Pathfinder Kingmaker Companion Guide

4.30/5 (based on 4 ratings)
Pathfinder Kingmaker Companion Guide
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The heroes of the Stolen Lands can use all the help they can get! The Kingmaker Companion Guide presents seven fully detailed companions inspired by the Kingmaker video game, ready to provide all sorts of assistance, each accompanied by a fully detailed personalized adventure to go along with their story. Notes on how an additional six companions can aid your adventures, extensive rules for camping and cooking strange and even magical meals to bolster your characters’ abilities, and a fully detailed system to incorporate weather and hazards like blizzards, flash floods, tornadoes, supernatural storms, and more into your campaign make the Kingmaker Companion Guide a must-have expansion for your Kingmaker Adventure Path or indeed any Pathfinder campaign!

Each companion character introduces a plethora of new character options to further enhance and bolster your characters’ abilities and options, including over a dozen feats, nearly a dozen spells, ten new alchemical and magical items, three dozen new exploration and downtime activities, and much, much more!

Written by: Alex Augunas, Russ Brown, Jeremy Corff, Steven T. Helt, Eric Hindley, James Jacobs, Victoria Jaczko, Jeff Lee, Tom McQueen, Jason Nelson, Chris Perrin, Richard Pett, David N. Ross, and Mike Welham.

ISBN-13: 978-1-64078-433-8

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Pathfinder Kingmaker Companion Guide is also available as:

The Kingmaker Companion Guide is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (2.2 MB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop
Archives of Nethys

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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4.30/5 (based on 4 ratings)

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5/5


just here to offset the guy 1- & 2-starring all the PF2E products

5/5




Untested, incomplete mess that requires lots of home brewing

2/5

Let me preface this with: Kingmaker is the best AP for 2e yet and the adventure content is fantastic. The rules parts however are rushed, untested and require hours of home brewing to fix them.

Weather: Each day you need to roll 3-4 D20s just to figure out if it's raining and if a weather event happens, making this one pretty bad to run at the table. Weather event rules are simple yet unclear in how sheltering should actually work. Higher level events have the possibility to kill your party in a wild fire and yet don't scale well with party level at all. This really should have been 4 roll tables: one for each season, each one requiring a single roll.

Camping: Literally unusable RAW. Tons of mistakes and you will roll a ton of random encounter checks and the camping activities as written will bog down the flow of the game. Regongar's activity of skipping low threat encounters kinda fixes it, yet nets way too much XP RAW. In an ideal world, every player could have chosen a single camping activity, much like an exploration action, using watches & co from the CRB. Furthermore, it doesn't really integrate well with the GMG Hexploration rules. The meal system is neat, but some dishes like Fish-On-A-Stick and Galt Ragout really make your life harder for no real benefit.

Companions: This is where this book has suffered the most from the Kickstarter format: of the 13 companions, only 7 have a quest and enough background story to run them. You will need to replay or watch the CRPG quests to figure out how they are even supposed to fit in. For a book that is literally called "Companion Guide" this is honestly a bit of an insult.

The good parts: the companion quests, if they are present, are great. Honestly, this book should have been just about the companions and their quests.

I really hope that Paizo will not run a Kickstarter again and instead focuses on high quality adventure content that doesn't require as much crunch so that developers have enough time to playtest it without burning out.

PS: I know it was made by Legendary Games, but let's be honest: this is a Paizo product where the freelance work was partly outsourced to Legendary Games.

Edit: After having run camping, weather and cooking for a couple of months, we completely got rid of them. We found that they distracted from the actual game play while adding nothing valuable on top.


5/5


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Am I missing something, or does Amiri have extra feats at level 1? She has 2 skill feats, but the Hunter background only grants access to Survey Wildlife. She also has 2 general feats, when, from what I can tell, she should only have 1 (either Diehard, or Intimidating Glare).

Also, she has Warfare Lore instead of Tanning Lore?

I cannot figure out where these are coming from.


What is her heritage? As I recall, there is a human heritage that grants an extra feat. I would guess either that is it, or they waffled on what heritage to give her and forgot to remove the extra feat when they changed her heritage to something else.


The versatile human heritage they gave her is responsible for her having an extra class feat. And I finally realized where her extra skill feat is coming from, but that still leaves the extra general feat, and the Tanning Lore vs Warfare Lore skills.

Paizo Employee Creative Director

8 people marked this as a favorite.

It's been years since I had my head in this book's rules, but looking through this one and my development files...

Alas, there's a typo in her stats, I believe; I made a change to her background from the initial choice of hunter to the revised choice of warrior (so that her lore skill would have some potential use in the Adventure Path, which doesn't give much for a tanner to do, but also because that flavor isn't right for her actual backstory), but didn't update the first line of her stat block where we list her background choice. This is where she gets Warfare Lore and Intimidating Glare. I suspect Survey Wildlife just slipped under the radar too and didn't get deleted in that change from Hunter to Warrior.

She gets her two general feats from the General Training feat (this gives a general feat, not a clas feat) and from her versatile heritage, so it's the extra class feat that's the issue. I suggest removing one of them of your choice (I'd remove raging intimidation, I guess); things balance out here in her 11th level stat block.

Sorry for the confusion, folks.

In the end, while we tried to build these stat blocks as PCs, as an NPC it's perfectly fine to give her a bonus feat like this–her build is thus "NPC Legal". If you're using Amiri's stat block as published as an NPC in your group, that extra Survey Wildlife feat isn't going to break any games

Iif you want to give the stat to a player to play as a PC, consider removing Survey Wildlife so she's "PC Legal" as a player character.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
Tyson Hinrichs wrote:
The versatile human heritage they gave her is responsible for her having an extra class feat. And I finally realized where her extra skill feat is coming from, but that still leaves the extra general feat, and the Tanning Lore vs Warfare Lore skills.

James gets at this point as well above, but to be clear: The versatile heritage human heritage grants a first-level general feat. The Natural Ambition human ancestry feat grants a first-level class feat, and is available to humans to take as their ancestry feat at first level.


Hey, thanks for the clarifications everyone! I'm using pathbuilder to pre-build these companion characters, so that I can give them to my party to control in combat (just to make it a little easier for me to run), so knowing what she should have is a big help.


Is this worthwhile if you purchased the Kingmaker Foundry VTT module? Also, can this be imported into Foundry using the PDF import tool?


Pathfinder Roleplaying Game Superscriber
eyeboxone wrote:
Is this worthwhile if you purchased the Kingmaker Foundry VTT module? Also, can this be imported into Foundry using the PDF import tool?

If that's the tool that imports some of the older APs, then no. I don't believe anything from this book is in the foundry module. I could be wrong.


Just want to verify this doesn't have a Foundry Module?


Pathfinder Roleplaying Game Superscriber
zcox140 wrote:
Just want to verify this doesn't have a Foundry Module?

Nothing official. There is one that has the camping and weather rules.


1 person marked this as a favorite.

Will this ever be in print again?

Thanks in advance!

Grand Lodge

Unlikely, but the special edition is still in stock, it seems.


How has this not been restocked yet?


KawasakiNinja wrote:
How has this not been restocked yet?

It was published under the OGL license.

Paizo is not reprinting anything that uses that license.

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Dancing Wind wrote:
KawasakiNinja wrote:
How has this not been restocked yet?

It was published under the OGL license.

Paizo is not reprinting anything that uses that license.

It's not entirely true. But here, even before all this, there was no plan on reprinting (I assume because of low demand from distributors.)


I found an issue / mismatch in the Companion Guide (KM:CG) PDF to the Adventure Module as well as the FoundryVTT module.

In the Companion Guide under Ekundayo there is the quest "An Anxious Dog" (Moderate 3) where you meet Ekundayo. In this intro quest it has a Troll encounter. The KM:CG does not have the stats for the Troll but says use stats from Bestiary page 314, and that page is a regular Troll.

The problem is, in the KM:CG it is a Troll named Kargadd. Well, a Troll named Kargadd is ALSO in the Kingmaker AP (Ch. 4 Rivers Run Red, Part 2, in A10 of the Troll Lair), but THIS Kargadd is a Creature 6 Cavern Troll!

So anyone using the FoundryVTT module will have a monster named Kargadd in the module - but a much tougher opponent!


The value of Jubilost's discount on alchemical items is missing (p.35 - Adventuring with Jubilost):
"but if made Helpful, he provides these resources to the PCs at cost."
I assume it is something like 80-90% of the regular cost?

Paizo Employee Webstore Coordinator

5 people marked this as a favorite.

Hey folks, just popping in to inform everybody that we are expecting a reprint of this book to hit our warehouse sometime in late December. Despite the fact that our the page currently says "backorder print edition", you can actually click that link to preorder your copy of the reprint now!

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