Pathfinder Lost Omens: Monsters of Myth

4.70/5 (based on 6 ratings)
Pathfinder Lost Omens: Monsters of Myth

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Release the beasts! Heroes abound in the Age of Lost Omens, but for every great hero, there is an even greater monster. Lost Omens Monsters of Myth provides details on 20 of the most infamous and terrifying monsters from the Inner Sea region and beyond. Uncover the secrets of some of Golarion's greatest monsters from the Sandpoint Devil to Fafnheir, the Father of All Linnorms, and more. Monsters of Myth provides rumors, tales, and even treasures for the brave adventurers willing to face these legendary creatures!

Written by: James Case, John Compton, Dana Ebert, Joshua Kim, Aaron Lascano, Luis Loza, Ron Lundeen, Stephanie Lundeen, Liane Merciel, Andrew Mullen, Michael Sayre, Sen H.H.S., Shay Snow, and Jason Tondro

ISBN-13: 978-1-64078-389-8



Other Resources: This product is also available on the following platforms:

Hero Lab Online
Pathfinder Nexus on Demiplane
Archives of Nethys

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Tons of Flavor, Setting Lore, & Plot Hooks

5/5

This is the book that I wish Legends had been. Each legendary monster entry had me thinking about the campaigns I could run with the hooks and lore I was being given in a way the Legends book just didn't. More like this, please!


More useful than Lost Omens Legends.

3/5

I would have liked to have seen more lower level "monsters of myth". The Sandpoint Devil and Spring Heeled Jack were the only ones included. Alternately putting statblocks for the "Spawn of _________" might have fulfilled the same purpose - giving lower level parties something to fight.

If you don't get above level 10, this book is of limited utility sadly.


Ah so thats why I love the book

5/5

I was wondering about if I'm biased or something because I inherently like this book a lot, but I realized what it is: It reminds me of the 3.5 Elder Evil books(admitedly only 3.5 D&D book I've read) that is one of my favorite similar style books ever :'D I just love the focus on singular creature and how to form story around them.


Wonderful

5/5

Every creature in here was something I was highly looking forward to or I was very interested in after, bundles of ideas from every critter. Highly recommend this offering, this is a Lost Omens quality book.


The best “short” Lost Omens book to date

5/5

I wasn’t very excited about this book. I thought it would probably be a mini-bestiary. Or, if we were lucky, something along the lines of the “monsters revisited” line, which are pretty great, but largely because they provide new angles to approach old classic monsters.

What I didn’t expect was 20 sketches for home-brew APs. And that’s basically what this book is. Each monster is given some rich informative lore, brimming with potential adventure ideas, a juicy stat block, some epic items or player options that tie into the creature’s lore, and a sketch regarding the different kinds of adventuring opportunities the monster presents, for low-level, mid-level, and high-level campaigns. Each entry left me swimming with ideas, and wanting to run a home-brew campaign centered around the monster.

A really amazing book. My favorite “short” Lost Omens book to date.


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Luis Loza wrote:
Ezekieru wrote:
For the case of the Sandpoint Devil, will it just be a re-print of the Bestiary 2 statblock? If that's the case, are there any other creatures in this book that have already been printed too?
Rather than reprint the stats of existing monsters, such as the Sandpoint Devil, we point readers to the existing stat block and provide alternate mechanics in this book. These mechanics might take the form of new, related monsters that can add more foes in a related campaign, new abilities to swap in to the existing monster to give you new ways to use them in your games, or something else entirely!

Oh yeah, it's solution for "Why grim reaper has different stat between AP and Bestiary"!


Sounds intriguing.


1 person marked this as a favorite.

I hope fafnhier is lvl 24 again or even lvl 25


I hope this books comes with the Skald class


Pathfinder Roleplaying Game Superscriber
Wizzyma wrote:
I hope this books comes with the Skald class

I don't think it will :(


7 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, LO Special Edition, Pathfinder Accessories, PF Special Edition Subscriber; Starfinder Superscriber

Not at all sure a new class would be appropriate for this kind of book. Aside from that, Paizo (or at least James Jacobs, I think) has expressed the intent to have fewer classes in PF2E than in 1E, and we're already halfway to the 1E total with the Gunslinger, Inventor, Magus, and Summoner, excluding Prestige Classes, of which there were something like 115 in 1E and (so far) none in 2E. Personally I think handling a lot of this via archetypes is a good thing. :-)

Silver Crusade

1 person marked this as a favorite.

What does a 1e Skald have that a 2e Bard with Warrior Muse not have?


Laird IceCubez wrote:
What does a 1e Skald have that a 2e Bard with Warrior Muse not have?

The entire barbarian kit? Rage, Rage powers, the ability to confer rage and rage powers to the rest of the party, barbarian DR. So many things really. Warrior muse has none of the flavour of a skald.


Pathfinder Roleplaying Game Superscriber
Cyder wrote:
Laird IceCubez wrote:
What does a 1e Skald have that a 2e Bard with Warrior Muse not have?
The entire barbarian kit? Rage, Rage powers, the ability to confer rage and rage powers to the rest of the party, barbarian DR. So many things really. Warrior muse has none of the flavour of a skald.

For the most part this could be a bard with barbarian dedication. Maybe some skald class archetype for bard.


It would still be missing the ability to share rage powers and most of the flavour. Also rage prevents bard from casting including inspire courage which completely neuters it. Its not the same at all.

Paizo Employee Marketing & Media Manager

18 people marked this as a favorite.
Laird IceCubez wrote:
What does a 1e Skald have that a 2e Bard with Warrior Muse not have?

New classes will have playtests.


2 people marked this as a favorite.

I could see room for a Skald as a "warrior poet". No spells, full martial proficiency, and theme it around line and verse rather than performance and music. I think, thematically, there is still space to explore there. Perhaps singular targeted buffs as he speaks of your deeds?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Albatoonoe wrote:
I could see room for a Skald as a "warrior poet". No spells, full martial proficiency, and theme it around line and verse rather than performance and music. I think, thematically, there is still space to explore there. Perhaps singular targeted buffs as he speaks of your deeds?

That's a possibility. Another is that they give them spellcasting on the level of magi and summoners.


If that is Fafnir on the cover, WOW!


Will there be anything new that hasn't appeared in a previous incarnation?


1 person marked this as a favorite.
Kyrt wrote:
Will there be anything new that hasn't appeared in a previous incarnation?

My understanding from what Luis said is that everything in this book will be new content, no reprints. If you mean new as in never in 1e then I don't know for sure but the trend set by previous Lost Omens books suggests that there probably will be all-new monsters in this book as well (LOCG and firebrands, LOL and Kassi Aziril, LOPSG and several lodges, etc)

Paizo Employee Developer

19 people marked this as a favorite.

There will be monsters from 1E, updated to Second Edition. With monsters like the Sandpoint Devil, which already has stats in Bestiary 2, we're providing new content to help with Sandpoint Devil adventures and campaigns. We have a nice mix of existing monsters and brand new monsters in this book to help out flesh out new stories and foes. The monsters hail from all over Golarion, so look forward to monsters from beyond Avistan and Garund!


2 people marked this as a favorite.
Luis Loza wrote:
There will be monsters from 1E, updated to Second Edition. With monsters like the Sandpoint Devil, which already has stats in Bestiary 2, we're providing new content to help with Sandpoint Devil adventures and campaigns. We have a nice mix of existing monsters and brand new monsters in this book to help out flesh out new stories and foes. The monsters hail from all over Golarion, so look forward to monsters from beyond Avistan and Garund!

Sounds like Luis is getting his Arcadia on, after all.


2 people marked this as a favorite.

So, is this book like a suped-up version of the Monsters Revisted/Unleashed series from first edition??
Just MOAR! & in Hardcover! but only The One! -- for now...?

:D

Grand Archive

7 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Animism wrote:

So, is this book like a suped-up version of the Monsters Revisted/Unleashed series from first edition??

Just MOAR! & in Hardcover! but only The One! -- for now...?

:D

Personally, I think this is probably more like Lost Omen Legends, but with monsters.


GGSigmar wrote:
Cyder wrote:
Laird IceCubez wrote:
What does a 1e Skald have that a 2e Bard with Warrior Muse not have?
The entire barbarian kit? Rage, Rage powers, the ability to confer rage and rage powers to the rest of the party, barbarian DR. So many things really. Warrior muse has none of the flavour of a skald.
For the most part this could be a bard with barbarian dedication. Maybe some skald class archetype for bard.

I agree with this comment!


Pathfinder Lost Omens, Rulebook Subscriber
Terevalis Unctio of House Mysti wrote:
GGSigmar wrote:
Cyder wrote:
Laird IceCubez wrote:
What does a 1e Skald have that a 2e Bard with Warrior Muse not have?
The entire barbarian kit? Rage, Rage powers, the ability to confer rage and rage powers to the rest of the party, barbarian DR. So many things really. Warrior muse has none of the flavour of a skald.
For the most part this could be a bard with barbarian dedication. Maybe some skald class archetype for bard.
I agree with this comment!

In general, I could imagine later in the edition (if they feel comfortable with this as a niche after seeing how the cookies crumble on their current coverage), the possibility of some class archetypes designed to enhance A magic user's martial ability at the expense of a little casting-- kinda like what flexible casting does, but instead of making the slots neo-vancian, it could raise weapon proficiency to a Master Progression instead of an expert one-- I could even see it coming at a similar cost of dropping a spell slot.

The new Magus sounds awesome, but its arcane specific, and I'm not seeing a grid fill solution as very likely with alternative Magus's, although I guess they could be class archetypes that change the spell list.

Design Manager

13 people marked this as a favorite.
The-Magic-Sword wrote:
Terevalis Unctio of House Mysti wrote:
GGSigmar wrote:
Cyder wrote:
Laird IceCubez wrote:
What does a 1e Skald have that a 2e Bard with Warrior Muse not have?
The entire barbarian kit? Rage, Rage powers, the ability to confer rage and rage powers to the rest of the party, barbarian DR. So many things really. Warrior muse has none of the flavour of a skald.
For the most part this could be a bard with barbarian dedication. Maybe some skald class archetype for bard.
I agree with this comment!

In general, I could imagine later in the edition (if they feel comfortable with this as a niche after seeing how the cookies crumble on their current coverage), the possibility of some class archetypes designed to enhance A magic user's martial ability at the expense of a little casting-- kinda like what flexible casting does, but instead of making the slots neo-vancian, it could raise weapon proficiency to a Master Progression instead of an expert one-- I could even see it coming at a similar cost of dropping a spell slot.

The new Magus sounds awesome, but its arcane specific, and I'm not seeing a grid fill solution as very likely with alternative Magus's, although I guess they could be class archetypes that change the spell list.

If you wanted to homebrew a class archetype that makes a class martial, you'd want to start with a first step of reducing to magus-style "wave casting" rather than just reducing by 1. Without a huge trade-off like that we're not going to intentionally put out something that gives martial weapon proficiency to spellcasters, yeah (that said, there's something upcoming that slipped past by accident that violates this rule hard and is on our very short "extreme caution" errata list like Heaven's Thunder and bone croupier and one or two more things, so keep that in mind if/when you see or hear about it. I'm just really stoked how short that list is after so many products, and it's because throughout PF2 everyone has worked together to do such a great job, from each step of the process at Paizo to fan playtesters and more!).


5 people marked this as a favorite.

Sounds like "wave casting" is the new version of "6th level casting." That would make for some interesting Occultist possibilities.


2 people marked this as a favorite.
Mark Seifter wrote:
Without a huge trade-off like that we're not going to intentionally put out something that gives martial weapon proficiency to spellcasters, yeah (that said, there's something upcoming that slipped past by accident that violates this rule hard and is on our very short "extreme caution" errata list like Heaven's Thunder and bone croupier and one or two more things, so keep that in mind if/when you see or hear about it.

Any bets it’s the runelord archetype giving proficiency with their polearms?


Pathfinder Lost Omens, Rulebook Subscriber
Mark Seifter wrote:
The-Magic-Sword wrote:
Terevalis Unctio of House Mysti wrote:
GGSigmar wrote:
Cyder wrote:
Laird IceCubez wrote:
What does a 1e Skald have that a 2e Bard with Warrior Muse not have?
The entire barbarian kit? Rage, Rage powers, the ability to confer rage and rage powers to the rest of the party, barbarian DR. So many things really. Warrior muse has none of the flavour of a skald.
For the most part this could be a bard with barbarian dedication. Maybe some skald class archetype for bard.
I agree with this comment!

In general, I could imagine later in the edition (if they feel comfortable with this as a niche after seeing how the cookies crumble on their current coverage), the possibility of some class archetypes designed to enhance A magic user's martial ability at the expense of a little casting-- kinda like what flexible casting does, but instead of making the slots neo-vancian, it could raise weapon proficiency to a Master Progression instead of an expert one-- I could even see it coming at a similar cost of dropping a spell slot.

The new Magus sounds awesome, but its arcane specific, and I'm not seeing a grid fill solution as very likely with alternative Magus's, although I guess they could be class archetypes that change the spell list.

If you wanted to homebrew a class archetype that makes a class martial, you'd want to start with a first step of reducing to magus-style "wave casting" rather than just reducing by 1. Without a huge trade-off like that we're not going to intentionally put out something that gives martial weapon proficiency to spellcasters, yeah (that said, there's something upcoming that slipped past by accident that violates this rule hard and is on our very short "extreme caution" errata list like Heaven's Thunder and bone croupier and one or two more things, so keep that in mind if/when you see or hear about it. I'm just really stoked how short that list is after so many products, and it's because throughout...

Makes sense, I was interpreting a potential balance point as being master proficiency but without a sneak attack / rage / hunter's edge slot rider, especially since the key stat for the class pulls them back an extra -1 (for half the overall levels.) This would be on top of losing a slot per level.

Master prof as *that* valuable being the case, it sounds like changing the Magus spell list through a CA would be much simpler than ripping out a full caster spell progression and replacing it with wave casting (since it already has wave casting and feats that interact with that.)

I'll be interested to see the offending element, and see its effect on play and builds, especially since you guys are putting a thumb on the errata button for it. I'm half guessing it was the runelord wizard getting higher prof than it should with polearms.

Design Manager

11 people marked this as a favorite.

Hopefully it will have no effects, or as limited an effect as possible, on play or builds because we get out ahead of it and knew it was very problematic, like Heaven's Thunder. And no, good guess but not the runelord wizard, it's nothing in SoM. It's not in Monsters of Myth either, so I'm probably not going to talk much more about it here in the MoM product thread, but I'll be back soon elsewhere to discuss it when it comes up, like when Mike and I were on top of Heaven's Thunder quickly.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Ah ok, I thought you meant it was going to be left alone but on the short list for errata should it prove problematic, but neat, good to know the game is being so diligently curated.


1 person marked this as a favorite.

Put La Llorona in ;)


Monsters of Golarion or Earth myth?


Terevalis Unctio of House Mysti wrote:
Monsters of Golarion or Earth myth?

Golarion.

Product description wrote:
Uncover the secrets of some of Golarion's greatest monsters from the Sandpoint Devil to Fafnheir, the Father of All Linnorms, and more.
Luis Loza wrote:
The monsters hail from all over Golarion, so look forward to monsters from beyond Avistan and Garund!


1 person marked this as a favorite.

really the only 2 monsters I'm hyped for is the spawn of rovagug & fafnhier


1 person marked this as a favorite.

im excited to see monsters we've never heard about before


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Terevalis Unctio of House Mysti wrote:
Put La Llorona in ;)

Made it in Bestiary 6 for 1e. So I could see them added in maybe Book of the Dead.

Sovereign Court

...I hope Tabris got an article. That is all.


belgrath9344 wrote:
really the only 2 monsters I'm hyped for is the spawn of rovagug & fafnhier

Where was a Spawn of Rovagug ever mentioned? I would really appreciate an inclusion of a Spawn.


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber
The Gold Sovereign wrote:
belgrath9344 wrote:
really the only 2 monsters I'm hyped for is the spawn of rovagug & fafnhier
Where was a Spawn of Rovagug ever mentioned? I would really appreciate an inclusion of a Spawn.

Luis has mentioned in an interview that a Spawn of Rovagug is gonna be in Monsters of Myth. Specifically, it's the Spawn that DIDN'T have a statblock in PF1E. I believe someone mentioned that from their knowledge, that makes it Kothogaz, the Dancing Disharmony.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Would suggest a possible resurrection then, since it's heart is in a hundred and one dalma- pieces.


Pathfinder Roleplaying Game Superscriber

So Erik stated that Kaiju are also in this book, does that mean we are getting stated Kaiju... hopefully King Mogaru?


4 people marked this as a favorite.
Prince Setehrael wrote:
So Erik stated that Kaiju are also in this book, does that mean we are getting stated Kaiju... hopefully King Mogaru?

Kaiju function like Hazzards because no matter what u can't kill them . king mogaru has a statblock in part 2 of fist of the ruby phenoix ap


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

So, here's the updated list this far:

1. Fafnheir, the Father of Linnorms
2. Sandpoint Devil
3. Krampus
4. Kaiju (King Mogaru, the Final King & Agyra, the Forever Storm are seen in the art)
5. Grogrisant
6. Spawn of Rovagug (possibly including Kothogaz, the Dancing Disharmony in particular)
7. Aridus, the Desert Howl

she one I'm unsure of is the image of the goat-like man. There are a number of goat-like creatures, but few of them strike me as being particularly prominent. If I had to guess, I'd be willing to suggest that it is a new monster, possibly based on cryptid legends of goatmen. The wintery motifs and setting of the first piece of art makes me thing its a monster from the northern reaches of Golarion and Casmaron; likely Irrisen. I can't think of an known creatures that fit; in-game or mythologically speaking. Any ideas?

Edited to include Aridus. Thanks Luis


Ly'ualdre wrote:

So, here's the updated list this far:

1. Fafnheir, the Father of Linnorms
2. Sandpoint Devil
3. Krampus
4. Kaiju (King Mogaru, the Final King & Agyra, the Forever Storm are seen in the art)
5. Grogrisant
6. Spawn of Rovagug (possibly including Kothogaz, the Dancing Disharmony in particular)

The one I'm unsure of is the image of the goat-like man. There are a number of goat-like creatures, but few of them strike me as being particularly prominent. If I had to guess, I'd be willing to suggest that it is a new monster, possibly based on cryptid legends of goatmen. The wintery motifs and setting of the first piece of art makes me thing its a monster from the northern reaches of Golarion and Casmaron; likely Irrisen. I can't think of an known creatures that fit; in-game or mythologically speaking. Any ideas?

...is Krampus not a goat man?

Paizo Employee Developer

5 people marked this as a favorite.

Oh, that's Desert's Howl! (The "goat man" that's being referenced, that is.)


Pathfinder Rulebook Subscriber
Luis Loza wrote:
Oh, that's Desert's Howl! (The "goat man" that's being referenced, that is.)

Some kind of super-wendigo?


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Luis Loza wrote:
Oh, that's Desert's Howl! (The "goat man" that's being referenced, that is.)

Why thank you Luis. I had just asked elsewhere about it too. Lol.

I wasn't sure. That was an idea, but his legs didn't strike me as stumpy enough to be any kind of Wendigo. And they boarder of the artwork gave me snowy vibes. Shows how much I know.

Paizo Employee Developer

5 people marked this as a favorite.

Desert's Howl has been tweaked a bit to make it a more unique creature with an identity of its own. Rather than keep the tie an existing subset of creature, it's an entirely unique monster now.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

So no longer a Dust Wendigo than? Very interesting. Can't wait to see more from this book. Particularly interested in the Tian-Xia and Arcacia monsters.


3 people marked this as a favorite.
Ly'ualdre wrote:
Terevalis Unctio of House Mysti wrote:
Put La Llorona in ;)
Made it in Bestiary 6 for 1e. So I could see them added in maybe Book of the Dead.

It did my hear good to see that write up, being of Hispanic descent and from the Land of Enchantment. IIRC Diego designed her and well, that is no longer possible. :(


6 people marked this as a favorite.
Terevalis Unctio of House Mysti wrote:
Ly'ualdre wrote:
Terevalis Unctio of House Mysti wrote:
Put La Llorona in ;)
Made it in Bestiary 6 for 1e. So I could see them added in maybe Book of the Dead.
It did my hear good to see that write up, being of Hispanic descent and from the Land of Enchantment. IIRC Diego designed her and well, that is no longer possible. :(

If you're keen on stuff written by Hispanic/Latino creators, Luis Loza is very much still with Paizo and kicking out amazing stuff, such as the automaton ancestry.

Silver Crusade

3 people marked this as a favorite.
Totally Not Gorbacz wrote:
Terevalis Unctio of House Mysti wrote:
Ly'ualdre wrote:
Terevalis Unctio of House Mysti wrote:
Put La Llorona in ;)
Made it in Bestiary 6 for 1e. So I could see them added in maybe Book of the Dead.
It did my hear good to see that write up, being of Hispanic descent and from the Land of Enchantment. IIRC Diego designed her and well, that is no longer possible. :(
If you're keen on stuff written by Hispanic/Latino creators, Luis Loza is very much still with Paizo and kicking out amazing stuff, such as the automaton ancestry.

He also has a Patreon with more goodies as well!

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