Terevalis Unctio of House Mysti |
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Terevalis Unctio of House Mysti wrote:Yes, Impossible Lands, and Firebrands are the two books currently available as options both of which I got through other means before realizing subscriptions existed.Breeding wrote:Did I miss a window to subscribe and get this book at launch?Have you looked at the subscription options?
You may want to contact Customer Service directly to see what they might can do.
silversarcasm |
I like how the 1e iconic shaman is on the cover for this. Is here little familiar there as well?
That is not Shardra, the cover dwarf just has some similar clothing/accessory design, presumably because it's fairly common in Highhelm!
Grumpus RPG Superstar 2014 Top 32 |
Saedar |
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Could any kind soul with the book do a Ctrl-F for "Jormurdun?"
Only instance I found was a sidebar entry with the rest of the Sky Citadels (minus Highhelm) talking about how the population was displaced by a time event, hryngar took it over, and was finally brought back under the control of its initial inhabitants.
keftiu |
1 person marked this as a favorite. |
keftiu wrote:Could any kind soul with the book do a Ctrl-F for "Jormurdun?"Only instance I found was a sidebar entry with the rest of the Sky Citadels (minus Highhelm) talking about how the population was displaced by a time event, hryngar took it over, and was finally brought back under the control of its initial inhabitants.
That’s excellent! Before this, the only mention of the time event was a single sentence in a PFS scenario back in 1e; finding out if that was actual canon or not is a big relief!!
Luis Loza Rule and Lore Creative Director |
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This book references the dwarven city of Kolvar, but the Age of Ashes campaign and the PathfinderWiki reference it as Kovlar. Which is correct?
It should be Kovlar. I nabbed the (incorrect) Kolvar name from the map in Inner Sea World Guide, but upon further research, it looks like that was a typo, too! I perpetuated it. Other sources confirm that Kovlar is the way to go and that should remain the correct name.
Saedar wrote:That’s excellent! Before this, the only mention of the time event was a single sentence in a PFS scenario back in 1e; finding out if that was actual canon or not is a big relief!!keftiu wrote:Could any kind soul with the book do a Ctrl-F for "Jormurdun?"Only instance I found was a sidebar entry with the rest of the Sky Citadels (minus Highhelm) talking about how the population was displaced by a time event, hryngar took it over, and was finally brought back under the control of its initial inhabitants.
For what it's worth, there's a whole scenario that visits Jormurdun. It was a PFS special, so it was harder to come by/play for a while. Check out 6-00 Legacy of the Stonelords!
keftiu |
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keftiu wrote:For what it's worth, there's a whole scenario that visits Jormurdun. It was a PFS special, so it was harder to come by/play for a while. Check out 6-00 Legacy of the Stonelords!Saedar wrote:That’s excellent! Before this, the only mention of the time event was a single sentence in a PFS scenario back in 1e; finding out if that was actual canon or not is a big relief!!keftiu wrote:Could any kind soul with the book do a Ctrl-F for "Jormurdun?"Only instance I found was a sidebar entry with the rest of the Sky Citadels (minus Highhelm) talking about how the population was displaced by a time event, hryngar took it over, and was finally brought back under the control of its initial inhabitants.
There is, and it's awesome! If memory serves, it's the single mention of Jormurdun having time-lost dwarves within it, and nothing in print ever actually returned them from stasis... so this Highhelm mention has me quite happy.
Who says New Thassilon gets to have all the time-lost fun?
pixierose |
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I have my pdf copy. Did some skimming and I love the section on the Rivethun. Also the amount of queer rep in the book is truly incredible.
One weird thing is that there is a spell that is a leveled spell but its description refers to it as a Cantrip.
Also it feels like their is a page missing before you get into the deities.
Back to positives, the section on counter cultures is pretty neat. I definitely need to go back into the book in more detail though.
WatersLethe |
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I checked a bookstore site and Highhelm is listed as only 136 pages in length. I was hoping for more content and really expand on this area of the world, but it seems way too short to be an in-depth look.
The Lost Omens World Guide is also 136 pages.
Evan Tarlton |
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Also I noticed the shift to Hryngar has occurred, with no reference to Duergar. Still using the OGL but getting closer to the ORC!
That's not the only shift. It looks like some of the genies and some of the geniekin have gotten renamed.
John Whyte |
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The Absalom book was a large setting book like the Mwangi and Impossible Lands ones.
It was also over a year late, if memory serves. I don't know that it should be the benchmark for any other city book.
As a casual follower of the Lost Omens line I'd assumed this book was a big hardcover like Absalom, Mwangi, and Impossible Lands.
I'm suprised it's not. I was hoping that the large setting books wouldn't follow the 10 areas in the World Guide so closely.
keftiu |
3 people marked this as a favorite. |
keftiu wrote:The Absalom book was a large setting book like the Mwangi and Impossible Lands ones.
It was also over a year late, if memory serves. I don't know that it should be the benchmark for any other city book.
As a casual follower of the Lost Omens line I'd assumed this book was a big hardcover like Absalom, Mwangi, and Impossible Lands.
I'm suprised it's not. I was hoping that the large setting books wouldn't follow the 10 areas in the World Guide so closely.
Three Meta-Region books in, I’m not sure why you would think that’s not the format. They make one big setting book per year, either for those or (next year) Tian Xia.
FallenDabus |
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Ed Reppert wrote:I'm too lazy to get up and step to my bookcase. How many pages is Absalom?A lot.
More specifically, too many. If it had actually covered Kortos and Erran, it could have justified the length but that never happened (and yes, I'm grumpy about it).
I'm quite confident that Highhelm is a much more appropriate length,
Quayuazue |
A Dwarven Question
If some Clans are known as the great armorers or smiths
how would this compare to a guild ?
I thought the guild would hold all the best of their trade and clans might be part of a guild but if the entire clan is of one trade what are the guilds for ?
the guild might be a union and the clan like the brand name company ?
Fuzzy headed
Q
Aaron Shanks Director of Marketing |
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Brinebeast wrote:Also I noticed the shift to Hryngar has occurred, with no reference to Duergar. Still using the OGL but getting closer to the ORC!That's not the only shift. It looks like some of the genies and some of the geniekin have gotten renamed.
Good eye. You will find details in Rage of Elements.
Aaron Shanks Director of Marketing |
6 people marked this as a favorite. |
John Whyte wrote:Three Meta-Region books in, I’m not sure why you would think that’s not the format. They make one big setting book per year, either for those or (next year) Tian Xia.keftiu wrote:The Absalom book was a large setting book like the Mwangi and Impossible Lands ones.
It was also over a year late, if memory serves. I don't know that it should be the benchmark for any other city book.
As a casual follower of the Lost Omens line I'd assumed this book was a big hardcover like Absalom, Mwangi, and Impossible Lands.
I'm suprised it's not. I was hoping that the large setting books wouldn't follow the 10 areas in the World Guide so closely.
The Remaster Project unexpectedly altered some of the patterns we have established.
Misko |
3 people marked this as a favorite. |
Evan Tarlton wrote:Good eye. You will find details in Rage of Elements.Brinebeast wrote:Also I noticed the shift to Hryngar has occurred, with no reference to Duergar. Still using the OGL but getting closer to the ORC!That's not the only shift. It looks like some of the genies and some of the geniekin have gotten renamed.
A great change especially for the fire genies and geniekin. If I'm looking at it right, efreet has been changed to ifrit, and the previously ifrit geniekin are now naari.
I usually play geniekin and I GM a lot of elementally themed games, and the amount of times the games came to a standstill over the pronunciation of efreet versus ifrit was too many.
Rue Dickey Marketing & Media Specialist |
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Want to see some of what's between the covers of this mountainous tome? Take a look at what some community reviewers have had to say:
Wisdom Saves (Youtube): https://youtu.be/Xhfm33DqnKM
How It's Played (Youtube): https://www.youtube.com/watch?v=Kf-0ol1bdTg
Waffles Maple Syrup (Twitter Thread): https://twitter.com/WafflesMaple/status/1674481558986555392
+2 de Carisma (Youtube, en español): https://www.youtube.com/watch?v=e1fPR2roOkw
Thank you to the community for taking the time to showcase our wonderful world!
reevos |
1 person marked this as a favorite. |
I’m honestly a bit disappointed in the character options after looking forward to this book since it was announced. That being said I don’t play sword and board which is the only archetype in the book. I went to character options before lore so I can’t comment on the full book as I haven’t read all the lore section
keftiu |
I’m honestly a bit disappointed in the character options after looking forward to this book since it was announced. That being said I don’t play sword and board which is the only archetype in the book. I went to character options before lore so I can’t comment on the full book as I haven’t read all the lore section
Lost Omens books tend not to be too heavy on mechanics in the first place. What were you looking for that wasn't in this?
Set |
1 person marked this as a favorite. |
I have my pdf copy. Did some skimming and I love the section on the Rivethun. Also the amount of queer rep in the book is truly incredible.
One weird thing is that there is a spell that is a leveled spell but its description refers to it as a Cantrip.
Also it feels like their is a page missing before you get into the deities.
Back to positives, the section on counter cultures is pretty neat. I definitely need to go back into the book in more detail though.
Since D&D 3rd edition, when Dwarves could finally pursue arcane classes like wizards and sorcerers (which they couldn't in earlier editions, being magic-resistant by nature), I've seriously wanted a setting to run with that explore the idea of geomantic sorcerers or rune wizards scribing spells onto the walls of their homes and workplaces. Various 3rd party supplements toyed around with it, from companies like Green Ronin and White Wolf, but WotC seemed to shy away from presenting dwarves so radically differently from their 1st/2nd edition roots.
I'm going to have to check this out and see if the twenty-three year old idea (!!!) that 'dwarves can be wizards now' has gotten a bit more development than 'dwarves can be wizards now.' :)
The mention of an entire clan devoted to magic has be excited!
Matt Morris |
1 person marked this as a favorite. |
pixierose wrote:I have my pdf copy. Did some skimming and I love the section on the Rivethun. Also the amount of queer rep in the book is truly incredible.
One weird thing is that there is a spell that is a leveled spell but its description refers to it as a Cantrip.
Also it feels like their is a page missing before you get into the deities.
Back to positives, the section on counter cultures is pretty neat. I definitely need to go back into the book in more detail though.
Since D&D 3rd edition, when Dwarves could finally pursue arcane classes like wizards and sorcerers (which they couldn't in earlier editions, being magic-resistant by nature), I've seriously wanted a setting to run with that explore the idea of geomantic sorcerers or rune wizards scribing spells onto the walls of their homes and workplaces. Various 3rd party supplements toyed around with it, from companies like Green Ronin and White Wolf, but WotC seemed to shy away from presenting dwarves so radically differently from their 1st/2nd edition roots.
I'm going to have to check this out and see if the twenty-three year old idea (!!!) that 'dwarves can be wizards now' has gotten a bit more development than 'dwarves can be wizards now.' :)
The mention of an entire clan devoted to magic has be excited!
Sounds like Clan Runebinder is right up your alley. Don't forget to check out the Blue Wardens of Tar-Kazmukh, too!
Luis Loza Rule and Lore Creative Director |
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On Page 73, the new spell, Forge, is listed as a 1st level spell. However the text of the spell refers to its self as a cantrip.
Can we get some clarification on what the spell is intended to be?
It's a first level spell. It changed from cantrip to 1st level during development, but I missed some of the text that referred to it as a cantrip. Sorry for the confusion!
Archpaladin Zousha |
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I'm not sure where to notify about this, but I just noticed what I'm HOPING is a problematic oversight in the art of Magrim on page 122 of the book.