Pathfinder Beginner Box (Remastered Edition)

5.00/5 (based on 13 ratings)
Pathfinder Beginner Box (Remastered Edition)
Show Description For:
Non-Mint

Add Print Edition $44.99

Add PDF $19.99

Non-Mint Unavailable

Facebook Twitter Email

Take the first step into an amazing world of fantasy adventure! The Pathfinder Beginner Box contains everything you need to learn how to play the Pathfinder Roleplaying Game, including rules to create your own fantasy hero and tools to make your own amazing stories.

Will you be a courageous fighter, charging headfirst into battle, or a sly rogue, moving quietly to strike at foes from the shadows? Maybe you will be a knowledgeable wizard, wielding incredible arcane spells or a wise and pious cleric, using the power of your deity to shape the world for the better. It is all up to you!

Inside you will find a rich toolbox, filled with everything you need to get started, including rules for character generation, an introductory adventure, guidelines to build your own campaign, character sheets, a full-color map, character pawns, and dice. This deluxe box set is the ideal introduction to the Pathfinder Roleplaying Game, leading the way to a lifetime of adventure!

The Pathfinder Beginner Box includes:

  • An 80-page Hero's Handbook, including rules for character generation, a solo adventure, skills, spells, and equipment.
  • A 96-page Game Master's Handbook, containing an introductory adventure, over 20 pages of monsters, rules for building your own adventure, and magic items.
  • Four premade characters so you can jump right into the action and four blank character sheets if you want to make your own hero.
  • Over 100 character and monster pawns to use on the full-color double-sided adventure map.
  • Four game reference cards to help players remember their actions.
  • A complete set of polyhedral dice, including a d20, d12, d10, d8, d6, and d4. (Available to purchase separately here!)

Note: This version of the Beginner Box includes content updates to bring it up-to-date with the Pathfinder Second Edition Remaster Project. Purchase of the PDF version will include both the legacy (OGL) and Remaster (ORC) versions.

ISBN: 978-1-64078-284-6



Note: Due to the special nature of this product, the Pathfinder Beginner Box is not included in any of our subscriptions.

The adventure in the Pathfinder Beginner Box, "Menace Under Otari," is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (761 kb PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Roll20 Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys

Product Availability

Print Edition:

Available now

Ships from our warehouse in 3 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO2106


See Also:

1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

5.00/5 (based on 13 ratings)

Sign in to create or edit a product review.

5/5


Good memories

5/5

The best intro product of a TTRPG I have ever played. Recommended continuation: Troubles in Otari and/or Abomination Vaults.


Pathfinder 2e's Beginner's Box deserves its 5 star rating

5/5

I love the Beginner's Box, because it's a great tool for introducing new players, and for new GMs, even those who are familiar with the system. It's meant for someone new to play it each time, whether that's the GM or some of your players. To that end it focuses on introducing new concepts at a great pace, accentuated by the 'how to play' blurbs found in the book. These concepts are introduced in a natural and meaningful way while giving players a room to stretch their legs. By that of course I mean that they can go wild in a dungeon crawl and really show their excitement for learning a new system.

The scenario is a two-session (four hours each usually) dungeon crawl which gradually introduce various mechanics of the game, going from simple things like fighting rats, to gaining loot, to learning consequences of navigating dungeons in a particular way, to skill challenges, and solving puzzles and using knowledge of the area to your advantage.

Each of these things is important to a player, but just as important for a GM to figure out how to manage. It never throws too much at you at once, either as a GM or a player, and so it remains pretty manageable, when you adhere to the four person party recommendation. Five people might get a little claustrophobic.

By the end of it, the players will face their "final exam" of everything they've learned. The players should feel pretty powerful in this one, and I DID make some adjustments when my players were doing particularly well, just to keep them on their toes, which they loved, but don’t go overboard, especially if you’re not familiar with PF2e balancing.

For players: There's not much new stuff for a veteran player, but a first run through will provide a fun dungeon crawl with your friends. It always helps a GM to have someone knowledgeable about the system.

For GMs: Be sure to read how the monsters are played. This is commonly referred to as "morale," and it's crucial that you play your monsters as smart as they're supposed to be. Some of the enemies in this are clever, and some may not have as much experience as others. It's crucial to ensure that you play the monsters as written, especially the final fight. That one CAN be tough, but in the end, your players should emerge feeling like accomplished heroes.

As a closing statement, (though keep reading afterward if you plan to run on Foundry VTT) the Beginner’s Box has great value, and even comes with cool art and pawns, (tokens used to represent the monsters) as well as giving some background lore on the place that you’re in while providing some nice segues into newer adventures as well as good ideas for starting new ones of your own. It also has some magic items which aren’t used in the adventure (unless you want them to be!), some of which even come with art. All in all, massive value from this one, especially if you plan to get into PF2e, or are trying to get someone else into PF2e. My players and I had an amazing time both times, and I as a GM am VERY satisfied.

Another thing for GMs who plan to run this on foundry VTT: PDF to Foundry is a great module for this one, ESPECIALLY if you’re new. Importing the Game Master's Guide PDF that comes with the BB sets up a lot of stuff for you, which is useful, not just to save time, but to learn how walls are used on Foundry, as well as the use of map notes in order to make the gaming experience smoother. However, I should warn you that not everything is immediately laid out, as you’ll still need to place loot, (which just means making a loot actor and dragging the proper items from the compendium – I suggest the Quick Insert module to expedite the process) as well as adjusting certain things to your specific liking, such as lighting and other effects if you’d like. My advice for setting up loot actors is to change the loot actor token from its default treasure chest image, into a blank .png, then place it over the treasure chests/other lootable things on the map, and so what players will simply see is a nice and natural clickable area on the map for them to walk up to and loot. You should play with the VTT before running, and figure out what it does before trying out TOO many modules. You don’t need to port forward anything, so don’t worry in case you’re confused about that. Lastly, if you hit P, you get a useful party overview, which is helpful for managing who has what skills, as well as two very nice buttons in the exploration tab: one to rest the party, and the other to allow players to roll checks and automatically show who succeeded based on the parameters you set. I.e. you ask for a DC 15 athletics check, and people can click on it in the chat and it shows their roll and degree of success. Foundry is very customizable, so it’s easy to go overboard with modules, but do test to make sure every one of them works before getting more.

Thanks, Paizo, sincerely. :)


5/5

The very first adventure any new GM should play. The adventure is written as if you’re brand new to any tabletop RPG so you can run this without having to read the Core Rulebook. It’s learn as you play. The adventure can be completed in two sessions and has its own little bestiary if you want to continue running a game with just the content in this box.

The only downside, however, is that it's not a very heroic adventure. You're pursuing a pretty simple job, there's not much of a narrative, and doesn't really show off what you can do role-play wise.


It raises the bar of what a TTRPG starter set should look like.

5/5

I had been curious about Pathfinder 2e for a while. I read the Core Rulebook and The GM Guide and was excited to start playing Pf2. I was however a bit nervous about how to teach the system to other new players. Or, I was until I got The Beginner Box.

It's got everything you need for the first tiers of play and is beautifully laid out in easy portions that makes the Pathfinder 2e system readily available for players and GM.

Paizo really didn't skim on the quality of the set. It's got a guide for players, that is very handy to pass around the table and a smaller version of The GM Guide that lays out most of the information you need to start playing Pf2 ASAP.


1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>
301 to 350 of 398 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Pathfinder Adventure Path Subscriber

The important qestion is what kind of dragon do we meet at the end now?


1 person marked this as a favorite.
Vorsk, Follower or Erastil wrote:
The important qestion is what kind of dragon do we meet at the end now?

Given the blog post about the Horned Dragon being the Remaster version of the Green Dragon, I can imagine the Wyrmling Green Dragon can end up being a Wyrmling Horned Dragon now.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

How is a new Remastered edition of this thing "non-mint"?

Liberty's Edge

Ed Reppert wrote:
How is a new Remastered edition of this thing "non-mint"?

It is still the same product page as the one for the non-Remastered version.

So at this point in time, non-mint implies non-Remastered.

Liberty's Edge

bugleyman wrote:

The Beginner Box is a fantastic product and a great value, even after a $5 price bump.

Very curious to see the remaster changes. I feel like they could be a little as a few spells renamed, or they might go as far as swapping out some of the pawns (drow, owlbear).

The Remaster version is ORC. So anything OGL will be gone.


Seems that download for remastered version of PDFs is not working.
Getting archieve with 177 bytes :D


I do see in my Digital Content both the OGL and the ORC versions of the Beginner Box. However, the OGL version is only generating a broken 191 byte .ZIP file to download. And the new ORC version won't even generate a link to download anything.

I figure it's 'cause the changeover isn't finished yet (and that's why Katina or anyone else from Paizo hasn't commented on the file being up yet). But I also figure I'd comment the problem, in case someone needs to fix something to push the update through.


Ezekieru wrote:

I do see in my Digital Content both the OGL and the ORC versions of the Beginner Box. However, the OGL version is only generating a broken 191 byte .ZIP file to download. And the new ORC version won't even generate a link to download anything.

I figure it's 'cause the changeover isn't finished yet (and that's why Katina or anyone else from Paizo hasn't commented on the file being up yet). But I also figure I'd comment the problem, in case someone needs to fix something to push the update through.

I see them both, and 191 and 177 bytes. Hopefully they'll get sorted today.


Ed Reppert wrote:
How is a new Remastered edition of this thing "non-mint"?

The warehouse staff are pretty aggressive in weeding out damaged stock and marking it non-mint.

But nonmint copies can go up pretty early in a product's life.

(I obviously dont know if thats the case here or if those are old, ogl ones. But its possible a crate got damaged in transit).

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Steve Geddes wrote:
Ed Reppert wrote:
How is a new Remastered edition of this thing "non-mint"?

The warehouse staff are pretty aggressive in weeding out damaged stock and marking it non-mint.

But nonmint copies can go up pretty early in a product's life.

(I obviously dont know if thats the case here or if those are old, ogl ones. But its possible a crate got damaged in transit).

Might also be that it's a toggle they have to activate, and that's the same page, so if the old one had that toggle up, it might still be up after editing it to be for ethe remastered version... The software is old, and it might not even be surprising if that "toggle" was impossible to turn off. xD


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
bugleyman wrote:
Ezekieru wrote:

I do see in my Digital Content both the OGL and the ORC versions of the Beginner Box. However, the OGL version is only generating a broken 191 byte .ZIP file to download. And the new ORC version won't even generate a link to download anything.

I figure it's 'cause the changeover isn't finished yet (and that's why Katina or anyone else from Paizo hasn't commented on the file being up yet). But I also figure I'd comment the problem, in case someone needs to fix something to push the update through.

I see them both, and 191 and 177 bytes. Hopefully they'll get sorted today.

I just tried to download the ORC version. No joy. :-(


Neither the ORC version or OGL version are working for me.


I had the problem with both the Beginner Boxes (ORC AND OGL). I had to click the link that said, "Problems downloading this file? Click here.” and it refreshed the links and they worked today, about an hour ago. Although it didn’t work last night. I noticed that the file size went from something like 177 bytes to 63.94 MB. So try that, it might work for you too.


1 person marked this as a favorite.
Btr11741 wrote:
I had the problem with both the Beginner Boxes (ORC AND OGL). I had to click the link that said, "Problems downloading this file? Click here.” and it refreshed the links and they worked today, about an hour ago. Although it didn’t work last night. I noticed that the file size went from something like 177 bytes to 63.94 MB. So try that, it might work for you too.

For me it gets stuck on personalizing.. so that link never comes up.


I was just able to download the ORC version intact.

If anyone else is still having trouble, even after clicking the re-personalization link reference above, wait a minute or so and then click the download link again (even though nothing has visibly changed on teh page).


After a quick look, it seems there were indeed monster (and corresponding pawn) changes; more than seem strictly necessary, in fact.

One immediate bit of weirdness: The reef claw pawn is large, though the monster remains listed as small in the monster reference. I wonder if the pawn is wrong, or the remaster is substantially changing the reef claw.

Edit: Looking more closely at the pawns, it seems like the first two sheets are unchanged, but the last two sheets show a surprising amount of variation. Some monsters have been removed, others added, and several monsters which haven't been swapped still got new art.

I'm sure there are many interesting tidbits to be had here about the conceptual changes to some monsters. (I'm looking at you, ghoul stalker.)


My OGL version finally fixed itself and downloaded (was 91 MBs), but nothing happens when clicking onto the ORC version. Not even an attempt to personalize the files. It just does nothing, unfortunately. And no amount of clearing cookies or refreshing downloads does anything.


Maybe try private browsing mode? Or better yet, try with a completely different browser.


bugleyman wrote:
Maybe try private browsing mode? Or better yet, try with a completely different browser.

Tried that as well, and no dice. Went on and sent an email to CS to see if there's anything they can do on their end to fix it. Probably won't hear from them for a while, but better than nothing I guess.

Grand Archive

6 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Beginner Box Bestiary changes: (I have ommitted certain changes that are most likely made for the beginner box (like simplifying poisons) or a couple creatures that had ONLY some small numerical changes)

Cut:

Spoiler:
Doppleganger; the 3 Drow; Mimic; Owlbear; Web Lurker

Added:
Spoiler:
Giant Ant (their attacks dropped to +9 from +11, but I dunno if it's rebalancing or BBox toning down) (was in Bestiary 2, might be in Monster Core now);
Caligni Dancer, Hunter (renamed stalker), and Skulker (renamed creeper) their "death X" abilities renamed to "final X", Dance, Fate, and Night, respectively, Dance is also will save instead of fortitude;
Minotaur Hunter Gained beast trait, Natural Cunning renamed Perfect Orienteering;
Reefclaw, no change
Warg changed swallow to shred (1 action, deal damage with a basic fort save if a creature is grabbed)... might be a Beginner Box change to not have to explain the swallow rules, and anyway there's no small ancestry in BBox, new art makes them white

Changed:
Spoiler:
Basilisk now are immune to Basilisk's gazes and glares, and their art changed to look more like a snake, but is still described as 8 legged, might be a mistake as the image doesn't ave legs at all;
Boars lost 3 AC, but gained 10 HP;
Bugbear Marrauder renamed to Bugbear Prowler, new art is... Zon-Kuthonish (and metal!), they lost the goblin trait, and gained Bugbear trait;
Gargoyle had new sleek art;
Ghost Commoner got unholy trait, nothing else changed (they don't interact with holy in any special way);
Ghoul -> Ghoul Stalker, added unholy, lost paralysis, new art, now with hair AND clothes!;
Goblin Warriors +8 attack -> +7;
Harpy (big changes) new air and beast traits, swapped deception and intimidation, performance dropped to +11, no more singing bonus, stealth +11 thievery +13 added, new Stench aura (that sickens), they lost their weapons but now have a powerful jaw attack, and replace their song with: Hungry Winds (two action, air, concentrate) if you're within 20 feet, Fortitude save or get pulled next to the harpy by a strong wind, and the harpy gets a "free" jaw attack. YES, if the harpy was flying, that can make the creature fall if they were pulled into the air. New art, lot of black, lot of blood, very edgy... xD
Hell Hound get unholy, evil damage simply removed.
Hobgobin Warrior renamed Soldier, lost goblin trait, got hobgoblin trait. No other change
Kobold Dragon Mage lost the "dragon" in their name. The text still call them dragon mage in one place, oops! Lot of number changes (+2 +2 -1 for physical stats instead of -1 +3 +0, 5 less HP, 1 less AC, +1 fort, -1 ref, spell DC dropped to 18, spell attack to +8
Orc trooper renamed to veteran, most orcs got very minor number changes.
Shadow gains unholy, slight change to the light vulnerability: all attacks against it count as magical if the shadow or the weapon used is in light, oops, the left the necromancy trait of the steal shadow action xD changed art from the greater shadow one to the normal shadow we got with the cards
Skeleton Guard and Skeletal Giant got unholy, Giant was fixed to have a great axe, damage slightly reduced
Troll renamed to Forest Troll, gained humanoid and wood traits, gained "Easily Misled", giving them a big penalty to resist believing lies, HP dropped by 10, regen now deactivated by electricity or fire, gained a weakness to electricity.
Wigh gained unholy, gained a weapon attack, renamed drain life to Corrupting Spite (has Void trait instead of necromancy)
Xulgath boss renamed leader, new art, they are standing straight, face looks completely different, has a weird head thing that look like a triceratops frill, Warrior is now white, face also changed, more humanoid looking, but with LOTS of spikes, and a mohawk-looking spiked frill

Seems like all the undeads have unholy trait, but none of them interact directly with holy or unholy.

Liberty's Edge

I like the Harpy and Troll very much.

A bit sad that Goblin seems to be nested within other traits now. I was hoping nested traits would be gone from Remaster.


Elfteiroh wrote:

Beginner Box Bestiary changes: (I have ommitted certain changes that are most likely made for the beginner box (like simplifying poisons) or a couple creatures that had ONLY some small numerical changes)

Cut:
** spoiler omitted **
Added:
** spoiler omitted **
Changed:
** spoiler omitted **...

Sounds good! Wish I could download. lol

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
The Raven Black wrote:

I like the Harpy and Troll very much.

A bit sad that Goblin seems to be nested within other traits now. I was hoping nested traits would be gone from Remaster.

That might have been to "correct" the jankiness with the hobgoblin ancestry, that gained goblin trait, but all their stuff used the hobgoblin trait... that was breaking the patterns of all other ancestries. We also don't have any indication that "bugbear" and "hobgoblin" still count as "goblin" for effects, as the BBox doesn't explain the traits.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

So yesterday, as reported, I couldn't download this. Today...

The website says the zip file is 63.95 MB. Downloaded, got a 177 byte zip file. Tried the "problems? click here" link, got a 177 byte zip file. Unzipped it, got a zero byte file named "PZO2106E (ORC) - Flip-Mat". :-(

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Ed Reppert wrote:

So yesterday, as reported, I couldn't download this. Today...

The website says the zip file is 63.95 MB. Downloaded, got a 177 byte zip file. Tried the "problems? click here" link, got a 177 byte zip file. Unzipped it, got a zero byte file named "PZO2106E (ORC) - Flip-Mat". :-(

Sometimes, the old files stays in some cache somewhere. It happened to me once. Have you tried using a different browser/device to download it? That one time I "fixed" it by downloading it from a different device once, and it refreshed the cache on the original device somehow. (Computers', and even more so the internet's, internal workings are like the Dark tapestry.... you shall never gaze too long into it...)


Elfteiroh wrote:
Ed Reppert wrote:

So yesterday, as reported, I couldn't download this. Today...

The website says the zip file is 63.95 MB. Downloaded, got a 177 byte zip file. Tried the "problems? click here" link, got a 177 byte zip file. Unzipped it, got a zero byte file named "PZO2106E (ORC) - Flip-Mat". :-(

Sometimes, the old files stays in some cache somewhere. It happened to me once. Have you tried using a different browser/device to download it? That one time I "fixed" it by downloading it from a different device once, and it refreshed the cache on the original device somehow. (Computers', and even more so the internet's, internal workings are like the Dark tapestry.... you shall never gaze too long into it...)

Web browsers were never intended to be a robust application platform...we've just stretched them beyond their original purpose so far as to be almost unrecognizable. I know just enough about web programming to know that it isn't always obvious when a cache needs to be flushed. :-(


Ed Reppert wrote:

So yesterday, as reported, I couldn't download this. Today...

The website says the zip file is 63.95 MB. Downloaded, got a 177 byte zip file. Tried the "problems? click here" link, got a 177 byte zip file. Unzipped it, got a zero byte file named "PZO2106E (ORC) - Flip-Mat". :-(

The problem is mine never gets to the point where there is a "problems link" because nothing is being downloaded at all.


Cthulhusquatch wrote:
The problem is mine never gets to the point where there is a "problems link" because nothing is being downloaded at all.

Do you see the "Personalizing" notification?


Dancing Wind wrote:
Cthulhusquatch wrote:
The problem is mine never gets to the point where there is a "problems link" because nothing is being downloaded at all.
Do you see the "Personalizing" notification?

Yep. And it just stays personalizing.


Cthulhusquatch wrote:
Yep. And it just stays personalizing.

Yep, it stays like that until you click the title you're trying to download again.

So when you click the title the second time, does anything change?


Dancing Wind wrote:
Cthulhusquatch wrote:
Yep. And it just stays personalizing.

Yep, it stays like that until you click the title you're trying to download again.

So when you click the title the second time, does anything change?

I've been buying Paizo books for ages.. not my first rodeo.. yeah.. I've tried clicking on it more. It has no effect.

I've checked other downloads and they all work fine.


There's always the "log out/clear your cookies and your cache/log in again" mystic ritual.

But after that it sounds like you're a candidate for the CS queue.

Grand Lodge

It may not be your first rodeo, but if you haven't heard they don't answer individual problems on the product discussions, so it might help to email CS or use the new portal to submit a ticket, if you haven't already.

Hopefully enough people are reporting the problem to get attention on it sooner, but that's not guaranteed to work.

Edit: Looks like it works for me, so it might be account specific.


TriOmegaZero wrote:

It may not be your first rodeo, but if you haven't heard they don't answer individual problems on the product discussions, so it might help to email CS or use the new portal to submit a ticket, if you haven't already.

Hopefully enough people are reporting the problem to get attention on it sooner, but that's not guaranteed to work.

Edit: Looks like it works for me, so it might be account specific.

I figured it was being worked on because others reported it. I actually haven't reported it because of that. But if people are going to discuss it in the thread, I should be able to reply with my experience. I wasn't asking for help. Just going along with the conversation.


2 people marked this as a favorite.

I did get an email back, stating that the webstore team are aware of the issue and are working on fixing it on their end. I'm to get an email update when it is fixed, but that might not happen until after this weekend.

It sucks, 'cause I really want to see the new pawn art. But at least it is being looked at, thank god.

Grand Lodge

Just downloaded the ORC version, so that's something at least. Hopefully they can track down the error.

Grand Archive

3 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Elfteiroh wrote:

Beginner Box Bestiary changes: (I have ommitted certain changes that are most likely made for the beginner box (like simplifying poisons) or a couple creatures that had ONLY some small numerical changes)

Cut:
** spoiler omitted **
Added:
** spoiler omitted **
Changed:
** spoiler omitted **...

Note: the usage of "Wigh" here instead of "Wight" is my own typo. My bad. :P Someone pointed it out to me. That's why editors are the bestest people in the world, and authors wouldn't survive without them!


Elfteiroh wrote:

Beginner Box Bestiary changes: (I have ommitted certain changes that are most likely made for the beginner box (like simplifying poisons) or a couple creatures that had ONLY some small numerical changes)

Cut:
** spoiler omitted **
Added:
** spoiler omitted **
Changed:
** spoiler omitted **...

A few other changes I noticed:

Spoiler:

GM Guide

Usual OGL/ORC changes (off-guard sted flat-footed, force barrage sted magic missile, etc.).

Kobolds are now explicitly stated as loving traps and being related to dragons, and are no longer described as typically serving more powerful creatures.

Kobolds are slightly nerfed across the board; almost all catch -1 Fort, -1 HP. Kobold scounts defending Zolgran take AC -2.

Kobold trapmaster sets two of her three traps before combat starts.

"Harried Retreat" is renamed to "Scamper".

Descriptions of flanking specify that melee attacks benefit.

References to statues of drow are replaced with "sinister-looking humanoid snakes", in line with serpentfolk/drow changes.

Xulgaths got defensively nerfed: AC down 2, Stench DC down 3.

Ladder feather token renamed to marvelous miniature ladder.

Zolgran casts gouging claw instead of ray of frost.

Breath Weapon is renamed Poison Breath.

The now-horned dragon takes AC -2 and Will -3, -5 ft. Stride (-50 ft. fly). It gains poison immunity but its claw Strike damage drops from 2d8+4 to 2d6+4, and its poison breath DC drops by 3.

Hero's Handbook
Most changes here are to align terminology, spells, and rules options with Remaster changes.

In the Example of Play, Kyra now casts runic weapon on her scimitar instead of casting bless on the party.

The Basic Concepts cover spell ranks and adjusts text on saves.

The Human ancestry section now calls out that Attribute Modifiers can't be more than +4 during character creation.

Divine Font now provides a flat 4 extra spells a day instead of 1 + CHA.

The three Wizard schools to pick from are Ars Grammatica (replacing Abjuration), Battle Magic (replacing Evocation), and Protean Form (replacing Transmutation).

A 40 gp Magnifying Glass (situational +1 Perception) replaces the removed Material Component Pouch from the adventuring gear list.

Edicts and Anathema replace Alignment.

The pregen PDFs are now two-page spreads instead of individual pages. The layout's tweaked (notes on HP replaced with a dying/wounded tracker, defenses section is consolidated and redesigned, smaller boxes replace round bubbles for proficiency).


So in general the monsters was weakened (at last the low level ones). Maybe a response to complains about PF2 being too difficult?


YuriP wrote:
So in general the monsters was weakened (at last the low level ones). Maybe a response to complains about PF2 being too difficult?

Don't know about the rest, but the dragonling was very overtuned. Especially for novice adventure.

I'm surprised they haven't removed Hardness 8 and DC 20 for disabling from a hazard for 1st levels. Well, at least it doesn't chase PCs :)

Also, Ghost Commoner doesn't have (no resistance) or weakness to spirit damage. Looks illogical.


Ezekieru wrote:
Vorsk, Follower or Erastil wrote:
The important qestion is what kind of dragon do we meet at the end now?
Given the blog post about the Horned Dragon being the Remaster version of the Green Dragon, I can imagine the Wyrmling Green Dragon can end up being a Wyrmling Horned Dragon now.

It is a Juvenile Horned Dragon.


Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I love this box so I'm looking forward to digging into this updated version and seeing all these changes.

One weird thing that I noticed on a quick skim through the PDF files though is that the ORC/remastered pawns have a triple border (blue/red/green) now that overlaps the illustrations and looks fairly awkward compared to the single (red) border on the OGL pawns. Can't tell if this is tech issue or a purposeful change but it definitely looks better with the single border.


Great job to the team for fixing it.


Question about a cut monster:
So is the mimic gone then? I'm hoping not... it kind of did a thing no other creatures in the game really did.


1 person marked this as a favorite.
Cthulhusquatch wrote:
Great job to the team for fixing it.

Still not fixed on my end, and no email update yet. Gonna chalk it up as not being 100% fixed for everyone just yet.

Grand Archive

3 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Nintendogeek01 wrote:
** spoiler omitted **

It is gone. At least from the BBox, but I wouldn't be surprised if it was also cut from the Monster Core, as D&D position it very clearly as a main "D&D Classic" monster.

And De-OGLificating the game is less "removing the specifically protectied things", and more "removing enough so that the game as a whole is easier to defend as unique from D&D".
They have also said that when they removed monsters, they tried to either create new one to fit similar niches, or brought some from other bestiaries. Like we know the otyughs are replaced by a different sewer monster, Shambling Mound by a different "walking bunch of plants", etc.
So we migth see some new "shapeshifting" monsters to replace doppleganger and mimic, but they weren't that important to the BBox, so they simply replaced them with other usuable creatures, like giant ants, minotaurs, and wargs. (Reefclaw is definitely there to replace owlbear's "monstrous animals that shouldn't exist".)


1 person marked this as a favorite.

From skimming IT, two things I noticed:

In the Hero's Handbook page 64 Helping Someone, the Aid DC ist still 20 instead of 15.

On Kyra's Charactersheet the Box of the Deception still is ticked, but the proficiency bonus is at the Diplomacy skill, which I guess is the intended one.


2 people marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

They finally erratad the baby dragon's breath weapon DC! I noticed years ago that to scale a young green dragon down from level 8 to level 4, the DC 25 on the breath weapon should have been lowered to DC 20 per creature scaling rules. They properly scaled the strikes and the breath damage but neglected that, keeping the DC at a puzzlingly high DC 24. So of course it hits harder than it should. In the ORC reprint, the juvenile horned dragon has the DC lowered to 21 which fits the level 4 range (I'll quibble to be consistent it should be DC 20).

However, they did not update the actual adventure text just the stat block. The poison breath paragraph still shows "Anyone caught in this breath must roll a basic Reflex save against a DC of 24."

They'll want to update that since it looks like an oversight.


any chance to get the updated pregen character sheets as a non-watermarked community use package?

the ones in the box are watermarked.

Davelozzi wrote:
One weird thing that I noticed on a quick skim through the PDF files though is that the ORC/remastered pawns have a triple border (blue/red/green) now that overlaps the illustrations and looks fairly awkward compared to the single (red) border on the OGL pawns. Can't tell if this is tech issue or a purposeful change but it definitely looks better with the single border.

looks like a tech issue, the action tokens have the same borders.


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Hey, this is neat!

Couple things I noticed:

Merisiel's character sheet still has the old Rogue weapon proficiencies.

Two encounters, 11 and 12, have the same title (though it was like this before as well).

The Xulgath tokens on map 2 have the old art.

The Male Dwarf Fighter pawn is a very smol guy.

301 to 350 of 398 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Beginner Box (Remastered Edition) All Messageboards

Want to post a reply? Sign in.