
Ron Lundeen Developer |
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Joey Virtue wrote:When did APs move to 3 adventures? I knew they had done it in Starfinder had not heard for Pathfinder.This is an experiment, with this AP covering levels 1-10 and the next AP covering levels 11-20.
They will resume their normal 6 part 1-20 nature with the AP after that.
Yes, and we are very much interested in seeing how people respond to these shorter Adventure Paths.

Valantrix1 |
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Feros wrote:Yes, and we are very much interested in seeing how people respond to these shorter Adventure Paths.Joey Virtue wrote:When did APs move to 3 adventures? I knew they had done it in Starfinder had not heard for Pathfinder.This is an experiment, with this AP covering levels 1-10 and the next AP covering levels 11-20.
They will resume their normal 6 part 1-20 nature with the AP after that.
I like the long ones, but a few short ones here and there will be welcome at my table. Especially when you have new people that are afraid to commit until they decide if they like the system.

trevco613 |
I think it would be a good idea to make a short AP go from Level 3-13. Maybe to use after something like the Beginer Box or Troubles in Otari. I just finished the Beginer Box adventure and I am going to run Trouble in Otari but once this AP comes out I am planning on running it but I will have to modify it slightly since the PC's will not be starting at level 1.

AnimatedPaper |
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I think it would be a good idea to make a short AP go from Level 3-13. Maybe to use after something like the Beginer Box or Troubles in Otari. I just finished the Beginer Box adventure and I am going to run Trouble in Otari but once this AP comes out I am planning on running it but I will have to modify it slightly since the PC's will not be starting at level 1.
Honestly I would just run it as is and adjust the XP. MAYBE add an extra couple of encounters, but probably not. 1st levels of APs are deadly anyways, the extra levels would soften that blow considerably and let you plow through many combats in a row. Especially if your group is PF2 beginners, that cushion could be useful as they learn better tactics.

Ron Lundeen Developer |
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I think it would be a good idea to make a short AP go from Level 3-13. Maybe to use after something like the Beginer Box or Troubles in Otari. I just finished the Beginer Box adventure and I am going to run Trouble in Otari but once this AP comes out I am planning on running it but I will have to modify it slightly since the PC's will not be starting at level 1.
We considered this, but it puts a big roadblock in front of anyone trying to play this Adventure Path: "first, you must go buy and play this other thing." That doesn't seem like a great selling point generally, and it's especially unhelpful for people who might be looking at this as their first Adventure Path ever: it puts extra work in their way.
As noted above, you can roll your Beginner Box characters right into this adventure. They might find the first level's encounters a little bit easy, but the difficulty will ramp up for them in no time!

Sporkedup |

How come the map of area A & D didn't make it into the interactive map pdf? They are on the inside covers and got missed. Also would like the Otari city map to be added as well, if you could update the file?
Seconding this! I opened the maps first to see the layout of a four-level dungeon, but only two levels are there!

Aaron Shanks Marketing & Media Manager |
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Grumpus wrote:How come the map of area A & D didn't make it into the interactive map pdf? They are on the inside covers and got missed. Also would like the Otari city map to be added as well, if you could update the file?Seconding this! I opened the maps first to see the layout of a four-level dungeon, but only two levels are there!
I have referred this issue to the Webstore Team and am working with the Store Manager to get the Player's Guide live. Thanks

Aaron Shanks Marketing & Media Manager |
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Sporkedup wrote:I have referred this issue to the Webstore Team and am working with the Store Manager to get the Player's Guide live. ThanksGrumpus wrote:How come the map of area A & D didn't make it into the interactive map pdf? They are on the inside covers and got missed. Also would like the Otari city map to be added as well, if you could update the file?Seconding this! I opened the maps first to see the layout of a four-level dungeon, but only two levels are there!
Indeed some maps were missed. Art has added them and the Store Manager will upload them when she can catch a breath. :)

Grafz |
I don't know if this is intentional or not but the "Cover" page of the Maps PDF says 1 of 6.
Not sure if that's a carry over from 6 volume APs or indicative that the maps will be split up.
I really appreciate the buttons to hide the grids, numbering, etc. on the maps (I realize there was some ability to do that before) but making it clear the function exists in the PDF is appreciated.

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Aaron Shanks wrote:Indeed some maps were missed. Art has added them and the Store Manager will upload them when she can catch a breath. :)Sporkedup wrote:I have referred this issue to the Webstore Team and am working with the Store Manager to get the Player's Guide live. ThanksGrumpus wrote:How come the map of area A & D didn't make it into the interactive map pdf? They are on the inside covers and got missed. Also would like the Otari city map to be added as well, if you could update the file?Seconding this! I opened the maps first to see the layout of a four-level dungeon, but only two levels are there!
Update: Maps have been updated! Feel free to refresh your downloads and try the maps again. Keep in mind, sometimes it takes the site instances a while to catch up so you might need to wait a bit or try the "trouble downloading?" link.

Aaron Shanks Marketing & Media Manager |

Is there a good way to tie this into Troubles in Otari?
We have no predetermined bridge over than they take place in the same area at about the same time in our default setting. One could simply take the characters from Troubles in Otari and play through the first volume of the Abomination Vaults at a higher level than needed.

obfuscatingDeity |
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Wouldn't that impact the follow-on volumes as well?
Honestly, not as much as you might think; since PF2e grants XP based on the difference between the challenge's level and the party's, the initial encounters will give a fraction of the XP they would to a level 1 party.
it would probably end up a cakewalk as the PC's stomped through the early chapters for tiny XP rewards as the difficulty ramped up to be level appropriate, probably around the time they finished the volume.

Zaister |
Zaister wrote:Interesting that the adventure and player's guide have different color schemes. I don't think we've had that before.It’s not olive green to you?
No, it appears more light green, similar to Jade Regent. Take a look.

GGSigmar |

I just want to say that this is my favourite AP so far. I started my adventure with Pathfinder with Extinction Curse, but both EC and AoE were very non-standard and I am very happy to see a much more classic campaign with a lot of variance being done. I love the dungeon, I love its inhabitans. Reminds me of classic modules, but we have very interesting adversaries and story as opposed to fighting some regular goblins and orcs. 10/10, I now feel the need to start a new group and use this.

AnimatedPaper |

AnimatedPaper wrote:No, it appears more light green, similar to Jade Regent. Take a look.Zaister wrote:Interesting that the adventure and player's guide have different color schemes. I don't think we've had that before.It’s not olive green to you?
Fascinating. I wonder if that was a printing error where the same color looks different in print than on a screen? I've heard of that happening before.

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Hayato Ken wrote:Is there a good way to tie this into Troubles in Otari?We have no predetermined bridge over than they take place in the same area at about the same time in our default setting. One could simply take the characters from Troubles in Otari and play through the first volume of the Abomination Vaults at a higher level than needed.
That said, one of my takes is that a new player learns the game and learns the setting in the Beginner Box adventure, then when they like that taste, they switch over to the Core Rules and start up a new character with more options in a game set in an area where they're already familiar with the setting.
You could certainly take your 3rd or 4th level characters into this adventure, and for a few levels you'll be earning XP slowly and will have an easier time in the encounters, but the way 2nd edition XP works, you'll eventually "catch up" to where you should be.
Personally, I like the idea of starting over with the Core Rulebook... even if I were making the same character I played in the Beginner Box (ESPECIALLY in this case) being able to further customize and expand those options would be pretty attractive.
You don't have to play a different character if you start over from 1st level.

Aaron Shanks Marketing & Media Manager |
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Not sure if this is the right place to ask, but what's the lead time for the prefab to pop up on roll20? I have a bunch of players ready to go after the PDF came in yesterday.
I believe our Director of Licensing said they are working on this AP, targeting a go-live on the street date of Jan 27. But all our VTT partners do what they think is bast and take as long as they need to. Those include Roll20, Fantasy Grounds, Astral Tabletop, and D20Pro.

Hayato Ken |

Aaron Shanks wrote:Hayato Ken wrote:Is there a good way to tie this into Troubles in Otari?We have no predetermined bridge over than they take place in the same area at about the same time in our default setting. One could simply take the characters from Troubles in Otari and play through the first volume of the Abomination Vaults at a higher level than needed.That said, one of my takes is that a new player learns the game and learns the setting in the Beginner Box adventure, then when they like that taste, they switch over to the Core Rules and start up a new character with more options in a game set in an area where they're already familiar with the setting.
You could certainly take your 3rd or 4th level characters into this adventure, and for a few levels you'll be earning XP slowly and will have an easier time in the encounters, but the way 2nd edition XP works, you'll eventually "catch up" to where you should be.
Personally, I like the idea of starting over with the Core Rulebook... even if I were making the same character I played in the Beginner Box (ESPECIALLY in this case) being able to further customize and expand those options would be pretty attractive.
You don't have to play a different character if you start over from 1st level.
Thanks^^
That's a good idea and most likely what we will be doing.
Zaister |
Zaister wrote:Fascinating. I wonder if that was a printing error where the same color looks different in print than on a screen? I've heard of that happening before.AnimatedPaper wrote:No, it appears more light green, similar to Jade Regent. Take a look.Zaister wrote:Interesting that the adventure and player's guide have different color schemes. I don't think we've had that before.It’s not olive green to you?
Weird. Does anyone have the print version yet? How does it look?

Senonu |
Senonu wrote:Not sure if this is the right place to ask, but what's the lead time for the prefab to pop up on roll20? I have a bunch of players ready to go after the PDF came in yesterday.I believe our Director of Licensing said they are working on this AP, targeting a go-live on the street date of Jan 27. But all our VTT partners do what they think is bast and take as long as they need to. Those include Roll20, Fantasy Grounds, Astral Tabletop, and D20Pro.
Thanks for your answer! Looking forward to it.

Jam412 |
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AnimatedPaper wrote:Weird. Does anyone have the print version yet? How does it look?Zaister wrote:Fascinating. I wonder if that was a printing error where the same color looks different in print than on a screen? I've heard of that happening before.AnimatedPaper wrote:No, it appears more light green, similar to Jade Regent. Take a look.Zaister wrote:Interesting that the adventure and player's guide have different color schemes. I don't think we've had that before.It’s not olive green to you?
Just got my physical copy and it's olive green like the thumbnail, not the bright slimer green of the pdf.

Zaister |
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Just got my physical copy and it's olive green like the thumbnail, not the bright slimer green of the pdf.
That's really strange, that the PDF looks different.

Aaron Shanks Marketing & Media Manager |
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Can you start releasing higher resolution map files for us that aren't embedded into a locked pdf?
I know they exist because FG gets them and they are higher res than the ones I can rip from the pdf.
VTT's like FG get higher res images because they are a licensed partner. We have an internal VTT task force looking onto direct-to-customer options.

H2Osw |

The Gleeful Grognard wrote:VTT's like FG get higher res images because they are a licensed partner. We have an internal VTT task force looking onto direct-to-customer options.Can you start releasing higher resolution map files for us that aren't embedded into a locked pdf?
I know they exist because FG gets them and they are higher res than the ones I can rip from the pdf.
I thought that was already a thing. Wasn't there a blog a few months ago about providing us with non pdf maps?