Pathfinder Adventure Path #163: Ruins of Gauntlight (Abomination Vaults 1 of 3)

4.20/5 (based on 12 ratings)
Pathfinder Adventure Path #163: Ruins of Gauntlight (Abomination Vaults 1 of 3)

Add Print Edition $24.99

Add PDF $17.99

Facebook Twitter Email

Enter the megadungeon! When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. The town's newest heroes must venture into the ruins around the lighthouse—and delve the dungeon levels far beneath it—to discover the evil the Gauntlight heralds. Hideous monsters, deadly traps, and mysterious ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults!

"Ruins of Gauntlight" is a Pathfinder adventure for four 1st-level characters. This adventure begins the Abomination Vaults Adventure Path, a three-part, monthly campaign in which the heroes explore a sprawling megadungeon to stop an ancient evil from renewing her monstrous vengeance. This adventure also includes an extensive gazetteer of the town of Otari, the heroes' home base, as well as new monsters, new rules, and new artifacts—including the dread Gauntlight itself!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-64078-301-0

The Abomination Vaults Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (983 kb PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 11 to 20 business days.

PDF:

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO90163


See Also:

1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

4.20/5 (based on 12 ratings)

Sign in to create or edit a product review.

Great Introductory Adventure

5/5

I was looking to give some friends of mine an introduction to PF2E without having to give up a lot of my own free time to write a campaign, and this has been a great introduction to the system. I enjoy the classic town with a nearby dungeon format, and I've had a blast running my players through the beginner's box and into Abomination Vaults. High production values, and I deeply appreciate just how little prep I have to do to get this on the table, especially with the matching Pathfinder Pawns and I can base and plunk down with no muss or fuss.

The perfect product for the busy game-master.


2/5


Not for 5e/players-never-die types

5/5

Love this megadungeon, my people are only 3/4ths through the 2nd level and we're very excited to see what happens next, every room tells its own story.

The 1 star ratings skewing this are based on suffering from a misalignment of expectations. This is definitely a dungeon that will kill you on the 1st floor if you're not careful, and I would urge GM's to consider having Wrin Sivinxi guide the group to the mitflits and maggots/flies first to avoid a bad situation, then leave them on their own afterwards.

Also this dungeon has NO intro - just "You stand in front of the ruins of Gauntlight". No problem, I improvised my own little intro, but it would have been nice to have maybe a page or two about it.


What a great introductory AP!

5/5

James Jacobs has some beautiful adventure designs in this book and the flavor and color of the world and the creatures is all amazing. I can't wait to run this. I especially love the presentation of a mega dungeon as fitting within the larger world of Golarion, but being left incredibly open ended for me as a GM to get my PCs in the door. I feel like this really encourages me to take ownership of my campaign and make it something special. The book really focuses fast and furiously on the dungeon environs itself and spends the vast majority of its time making a lively and dynamic dungeon ecology. As a classic dungeon crawl, this book has creativity in all the right places.
I absolutely LOVE the way that the Gazetteer for this book was handled and hope to see its form cary over into future APs as well. It really presents all the information I need to integrate the more fun subsystems from the GMG and I can't wait to see how the PCs run with it.
Overall, I just wanted to say that I was really surprised at how effectively this AP shows off why PF2 is designed the way it is, even for running an adventure that would seem to otherwise be so traditional that it might feel system agnostic otherwise.
Really incredible design here, and I can't wait to run it.


Loving the new 3 book AP format

5/5

As someone new to Pathfinder but having run games for years my group has never been into playing or committing to the very long 6 book adventure path format, while I have ALWAYS dreamed of running them.

The new 3 books format is PERFECT for those that are busy with long work weeks, raising kids or simply hoping to just finish an AP.

I love the classic dungeon crawl format while the new spin on things is great.

I really hope to see more 3 part AP's in the future for the more casual gaming groups who would love to get into the famed Paizo Adventure Paths.

Give me more 3 part AP"S please!! Seriously just take my money now.

I think this could really pull in the casual gamer crowd that all flock to 5e. If Paizo could produce some more multi level Pre-Gens I would be able to lure way more people into Pathfinder 2e.

Great adventure!!


1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>
151 to 200 of 234 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Pathfinder Roleplaying Game Superscriber
Zaister wrote:
I think the images in the interactive map PDF are higher resolution, but I might be wrong.

I've never been able to successfully extract a map from a pdf. I've used Adobe, Sutra, none of them work for me.

Verdant Wheel

the wait is ending...

Paizo Employee Marketing & Media Manager

H2Osw wrote:
Aaron Shanks wrote:
The Gleeful Grognard wrote:

Can you start releasing higher resolution map files for us that aren't embedded into a locked pdf?

I know they exist because FG gets them and they are higher res than the ones I can rip from the pdf.

VTT's like FG get higher res images because they are a licensed partner. We have an internal VTT task force looking onto direct-to-customer options.

I thought that was already a thing. Wasn't there a blog a few months ago about providing us with non pdf maps?

I believe this is our last blog on the subject: Changes to Digital Map Assets

"...all digital versions of new Pathfinder Flip-Mats, Pathfinder Flip-Mat Classics, Pathfinder Flip-Tiles, Starfinder Flip-Mats, and Starfinder Flip-Tiles products will contain the PDFs our customers are used to as well as VTT-friendly JPGs ready for upload and use on the virtual tabletop platform of your choice."

Re AP's:
"This is on our list to do, it's just a question of both figuring out the best format/resolution/etc. for these assets and digging back into hundreds of adventures to pull out the multiple maps in each to convert them. One advantage the standalone map products have over in-adventure maps is that they were originally created to be printed at 1-inch scale, meaning there's already a lot more detail in the image than there are in a lot of maps that are intended to be printed at much lower scale. So, know that we're working on it and will keep everyone posted once we have more information on our plans going forward."

We have not rolled out JPGs for APs at this time.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Aaron Shanks wrote:
H2Osw wrote:
Aaron Shanks wrote:
The Gleeful Grognard wrote:

Can you start releasing higher resolution map files for us that aren't embedded into a locked pdf?

I know they exist because FG gets them and they are higher res than the ones I can rip from the pdf.

VTT's like FG get higher res images because they are a licensed partner. We have an internal VTT task force looking onto direct-to-customer options.

I thought that was already a thing. Wasn't there a blog a few months ago about providing us with non pdf maps?

I believe this is our last blog on the subject: Changes to Digital Map Assets

"...all digital versions of new Pathfinder Flip-Mats, Pathfinder Flip-Mat Classics, Pathfinder Flip-Tiles, Starfinder Flip-Mats, and Starfinder Flip-Tiles products will contain the PDFs our customers are used to as well as VTT-friendly JPGs ready for upload and use on the virtual tabletop platform of your choice."

Re AP's:
"This is on our list to do, it's just a question of both figuring out the best format/resolution/etc. for these assets and digging back into hundreds of adventures to pull out the multiple maps in each to convert them. One advantage the standalone map products have over in-adventure maps is that they were originally created to be printed at 1-inch scale, meaning there's already a lot more detail in the image than there are in a lot of maps that are intended to be printed at much lower scale. So, know that we're working on it and will keep everyone posted once we have more information on our plans going forward."

We have not rolled out JPGs for APs at this time.

Bummer


Pathfinder Adventure Path, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
H2Osw wrote:
Zaister wrote:
I think the images in the interactive map PDF are higher resolution, but I might be wrong.
I've never been able to successfully extract a map from a pdf. I've used Adobe, Sutra, none of them work for me.

PDF Candy Desktop works great for everything Paizo's put out except 2nd edition Pathfinder products (and the latest, hobbled Starfinder APs). Chokes completely on 2nd edition Pathfinder, though.


3 people marked this as a favorite.

Oh my f'ing god is this adventure good. I love love love it!

Verdant Wheel

1 person marked this as a favorite.

Thank you Paizo...


1 person marked this as a favorite.
Aaron Shanks wrote:
The Gleeful Grognard wrote:

Can you start releasing higher resolution map files for us that aren't embedded into a locked pdf?

I know they exist because FG gets them and they are higher res than the ones I can rip from the pdf.

VTT's like FG get higher res images because they are a licensed partner. We have an internal VTT task force looking onto direct-to-customer options.

So, purchasing directly from you gets us, less? I already buy the FG modules but sometimes FG is too slow in releasing AP modules and I have to do it manually or I want to run a game in person for my group. It is times like these that I require higher quality files either for using in FG or printing battle maps from.

I sincerely hope Paizo doesn't try and double dip, because I am already paying for physical, pdf and FG.


Pathfinder Adventure Path Subscriber

I love this adventure so far and would love to run it for an online group using Fantasy Grounds Unity. I've been checking the FGU store and haven't seen it pop up yet. Any idea on when it might be released for purchase there?


Pathfinder Roleplaying Game Superscriber
cithindril wrote:
I love this adventure so far and would love to run it for an online group using Fantasy Grounds Unity. I've been checking the FGU store and haven't seen it pop up yet. Any idea on when it might be released for purchase there?

You'd need to ask on FG site or discord.

Paizo Employee Marketing & Media Manager

cithindril wrote:
I love this adventure so far and would love to run it for an online group using Fantasy Grounds Unity. I've been checking the FGU store and haven't seen it pop up yet. Any idea on when it might be released for purchase there?

Today is the release date for us. They don't go by subscribers-who-get-things-early dates. Give 'em a minute. ;)


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

I want to add to my disappointment about the map pack included witht he adventure paths. Is it to much to ask the cartogrophers to make the map a whole number of grids, and for each grid to be the same size. I have to do a ton of extra work to make this map usable for the vtt I use. I need to mess around with the pdf settings so that all the labels are turned off and the text at the top of each map that bleeds into the map. After that I need to use a map alignment tool to strech out the map so that each grid is the same size and then finally I can import the map into my game. For the amount of money I pay for my subscribtion it should not be this difficult especially when Paizo already has high res jpgs available. If Paizo does not "roll out" jpg's for the AP's I am seriously considering cancelling my subscription.

Liberty's Edge

9 people marked this as a favorite.

I have been reading Abomination Vaults: Volunme 1: The Ruins of Gauntlight for the past week -- and prepping it for play in Foundry VTT.

[Note: for map extraction from a Paizo PDF, use PDF Image Extraction Wizard, available here: Click Here. Yes, the registered version is actually worth getting. (I don't buy much shareware, perhaps one program every decade -- but I did buy this one. It is an excellent tool for stripping PDFs.)]

To be clear, I never expected to be doing this. We had planned for our group's first foray into PF2 to be Menace Under Otari and the move to Troubles in Otari as an introduction to PF2. It was to end there and we were going on to another campaign entirely with new characters. That was the plan. We are all players with decades of experience and we have played PF1 for ~12 years.

TiO was to be our toe in the PF2 pool.

And then I got Ruins of Gauntlight. I never expected to like it, but as I came to realize it was also set in Otari, I started to read it and...

This adventure is not simply good -- it is excellent. I think it's the best adventure Paizo has released in 5 or 6 years, it's THAT good.

All of that explains my work cobbling away in Foundry VTT with this adventure. James Jacobs is at the height of his powers here. It is a treat.

I don't care if you "don't like megadungeons". I don't like them much either. That doesn't matter; this adventure is too good not to play. It will win you over.

The shame of it all is that this was not the first adventure released for PF2, but I guess such familiarity with the system takes some time to develop and acquire.

I do expect that Ruins of Gauntlight will become THE iconic adventure for PF2, just as Burnt Offerings was for PF1. As for whether Abomination Vaults as a whole will become PF2's "RotRL", well that remains to be seen. But the answer is -- *maybe*.

For now, that will have to do. It is off to a BRILLIANT start.

Liberty's Edge

trevco613 wrote:
I want to add to my disappointment about the map pack included witht he adventure paths. Is it to much to ask the cartogrophers to make the map a whole number of grids, and for each grid to be the same size. I have to do a ton of extra work to make this map usable for the vtt I use. I need to mess around with the pdf settings so that all the labels are turned off and the text at the top of each map that bleeds into the map. After that I need to use a map alignment tool to strech out the map so that each grid is the same size and then finally I can import the map into my game. For the amount of money I pay for my subscribtion it should not be this difficult especially when Paizo already has high res jpgs available. If Paizo does not "roll out" jpg's for the AP's I am seriously considering cancelling my subscription.

I stripped these maps, imported them into Photoshop, added the gridded version as a layer over the ungridded map, cropped off the partial squares using the gridded layer as a guide, hid the gridded layer resized it to 150dpi per grid square and exported the plain layer as a .webp. They required no other futzing with at all to get them into Foundry VTT.

Any misalignment in Level 3 in one room trapezoidal room is off in the slightest amount and is wholly inconsequential. The angled corners would never be on the grid anyways in that room. The maps are otherwise great.

I have been working with map prep for VTT use for ten years. I have been contracted by VTT companies to prepare their adventure maps for use. I have seen all kinds of iffy and poor maps over that time span.

These maps are about as far from problematic as it gets.

The problem isn't with Paizo - the problem is with your workflow for VTT preparation. What you described you did is simply *not* the correct way to go about doing it. Alternatively, your expectations are off - way off.

Sorry, but there it is.

Use the link I posted in the message above and strip your maps out of that PDF using that tool. Use Photoshop or GIMP to line up the layered maps over one another and trim off the partial grid squares on the centre of the line using the crop tool. Count the remaining whole squares on the gridded version of the map and resize the image to your preferred resolution per square. Export the cropped and resized ungridded map for use in your VTT. Wash, Rinse, Repeat with the other three maps in the Interactive Map portfolio. Then use the same workflow process on Flip-Mat: Necropolis (you'll want that map to use in Ch. 2).


1 person marked this as a favorite.
Steel_Wind wrote:
I do expect that Ruins of Gauntlight will become THE iconic adventure for PF2, just as Burnt Offerings was for PF1. As for whether Abomination Vaults as a whole will become PF2's "RotRL", well that remains to be seen. But the answer is -- *maybe*.

I wholeheartedly agree! I think it will become very clear, that if someone starts playing PF2 they will be pointed toward this adventure.


Pathfinder Adventure, Adventure Path Subscriber

That Morlock Engineer illustration on page 85 is excellent, and give me ideas how to use inventor class as NPCs.

I'm still reading all this, but very well done.

Starting the dungeon literally at the dungeon did throw me for a moment. I don't mind it exactly, but given the player guide setting the expectation that you'd have ties to Wrin, I did expect a bit more in the beginning of what's going on with her and why the party wound up at the dungeon. I almost wonder if the couple paragraphs in the "Getting Started" section might have been able to more explicitly describe an opening. Even just "Sidequest: Your friend Wrin Sivinxi has seen a human sized lamp in her dreams, dripping blood and calling to her from Gauntlight. She asks you to investigate Guantlight keep and look for this lamp."

Demonstrably, I think any DM can come up with their own such hook, and having that freedom to tailor it to your party is useful, but like I said it did throw me. I felt like I was missing a page or sidebar somewhere.

Liberty's Edge

1 person marked this as a favorite.
AnimatedPaper wrote:

That Morlock Engineer illustration on page 85 is excellent, and give me ideas how to use inventor class as NPCs.

I'm still reading all this, but very well done.

Starting the dungeon literally at the dungeon did throw me for a moment. I don't mind it exactly, but given the player guide setting the expectation that you'd have ties to Wrin, I did expect a bit more in the beginning of what's going on with her and why the party wound up at the dungeon. I almost wonder if the couple paragraphs in the "Getting Started" section might have been able to more explicitly describe an opening. Even just "Sidequest: Your friend Wrin Sivinxi has seen a human sized lamp in her dreams, dripping blood and calling to her from Gauntlight. She asks you to investigate Guantlight keep and look for this lamp."

Demonstrably, I think any DM can come up with their own such hook, and having that freedom to tailor it to your party is useful, but like I said it did throw me. I felt like I was missing a page or sidebar somewhere.

I think it was J.J. being respectful of the creativity of GMs -- and the opportunities presented in parallel Paizo products. As it stands, there are Lego "bumps" to clip this into both Menace under Otari and Trouble in Otari at several points in the adventure. It's very Old Skool in that respect.

It's a stand-alone without quite being a stand-alone. I, for one, don't expect to use Wrin at all as part of the setup to my segue to Gauntlight. I'm going to go at it from the Kobolds in Menace under Otari. Those kobolds were displaced from the Ruins and they want to get their home back.

There's so much going on at low level in Otari right now from PFS Scenarios, Bounties, Beginner Box Menace and Troubles in Otari, one set way that "this is how the PCs come together and come here" seems needlessly exclusionary and limiting.

If Otari is a little sandboxy right now? Let the GMs tell the story that makes the best sense to him or her. I thought it was a strength of the adventure, not a weakness.


Pathfinder Rulebook Subscriber

I also really like the story and I am looking forward to transitioning my group from TiO to this AP. Thanks for the pointers Steel_Wind I am going to try your method. I am used to making maps from another company that would release high res jpgs of all the maps and it made things easier. I don't want to come off to negative I think the maps are really cool and I just wish it was easier to use them on Foundry without having to use another program first.


1 person marked this as a favorite.

I was a bit taken aback as well, Your at the entrance to the Dungeon with your party did seem a bit much/Brisk/ dare I saw felt shortchanged even??. Yep saw the blurb you don't have to start that way, but still, I would have liked at least a paragraph on something please.

Yes there is a lot of things one can pull together from Troubles, Players Guide, the module Gazetteer and so forth but I think there should have been something more there.

Otherwise the adventure seems real good, would'nt say THEE BEST EVER but great job.

As to High res maps, yes please but I try and circumvent that by buying them on Roll20 (still not out yet over there either by the way)Otherwise spend a LOT of time piecing it all together by hand into the VTT.

Hopefully this will happen in the near future as well to PF II AP Maps :)

Welp, time to start piecing this all together in case Roll20 slips again and won't be out for a while.

Cheers

Tom


Pathfinder Adventure, Adventure Path Subscriber
Steel_Wind wrote:
AnimatedPaper wrote:


Demonstrably, I think any DM can come up with their own such hook, and having that freedom to tailor it to your party is useful, but like I said it did throw me. I felt like I was missing a page or sidebar somewhere.

I think it was J.J. being respectful of the creativity of GMs -- and the opportunities presented in parallel Paizo products. As it stands, there are Lego "bumps" to clip this into both Menace under Otari and Trouble in Otari at several points in the adventure. It's very Old Skool in that respect.

It's a stand-alone without quite being a stand-alone. I, for one, don't expect to use Wrin at all as part of the setup to my segue to Gauntlight. I'm going to go at it from the Kobolds in Menace under Otari. Those kobolds were displaced from the Ruins and they want to get their home back.

There's so much going on at low level in Otari right now from PFS Scenarios, Bounties, Beginner Box Menace and Troubles in Otari, one set way that "this is how the PCs come together and come here" seems needlessly exclusionary and limiting.

If Otari is a little sandboxy right now? Let the GMs tell the story that makes the best sense to him or her. I thought it was a strength of the adventure, not a weakness.

Right, which is why I said "I think any DM can come up with their own such hook, and having that freedom to tailor it to your party is useful".

Upon reflection, I think it has more to do with the Players Guide than this adventure. I'm not sure I would have even noticed the gap if the Players Guide hadn't been written in such a way as to build up Wrin and the player's connection to her. She could have been presented as a possible lead-in via the Gazetteer and her NPC entry, and using a sidequest regarding the lamp, but otherwise that opening could have been modified to just say "come up with your own plot hook using the Gazeteer or either the Troubles in Otari or Beginner's Box".

Overall, small potatoes, but like I said the lack of an obvious tie from the PG to this made me think I'd missed a paragraph somewhere.

Liberty's Edge

trevco613 wrote:
I also really like the story and I am looking forward to transitioning my group from TiO to this AP. Thanks for the pointers Steel_Wind I am going to try your method. I am used to making maps from another company that would release high res jpgs of all the maps and it made things easier. I don't want to come off to negative I think the maps are really cool and I just wish it was easier to use them on Foundry without having to use another program first.

Yeah, you'll see a lot of comments from Foundry users about how "all of that stuff isn't necessary" with Foundry. It is though. There's no substitution for art prep with a VTT.

I would urge you to get Photoshop if you can (it's $10 a month) or Clip Studio Paint ($50, straight up) or if you must, GIMP (free). You get what you pay for though.

Photoshop's learning curve can be steep for some things. But in my experience, you use the part of the program that you need to learn to support your VTT games. It's much (MUCH) easier to learn how to use it for a discrete focused task that you need doing. And because it becomes part of your workflow as a GM, you learn it and remember it.

But try to "learn Phnotoshop" in a vacuum? Good luck with all that.. It's in one ear/eye and out the other for the most part, no matter how elegant the tutorial.

There are a million things that Photoshop can do and I know less than 100 of them. But those 100? I've come to know 'em pretty well. You want me to take out red-eye from a photo? Uhm.. okay, probably. Make a photo of a woman in a dress look more flattering with the liquify tools? No, I'm no good at that. At all.

But turn a blue sapphire image into a red ruby? Turn a white ghost into a glowing red one? Or add swamp water and alter a coastline on a map, so I can remove a crappy map of the top of a tower off of the corner and make it ALL look like a swamp in that corner, using cut, paste, patch tool and the healing brush? I can absolutely do that.

You can, too. It's empowering AF. Go for it.

Liberty's Edge

1 person marked this as a favorite.
AnimatedPaper wrote:


Upon reflection, I think it has more to do with the Players Guide than this adventure. I'm not sure I would have even noticed the gap if the Players Guide hadn't been written in such a way as to build up Wrin and the player's connection to her.

100% Agreed. Which probably says more about the space considerations in the AP volume itself as much as anything. At 63 pages? It's a long adventure, too.

The "backstory" to Menace Under Otari in the Beginner Box is three paragraphs! Exactly 195 words. And half of those are "fluff"!

That went too far, but Menace is really about teaching the game mechanics, focusing on new gamers. The backstory is paper thin. But there are a LOT of possibilities you can fill out to make it all work and fit the setting -- and segue right in to Ruins of Gauntlight, too. It all flows pretty nicely.

Paizo Employee Creative Director

12 people marked this as a favorite.

I'm glad folks are enjoying Gauntlight so far! :)

The "jump right into the dungeon" start of it is 100% intentional. I wanted to focus as much of the adventure on that dungeon as possible, so that it'd be as self-contained as possible, but also start right away with the action. This gave me as much room as possible to try to make each and every encounter area in the first four levels of Gauntlight individually interesting and fun.

The Otari article should have all the stuff you'd need to start a more classic beginning as you see fit, but by keeping the intro super short, that also makes it easy to lift up and place Gauntlight pretty much anywhere in any campaign (which helps to soothe potential concerns that we'd set too many adventures in a row on Kortos... a sentiment I personally don't see an issue with since there's a LOT of adventure opportunity on Kortos).

It's also a bit of an experiment; to see how folks like starting a dungeon crawl, or any adventure path, in almost an in media res situation with the PCs starting out right at the start from the start, as it were.

Silver Crusade

5 people marked this as a favorite.

It's an interesting change, definitely not against it per say (Especially it being a dungeon crawl).

But I do like the opening events that can get the party together and comfortable, like the festivals in RotRL and RoW. Those are quite memorable. Something like that though could be covered in the players guide, in a "how did you all meet" sections perhaps? Hmm, lots to think about.


Pathfinder Adventure, Adventure Path Subscriber

I think the idea itself works, it is just the presentation that didn’t work for me. As I mentioned in another thread, the players guide, the NPC entry, and even the introductory paragraph all note the Wrin sends you to the dungeon, but not what you’re there to do for her. It’s like the adventure started to give us more standard opening, but then you changed your minds and deleted all but that 1 paragraph. Might as well have just trimmed that out too, and leave only the paragraph that you can choose otherwise and the suggestion about an astrology reading. It would have given you space to add a side quest specific to Wrin on the first level, which is all I would have needed to make me happy.

If the PG had tied other Otari NPCs into the campaign backgrounds, each suggesting one of the side quests that you very helpfully interwove into the adventure (good job on those too, by the way), that would have worked too.

Dark Archive

2 people marked this as a favorite.

Definitely agreed that in media res openings, should have player's guide prep party for that :D

Liberty's Edge

TRDG wrote:

As to High res maps, yes please but I try and circumvent that by buying them on Roll20 (still not out yet over there either by the way)Otherwise spend a LOT of time piecing it all together by hand into the VTT.

I could spill a lot of digital ink extolling the virtues of Foundry VTT over Roll 20/FGU/D20Pro but I won't. I do appreciate that to create an entire AP from scratch with all the bells and whistles in Foundry VTT does take time; a fair bit of time, too.

For me, particularly at the outset of a new campaign, the task is enjoyable and amounts to "gaming by other means". It's one of the perqs which comes with being a GM.

Still, I'd ask you -- and others reading this post - to put all of that aside for a moment and just stop and rethink about what is happening when you build an entire AP volume in a VTT. Because it's important.

It's not a time sink which is thrown away. It is extensive session prep for running your campaign which is truly in depth. You end up knowing how the adventure fits together, what is in every room, and how those encounters, hazards and treasure relates to everything else in the module and where those things are, too. It's not a vague memory of something your eyes slid over as your were reading the adventure, either. You *know* it.

In short, building a module from scratch in a VTT is the best GM game prep there is. By the time you have completed that task, you KNOW this mothereffin module really well and in a way that reading a piece of technical writing (all RPG adventures are, ultimately technical documents) never fully imparts.

Time spent? YES. But time wasted? NO.

Dark Archive

1 person marked this as a favorite.

Umm. I think you spent bit too much on confusing between prepping adventure and "waiting for map to upload on vtt, messing around with map until it fits on grid and then despairing about it being on really low resolution" :p

Like nobody thinks you can run adventures on VTT without prep. What they mean is that they want to avoid busywork.

Also on sidenote, while filling in vtt sheets, does mean you at same time prep npc in the way you remember their stats better, if you run live games then you would run the npcs same way by just reading stats from book without having written them down so uh. I don't really see that as pro for not buying ready made prep x'D

(I'm sure there is someone in the world who reads bestiaries and copies statblocks handwritten down, but they clearly have better handwriting than I do)

Dark Archive

1 person marked this as a favorite.

Yeah have to say not a fan of no explenation openings or ones that drop you right into it (Like a certain one from agents of edgewatch)

Liberty's Edge

1 person marked this as a favorite.
trevco613 wrote:
I want to add to my disappointment about the map pack included witht he adventure paths. Is it to much to ask the cartogrophers to make the map a whole number of grids, and for each grid to be the same size. I have to do a ton of extra work to make this map usable for the vtt I use. I need to mess around with the pdf settings so that all the labels are turned off and the text at the top of each map that bleeds into the map. After that I need to use a map alignment tool to stretch out the map so that each grid is the same size and then finally I can import the map into my game. For the amount of money I pay for my subscription it should not be this difficult especially when Paizo already has high res jpgs available. If Paizo does not "roll out" jpg's for the AP's I am seriously considering cancelling my subscription.

I would like to apologize, in part, for my previous reply. Those comments were based on my experience building levels 1-3 in Foundry.

And then I got to level 4. *ahem*

There IS an error in the grid to level 4 of this map, both in the module itself and in the Interactive map. The error is in the X/Y axis on the grid. Whether the fault lies with Paizo or the map artist, Rob Lazzaretti (unlikely, this is far from his first rodeo and he's one of the most experienced technical map artists in the business) is unclear. But whatever the case, the grid on level 4 is screwed. I spent a lot of time trying to fix it in Photoshop, checking both the Interactive map and the map on page 99 of the module itself. In my view, it is unfixable without moving elements of the map and rebuilding it. I expect the underlying image has been scaled wrong and this error carried over to the Interactive map, or vice versa. Whatever the case, this map is broken for VTT use.

The most likely explanation is that somebody did a scale on this map without proportional scaling applied at some point in the process when importing the map from Adobe Bridge to InDesign. It can happen - and it is the most likely explanation for what happened here.

Even in the best of times, these errors are inconvenient; however, during Covid the only usefulness in this map for play is via a VTT. So the problem is significant and needs addressing.

This needs to be flagged and fixed within Paizo.

You can kludge around it in Foundry VTT by just taking off the lock to grid anchors within the program when drawing the wall. But yeah - it's messed up.

Paizo needs to fix this.


2 people marked this as a favorite.
Pathfinder Rulebook Subscriber
Steel_Wind wrote:
trevco613 wrote:
I want to add to my disappointment about the map pack included witht he adventure paths. Is it to much to ask the cartogrophers to make the map a whole number of grids, and for each grid to be the same size. I have to do a ton of extra work to make this map usable for the vtt I use. I need to mess around with the pdf settings so that all the labels are turned off and the text at the top of each map that bleeds into the map. After that I need to use a map alignment tool to stretch out the map so that each grid is the same size and then finally I can import the map into my game. For the amount of money I pay for my subscription it should not be this difficult especially when Paizo already has high res jpgs available. If Paizo does not "roll out" jpg's for the AP's I am seriously considering cancelling my subscription.

I would like to apologize, in part, for my previous reply. Those comments were based on my experience building levels 1-3 in Foundry.

And then I got to level 4. *ahem*

There IS an error in the grid to level 4 of this map, both in the module itself and in the Interactive map. The error is in the X/Y axis on the grid. Whether the fault lies with Paizo or the map artist, Rob Lazzaretti (unlikely, this is far from his first rodeo and he's one of the most experienced technical map artists in the business) is unclear. But whatever the case, the grid on level 4 is screwed. I spent a lot of time trying to fix it in Photoshop, checking both the Interactive map and the map on page 99 of the module itself. In my view, it is unfixable without moving elements of the map and rebuilding it. I expect the underlying image has been scaled wrong and this error carried over to the Interactive map, or vice versa. Whatever the case, this map is broken for VTT use.

The most likely explanation is that somebody did a scale on this map without proportional scaling applied at some point in the process when importing the map from Adobe Bridge to InDesign....

No need to apologize to me, you really helped me step up my map making game with your advice.

Paizo Employee Marketing & Media Manager

Steel_Wind wrote:
trevco613 wrote:
I want to add to my disappointment about the map pack included witht he adventure paths. Is it to much to ask the cartogrophers to make the map a whole number of grids, and for each grid to be the same size. I have to do a ton of extra work to make this map usable for the vtt I use. I need to mess around with the pdf settings so that all the labels are turned off and the text at the top of each map that bleeds into the map. After that I need to use a map alignment tool to stretch out the map so that each grid is the same size and then finally I can import the map into my game. For the amount of money I pay for my subscription it should not be this difficult especially when Paizo already has high res jpgs available. If Paizo does not "roll out" jpg's for the AP's I am seriously considering cancelling my subscription.

I would like to apologize, in part, for my previous reply. Those comments were based on my experience building levels 1-3 in Foundry.

And then I got to level 4. *ahem*

There IS an error in the grid to level 4 of this map, both in the module itself and in the Interactive map. The error is in the X/Y axis on the grid. Whether the fault lies with Paizo or the map artist, Rob Lazzaretti (unlikely, this is far from his first rodeo and he's one of the most experienced technical map artists in the business) is unclear. But whatever the case, the grid on level 4 is screwed. I spent a lot of time trying to fix it in Photoshop, checking both the Interactive map and the map on page 99 of the module itself. In my view, it is unfixable without moving elements of the map and rebuilding it. I expect the underlying image has been scaled wrong and this error carried over to the Interactive map, or vice versa. Whatever the case, this map is broken for VTT use.

The most likely explanation is that somebody did a scale on this map without proportional scaling applied at some point in the process when importing the map from Adobe Bridge to InDesign....

I hate to be a numbskull, but I am not seeing the issue. "The error is in the X/Y axis on the grid." I see a consistent square grid. Steel_Wind DM'd me and I have asked him for more clarity. If others could share their perspective I would appreciate it.


So, wait, is the NPC on the cover a FEMALE Contract Devil?

Developer

1 person marked this as a favorite.
Berselius wrote:
So, wait, is the NPC on the cover a FEMALE Contract Devil?

No, she's a tiefling elf. The contract devil is on the cover of the next volume.

Liberty's Edge

Aaron Shanks wrote:


Paraphrasing: It's looks good to me! What's wrong?

Aaron, I PM'd you the details as well as a link to an image showing the error.

A Paizo tech artist will know exactly what I'm referring to. They'll take it from there. If it's what I think it probably is, it's trivial to fix. It's just not something an end user can do - you need the original source art (before it was accidentally stretched non-proportionally.)

Have a great weekend!

Liberty's Edge

Ron Lundeen wrote:
Berselius wrote:
So, wait, is the NPC on the cover a FEMALE Contract Devil?
No, she's a tiefling elf. The contract devil is on the cover of the next volume.

Plot-twist: Or... could be Wrin isn't what she purports to be! :P

Paizo Employee Marketing & Media Manager

Steel_Wind wrote:
Aaron Shanks wrote:


Paraphrasing: It's looks good to me! What's wrong?

Aaron, I PM'd you the details as well as a link to an image showing the error.

A Paizo tech artist will know exactly what I'm referring to. They'll take it from there. If it's what I think it probably is, it's trivial to fix. It's just not something an end user can do - you need the original source art (before it was accidentally stretched non-proportionally.)

Have a great weekend!

I have a member of the Art team looking into this.

BTW, for those that don't do it themselves, both Fantasy Grounds and Roll20 are working on bringing this AP to market. I'll announce it when they do. Cheers.


1 person marked this as a favorite.
Aaron Shanks wrote:
BTW, for those that don't do it themselves, both Fantasy Grounds and Roll20 are working on bringing this AP to market. I'll announce it when they do. Cheers.

My group is eagerly awaiting the roll20 release. We have postponed our first session alread and are hoping for a release in the next few days. I am also on the roll20 forum asking about this, but no one associated with roll20 is answering so - in risk of annoying you, which I am sorry about - do you know when they approximately are going to release the module?


2 people marked this as a favorite.
Adventure Path Charter Subscriber

Haven't read much of the adventure yet, but I really enjoyed the Otari gazetteer; I hope Paizo will strongly consider using the shop "statblock" format in other products (probably too late for the Absalom book, but maybe Grand Bazaar?)


I'm genuinely super excited about this one. The maps looks fantastic, I love good ole fashioned dungeon crawls, and the party I GM is currently going through Troubles in Otari so this will be perfect to reboot in a familiar setting and try out new classes.

Dark Archive

3 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Hell of an endorsement, Steel Wind. Looking forwards to reading it!


Pathfinder Adventure Path Subscriber

First time getting into Pathfinder products so please forgive the noob question: do these books come with folding maps or anything like that or is it just the book?


Pathfinder Adventure, Adventure Path Subscriber

Just the book. Maps are sold separately.

There ARE maps included inside the book, but not like something you can take out and lay on the table. In this case there is a map on both inside covers and two more maps in the specific relevant chapters.

With the PDF, you can extract the Map; Steelwind and others discuss how to go about it and some of the pitfalls therein.

Liberty's Edge

Steel_Wind wrote:
Aaron Shanks wrote:


Paraphrasing: It's looks good to me! What's wrong?

Aaron, I PM'd you the details as well as a link to an image showing the error.

A Paizo tech artist will know exactly what I'm referring to. They'll take it from there. If it's what I think it probably is, it's trivial to fix. It's just not something an end user can do - you need the original source art (before it was accidentally stretched non-proportionally.)

Have a great weekend!

Note: somebody more careful than I am has this Level 4 of the Vaults correctly displaying with the following settings in Foundry VTT:

1- Map Resized to 3424 x 4440 saved to .webp (WITHOUT a trim of partial squares!!); and
2- Grid Offset: Horizontal: 62 Vertical: 111 (this may be 11 on some VTTs, but in Foundry, it's 111)

And that is with a grid size/resolution of 100 pixels per square.

With those settings above, in Foundry VTT, the map to level 4 works.

I think the problem I had when testing this is that I was continuously trying the wrong map, even after replacing it with new scaled versions, as the data storage path the program was using -- and the one I thought it was using was incorrect.

So I did probably fix it along the way as I was cropping, testing and manually pasting in grid squares, etc.. I was just never actually viewing the map I thought I was viewing within the VTT. *ahem*

[In other news, somewhere along the line between ver 4.xx and 7.9, a Foundry VTT update reset your local save data path to %Appdata, etc.. *nods* Important safety tip.]

Anyways, it works!

Liberty's Edge

4 people marked this as a favorite.

There sure have been a lot of questions on reddit about Menace Under Otari these past few days! And from GMs that aren't exactly the ones you would identify as the target market for the Beginner Box.

That's The Abomination Vault Effect, a rising tide that lifts a lot of Beginner Box boats!


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

I've managed to map Levels 1 and 2 on roll20 with dynamic lighting; working on 3. Will see if I have any issues with 4 there and report back what I find!


H2Osw wrote:
I've never been able to successfully extract a map from a pdf. I've used Adobe, Sutra, none of them work for me.

TokenTool from RPTools can extract any image from a PDF.


1 person marked this as a favorite.
James Jacobs wrote:
The "jump right into the dungeon" start of it is 100% intentional.

I quite like it!

Paizo Employee Webstore Coordinator

3 people marked this as a favorite.
Aaron Shanks wrote:
Steel_Wind wrote:
Aaron Shanks wrote:


Paraphrasing: It's looks good to me! What's wrong?

Aaron, I PM'd you the details as well as a link to an image showing the error.

A Paizo tech artist will know exactly what I'm referring to. They'll take it from there. If it's what I think it probably is, it's trivial to fix. It's just not something an end user can do - you need the original source art (before it was accidentally stretched non-proportionally.)

Have a great weekend!

I have a member of the Art team looking into this.

BTW, for those that don't do it themselves, both Fantasy Grounds and Roll20 are working on bringing this AP to market. I'll announce it when they do. Cheers.

Update: The Interactive Maps files have been fixed, and folks should be able to download the new versions now. If it's not working for you at first, try refreshing and/or waiting a bit for the cache to clear.


2 people marked this as a favorite.
Pathfinder Maps, Starfinder Maps Subscriber

I can't wait to get my subscription copy (still wending it's way across the pacific, sadly). I've been one of those asking for a megadungeon AP for years - I'm so excited to see how Paizo did it. :)

151 to 200 of 234 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Adventure Path #163: Ruins of Gauntlight (Abomination Vaults 1 of 3) All Messageboards

Want to post a reply? Sign in.