Pathfinder Lost Omens: Monsters of Myth

4.40/5 (based on 7 ratings)
Pathfinder Lost Omens: Monsters of Myth
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Release the beasts! Heroes abound in the Age of Lost Omens, but for every great hero, there is an even greater monster. Lost Omens Monsters of Myth provides details on 20 of the most infamous and terrifying monsters from the Inner Sea region and beyond. Uncover the secrets of some of Golarion's greatest monsters from the Sandpoint Devil to Fafnheir, the Father of All Linnorms, and more. Monsters of Myth provides rumors, tales, and even treasures for the brave adventurers willing to face these legendary creatures!

Written by: James Case, John Compton, Dana Ebert, Joshua Kim, Aaron Lascano, Luis Loza, Ron Lundeen, Stephanie Lundeen, Liane Merciel, Andrew Mullen, Michael Sayre, Sen H.H.S., Shay Snow, and Jason Tondro

ISBN-13: 978-1-64078-389-8



Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Average product rating:

4.40/5 (based on 7 ratings)

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Very Solid, but Short.

3/5

3.5 stars. Brimming with imagination, this book is a GM's playground, and the first Lost Omens title I read from cover to cover. However, it's held back by a few editing errors and not making the most efficient use of its incredibly tight page count.

HITS. By far, the greatest strength of this book is how much personality it packs into each monster without stifling GM creativity. Each creature's section opens up with a short work of fiction, followed by a general description of its appearance and behavior, speculations on its origins, and how it relates to its surroundings and the people who live there. But the real triumph here is the lavish detail given to each stat block, which does a great job paying off all the build-up provided by the previous pages. Some even have alternate mechanics attached, emphasizing the flexible roles these creatures can play without sacrificing what makes them pop. Reading this book was lots of fun, as both flavor and mechanics work together to make each monster feel impactful enough to cast as the centerpiece of an adventure.

The monsters themselves are delightfully diverse, covering multiple levels, tones, geographical locations, and degrees of threat. You could throw a dart at a map of Golarion (or even our own Earth!), and there'd be a rockstar monster nearby. Their tales range from terrifying and bizarre to somber and sympathetic, and each has enough flare to spice up nearly any campaign, regardless of whether the party actually faces them down directly.

I also really liked the in-universe writing and artistic depictions of the monsters. It made them feel like a genuine part of the world (although none are so specific that they couldn't be lifted into another setting). The variety of TYPES of text--letters, poems, works of fiction, and so on--helped each chapter feel fresh, in addition to setting up tone and genre expectations for the monster that followed.

MISSES. There are three main weaknesses that hold Monsters of Myth back from being a surefire recommendation. First, there are a couple very obvious errors that repeat often enough for me to wonder if someone in formatting or editing was asleep at the wheel. For example, the text cuts off in multiple places without being continued on the next page, and Bestiary 6--a PF1e book--is repeatedly cited as a source for how to apply the Elite/Weak template (the correct citation is Bestiary, PAGE 6). There were also a few typos and passages with clunky wording, but the cut-off text and incorrect citations stood out the most because they kept happening.

Second, given how short this book is, the "how to use" sections feel like repetitive wastes of space. I think bullet-point lists of adventure prompts would have been of much higher value, rather than spending multiple paragraphs on a singular adventure outline that more or less just summarizes what was already in the lore or alternate abilities text. I also got a little irritated with the amount of "just homebrew it" suggestions that came up in reference to mechanics, locations, or creatures that have yet to be implemented in PF2e. Maybe suggestions for reskinning existing creatures or items would have been more appropriate?

But the biggest thing holding MoM back is its length. For such a short tome that only highlights 20 monsters, the asking price feels a bit steep. Granted, I know profit margins in the industry are narrow, but the entries provided were so fascinating and flavorful that I can't help but want more. On the bright side, this makes it a quick and easy read.

WISHES. I desperately want to see a follow-up to this book, as the actual content was incredible; it was mostly held back by its brevity and a few editing errors. Perhaps said follow-up could include a couple one-shots and maps as drop-in options for existing campaigns, both to allow GMs to use the book right away, and to provide examples that newer GMs can follow in their own adventure creation. I'd be more than happy to pay extra for a beefier page count, so long as that page count is utilized well.


Tons of Flavor, Setting Lore, & Plot Hooks

5/5

This is the book that I wish Legends had been. Each legendary monster entry had me thinking about the campaigns I could run with the hooks and lore I was being given in a way the Legends book just didn't. More like this, please!


More useful than Lost Omens Legends.

3/5

I would have liked to have seen more lower level "monsters of myth". The Sandpoint Devil and Spring Heeled Jack were the only ones included. Alternately putting statblocks for the "Spawn of _________" might have fulfilled the same purpose - giving lower level parties something to fight.

If you don't get above level 10, this book is of limited utility sadly.


Ah so thats why I love the book

5/5

I was wondering about if I'm biased or something because I inherently like this book a lot, but I realized what it is: It reminds me of the 3.5 Elder Evil books(admitedly only 3.5 D&D book I've read) that is one of my favorite similar style books ever :'D I just love the focus on singular creature and how to form story around them.


Wonderful

5/5

Every creature in here was something I was highly looking forward to or I was very interested in after, bundles of ideas from every critter. Highly recommend this offering, this is a Lost Omens quality book.


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Pathfinder Lost Omens, Rulebook Subscriber
belgrath9344 wrote:
LizardMage wrote:
Does the linnorm style feats make their return in this book?
what are those?

They were a chain of Monk Style Feats. You know, truth be told I’m not sure I really remember what their big draw was, but I do remember liking them. Plus, more Style feats for the Monk and Martial Artist would be nice

Paizo Employee Marketing & Media Manager

1 person marked this as a favorite.
LizardMage wrote:
belgrath9344 wrote:
LizardMage wrote:
Does the linnorm style feats make their return in this book?
what are those?
They were a chain of Monk Style Feats. You know, truth be told I’m not sure I really remember what their big draw was, but I do remember liking them. Plus, more Style feats for the Monk and Martial Artist would be nice

No, those are not in this book.


Which authors are responsible for writing each monster?

Paizo Employee Marketing & Media Manager

HTD wrote:
Which authors are responsible for writing each monster?

This is not publicly documented yet. And I don't have access to that information.


Any new template?

Paizo Employee Marketing & Media Manager

Laclale♪ wrote:
Any new template?

Many archetypes, see above. There are no "templates" in Pathfinder that I am aware of.


what lvl is fafnhier?

Paizo Employee Marketing & Media Manager

4 people marked this as a favorite.
belgrath9344 wrote:
what lvl is fafnhier?

:
24

Pathfinder Adventure, Lost Omens, Rulebook Subscriber

many archetypes in this book you say? How many?

Paizo Employee Marketing & Media Manager

Rude_ wrote:
many archetypes in this book you say? How many?

Ha! I confused my threads. Book of the Dead has many archetypes, not this one. Sorry.


Pathfinder Lost Omens, Rulebook Subscriber

If I mostly run pre-written APs and scenarios rather than home brewed storylines how much use will I get out of this book?


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Uchuujin wrote:
If I mostly run pre-written APs and scenarios rather than home brewed storylines how much use will I get out of this book?

I'm not a designer, of course, but I'm also a runner of APs... and having some big monsters can be a HUGE boon as a GM.

Sometimes, my players have gone off the beaten path a bit, or they explored a part of the AP that isn't as fleshed out, and having a big encounter to throw at them helps reward their curiosity.

When I ran CoT, they really got into the fey element, which isn't played up as much as they would have liked... so guess who got to deal with The Wild Hunt? Sure, we still ran through the rest of the AP, but it was a nice way to give a nod to their interest _and_ keep them within spitting distance of the plot.

Paizo Employee Marketing & Media Manager

Uchuujin wrote:
If I mostly run pre-written APs and scenarios rather than home brewed storylines how much use will I get out of this book?

"Variant rules and ways of tying player characters to these monsters round out the options presented for bringing these monsters to life in a variety of campaigns."

Paizo Employee Developer

22 people marked this as a favorite.
HTD wrote:
Which authors are responsible for writing each monster?

Oh, I know that!

Ainamuuren: Michael Sayre
Cuetzmonquali: Luis Loza
Desert's Howl: Dana Ebert
Fafnheir: Jason Tondro
Grogrisant: Jason Tondro
Kaiju: Sen H.H.S.
Kallas Devil: Shay Snow
Kothogaz: Joshua Kim & Andrew Mullen
Krampus: Liane Merciel & John Compton
Kuworsys: Aaron Lascano
Melfesh Monster: Liane Merciel & Andrew Mullen
Mosquito Witch: John Compton
Sandpoint Devil: Stephanie Lundeen
Somnalu: Aaron Lascano
Spring-Heeled Jack: Ron Lundeen
Taljjae: Joshua Kim & James Case
Tehialai: James Case
Temteki: Stephanie Lundeen
Ulgrem-Axaan: Liane Merciel & Shay Snow
Ulistul: John Compton


So, what is the official confirmed page count for the book?

Paizo Employee Developer

5 people marked this as a favorite.

128 pages


Luis Loza wrote:
128 pages

Thanks Luis!


Pathfinder Adventure, Adventure Path Subscriber
Aaron Shanks wrote:
Laclale♪ wrote:
Any new template?
Many archetypes, see above. There are no "templates" in Pathfinder that I am aware of.

No clue if this is what Lacale meant, but Theme Templates were introduced in the Character guide on page 128.


Oooh, a Meso American sounding monster of myth!

Shadow Lodge

Adventure Path Charter Subscriber; Pathfinder PF Special Edition Subscriber

when will the pdf be available for this?


Cat-thulhu wrote:
when will the pdf be available for this?

PDFs are available on the "street date" which is currently set at 12/22.

Paizo Employee Marketing & Media Manager

1 person marked this as a favorite.
Kelseus wrote:
Cat-thulhu wrote:
when will the pdf be available for this?
PDFs are available on the "street date" which is currently set at 12/22.

Correct. We have confidence in the 12/22 date.

Paizo Employee Marketing & Media Manager

AnimatedPaper wrote:
Aaron Shanks wrote:
Laclale♪ wrote:
Any new template?
Many archetypes, see above. There are no "templates" in Pathfinder that I am aware of.
No clue if this is what Lacale meant, but Theme Templates were introduced in the Character guide on page 128.

Ah yes, thanks. I'll keep an eye out for them in future books, but I don't see any in this one.


When was this book released? its page says the print version's now available, but its content isn't on the Archives of Nethys yet; so I was wanting to know WHEN exactly the print edition was released so that I might have an idea of when I can expect the content to show up on the Archives of Nethys.


3 people marked this as a favorite.
Thjori wrote:
When was this book released? its page says the print version's now available, but its content isn't on the Archives of Nethys yet; so I was wanting to know WHEN exactly the print edition was released so that I might have an idea of when I can expect the content to show up on the Archives of Nethys.

The street date is two comments above you.

Dark Archive

4 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Somnalu is one of most "wow this is super my taste and I didn't know I need it" weird cool creepy things I've seen in a while O_o


So, now that some people have access to the PDFs... could you guys spill the beans about the mosquito witch patron for witch and stat block?

Dark Archive

5 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Huh, I noticed two pages where sentence cuts off in middle of page turn ^^; That seems like error so uh, how should I report those?

Anyway the mosquito witch patron uses primal list, grants new hex buzzing bites and pest form.

Regarding Mosquito witch, it has lists of possible variation of differently themed abilities you can switch them around with and the standard statblock is more of representation of what it could be (or is said to be). Book gives mosquito witch multiple possible origin stories(it being Ghaulander related, being Deskari related or being sort of fey that adapts its form to current legends of the witch)


CorvusMask wrote:

Huh, I noticed two pages where sentence cuts off in middle of page turn ^^; That seems like error so uh, how should I report those?

Anyway the mosquito witch patron uses primal list, grants new hex buzzing bites and pest form.

Regarding Mosquito witch, it has lists of possible variation of differently themed abilities you can switch them around with and the standard statblock is more of representation of what it could be (or is said to be). Book gives mosquito witch multiple possible origin stories(it being Ghaulander related, being Deskari related or being sort of fey that adapts its form to current legends of the witch)

And what level is it? Thank you for your time and answers.

Dark Archive

2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Well:
Level 10 and CN, creature type for basic rendition is fey


I got the PDF and just want to say Kuworsys creeps me out.


What can you guys tell us about younger linnorms?


3 people marked this as a favorite.

Young Linnorm:
CR 7, can only do physical attacks (with the magical tag) and have a venom (poison) ability from their jaw attack. No magical abilities because they haven't acquired them yet. There is a sidebar that details the varieties of young linnorm with their own abilities and traits.


Would love to hear anything you can share on Cuetzmonquali!


3 people marked this as a favorite.

Cuetzmonquali:
CR 17, huge reptile beast that kind of looks like a horned lizard and has a tail that splits apart into two stingers. Has melee attacks that deals fire damage, fire breath weapon, and the venom from its stingers can do fire and poison damage. If a group is lucky enough to beat it, you get something very sweet.


Which creatures have stat blocks other than the main 20? What are their level and traits?

Paizo Employee Marketing & Media Manager

8 people marked this as a favorite.

There was a PDF issue for the exports of both Absalom and LO:MoM (which have not officially released yet) where the dashes in headers got changed to Ks. This is a PDF-only issue and we checked our in-office copies of the physical books, which do not have it. Art is in the process of updating the store PDFs so it'll all be handled shortly. TLDR this isn't like the LO Ancestry Guide "uncomon" error--if you ordered the book you're fine, if you got the PDF you will shortly be able to re-download an updated one, probably before your physical book even arrives.


3 people marked this as a favorite.

Additional Creatures:
Howling Spawn: CR 11, traits are Rare, CE, Large, Aberration
Grisantian Lion: CR 12, traits are Rare, CN, Huge, Beast, Primal
Spawn of Kothogaz: CR 6, traits are Rare, NE, Large, Beast
Krampus Celebrant: CR 8, traits are Rare, NE, Medium, Humanoid
Spectral Devil: CR 10, traits are Unique, NE, Large, Fiend, Incorporeal, Spirit, Undead
Somnalu Oculus: CR 11, traits are Unique, NE, Medium, Aberration, Dream
Ulgrem-Lurann: CR 3, traits are Rare, CN, Large, Amphibious, Beast
Imperfect Automaton: CR 6, traits are Rare, N, Medium, Automaton, Construct


Andru C Watkins wrote:
** spoiler omitted **

Could you tell us about any character options? Looking mostly for class options (any Sorcerer bloodlines?) and archetypes.

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Aaron Shanks wrote:
There was a PDF issue for the exports of both Absalom and LO:MoM (which have not officially released yet) where the dashes in headers got changed to Ks. This is a PDF-only issue and we checked our in-office copies of the physical books, which do not have it. Art is in the process of updating the store PDFs so it'll all be handled shortly. TLDR this isn't like the LO Ancestry Guide "uncomon" error--if you ordered the book you're fine, if you got the PDF you will shortly be able to re-download an updated one, probably before your physical book even arrives.

On page 93 the page ends with "Without" and abruptly cuts there.

Page 117 has "Once dead, the PCs could use resurrection magic
to restore Ulgrem-Axaan to life, leaving it to watch over" and it ends there

Are these ones in release book?


how does fafnhiers curse work & what is his breath & venom damage


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
belgrath9344 wrote:
how does fafnhiers curse work & what is his breath & venom damage

Breath: fire damage to all in a Cone, and 1 target of his choosing takes additional lightning damage.

Venom: He spits boiling blood, which deals fire damage and leaves the victim Drained for 10 rounds.

Curse: Curse of the Woeful Wyrd.:
If the killer doesn't critically succeed against a super high Will save, they are progressively Doomed and if they while cursed, Fafnheir is reborn and rips his way out of their body.


Evan Tarlton wrote:
belgrath9344 wrote:
how does fafnhiers curse work & what is his breath & venom damage

Breath: fire damage to all in a Cone, and 1 target of his choosing takes additional lightning damage.

Venom: He spits boiling blood, which deals fire damage and leaves the victim Drained for 10 rounds.

** spoiler omitted **

what's the damage on his breath weapon


whats the highest level creature in the book?

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Fafnheir as level 24 creature (same as he was in 1e)


keftiu wrote:
Andru C Watkins wrote:
** spoiler omitted **
Could you tell us about any character options? Looking mostly for class options (any Sorcerer bloodlines?) and archetypes.

Character Options:

There's the Pactbound Initiate Archetype which lets you become a member of the saumen kar. It's a two page archetype, best used for winter or colder climate adventures, and the feats are really cool (pun intended).

There's an additional kaiju you can summon from the summon kaiju spell, Ebeshra (stone lightning serpent).

There's some creature specific rituals that are story driven. One ritual lets you polymorph into the Sandpoint Devil for a certain amount of time. There's a couple spells (dream attack spell and summoning a animate dream).

And there's quite a bit of items as well.


What are the main creatures' level and traits (if they have stat blocks that is)?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
belgrath9344 wrote:
Evan Tarlton wrote:
belgrath9344 wrote:
how does fafnhiers curse work & what is his breath & venom damage

Breath: fire damage to all in a Cone, and 1 target of his choosing takes additional lightning damage.

Venom: He spits boiling blood, which deals fire damage and leaves the victim Drained for 10 rounds.

** spoiler omitted **

what's the damage on his breath weapon

Spoiler:
20d6 fire damage, and 10d6 lightning damage for one unlucky target.
Radiant Oath

CorvusMask wrote:
Regarding Mosquito witch, it has lists of possible variation of differently themed abilities you can switch them around with and the standard statblock is more of representation of what it could be (or is said to be). Book gives mosquito witch multiple possible origin stories(it being Ghaulander related, being Deskari related or being sort of fey that adapts its form to current legends of the witch)

What rarity is the mosquito witch?

Paizo Employee Marketing & Media Manager

3 people marked this as a favorite.
CorvusMask wrote:
Aaron Shanks wrote:
There was a PDF issue for the exports of both Absalom and LO:MoM (which have not officially released yet) where the dashes in headers got changed to Ks. This is a PDF-only issue and we checked our in-office copies of the physical books, which do not have it. Art is in the process of updating the store PDFs so it'll all be handled shortly. TLDR this isn't like the LO Ancestry Guide "uncomon" error--if you ordered the book you're fine, if you got the PDF you will shortly be able to re-download an updated one, probably before your physical book even arrives.

On page 93 the page ends with "Without" and abruptly cuts there.

Page 117 has "Once dead, the PCs could use resurrection magic
to restore Ulgrem-Axaan to life, leaving it to watch over" and it ends there

Are these ones in release book?

I do not have a print copy of the book and won't until well after release, but I have referred your post to the creative team to see if these are PDF-only.

I generally think that emailing issues to store@paizo.com is a better process, but no one is notified when you post errors on the Forums. An email would be easier to forward internally.

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