Pathfinder’s most-popular campaign ever returns in this massive new hardcover compilation updated to the latest Pathfinder rules! In this new, revised version of the classic Kingmaker Adventure Path campaign, the Stolen Lands have long been the domain of bandits and monsters, but no longer! Your party has been granted a charter to explore these wilds, defeat its dangers, and build a brand new nation. Yet not everyone will welcome you as new neighbors, and powerful supernatural forces have their own plans for the region. Can you defeat your kingdom’s enemies and become leaders of one of the greatest new nations in the world?
This hardcover edition of the Kingmaker Adventure Path contains:
All six chapters of the original Kingmaker Adventure Path, expanded and updated for use with Pathfinder Second Edition.
Hundreds of pages of new content that expands the campaign to cover the full range of levels from 1 to 20.
Works with tie-in Bestiaries (sold separately) to allow easy conversion to Pathfinder First Edition or the Fifth Edition rules of the world’s oldest roleplaying game!
Extensive rules for building and running kingdoms, settlements, and armies, along with narrative-based rules for resolving mass combat encounters.
Eleven new alchemical items and spells to discover.
Sixteen new monsters, ranging from mundane but dangerous wild animals to potent supernatural threats that will challenge even the most powerful of heroes.
Written by: Steven T. Helt, Tim Hitchcock, James Jacobs, Ron Lundeen, Rob McCreary, Jason Nelson, Richard Pett, Tom Phillips, Neil Spicer, and Greg A. Vaughan.
ISBN-13: 978-1-64078-429-1
The Kingmaker Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (897 kb PDF).
Available Formats
Pathfinder Kingmaker Adventure Path is also available as:
The story and everything releated to it is 5/5 without any complains, can recommend it blindly.
BUT (and it's a big but)
The kingdom management system is broken. There are many homebrew rules for fixing it but as is it gets 0/5, getting an average of 2.5/5 (and in Pf2e we're rounding down).
What doesn't work in management?
Basically everything. Kingdom turns take way too long of session time, the whole process is tedious, and frankly, boring. It's such a wasted opportunity because this could be the best system, exported to all games all around. I hope that it will be reviewed and fixed in the future but for now either don't use these rules or implement Vance and Kerenshara fixes for it.
When Paizo fixes the kingdom management system, I'll be more than happy to give this game 5 stars, but for now I just can't. This game is about building kingdoms and this is an essential part of the adventure
I finished GMing this AP in about 2 years of weekly sessions, totalling around 100 sessions. What a blast!
Ratings:
Story: 5/5
Kingdom Management 3/5
Armies 2/5
Adventure:
I can't see how any 2e AP can dethrone this adventure when it comes to content and story. The world is wide open, has lots of interesting encounters and is very easy to adapt to your own content. The dungeons are absolutely fantastic. The ending was absolutely epic and well paced. No point really felt like filler. That being said, there are definitely places that you should fill in on your own, otherwise the world map is too empty after after founding your kingdom, so don't pick up this one if you don't feel like homebrewing anything. Plus, since players are in charge of building their own shops to buy items from, players will likely need to spec into crafting to get the latest and greatest (this is a plus in my opinion).
Kingdom Management:
It's really, really bad when you first start out, but it gets better at around level 9 when pressure builds up from bad events such as the Bloom or when war breaks out. I feel like most groups won't make it through the early levels and give up in frustration. Reasons for that are the broken XP curve at low levels and long kingdom turns (and even longer at the beginning) combined with a lack of interesting choices. It never really reaches a level of "wow, this is great, it was all worth it" and I feel like the focus should have been on Region activities and Events, cutting Leadership activities almost entirely. The same applies to buildings: a simple city stat block that you level up like a weapon would have been better. Micromanaging buildings in multiple settlements when only your capital really wants most buildings felt like a chore.
On a side note: RAW I think the math involved in tallying up bonuses from settlements is impossible to play at the table without automation.
Armies:
Same as Kingdom Management, really bad when it starts out. However it does not really get that much better. There's just a general lack of tactics, interesting choices and the many mistakes in the rules require a lot of time to add an interesting homebrew on top. Luckily, you will not deal with armies for too long.
I am doing a big adventure in the Feywild, and have been using First World stuff to build up some of the Feywild stuff. With that being said, I have some questions about Kingmaker. I have the new bestiary hardcover and the Wild Hunt stat blocks plays right into my story, so that's really cool. The final adventure book, Sound of 1000 Screams, in the original AP had an exploration of the First World article. I had some questions about the First World article:
A) is this article also in the hardcover, or does the hardcover only have the adventures and beasts?
B) was the Kingmaker First World stuff covered in the later First World products (for 1e).
C) does the Bestiary contain any of the info from that article, but maybe more spread out?
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Tony Tempest wrote:
I am doing a big adventure in the Feywild, and have been using First World stuff to build up some of the Feywild stuff. With that being said, I have some questions about Kingmaker. I have the new bestiary hardcover and the Wild Hunt stat blocks plays right into my story, so that's really cool. The final adventure book, Sound of 1000 Screams, in the original AP had an exploration of the First World article. I had some questions about the First World article:
A) is this article also in the hardcover, or does the hardcover only have the adventures and beasts?
B) was the Kingmaker First World stuff covered in the later First World products (for 1e).
C) does the Bestiary contain any of the info from that article, but maybe more spread out?
Thank you
I can pretty much only answer for A as I have the book: The Anniversary edition for PF2 doesn't have any of the Gazeteers the original had, only the adventure (with extra content). The appendix at the end only have items, NPCs, creatures, and map directly related to and used in the campaign (along with the kingdom management and army systems).
For B, I only started being very deep and buying everything with PF2, and for C, I can't say, as I don't know the content of that original article, pretty much for the same reason as above.
A) is this article also in the hardcover, or does the hardcover only have the adventures and beasts?
B) was the Kingmaker First World stuff covered in the later First World products (for 1e).
C) does the Bestiary contain any of the info from that article, but maybe more spread out?
We published a 64 page book about the First World for 1st edition Pathfinder that pretty much took that initial article and expanded it. You can pick up a PDF of that book here.
A) is this article also in the hardcover, or does the hardcover only have the adventures and beasts?
B) was the Kingmaker First World stuff covered in the later First World products (for 1e).
C) does the Bestiary contain any of the info from that article, but maybe more spread out?
We published a 64 page book about the First World for 1st edition Pathfinder that pretty much took that initial article and expanded it. You can pick up a PDF of that book here.
Thank you! I have that book, but wasn't sure which came in which order, and I was interested in the Kingmaker hardcover anyway... so I thought I'd ask. I appreciate it.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Non-mint is "not perfect", so it's a first printing that either got returned for some reason or has some physical damage (usually VERY minor) to the product. The worst "non-mint" thing I've ever bought had a dent on the corner of the cover.
So it might not be second hand, it might just be something that got damaged a little in shipping, but is still usable. Paizo aren't in the habit of sending out product with actual damage, so a non-mint product is really just "not as pristine as factory new" rather than anything more severe. Given that my books see more abuse getting carted around to games than non-mint products do, I'm generally happy to buy one if it's the only option available.
Oh well in that case! Most of my 4e books are like that. One or two pages here and there were one of the colours isnt as prominant but thats it. Cheers for the info
I would really like a print copy of the 2e kingmaker AP. Is there a print on demand somewhere or maybe a Christmas copy getting made? I played this in 1e and was entranced by the whole rule set. The quicklime became our assassin/ kingdom’s nemesis
Good news, folks! We are expecting a reprint of this book to reach us sometime in late December. The status on this page says "available now," but that's because I've fiddled with the product so you can preorder your copy now. Those should start shipping out ASAP once we receive them in our warehouse in the next few weeks.
Good news, folks! We are expecting a reprint of this book to reach us sometime in late December. The status on this page says "available now," but that's because I've fiddled with the product so you can preorder your copy now. Those should start shipping out ASAP once we receive them in our warehouse in the next few weeks.
Good news, folks! We are expecting a reprint of this book to reach us sometime in late December. The status on this page says "available now," but that's because I've fiddled with the product so you can preorder your copy now. Those should start shipping out ASAP once we receive them in our warehouse in the next few weeks.
Will the reprint be remasteered?
Nope. It's just a standard reprint.
Remastering this would be a huge project that would have taken a lot longer—more than just swapping out OGL words for Remastered ones, we'd have to replace entire monsters and in some cases rewrite entire plots to sync up with those replacement monsters, and order brand new art for them. Owlbears come to mind.