Shield

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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber. Organized Play Member. 135 posts (150 including aliases). 6 reviews. No lists. No wishlists. 7 Organized Play characters. 1 alias.



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Nice bonuses!

5/5

Perhaps my favorite adventure path since war for the crown. Loved the recipes in the book, hopefully we see more!


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A Very Pulpy Story!

5/5

First of all, let me say that I have not run this adventure path. I've read through it several times, but problems with gameplay often don't show themselves until trying to actually run it. Consider this more of a story review until I have the chance to run it. If I run it and find any major changes, I will update here.

Also, I had a longer review typed out, but the website ate it. 5/5 story 1/5 website!

First of all, let me say that if you're looking for your normal fantasy tropes out of J.R.R. Tolkien, Robert Jordan, or J.R.R. Martin, you're probably in the wrong spot. This adventure path seems to take far more inspiration from Robert E. Howard, Edgar Rice Burrows and H.P. Lovecraft in it's tone and story, with a sprinkling of set pieces I would expect to see out of something from Studio Ghibli.

It has everything you would expect in a Pulp novel, from

Spoiler:
evil cultists infesting an otherwise benign society
to
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travel through space through mysterious portals
to
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mutated heroes struggling to control their new and horrifying abilities.

I can't help but feel the Ghibli references snuck in too, especially the

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giant, walking mountain that the characters have to climb aboard to gather the water to heal their friend.

The art in this book seems to draw from that pulp aesthetic as well. Especially the view on the top of page 50 seemed like something I might expect out of John Carter of Mars,

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which seems oddly inappropriate, given that the story takes place on Castrovel, the Venus equivalent in Golarion's System
.

All in all, an excellent story to tell, but be sure your players are on board with something a little less traditional fantasy.


5/5


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5/5


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Sandbox Greatness

5/5

This book starts with one of the greatest APs Paizo has ever written and with clever additions turns it into something even better.

As a player, it is perfect. It is a good mix of roleplaying, combat, and intrigue, with an extra layer of complexity with the Kingdom rules. And come on, who doesn't want to be King?

My only difficulty with suggesting this for everyone is that as a gamemaster sandboxes can be a bit more difficult to run. When the players can go any direction (and trust me, they will), the GM has to know what lies in every direction. Kingmaker does a wonderful job in making sure a good GM is ready, but a novice GM may struggle in staying ahead of their players.

Should you buy this? Absolutely. If you're a first time GM, maybe pick up a few shorter adventures to practice first, but every group ought to experience the magnificence of Kingmaker at least once in their gaming experience.


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Nice expansion

5/5

A little odd to be playing in September, but all in all a very fun experience!