Release the beasts! Heroes abound in the Age of Lost Omens, but for every great hero, there is an even greater monster. Lost Omens Monsters of Myth provides details on 20 of the most infamous and terrifying monsters from the Inner Sea region and beyond. Uncover the secrets of some of Golarion's greatest monsters from the Sandpoint Devil to Fafnheir, the Father of All Linnorms, and more. Monsters of Myth provides rumors, tales, and even treasures for the brave adventurers willing to face these legendary creatures!
Written by: James Case, John Compton, Dana Ebert, Joshua Kim, Aaron Lascano, Luis Loza, Ron Lundeen, Stephanie Lundeen, Liane Merciel, Andrew Mullen, Michael Sayre, Sen H.H.S., Shay Snow, and Jason Tondro
ISBN-13: 978-1-64078-389-8
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3.5 stars. Brimming with imagination, this book is a GM's playground, and the first Lost Omens title I read from cover to cover. However, it's held back by a few editing errors and not making the most efficient use of its incredibly tight page count.
HITS. By far, the greatest strength of this book is how much personality it packs into each monster without stifling GM creativity. Each creature's section opens up with a short work of fiction, followed by a general description of its appearance and behavior, speculations on its origins, and how it relates to its surroundings and the people who live there. But the real triumph here is the lavish detail given to each stat block, which does a great job paying off all the build-up provided by the previous pages. Some even have alternate mechanics attached, emphasizing the flexible roles these creatures can play without sacrificing what makes them pop. Reading this book was lots of fun, as both flavor and mechanics work together to make each monster feel impactful enough to cast as the centerpiece of an adventure.
The monsters themselves are delightfully diverse, covering multiple levels, tones, geographical locations, and degrees of threat. You could throw a dart at a map of Golarion (or even our own Earth!), and there'd be a rockstar monster nearby. Their tales range from terrifying and bizarre to somber and sympathetic, and each has enough flare to spice up nearly any campaign, regardless of whether the party actually faces them down directly.
I also really liked the in-universe writing and artistic depictions of the monsters. It made them feel like a genuine part of the world (although none are so specific that they couldn't be lifted into another setting). The variety of TYPES of text--letters, poems, works of fiction, and so on--helped each chapter feel fresh, in addition to setting up tone and genre expectations for the monster that followed.
MISSES. There are three main weaknesses that hold Monsters of Myth back from being a surefire recommendation. First, there are a couple very obvious errors that repeat often enough for me to wonder if someone in formatting or editing was asleep at the wheel. For example, the text cuts off in multiple places without being continued on the next page, and Bestiary 6--a PF1e book--is repeatedly cited as a source for how to apply the Elite/Weak template (the correct citation is Bestiary, PAGE 6). There were also a few typos and passages with clunky wording, but the cut-off text and incorrect citations stood out the most because they kept happening.
Second, given how short this book is, the "how to use" sections feel like repetitive wastes of space. I think bullet-point lists of adventure prompts would have been of much higher value, rather than spending multiple paragraphs on a singular adventure outline that more or less just summarizes what was already in the lore or alternate abilities text. I also got a little irritated with the amount of "just homebrew it" suggestions that came up in reference to mechanics, locations, or creatures that have yet to be implemented in PF2e. Maybe suggestions for reskinning existing creatures or items would have been more appropriate?
But the biggest thing holding MoM back is its length. For such a short tome that only highlights 20 monsters, the asking price feels a bit steep. Granted, I know profit margins in the industry are narrow, but the entries provided were so fascinating and flavorful that I can't help but want more. On the bright side, this makes it a quick and easy read.
WISHES. I desperately want to see a follow-up to this book, as the actual content was incredible; it was mostly held back by its brevity and a few editing errors. Perhaps said follow-up could include a couple one-shots and maps as drop-in options for existing campaigns, both to allow GMs to use the book right away, and to provide examples that newer GMs can follow in their own adventure creation. I'd be more than happy to pay extra for a beefier page count, so long as that page count is utilized well.
This is the book that I wish Legends had been. Each legendary monster entry had me thinking about the campaigns I could run with the hooks and lore I was being given in a way the Legends book just didn't. More like this, please!
I would have liked to have seen more lower level "monsters of myth". The Sandpoint Devil and Spring Heeled Jack were the only ones included. Alternately putting statblocks for the "Spawn of _________" might have fulfilled the same purpose - giving lower level parties something to fight.
If you don't get above level 10, this book is of limited utility sadly.
I was wondering about if I'm biased or something because I inherently like this book a lot, but I realized what it is: It reminds me of the 3.5 Elder Evil books(admitedly only 3.5 D&D book I've read) that is one of my favorite similar style books ever :'D I just love the focus on singular creature and how to form story around them.
Every monster will have their stat blocks. We made sure to have a large variety of monsters of varying levels so you have suitable challenges for any campaign, no matter the level of the PCs.
Every monster will have their stat blocks. We made sure to have a large variety of monsters of varying levels so you have suitable challenges for any campaign, no matter the level of the PCs.
this is perfect one of the pcs in my party has to kill fafnhier at the conclusion of his quest so yaay I won't have to hombrew him. what about the whispering tyrant will he have a statblock?
Every monster will have their stat blocks. We made sure to have a large variety of monsters of varying levels so you have suitable challenges for any campaign, no matter the level of the PCs.
Excellent! As much as I like Legends the complete lack of stat blocks makes it my least used or read Lost Omens book, which even I found surprising as I usually don't get hung up on it, but with every NPC now being unique onto themselves it was a surprising let down for me.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Syri wrote:
But approximately how many pages long?!
I have zero info, [AGAIN, SPECULATIONS], but I would bet it will have about the same number of pages as the Legends book, so ~128 pages. A small number of pages for the glossindex and miscellaneous, and an average of 6 pages per monster. Might be a smaller average if there are articles not directly related to each monster though. At 5 pages each on average (half with 4, half with 6), it leaves us with ~20 pages for other articles.
Every monster will have their stat blocks. We made sure to have a large variety of monsters of varying levels so you have suitable challenges for any campaign, no matter the level of the PCs.
For the case of the Sandpoint Devil, will it just be a re-print of the Bestiary 2 statblock? If that's the case, are there any other creatures in this book that have already been printed too?
Jason Tondro confirmed on Twitter (HERE) that he wrote up both Fafnheir and the Grogrisant for this book. So we can mark off another magical beast to the pile!
It is something of a deep cut, but I always loved Rudrakavala, the soul devourer from Undead Unleashed. I at least want something of comparable mystery and coolness.
Jason Tondro confirmed on Twitter (HERE) that he wrote up both Fafnheir and the Grogrisant for this book. So we can mark off another magical beast to the pile!
This tweet is no longer available.
This book is 128 pages? 6 per pages creature?
My assumption is the page count must be some multiple of 16 unless printing tech has changed and I didn't notice.
Every monster will have their stat blocks. We made sure to have a large variety of monsters of varying levels so you have suitable challenges for any campaign, no matter the level of the PCs.
Excellent! As much as I like Legends the complete lack of stat blocks makes it my least used or read Lost Omens book, which even I found surprising as I usually don't get hung up on it, but with every NPC now being unique onto themselves it was a surprising let down for me.
I do understand why since statblocks ARE fun even if you never use them, but most of Legends characters weren't really type you'd need NPC stats for :'D (and the few ones that were, well there aren't rules for level 26 creatures yet for Tar-Babhon nor rules how to have players ready fight them, so I think its too early until there is equivalent of mythic for 2e) Like, while in 1e every ruler had level, it rarely was relevant for neutral or good aligned rulers outside of "what kind of monster could threaten them as part of your adventure?". Level of Galt's First Citizen isn't particularly relevant for political maneuvers.
(that said, I still would have loved if all legends npcs had statblocks xD I do miss levels being listed for rulers)
To the person asking, Tar-baphon almost certainly will not be in this because he was already in legends.
This looks awesome. December feels so far away, especially when one of my PCs wants to find a kaiju as soon as possible.
I wonder if any “monstrous” ancestries will sneak their way in here, given that Grand Bazaar has an ancestry we didn’t find out about until months after it’s announcement
To the person asking, Tar-baphon almost certainly will not be in this because he was already in legends.
This looks awesome. December feels so far away, especially when one of my PCs wants to find a kaiju as soon as possible.
I wonder if any “monstrous” ancestries will sneak their way in here, given that Grand Bazaar has an ancestry we didn’t find out about until months after it’s announcement
I hope some sort of PC options sneak in here.
A Sorcerer bloodline for some kind of kaiju would be a delight.
Am I the only one that has questions about the power levels of kaiju vs things like the whispering tyrant or servants of deities, and who's really strongest in the world?
If godzilla is godzilla it will be blatting "ultimate" divine champions like solar angels and starstone-capable mortals and the tarrasque like flies, and if it's level 15 it's going to be weirdly lame.
Am I the only one that has questions about the power levels of kaiju vs things like the whispering tyrant or servants of deities, and who's really strongest in the world?
If godzilla is godzilla it will be blatting "ultimate" divine champions like solar angels and starstone-capable mortals and the tarrasque like flies, and if it's level 15 it's going to be weirdly lame.
The equivalent to Godzilla, King Mogaru, was CR 28 in PF1E, so he'll probably be level 28 in this edition. So given that, we probably won't see his actual statblock until we get the equivalent to Mythhic rules.
(Although, Mogaru is supposed to be involved somehow in the last book of the new Fists of the Ruby Phoenix AP, so who knows?)
Oh, wow! Will there be lair maps and/or hand-outs in this book? It would be great if it did include both. :)
I imagine at least some monsters will have supplemental features like that, given the 6 pages per monster estimation made earlier. I'm thinking two pages of lore, two pages for statblock (high level creature statblocks get big), and then two pages for extra PC options, maps, handouts, treasure they guard, etc.
Every monster will have their stat blocks. We made sure to have a large variety of monsters of varying levels so you have suitable challenges for any campaign, no matter the level of the PCs.
For the case of the Sandpoint Devil, will it just be a re-print of the Bestiary 2 statblock? If that's the case, are there any other creatures in this book that have already been printed too?
Rather than reprint the stats of existing monsters, such as the Sandpoint Devil, we point readers to the existing stat block and provide alternate mechanics in this book. These mechanics might take the form of new, related monsters that can add more foes in a related campaign, new abilities to swap in to the existing monster to give you new ways to use them in your games, or something else entirely!