Pathfinder Kingmaker Adventure Path

4.30/5 (based on 6 ratings)
Pathfinder Kingmaker Adventure Path

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Pathfinder’s most-popular campaign ever returns in this massive new hardcover compilation updated to the latest Pathfinder rules! In this new, revised version of the classic Kingmaker Adventure Path campaign, the Stolen Lands have long been the domain of bandits and monsters, but no longer! Your party has been granted a charter to explore these wilds, defeat its dangers, and build a brand new nation. Yet not everyone will welcome you as new neighbors, and powerful supernatural forces have their own plans for the region. Can you defeat your kingdom’s enemies and become leaders of one of the greatest new nations in the world?

This hardcover edition of the Kingmaker Adventure Path contains:

  • All six chapters of the original Kingmaker Adventure Path, expanded and updated for use with Pathfinder Second Edition.
  • Hundreds of pages of new content that expands the campaign to cover the full range of levels from 1 to 20.
  • Works with tie-in Bestiaries (sold separately) to allow easy conversion to Pathfinder First Edition or the Fifth Edition rules of the world’s oldest roleplaying game!
  • Extensive rules for building and running kingdoms, settlements, and armies, along with narrative-based rules for resolving mass combat encounters.
  • Eleven new alchemical items and spells to discover.
  • Sixteen new monsters, ranging from mundane but dangerous wild animals to potent supernatural threats that will challenge even the most powerful of heroes.

Written by: Steven T. Helt, Tim Hitchcock, James Jacobs, Ron Lundeen, Rob McCreary, Jason Nelson, Richard Pett, Tom Phillips, Neil Spicer, and Greg A. Vaughan.

ISBN-13: 978-1-64078-429-1

The Kingmaker Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (897 kb PDF).

Available Formats

Pathfinder Kingmaker Adventure Path is also available as:

Other Resources: This product is also available on the following platforms:

Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop
Archives of Nethys

Product Availability

Print Edition:

Available now

Ships from our warehouse in 11 to 20 business days.

PDF:

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO2020


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Average product rating:

4.30/5 (based on 6 ratings)

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Fantastic but ruined by Kingdom Management rules

4/5

This product has so many things that I think we need to split up the rating into two pieces: the adventure itself and the rules.

The adventure itself is an epic story, lots to explore and very easy to customize. Nothing more to say here, it's the best 2e adventure by a mile. 5 stars!

The rules consist of armies and kingdom management.

Armies are great and just streamlined enough to not bog down the game. You can customize them using some sort of feats and combat is fun. I can see myself using these rules in other games as well. 5 stars!

Kingdom Management is a big box of problems:

* You have the scaling DC that causes you to auto/crit fail a lot of checks that you aren't trained in forcing you to spend all feats from lv 1 to 20 on skill training
* Way too many kingdom activities that barely do anything interesting. The leadership activities don't scale below/above 4 players: 6 players can take 18 leadership activities (3 per player) RAW but there aren't enough activities to make use of. Running for less than 4 will cause you to not have enough activities to deal with unrest and ruin. Most of the time you will take activities that clean up the bad stuff (ruin and unrest) that came up because of skill check failures
* The structures that you can build in your kingdom give item bonuses to kingdom activities which becomes increasingly hard to track over the game. You'll be looking at a list of 30+ different modifiers that only apply in edge cases and not every activity has item bonuses at all, although the scaling DC expects these. Most notably the NPC companion's actions are missing
* The guildhouse is unusable and needs errata
* Kingdom XP rules are designed in a way that it takes ~13! rounds to level from lv 1 to 2 and those rounds are long.

The good parts of kingdom management are the kingdom events, however the difficulty of tracking structures and the extremely bland leadership and commerce activities kinda ruin it. The remaining issues can at least be house ruled. 2 stars.

In the future I really want more involvment of Paizo's rules team to catch the extremely obvious issues.


Sandbox Greatness

5/5

This book starts with one of the greatest APs Paizo has ever written and with clever additions turns it into something even better.

As a player, it is perfect. It is a good mix of roleplaying, combat, and intrigue, with an extra layer of complexity with the Kingdom rules. And come on, who doesn't want to be King?

My only difficulty with suggesting this for everyone is that as a gamemaster sandboxes can be a bit more difficult to run. When the players can go any direction (and trust me, they will), the GM has to know what lies in every direction. Kingmaker does a wonderful job in making sure a good GM is ready, but a novice GM may struggle in staying ahead of their players.

Should you buy this? Absolutely. If you're a first time GM, maybe pick up a few shorter adventures to practice first, but every group ought to experience the magnificence of Kingmaker at least once in their gaming experience.


2/5


Should keep you busy for a few weeks...

5/5

So, I was one of the lucky folks who got into the Kickstarter on the ground level. That process was... challenging, but if you're reading this, you don't have that problem. What you're looking at here is a distilled campaign in a book. Paizo does books very well and you're getting a quality item. The campaign is an enhanced version of the original which (from what I can tell) matches the Owlcat CRPG version pretty well. While I have not digested the entirety of each and every encounter, what I can tell you is that this seems even more packed with campaign-y goodness than the usual 6 book APs. I have not had the chance to run this yet, but as a GM, my group that meets ~monthly for 4 hours is likely to get at least 2-3 years out of this book. While yes, you are looking at a steep upfront cost, you are getting a significant amount of game out of it. Ultimately, is what you're getting worth the price? Yes.

The one challenge that I see is that because the CRPG version is so known that finding a group interested in playing this that hasn't been exposed to the CRPG version may be a challenge. So, know your group.


5/5


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Paizo Employee Creative Director

5 people marked this as a favorite.
David Margowsky wrote:
Every side quest is listed as 30xp. Pretty sure this is a rather large typo. While 30 xp at first level might be okay (still pretty low). At later levels this isn't worth tracking.

This isn't a typo; as pointed out, a 30 XP award is the same regardless of what level you are. I set these as a static award so that even if you pick up a quest at 4th level and don't finish it until 14th level, you'll still get the same amount of credit. (Awarding quest XP like you award XP for defeating creatures means that quests that take you longer would, ironically, end up rewarding you less if the time it takes to finish them goes beyond a level-up or two.)


Paizo Superscriber; Pathfinder Companion, LO Special Edition, Pathfinder Accessories, PF Special Edition Subscriber; Starfinder Superscriber
David Margowsky wrote:
I do remember that now - thanks! However, that means every side quest is equally important?

I suppose so.

Paizo Employee Creative Director

3 people marked this as a favorite.

There's enough opportunity to gain XP in Kingmaker, be it from encounters, exploring, quest rewards, or story awards, for the PCs to reach 20th level with ease before they reach the final chapter of the book. So while every quest gives out the same XP, and they're equally valualbe rewards at 1st level as they are at 19th level, doing all of them is by no means required if your goal is to hit 20th level by the end of the adventure.

Especially if you add in the extra content from the Companion Guide.

It's been over a year since I ran the numbers, but I'm pretty sure that even if you go with the slow XP option your PCs will still hit 20th level by the end... especially if the PCs are completionists!

Grand Lodge

1 person marked this as a favorite.

Hi, I don't know if this has been answered already but will there be revisions of the PDF version released at later dates that correct things such as typos etc. For example, reading through it I noticed page 255 mentions Daeodons as being in Pathfinder Bestiary 6 but they were released in Pathfinder Bestiary 1.

Loving the 2E version of Kingmaker. Big fan of the 1E release and the video game, and have been using the 2E versions of the maps for my Kingmaker 1E campaign.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Arkadious wrote:

Hi, I don't know if this has been answered already but will there be revisions of the PDF version released at later dates that correct things such as typos etc. For example, reading through it I noticed page 255 mentions Daeodons as being in Pathfinder Bestiary 6 but they were released in Pathfinder Bestiary 1.

Loving the 2E version of Kingmaker. Big fan of the 1E release and the video game, and have been using the 2E versions of the maps for my Kingmaker 1E campaign.

Just checking, is "Pathfinder Bestiary 6" all italicized? Or just "Pathfinder Bestiary"? 'Cause usually when it's the latter, the "6" refers to the Elite and Weak templates found on pg. 6 of the first Pathfinder Bestiary.

If it's the former, then absolutely you're right. Just wanted to clarify. :V


3 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, LO Special Edition, Pathfinder Accessories, PF Special Edition Subscriber; Starfinder Superscriber

It is "Pathfinder Bestiary 6, 43", no italics. It refers to pages 6 (for the elite modifications) and 43 (for the base creature) of the first of the three Second Edition Bestiaries.

Paizo Employee Creative Director

4 people marked this as a favorite.
Arkadious wrote:

Hi, I don't know if this has been answered already but will there be revisions of the PDF version released at later dates that correct things such as typos etc. For example, reading through it I noticed page 255 mentions Daeodons as being in Pathfinder Bestiary 6 but they were released in Pathfinder Bestiary 1.

Loving the 2E version of Kingmaker. Big fan of the 1E release and the video game, and have been using the 2E versions of the maps for my Kingmaker 1E campaign.

We've never issued official errata for any adventure product, but anything is possible. If we do something like this we'll let folks know, but chances of us doing something like this are VERY low.

That said, as folks have mentioned, that page referene is for the elite adjustment on page 6 of the Bestiary. There is no Bestiary 6 for 2nd edition, and referencing a previous edition's book isn't something we tend to do—we'd just put those older reprinted and updated monsters into the adventure's bestiary as a new monster.


1 person marked this as a favorite.

I asked a variant of this question in the discussion on the product page of the new Kingmaker map folio but perhaps this would be a good place to expand on this discussion as it concerns the new AP release itself.

While reading through the Kingmaker AP I noticed that the book doesn't have a Stolen Lands map or maps that would have the names of all the geographical features of the area like the mountain ranges, rivers, lakes or forests.

The 2nd chapter of the book does contain on pages 56-57 a half-page hex map of the entire Stolen Lands area divided into different zones where some of these larger geographical features are mentioned as they encompass an entire zone but this particular map is too small to include e.g. river and lake names so names like Shrike River, Gudrin River, Lake Silverstep, Candlemere, Hooktongue Slough etc. Some of these places are mentioned in the adventure location texts for different zones but again not all of them are present as actual location entries. Even the Stolen Land maps reproduced at the back of the book (pages 628-631) are blank and thus quite useless without no names (unless you want to write notes on them yourself).

As a GM I found this highly inconvenient as there is no place in the entire book where I could get a quick look at the map and see all the names of the rivers or lakes etc. when describing the locations and directions to the players or indeed trying to get the whole picture of the larger Stolen Lands area myself. My players might not need to know all these place names but as a GM I need and indeed want this information and in a quick and clear format. While the places are often mentioned in the adventure location texts in Chapter 2 and you can deduce their locations from that context, this is not a very convenient or quick way to find these things in a book of this size and thus not very GM friendly.

Was this an oversight or a deliberate decision, since the previous version of the AP had numerous maps with all these names on them. Or was there no room for such a map? The new map folio was kept deliberately "clean" and without place names on the maps, but why are the maps in the AP book itself without them and why there isn't a single map with all the place names on it on this new release?

Paizo Employee Creative Director

5 people marked this as a favorite.
Mikko O wrote:
Was this an oversight or a deliberate decision, since the previous version of the AP had numerous maps with all these names on them. Or was there no room for such a map? The new map folio was kept deliberately "clean" and without place names on the maps, but why are the maps in the AP book itself without them and why there isn't a single map with all the place names on it on this new release?

I'd quantify that as an oversight, unfortunately. Sorry about that. This is a great example of the value of having a robust community and/or previous publications to draw upon for a map that does that, but it's far too late to make that change to the printed copy of Kingmaker, and I'm not aware of any plans to update the book with errata at this point (we've never done errata for an adventure, so there's no precedent there... and as such I'm not even sure there's employee capacity to do something like that considering the folks who would spearhead it are already scrambling to do the next set of adventures).

So, yeah. I'd suggest asking around these boards or googling maps with those tags. Not ideal for someone who isn't reading this post, and maybe not even possible for someone who doesn't have as convenient access to the internet, but hopefully the use of the numbered zones lets someone puzzle it out.


1 person marked this as a favorite.
James Jacobs wrote:
I'm not aware of any plans to update the book with errata at this point (we've never done errata for an adventure, so there's no precedent there... and as such I'm not even sure there's employee capacity to do something like that considering the folks who would spearhead it are already scrambling to do the next set of adventures)

I love Paizo products, and backed the product since the start, but I think we as consumers deserve an errata for Kingmaker at this point.

The number of mistakes in the books are mind-blowing.

Just in the first chapter of the book the party is given more than 500 gold in items, not counting the optional 800 gold if they steal, and is not unique to that chapter, I have gone through every treasure given in the AP and the loot is wrong for every single level, even accounting for the 25% extra loot guideline in the GMG.

There are enemies with stats that are either obviously wrong or even missing (most of them noted here https://www.reddit.com/r/Pathfinder2e/comments/yefa9m/kingmaker_suggested_e rrata_from_the_foundry_pf2e/).

The amount of work that is needed to make this AP work in a balanced manner is wayyyy higher than in any other AP I have ever done or read. Sometimes it feels like doing a home conversion instead of playing an official version.

I understand that there may not be capacity for it, but this isn't a normal product, it was a crowdfunding that come out late and in a poor state. I think we deserve better and Paizo should deliver on it to regain some of the trust that have been lost with the current release.


James Jacobs wrote:
So, yeah. I'd suggest asking around these boards or googling maps with those tags. Not ideal for someone who isn't reading this post, and maybe not even possible for someone who doesn't have as convenient access to the internet, but hopefully the use of the numbered zones lets someone puzzle it out.

Thank you for the answer.

What you suggest is the quick fix as I can certainly find numerous versions of the Stolen Lands maps on the internet, some with these geographical location tags marked on them. It is just a shame that such map was not contained in the physical AP book itself.

That said I am really looking forward to running this new incarnation of the Kingmaker AP in the near future.

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