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The Beginner Box is a fantastic product and a great value, even after a $5 price bump.
Very curious to see the remaster changes. I feel like they could be a little as a few spells renamed, or they might go as far as swapping out some of the pawns (drow, owlbear).
The Remaster version is ORC. So anything OGL will be gone.

Ezekieru |

I do see in my Digital Content both the OGL and the ORC versions of the Beginner Box. However, the OGL version is only generating a broken 191 byte .ZIP file to download. And the new ORC version won't even generate a link to download anything.
I figure it's 'cause the changeover isn't finished yet (and that's why Katina or anyone else from Paizo hasn't commented on the file being up yet). But I also figure I'd comment the problem, in case someone needs to fix something to push the update through.

bugleyman |

I do see in my Digital Content both the OGL and the ORC versions of the Beginner Box. However, the OGL version is only generating a broken 191 byte .ZIP file to download. And the new ORC version won't even generate a link to download anything.
I figure it's 'cause the changeover isn't finished yet (and that's why Katina or anyone else from Paizo hasn't commented on the file being up yet). But I also figure I'd comment the problem, in case someone needs to fix something to push the update through.
I see them both, and 191 and 177 bytes. Hopefully they'll get sorted today.

Steve Geddes |

How is a new Remastered edition of this thing "non-mint"?
The warehouse staff are pretty aggressive in weeding out damaged stock and marking it non-mint.
But nonmint copies can go up pretty early in a product's life.
(I obviously dont know if thats the case here or if those are old, ogl ones. But its possible a crate got damaged in transit).

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Ed Reppert wrote:How is a new Remastered edition of this thing "non-mint"?The warehouse staff are pretty aggressive in weeding out damaged stock and marking it non-mint.
But nonmint copies can go up pretty early in a product's life.
(I obviously dont know if thats the case here or if those are old, ogl ones. But its possible a crate got damaged in transit).
Might also be that it's a toggle they have to activate, and that's the same page, so if the old one had that toggle up, it might still be up after editing it to be for ethe remastered version... The software is old, and it might not even be surprising if that "toggle" was impossible to turn off. xD

Ed Reppert |

Ezekieru wrote:I see them both, and 191 and 177 bytes. Hopefully they'll get sorted today.I do see in my Digital Content both the OGL and the ORC versions of the Beginner Box. However, the OGL version is only generating a broken 191 byte .ZIP file to download. And the new ORC version won't even generate a link to download anything.
I figure it's 'cause the changeover isn't finished yet (and that's why Katina or anyone else from Paizo hasn't commented on the file being up yet). But I also figure I'd comment the problem, in case someone needs to fix something to push the update through.
I just tried to download the ORC version. No joy. :-(

Btr11741 |

I had the problem with both the Beginner Boxes (ORC AND OGL). I had to click the link that said, "Problems downloading this file? Click here.” and it refreshed the links and they worked today, about an hour ago. Although it didn’t work last night. I noticed that the file size went from something like 177 bytes to 63.94 MB. So try that, it might work for you too.

Cthulhusquatch |
1 person marked this as a favorite. |

I had the problem with both the Beginner Boxes (ORC AND OGL). I had to click the link that said, "Problems downloading this file? Click here.” and it refreshed the links and they worked today, about an hour ago. Although it didn’t work last night. I noticed that the file size went from something like 177 bytes to 63.94 MB. So try that, it might work for you too.
For me it gets stuck on personalizing.. so that link never comes up.

bugleyman |

After a quick look, it seems there were indeed monster (and corresponding pawn) changes; more than seem strictly necessary, in fact.
One immediate bit of weirdness: The reef claw pawn is large, though the monster remains listed as small in the monster reference. I wonder if the pawn is wrong, or the remaster is substantially changing the reef claw.
Edit: Looking more closely at the pawns, it seems like the first two sheets are unchanged, but the last two sheets show a surprising amount of variation. Some monsters have been removed, others added, and several monsters which haven't been swapped still got new art.
I'm sure there are many interesting tidbits to be had here about the conceptual changes to some monsters. (I'm looking at you, ghoul stalker.)

Ezekieru |

Maybe try private browsing mode? Or better yet, try with a completely different browser.
Tried that as well, and no dice. Went on and sent an email to CS to see if there's anything they can do on their end to fix it. Probably won't hear from them for a while, but better than nothing I guess.

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6 people marked this as a favorite. |

Beginner Box Bestiary changes: (I have ommitted certain changes that are most likely made for the beginner box (like simplifying poisons) or a couple creatures that had ONLY some small numerical changes)
Cut:
Added:
Caligni Dancer, Hunter (renamed stalker), and Skulker (renamed creeper) their "death X" abilities renamed to "final X", Dance, Fate, and Night, respectively, Dance is also will save instead of fortitude;
Minotaur Hunter Gained beast trait, Natural Cunning renamed Perfect Orienteering;
Reefclaw, no change
Warg changed swallow to shred (1 action, deal damage with a basic fort save if a creature is grabbed)... might be a Beginner Box change to not have to explain the swallow rules, and anyway there's no small ancestry in BBox, new art makes them white
Changed:
Boars lost 3 AC, but gained 10 HP;
Bugbear Marrauder renamed to Bugbear Prowler, new art is... Zon-Kuthonish (and metal!), they lost the goblin trait, and gained Bugbear trait;
Gargoyle had new sleek art;
Ghost Commoner got unholy trait, nothing else changed (they don't interact with holy in any special way);
Ghoul -> Ghoul Stalker, added unholy, lost paralysis, new art, now with hair AND clothes!;
Goblin Warriors +8 attack -> +7;
Harpy (big changes) new air and beast traits, swapped deception and intimidation, performance dropped to +11, no more singing bonus, stealth +11 thievery +13 added, new Stench aura (that sickens), they lost their weapons but now have a powerful jaw attack, and replace their song with: Hungry Winds (two action, air, concentrate) if you're within 20 feet, Fortitude save or get pulled next to the harpy by a strong wind, and the harpy gets a "free" jaw attack. YES, if the harpy was flying, that can make the creature fall if they were pulled into the air. New art, lot of black, lot of blood, very edgy... xD
Hell Hound get unholy, evil damage simply removed.
Hobgobin Warrior renamed Soldier, lost goblin trait, got hobgoblin trait. No other change
Kobold Dragon Mage lost the "dragon" in their name. The text still call them dragon mage in one place, oops! Lot of number changes (+2 +2 -1 for physical stats instead of -1 +3 +0, 5 less HP, 1 less AC, +1 fort, -1 ref, spell DC dropped to 18, spell attack to +8
Orc trooper renamed to veteran, most orcs got very minor number changes.
Shadow gains unholy, slight change to the light vulnerability: all attacks against it count as magical if the shadow or the weapon used is in light, oops, the left the necromancy trait of the steal shadow action xD changed art from the greater shadow one to the normal shadow we got with the cards
Skeleton Guard and Skeletal Giant got unholy, Giant was fixed to have a great axe, damage slightly reduced
Troll renamed to Forest Troll, gained humanoid and wood traits, gained "Easily Misled", giving them a big penalty to resist believing lies, HP dropped by 10, regen now deactivated by electricity or fire, gained a weakness to electricity.
Wigh gained unholy, gained a weapon attack, renamed drain life to Corrupting Spite (has Void trait instead of necromancy)
Xulgath boss renamed leader, new art, they are standing straight, face looks completely different, has a weird head thing that look like a triceratops frill, Warrior is now white, face also changed, more humanoid looking, but with LOTS of spikes, and a mohawk-looking spiked frill
Seems like all the undeads have unholy trait, but none of them interact directly with holy or unholy.

Cthulhusquatch |

Beginner Box Bestiary changes: (I have ommitted certain changes that are most likely made for the beginner box (like simplifying poisons) or a couple creatures that had ONLY some small numerical changes)
Cut:
** spoiler omitted **
Added:
** spoiler omitted **
Changed:
** spoiler omitted **...
Sounds good! Wish I could download. lol

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I like the Harpy and Troll very much.
A bit sad that Goblin seems to be nested within other traits now. I was hoping nested traits would be gone from Remaster.
That might have been to "correct" the jankiness with the hobgoblin ancestry, that gained goblin trait, but all their stuff used the hobgoblin trait... that was breaking the patterns of all other ancestries. We also don't have any indication that "bugbear" and "hobgoblin" still count as "goblin" for effects, as the BBox doesn't explain the traits.

Ed Reppert |

So yesterday, as reported, I couldn't download this. Today...
The website says the zip file is 63.95 MB. Downloaded, got a 177 byte zip file. Tried the "problems? click here" link, got a 177 byte zip file. Unzipped it, got a zero byte file named "PZO2106E (ORC) - Flip-Mat". :-(

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So yesterday, as reported, I couldn't download this. Today...
The website says the zip file is 63.95 MB. Downloaded, got a 177 byte zip file. Tried the "problems? click here" link, got a 177 byte zip file. Unzipped it, got a zero byte file named "PZO2106E (ORC) - Flip-Mat". :-(
Sometimes, the old files stays in some cache somewhere. It happened to me once. Have you tried using a different browser/device to download it? That one time I "fixed" it by downloading it from a different device once, and it refreshed the cache on the original device somehow. (Computers', and even more so the internet's, internal workings are like the Dark tapestry.... you shall never gaze too long into it...)

bugleyman |

Ed Reppert wrote:Sometimes, the old files stays in some cache somewhere. It happened to me once. Have you tried using a different browser/device to download it? That one time I "fixed" it by downloading it from a different device once, and it refreshed the cache on the original device somehow. (Computers', and even more so the internet's, internal workings are like the Dark tapestry.... you shall never gaze too long into it...)So yesterday, as reported, I couldn't download this. Today...
The website says the zip file is 63.95 MB. Downloaded, got a 177 byte zip file. Tried the "problems? click here" link, got a 177 byte zip file. Unzipped it, got a zero byte file named "PZO2106E (ORC) - Flip-Mat". :-(
Web browsers were never intended to be a robust application platform...we've just stretched them beyond their original purpose so far as to be almost unrecognizable. I know just enough about web programming to know that it isn't always obvious when a cache needs to be flushed. :-(

Cthulhusquatch |

So yesterday, as reported, I couldn't download this. Today...
The website says the zip file is 63.95 MB. Downloaded, got a 177 byte zip file. Tried the "problems? click here" link, got a 177 byte zip file. Unzipped it, got a zero byte file named "PZO2106E (ORC) - Flip-Mat". :-(
The problem is mine never gets to the point where there is a "problems link" because nothing is being downloaded at all.

Cthulhusquatch |

Cthulhusquatch wrote:Yep. And it just stays personalizing.Yep, it stays like that until you click the title you're trying to download again.
So when you click the title the second time, does anything change?
I've been buying Paizo books for ages.. not my first rodeo.. yeah.. I've tried clicking on it more. It has no effect.
I've checked other downloads and they all work fine.

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It may not be your first rodeo, but if you haven't heard they don't answer individual problems on the product discussions, so it might help to email CS or use the new portal to submit a ticket, if you haven't already.
Hopefully enough people are reporting the problem to get attention on it sooner, but that's not guaranteed to work.
Edit: Looks like it works for me, so it might be account specific.

Cthulhusquatch |

It may not be your first rodeo, but if you haven't heard they don't answer individual problems on the product discussions, so it might help to email CS or use the new portal to submit a ticket, if you haven't already.
Hopefully enough people are reporting the problem to get attention on it sooner, but that's not guaranteed to work.
Edit: Looks like it works for me, so it might be account specific.
I figured it was being worked on because others reported it. I actually haven't reported it because of that. But if people are going to discuss it in the thread, I should be able to reply with my experience. I wasn't asking for help. Just going along with the conversation.

Ezekieru |
2 people marked this as a favorite. |

I did get an email back, stating that the webstore team are aware of the issue and are working on fixing it on their end. I'm to get an email update when it is fixed, but that might not happen until after this weekend.
It sucks, 'cause I really want to see the new pawn art. But at least it is being looked at, thank god.

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3 people marked this as a favorite. |

Beginner Box Bestiary changes: (I have ommitted certain changes that are most likely made for the beginner box (like simplifying poisons) or a couple creatures that had ONLY some small numerical changes)
Cut:
** spoiler omitted **
Added:
** spoiler omitted **
Changed:
** spoiler omitted **...
Note: the usage of "Wigh" here instead of "Wight" is my own typo. My bad. :P Someone pointed it out to me. That's why editors are the bestest people in the world, and authors wouldn't survive without them!

Garrett Guillotte |
Beginner Box Bestiary changes: (I have ommitted certain changes that are most likely made for the beginner box (like simplifying poisons) or a couple creatures that had ONLY some small numerical changes)
Cut:
** spoiler omitted **
Added:
** spoiler omitted **
Changed:
** spoiler omitted **...
A few other changes I noticed:
GM Guide
Usual OGL/ORC changes (off-guard sted flat-footed, force barrage sted magic missile, etc.).
Kobolds are now explicitly stated as loving traps and being related to dragons, and are no longer described as typically serving more powerful creatures.
Kobolds are slightly nerfed across the board; almost all catch -1 Fort, -1 HP. Kobold scounts defending Zolgran take AC -2.
Kobold trapmaster sets two of her three traps before combat starts.
"Harried Retreat" is renamed to "Scamper".
Descriptions of flanking specify that melee attacks benefit.
References to statues of drow are replaced with "sinister-looking humanoid snakes", in line with serpentfolk/drow changes.
Xulgaths got defensively nerfed: AC down 2, Stench DC down 3.
Ladder feather token renamed to marvelous miniature ladder.
Zolgran casts gouging claw instead of ray of frost.
Breath Weapon is renamed Poison Breath.
The now-horned dragon takes AC -2 and Will -3, -5 ft. Stride (-50 ft. fly). It gains poison immunity but its claw Strike damage drops from 2d8+4 to 2d6+4, and its poison breath DC drops by 3.
Hero's Handbook
Most changes here are to align terminology, spells, and rules options with Remaster changes.
In the Example of Play, Kyra now casts runic weapon on her scimitar instead of casting bless on the party.
The Basic Concepts cover spell ranks and adjusts text on saves.
The Human ancestry section now calls out that Attribute Modifiers can't be more than +4 during character creation.
Divine Font now provides a flat 4 extra spells a day instead of 1 + CHA.
The three Wizard schools to pick from are Ars Grammatica (replacing Abjuration), Battle Magic (replacing Evocation), and Protean Form (replacing Transmutation).
A 40 gp Magnifying Glass (situational +1 Perception) replaces the removed Material Component Pouch from the adventuring gear list.
Edicts and Anathema replace Alignment.
The pregen PDFs are now two-page spreads instead of individual pages. The layout's tweaked (notes on HP replaced with a dying/wounded tracker, defenses section is consolidated and redesigned, smaller boxes replace round bubbles for proficiency).

Errenor |
So in general the monsters was weakened (at last the low level ones). Maybe a response to complains about PF2 being too difficult?
Don't know about the rest, but the dragonling was very overtuned. Especially for novice adventure.
I'm surprised they haven't removed Hardness 8 and DC 20 for disabling from a hazard for 1st levels. Well, at least it doesn't chase PCs :)Also, Ghost Commoner doesn't have (no resistance) or weakness to spirit damage. Looks illogical.

Stone Dog |

Vorsk, Follower or Erastil wrote:The important qestion is what kind of dragon do we meet at the end now?Given the blog post about the Horned Dragon being the Remaster version of the Green Dragon, I can imagine the Wyrmling Green Dragon can end up being a Wyrmling Horned Dragon now.
It is a Juvenile Horned Dragon.

Davelozzi |

I love this box so I'm looking forward to digging into this updated version and seeing all these changes.
One weird thing that I noticed on a quick skim through the PDF files though is that the ORC/remastered pawns have a triple border (blue/red/green) now that overlaps the illustrations and looks fairly awkward compared to the single (red) border on the OGL pawns. Can't tell if this is tech issue or a purposeful change but it definitely looks better with the single border.

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3 people marked this as a favorite. |

** spoiler omitted **
It is gone. At least from the BBox, but I wouldn't be surprised if it was also cut from the Monster Core, as D&D position it very clearly as a main "D&D Classic" monster.
And De-OGLificating the game is less "removing the specifically protectied things", and more "removing enough so that the game as a whole is easier to defend as unique from D&D".They have also said that when they removed monsters, they tried to either create new one to fit similar niches, or brought some from other bestiaries. Like we know the otyughs are replaced by a different sewer monster, Shambling Mound by a different "walking bunch of plants", etc.
So we migth see some new "shapeshifting" monsters to replace doppleganger and mimic, but they weren't that important to the BBox, so they simply replaced them with other usuable creatures, like giant ants, minotaurs, and wargs. (Reefclaw is definitely there to replace owlbear's "monstrous animals that shouldn't exist".)

Zelduck |
2 people marked this as a favorite. |
They finally erratad the baby dragon's breath weapon DC! I noticed years ago that to scale a young green dragon down from level 8 to level 4, the DC 25 on the breath weapon should have been lowered to DC 20 per creature scaling rules. They properly scaled the strikes and the breath damage but neglected that, keeping the DC at a puzzlingly high DC 24. So of course it hits harder than it should. In the ORC reprint, the juvenile horned dragon has the DC lowered to 21 which fits the level 4 range (I'll quibble to be consistent it should be DC 20).
However, they did not update the actual adventure text just the stat block. The poison breath paragraph still shows "Anyone caught in this breath must roll a basic Reflex save against a DC of 24."
They'll want to update that since it looks like an oversight.

Freror |

any chance to get the updated pregen character sheets as a non-watermarked community use package?
the ones in the box are watermarked.
One weird thing that I noticed on a quick skim through the PDF files though is that the ORC/remastered pawns have a triple border (blue/red/green) now that overlaps the illustrations and looks fairly awkward compared to the single (red) border on the OGL pawns. Can't tell if this is tech issue or a purposeful change but it definitely looks better with the single border.
looks like a tech issue, the action tokens have the same borders.

Anesthesia |
1 person marked this as a favorite. |

Hey, this is neat!
Couple things I noticed:
Merisiel's character sheet still has the old Rogue weapon proficiencies.
Two encounters, 11 and 12, have the same title (though it was like this before as well).
The Xulgath tokens on map 2 have the old art.
The Male Dwarf Fighter pawn is a very smol guy.