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Xethik |
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Always wanted to play a Gray Gardener Inquisitor/PrC in PF1, excited to see if some of the new options within support any sort of options for party members.
Also, that's a high level adventure! Curious how high of a level it builds to.
Elfteiroh |
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Is this module bigger than others in the line? (Just wondering with the way it says Deluxe in it's description.)
Note: The Slithering was also described as a "deluxe" adventure. So maybe not a special case.
Kelseus |
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Kevin Mack wrote:Is this module bigger than others in the line? (Just wondering with the way it says Deluxe in it's description.)Note: The Slithering was also described as a "deluxe" adventure. So maybe not a special case.
The adventures used to be 32 pages, so the 64 page ones are "deluxe."
Pigraven |
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Call me crazy, but this is still pretty early in 2E for that high of a level stand alone adventure (not that I care you had me at Gothic horror), but I can't help but think this was close to being green lit as an idea at some point in the 1E era. It just seems very developed as a premise.
Forgive my naivety, but I'm not familiar with this concept. Is there an unspoken rule regarding high level adventures early in a system? As a long time DM, I usually run a short, homebrewed high level campaign upon early system release to test out how low-level options perform at high level, how high level options work, and how high level creatures work. Not only does it help me fast-track rules learning myself, but it helps prepare me for future sessions in my low-level campaigns.
I'm just curious as to whether or not I've missed some unspoken rule on such things.
Personally, I feel there should be at least one high-level standalone Adventure a year. While I'm lucky in that many of my campaigns do last, I know there are plenty of folks out there whom never seem to make it past mid-levels but would definitely like the opportunity.
Davor Firetusk |
Corvus had an important counter example to my point, but it has been typically reported that higher level content tends not to sell quite as well usually attributed to the frequent problems of keeping groups together long enough. Early in a system that may well be worse just because there haven't been that many adventures in general.
In organized play specifically they do tend to be very careful about waiting to release scenarios until they have data suggesting they have enough players ready to play that scenario that it isn't just going to sit around unplayed for months. It is a different product line, but considering 1E, 2E, and Starfinder scenarios have all dealt with that issue I would imagine at was at least discussed in relation to adventures.
Kelseus |
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I mean, this will be their 5th stand alone published for 2E. Right now they have a level 1, a level 2, and a level 5, with a level 3 (Malevolence) coming out in April, plus another 1st level mega adventure about 2/3 completed (Dead God's Hand). So this is their 4th or 5th adventure. While we could use a midlevel one (starting at say 10), I have no problem with them getting this out now.
It's also a great spot, as it can be run after you finish your 1E AP that caps out at 17th.
Elfteiroh |
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Elfteiroh wrote:The adventures used to be 32 pages, so the 64 page ones are "deluxe."Kevin Mack wrote:Is this module bigger than others in the line? (Just wondering with the way it says Deluxe in it's description.)Note: The Slithering was also described as a "deluxe" adventure. So maybe not a special case.
Troubles in Otari (64 pages) had "deluxe" in the description at first, but it was removed after someone asked if there was a specific reason why it was described as a deluxe adventure. Plaguestone is 64 pages too, and is not described as "deluxe". Shrug
Might just be a word some of the people writing descriptions like to use and they end up using it unconsciously.James Jacobs Creative Director |
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Call me crazy, but this is still pretty early in 2E for that high of a level stand alone adventure (not that I care you had me at Gothic horror), but I can't help but think this was close to being green lit as an idea at some point in the 1E era. It just seems very developed as a premise.
This is one of MANY adventures I've been pushing for us to publish for many years. It was indeed one I had originally hoped to do in the final years of 1st edition, but it never came to be.
That said... I disagree that it's "pretty early" in 2E to do a high level adventure. By the time this is out, we'll have published a lot of them already in the context of the Adventure Path, after all, so there's been plenty of time for folks to do longer campaigns already. Plus, I've been itching to get more high level content out there anyway, since "2nd edition plays well at high level" is one of the design goals. Hard to show that off if we never publish high level adventures! :P
Kelseus |
Adventures are usually 3 levels long yeah? As in, Plaguestone ends with you levelling up to 4, Slithering to 8, Otari to 5. I wonder if this one will stretch a bit to have some level 20 gameplay.
If anything, leveling slows a bit at higher levels. so I would suspect it would be more likely it would only hit 18 instead of 19 or 20.
CorvusMask |
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Steelbro300 wrote:Adventures are usually 3 levels long yeah? As in, Plaguestone ends with you levelling up to 4, Slithering to 8, Otari to 5. I wonder if this one will stretch a bit to have some level 20 gameplay.If anything, leveling slows a bit at higher levels. so I would suspect it would be more likely it would only hit 18 instead of 19 or 20.
Is that really the case though when in this system you need 1000 exp for each level?
Elfteiroh |
Kelseus wrote:Is that really the case though when in this system you need 1000 exp for each level?Steelbro300 wrote:Adventures are usually 3 levels long yeah? As in, Plaguestone ends with you levelling up to 4, Slithering to 8, Otari to 5. I wonder if this one will stretch a bit to have some level 20 gameplay.If anything, leveling slows a bit at higher levels. so I would suspect it would be more likely it would only hit 18 instead of 19 or 20.
Currently, all the APs end with a 6th book that is from lvl 18th to 20th, with some time spent on 20th level. Most other books go for around 3 and 4 levels.
So not by *much*. But high-level adventures still usually need more pages. (The early books usually trend more towards 4 levels and the later ones more towards 3) Right now all the 5th books are lvl 15 to 18... So with the same number of pages, it *could* go to 20 right at the end, but It's more likely they need some space to set up the story, so 16-18th, maybe up to 19th, sounds the most likely, with some plot hooks to continue up to 20th. (That's if it's 64 pages like the others)CorvusMask |
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CorvusMask wrote:Kelseus wrote:Is that really the case though when in this system you need 1000 exp for each level?Steelbro300 wrote:Adventures are usually 3 levels long yeah? As in, Plaguestone ends with you levelling up to 4, Slithering to 8, Otari to 5. I wonder if this one will stretch a bit to have some level 20 gameplay.If anything, leveling slows a bit at higher levels. so I would suspect it would be more likely it would only hit 18 instead of 19 or 20.Currently, all the APs end with a 6th book that is from lvl 18th to 20th, with some time spent on 20th level. Most other books go for around 3 and 4 levels.
So not by *much*. But high-level adventures still usually need more pages. (The early books usually trend more towards 4 levels and the later ones more towards 3) Right now all the 5th books are lvl 15 to 18... So with the same number of pages, it *could* go to 20 right at the end, but It's more likely they need some space to set up the story, so 16-18th, maybe up to 19th, sounds the most likely, with some plot hooks to continue up to 20th. (That's if it's 64 pages like the others)
That is less because high level adventures take more space and more that they want to let you feel power of level 20 longer than just final boss fight I think <_<
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Is this the first 2e adventure that seems to really shake anything up in the setting?
Feel like all of the APs and modules thus far have been defending the status quo.
Malevolence will shake things up if the PCs fail to succeed. ;-)
That said, I'm really eager for the stand-alone adventures to be bigger deals, and to focus on larger events. They won't all be things like "Gray Death" that can change regions, but some certainly will. Sorta like how not all Adventure Paths cause big changes, but some will.
I've long felt that the best way to reveal big secrets or to advance the world's plot is to do so "on screen" in an adventure, and the standalone nature of this line should let us do more of that, not less.
keftiu |
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keftiu wrote:Is this the first 2e adventure that seems to really shake anything up in the setting?
Feel like all of the APs and modules thus far have been defending the status quo.
Malevolence will shake things up if the PCs fail to succeed. ;-)
That said, I'm really eager for the stand-alone adventures to be bigger deals, and to focus on larger events. They won't all be things like "Gray Death" that can change regions, but some certainly will. Sorta like how not all Adventure Paths cause big changes, but some will.
I've long felt that the best way to reveal big secrets or to advance the world's plot is to do so "on screen" in an adventure, and the standalone nature of this line should let us do more of that, not less.
This all sounds wonderful! I really like the idea of adventures that are more of a ‘big deal.’
OmegaZ |
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Oh sweet, I'm excited! I've been listening to the "Revolutions" podcast talk about the French Revolution and its so much more complicated and interesting than I knew.
RobertTHEPerylous |
Maybe a Gray Gardener Acolyte background? I'd love PFS access to the Gray Maiden Prestige Class.
I'm really liking forward to having a good horror adventure in time for Hallows Eve. It'll be fun! I may have to run some independent higher level things to get some friends ready.
Perpdepog |
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Maybe a Gray Gardener Acolyte background? I'd love PFS access to the Gray Maiden Prestige Class.
I'm really liking forward to having a good horror adventure in time for Hallows Eve. It'll be fun! I may have to run some independent higher level things to get some friends ready.
Not sure if you were just mentioning them both because they're both "gray," but the Gray Maidens and Gray Gardners are two different organizations, so I doubt we'd see anything for the Maidens in this book ... unless there's a clue in the art I can't see.