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CorvusMask wrote:Regarding Mosquito witch, it has lists of possible variation of differently themed abilities you can switch them around with and the standard statblock is more of representation of what it could be (or is said to be). Book gives mosquito witch multiple possible origin stories(it being Ghaulander related, being Deskari related or being sort of fey that adapts its form to current legends of the witch)What rarity is the mosquito witch?
Pretty much every article focus monster is unique

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the variant of the krampus that carries a sack of golden broaches, which if one goes into your possession by theft, being willingly taken, or just being in you possession for a minute, you cannot remove it. the only thing it does is give you a cognisant awareness that krampus is watching you and is aware of what your doing, giving you a code of conduct which includes no stealing. every time you steal, it ticks down, lessening the reward and increasing the potential penalty. if you make it to winter with a spotless record in krampuses eyes, you get some gold or atonement for free. if it ever ticks down to 0 though, that little pin attached to you becomes a very dissappointed and angry krampus aware of your misdeeds. the test of the golden rods as its called is a great way to make krampus more than just some monster that puts people in a sack and beats them with chains, but a moral arbiter, a darker method of enforcing good morals.
i love the atonement thing though. you lose your powers because of some decision you made, only for krampus to be like "nah. your a good kid. keep it up."

Porridge |
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Wow. I was not expecting to like this book as nearly as much as I did. I thought this might be a mini-bestiary, or something. I didn't expect 20 sketches for homebrew APs! Mix that with amazing, evocative descriptions, juicy stat blocks, and some interesting player options, and you get an amazing book. My favorite "short" Lost Omens books so far.

keftiu |
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Was deeply skeptical of this book, but was desperate enough for my Arcadia fix to take the plunge, and I'm pleased to report that the Cuetzmonquali section alone is worth the price of admission.
EDIT: The Kaiju section is killer. I'm obsessed with how /weird/ Ebeshra is. I would've loved to see a Mogaru option for Sorcerers or Witches, or maybe an archetype for the Raindrops of Forests - let me be a kaiju cultist!
EDIT 2: I didn't expect a huge Taotake lore dump, but I'm absolutely not complaining.
EDIT 3: All the art in the Taljjae section is /horrifying/. Well done! Tian horror is a niche I'd absolutely love to see more of.
EDIT 4: Ulgrem-Axxan might be my favorite actual monster in the book. That illustration at the start of the section is stunning, and I can't help but feel for the poor, vicious creature. Arazni might like it as an untraditional herald? Motivated by revenge, furious at becoming undead, has a bone to pick with the nation of Geb... The arc it suggests (and the reward at the end!!) is an incredibly satisfying one I'd love to see played.
EDIT 5: Delighted to see an alternate origin for player Automatons!
I promise I'll leave the poor edit button be now.

Porridge |

keftiu wrote:Mewzard wrote:Out of curiosity, what's the highest CR Monster in the book?Fafnheir is level 24.Thanks!
Guess my dream of some horrifying CR30 monstrosity will have to wait.
Any Great Wyrms yet? Last I saw, we were still peaking with Ancient Dragons.
Well, there is an entry for a class of monsters too powerful to get stats (the book flatly states that level 15-20 characters aren't powerful enough to deal with them)...

Mewzard |
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Mewzard wrote:Well, there is an entry for a class of monsters too powerful to get stats (the book flatly states that level 15-20 characters aren't powerful enough to deal with them)...keftiu wrote:Mewzard wrote:Out of curiosity, what's the highest CR Monster in the book?Fafnheir is level 24.Thanks!
Guess my dream of some horrifying CR30 monstrosity will have to wait.
Any Great Wyrms yet? Last I saw, we were still peaking with Ancient Dragons.
Guess that's when you bust out Epic Levels/Mythic.

Tender Tendrils |
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Unless/until we get some kind of mythic system, there isn't really any point to giving level 26+ creatures stats, and doing so would potentially lead GMs into the trap of trying to actually run them in combat against the party.
You definitely don't want to risk players having to go through the ordeal of playing a proper initiative combat session (which tend to go on for a pretty long time compared to the GM just narrating things) against an enemy where their dice rolls and spells and etc literally just don't matter, just because the GM saw the statblock and made the mistake of running a futile combat.
Smart GMs will usually look at the thing and just narrate "it utterly destroys all of you in moments*" but enough GMs wouldn't think to do that that it could cause a lot of bad experiences for players.
*not necessarily fun, but quicker and less tedious than getting utterly destroyed in slow motion over an hour long combat session.

The-Magic-Sword |
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Now granted, I do personally want Mythic-- specifically I envision it as an Archetype you take at level 20 or 21, that gives you 5 more levels of progression, resulting in level 25 PCs. Say "Archmage" for instance, or maybe "Divine Herald" stuff like that.
They're Archetypes so that the work to implement doesn't balloon with every class, they can create as many as they feel is right for the game and production schedule, and each Archetype would have its Archetype feats for Mythical-feeling post 20 abilities themed after the kind of Mythic hero you're becoming.
The Goal is that Level 25 PCs would be able to take on Creatures up to Level 29, which is the top of the Demigod tier from 1e, if I understand correctly. The Archetype could include any necessary math progression perks if any are necessary, I'm not sure if there are any post-20 bumps in the linear number increases for Monster Stats.
That Windsong Testament verse that mentions the manifestation of Dahak stronger than Fafnheir, the Whispering Tyrant, and the prospect of fighting actual Demon Lords, or Great Old Ones, is all super exciting to us.

Berselius |
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Sooo...I've got one issue with this product...the cover. As fearsome as Fafnheir looks, the canopy of Grungir Forest seems to tower over the Father of All Linnorm's head. I was under the impression that Fafnheir was colossal in size so shouldn't he be taller than the trees of the forest?
And yes, I say this knowing full well that Paizo has put out artwork of Frost Giants towering over pine trees and Fire Giants as large as multi-story buildings (and yet for some strange reason both Frost Giants and Fire Giants continue to be large sized).

Tender Tendrils |
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Trees are also... pretty varied in scale, especially in a fantasy setting. PF2 doesn't have a colossal category (gargantuan is just "anything this big and up"), and only really defines sizes by how many spaces a creature occupy, but starfinder defines colossal as roughly 64 feet long or tall, and the biggest trees in the real world can grow to in excess of 300 foot tall.
PF2 also isn't necessarily beholden to PF1s scale - sometimes the scale of things in old editions is a bit silly, and a new edition is a great opportunity to redesign things.
(I actually wish that PF2 had taken the opportunity to upgrade true giants from large to huge, as it differentiates them from ogres and trolls a lot more, and matches most of the miniatures currently available for them).

UnArcaneElection |

{. . .}(I actually wish that PF2 had taken the opportunity to upgrade true giants from large to huge, as it differentiates them from ogres and trolls a lot more, and matches most of the miniatures currently available for them).
Pathfinder 1st Edition Giants already have a decent admixture of Huge examples and a couple of Gargantuan examples.

Saedar |
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Now granted, I do personally want Mythic-- specifically I envision it as an Archetype you take at level 20 or 21, that gives you 5 more levels of progression, resulting in level 25 PCs. Say "Archmage" for instance, or maybe "Divine Herald" stuff like that.
They're Archetypes so that the work to implement doesn't balloon with every class, they can create as many as they feel is right for the game and production schedule, and each Archetype would have its Archetype feats for Mythical-feeling post 20 abilities themed after the kind of Mythic hero you're becoming.
This is pretty close to what I'm wanting out of Mythic. Main difference is that I want it to be an archetype that scales over the full level range of the character. Certainly takes more page space than your suggestion, but I think it opens up more stories. Ex: Percy Jackson, or other child-of-gods-but-pretty-close-to-human stories.

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I much rather have mythic/epic be higher level stuff than a template you slap on, not a lot in P1 Mythic actually felt… Mythic, it was just higher numbers.
Mythic Owlbear, Mythic Chimera, Mythic Hobgoblins… you could remove the Mythic aspect from it and others and the encounter and story didn’t really change.
Of course with P2’s emphasis on tighter math that might not be an issue this go around.

Saedar |

Kevin Mack wrote:Maybe mythic would work better the way they did it in the video game of wrath if the righteous?How does it work there ?
You basically level a parallel "class" (Mythic Path) that gains 2 lvls per rank (up to 10 ranks).
As for the abilities not feeling mythic enough, I'd hope that the balance point for these hypothetical feats would be way more powerful that a similarly-leveled feat in the current game.

The-Magic-Sword |
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I wouldnt love that personally, because it would add an extra layer of complexity at a level that has existing complexity, and mess with the current encounter guidelines. It should do the least damage to the existing game structures possible, and with free archetype being so popular id like for it to remain compatible with that too.
Level is a rating of relative power, so layering power onto the existing levels essentially just throws off that rating. Similarly you'd need effects appropriate to all levels. Whereas having the 21 threshold function as a gate sort of empowers them to be more gonzo about that next tier of power.
You play normal Pathfinder 2e until your characters can smash through their upper limits sort of deal.

AnimatedPaper |
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I’m the opposite; using Mythic as a way to mess with current encounter guidelines would be 67% of the appeal of using it at all.
I play solo a lot, so I see mythic as a way of making a level 1 character with the power of a level 3 or 4, and so able to survive soloing at even the lowest levels.

VestOfHolding |
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Personally I would do Mythic like how the school subsystem works in the Strength of Thousands campaign. You pick a path that can separately level up in parallel to your character level, and those level ups can come with more feats and skill increases (easy insert for mythic feats here), but those level ups are more tied to story progression than the player level.

AnimatedPaper |
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Easiest way to do low-level Mythic is to play 2 levels higher. No need for special rules.
3 actually if you’re talking about soloing. 2 is if you’re dual classing, and only sometimes. Both options are laid out in the gamemastery guide, and I use them regularly.
I don’t need special rules, I want special rules to accomplish this same goal in additional ways.

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Could have mythic just boost your proficiency by one level, taking it beyond legendary at the top.
I had this idea for quick and dirty PF2 Mythic : you choose a path (Strikes, AC, Spells, saves, Class DC, Skills) where your proficiency automatically increases to the next level. With Legendary becoming Mythic = lvl+10.

Ly'ualdre |
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keftiu wrote:Mewzard wrote:Out of curiosity, what's the highest CR Monster in the book?Fafnheir is level 24.Thanks!
Guess my dream of some horrifying CR30 monstrosity will have to wait.
Any Great Wyrms yet? Last I saw, we were still peaking with Ancient Dragons.
Great Wyrms are mentioned as early as Bestiary 1 (i.e. Serzilian, the Great Wyrm Black Dragon), but no stats exist for them yet. I suspect we won't see anything outside of Young, Adult, and Ancient Dragons until we see a Dragon focused book. And that's a big maybe imo.
Interestingly, the Beginner Box actually features stats for a Wyrmling Green Dragon, but I'm not certain those stats would be technically canon.
I actually would love to see Paizo take a page out of media like Monster Hunter and have a semi-unique age category after Great Wyrm called Elder Wyrms. Make them near godlike with each possessing unique customized abilities based on their family or species. How exactly would this work? No clue. But sounds cool.

Ly'ualdre |
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Eh. I mean that is probably the closest we will see to one for a while. But Mengkare's age is questionable at best.
Either way, if we get any other age categories, I'm firmly of the belief that it'll be with dragon themed products.

Ly'ualdre |
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My apologies. I didn't realize how long that ended up being.
As a side, I just had a thought. Would anyone else be interested in seeing this sort of book continued, but about specific groups of monsters? They could do a book themed around say Dragons or undead, and give detailed information on a number of the most well known examples alongside heavy lore. And I don't mean simply your run of the mill examples, but incredibly unique or powerful creatures, or those bearing names or heavy ties to Golarions lore.
Some examples could be Daughters of Urgathoa in an undead book, or Daralathxl, Sixth King of the Five Kings Mountains in a dragon book. And the dragon book wouldn't be restricted to just true Dragons, but draconic creatures in general.
Sort of a spiritual successor to books like Undead Revisited or Dragons Unleashed.

keftiu |
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Huh, I had thought at first glance that Tehailai was a creature that was tied to Minata, but it’s a whole new culture I don’t think I’ve seen written about before when it comes to the Okaiyo Ocean, I’m intrigued to learn more of the different cultures.
The opening of Tehailai's section references the Taotake, a Polynesian-inspired culture introduced very briefly in a Tyrant's Grasp backmatter article. I'm very glad to see more of them!