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I just got my download on this, and FYI, the map is showing the secret doors (I'm assuming the separate file should be a player friendly version for printing out).
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dmchucky69 wrote: Can a mod delete my post up above. Forgot to use spoiler tag and it’s too late for me to delete. I wouldn’t sweat it too hard, it’s a thread specifically for GMs with “BEWARE THE SPOILERS” right in the subject line. If any players are reading this, it’s on them, not you.
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On page 11, in te description for area A2, the text states that a trap “triggers the first time a PC steps on one of the marked squares”, but on the map, it does not appear that any squares are marked as far as I can tell. Is there any clarification available?
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TriOmegaZero wrote: Keep the cardboard sprues and slide them into document protectors with the pawns in their spaces. You can slide the panel out of the plastic to pull out the pawns you need and the rest stay nice and secure. The Monster Core box will likely need a 2 inch binder to handle all of them. I don’t even think there is any need for a binder, I just pop them right back into the cardboard sleeve and keep them right in the box that they came in. Works great!
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Populations numbers are super useful to me in understanding a settlement/nation. I understand they are not always realistic to everyone, but it's great to have a good place to start. Lost Omens World Guide at least had them for the capitals of each country. That said, if anyone is looking for population figures for the settlements of Tian Xia, they are available Dragon Empires Gazetteer (and the populations for capitals only in the Dragon Empires Primer), both for PF1 (even if those sources are otherwise not up to the standards of the new book).
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keftiu wrote: 320 pages is BEEFY! Excited to see all this. Yeah, that’s a huge upgrade from the 128 pages we have now in Gods & Magic. Definitely makes this book way more intriguing.
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So I notice that the product description promises a poster map, but the PDF I received yesterday does not appear to have one. Did it just get missed on the digital version by mistake, or is there not a poster map after all? It’s be a total bummer if so.
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I love this box so I'm looking forward to digging into this updated version and seeing all these changes. One weird thing that I noticed on a quick skim through the PDF files though is that the ORC/remastered pawns have a triple border (blue/red/green) now that overlaps the illustrations and looks fairly awkward compared to the single (red) border on the OGL pawns. Can't tell if this is tech issue or a purposeful change but it definitely looks better with the single border.
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One of my players is considering a fetchling character in my upcoming campaign, which I plan to set somewhere in the southeastern Five King Mountains Andoran/Galt/Taldor border regions. I was trying to figure out how fetchlings might fit in there and notice that Lost Omens: Ancestry Guide has a few paragraphs on the Rikmirit fetchlings in that exact area that apparently were drawn there from the Shadow Plane by an ancient “Surgeon’s Spire”…but there’s not much beyond that at all. It seems like the kind of detail that is bound to be based on something, but I can not find any others reference to these Rikmirit fetchlings in any other sources or on the wiki. Does this ring a bell with any who might where I can dig in any deeper on this lore?
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Ok, just got my download and this looks like a pretty good set! What do we think is what here, obviously the first temple is for the Prismatic Ray and the last one is for Asmodeus. I figure the second one (seaside shrine) is Gozreh, but what's the third one (fiery skull shaped)? I feel like I should easily have this but it's not coming to me.
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Thanks James, I really appreciate the hearing your perspective on the change, and won’t derail the thread any further. And ironically, as a big fan of Galt, I now kind of wish you had done that one as a 128 pager.
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James Jacobs wrote: It is. We'll have more to say about the stand-alone adventure line later, once we have a better place to talk about it that's not just a store page, but starting with "Prey For Death" all standalone adventures for Pathfinder will be hardcovers and a minimum of 128 pages long. We're hoping to standardize this to 2 hardcover adventures a year. I look forward to hearing more about that when the time is right, as I have to admit that I’m less than excited to hear that the standalone line will be going to longer format adventures. More isn’t always better, I was actually just thinking (before I read this), that I wish you guys went back to publishing 32 page adventures. What I’m looking for in standalone is something reasonably short that I can slip into my own campaign, whereas a 128 page adventure feels more like a campaign of its own, which is what I thought the AP line already covered; especially with the recent move to 3 book APs, it seems like the two adventure lines are moving closer together instead of each filling their own different niche. That said, I trust you guys to put out great product, and regardless of my personal preferences for the line in general, Prey for Death does sound like a very cool adventure!
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I concur, it certainly seems to me that a creature that has this level of power and influence over a whole nation for decades should definitely have been given a proper name.
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Aaron Shanks wrote:
I'm looking forward to having this great box updated for the remaster. One thing since you mention the remastered PDF, I just wanted to pass along some encouragement to whoever is in charge of such things that if there is anything that can be done to make the PDF files more stable than the current PDF, it would be great. I'm not sure if it is just me, but I find that when I open the current PF Beginner Box Game Masters Guide (which happens a lot as I am running Menace Under Otari for two groups), the file struggles and crashes way more often than the PDFs of my much larger books do. And before anyone asks, yes, I have tried refreshing/re-personalizing/re-downloading the file multiple times, and yes, I am using the fully current and legal version of Adobe Acrobat Pro.
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bmardiney wrote: I'd like to buy as many adventures and paths as possible, but I'm always worried that I'll buy a bunch of softcover installments without realizing that a hardcover collection was in the works and I should have waited. Is there a particular place (either here or on YouTube or something) where a list of all hardcover adventure paths, both released and in-production, can be found? For example, I'm eyeing Agents of Edgewatch and Strength of Thousands since they seem ripe for a hardcover. Of the two that you are concerned with, neither have been announced, but if one of the two APs were to eventually get compiled down the line, it would be far more likely to be Strength of Thousands, which seems to be far more popular (and therefore more likely to get sold out and still be in demand). Agents of Edgewatch does not seem to be nearly as popular, plus the past few years of current events have made an AP based on playing cops a lot more of an iffy proposition, so I for one would be very surprised if Paizo decided to revisit it. But yeah, as others have suggested, odds of a compilation in general are slim enough that I wouldn’t let it hold me back from buying the originals if I was looking to run the AP.
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Bellona wrote: There's also the Emerald Spire, although the individual adventures are not as interconnected as a regular AP nor do they go higher than character level 13 (IIRC). Was Emerald Spire a hardcover? I did not realize that, if so.
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Laclale♪ wrote: How about balancing? Product description states "Fully integrated errata from the first 4 years of Pathfinder Second Edition, including new balance adjustments to ensure that every creature presents a thrilling level-appropriate challenge!" That said, based on Aaron's response above, I would assume those are fairly minor/scattered tweaks (which is fine with me).
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Darksol the Painbringer wrote: The bonus skills from Intelligence never go beyond Trained. Ok, I admit I didn't have time to read the whole four pages of this thread, but I'm not sure that I get this complaint. When you get a skill increase, "You can use these increases to become trained in new skills or increase your proficiency rank in skills you’re trained in (from trained to expert at any level, expert to master at 7th level or higher, and master to legendary at 15th level or higher)". I don't see anything that excludes the bonus skills from your Intelligence, it seems pretty clear that any skill you have a rank in can be increase if you meet the level prereq. What am I missing?
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Ed Reppert wrote: I *had* problems. It was recommended to delete cookies from my browser. Did that for this site, problems went away. Hmm, thanks for the suggestion, unfortunately it did not work for me (nor did trying a new browser).
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Are any other subscribers having problems with the downloads for these RoE Spell Cards besides me? With both these and the Planes of Fire & Metal flip-mat, the files are downloading as empty. Yeah, I already emailed customer service, but I was just curious if it was a more widespread issue or was me-specific.
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If the player remembered the details (and was playing the same character), I certainly would not force them to roll a new Recall Knowledge for their character. This would be doubly true if the player actually took extensive notes (like the one Ravingdork described), especially if the archivist behavior was part of the way they roleplayed the character. As far as I am concerned, the whole idea is RK is an action that is used as needed.
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Well I doubt Paizo would have the room to put sheets like this in the page counts of the APs, this does seem like a very helpful cheat sheet. I could see this being a good project someone could put together and sell on Pathfinder Infinite as a support product.
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SatiricalBard wrote: There is an errata out now for these maps. See this post on the product page. Thanks, SatiricalBard, I just noticed this now. Awesome that the put out errata, that is very helpful. Now the question is, why not update the map on the PDF files? Seems like an easy fix, but what do I know?
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I’m enjoying these recaps, nice work striking the right balance in terms of sharing fun/interesting anecdotes and enough plot go on without overwhelming us with too much detail.
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I'm GMing a SF campaign and one of my players is a solarian. I am planning on showing him the Enhanced Solarian from Starfinder Enhanced at tomorrow night's session, but I am a little confused about the new Attunement Surge ability. Starfinder Enhanced, page 67, Attunement Surge wrote: While you have 2 attunement points in a stellar mode, you can expend 2 attunement points on your turn without spending an action to gain two effects until the beginning of your next turn. First, you gain benefits from that mode's stellar revelations as though you were fully attuned, rather than attuned... Does this mean that a solarian using the enhanced rules now only needs 2 points to use Black Hole or Supernova now, instead of 3? What about other (full-fledged) zenith revelations? Or is it not giving early access to use these zenith and zenith-lite revelations at 2 attunement points, but simply saying that when you use your other (non-zenith) revelations with Attunement Surge, you gain the extra perk that being fully attuned grants you with those revelations, such as the higher DR with Dark Matter or the doubled Athletics bonus on Gravity Boost? I just want to be clear before my player asks me.
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This AP is off to a great start, it looks very promising indeed. @Sen H.H.S., way to storm onto the AP scene! and @James, we're psyched to have you back in the saddle as developer!
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Arazni is a fascinating character (goddess) for sure but I feel like this topic would be better as it’s own thread so people can chat about all of the Tian Xia preview goodness here.
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Cool, thanks Keftiu. Also, I just noticed that there’s an ad for Tian Xia World Guide in the back of The Summer That Never Was that says it’s coming “Spring 2024”.
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So, is sometime in 2024 as a whole still the best idea we have about when these books come out, or do we have a month (or even a quarter) of release yet? Reading Season of Ghosts definitely has whet my appetite.
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I would just like to say that it is super cool that the third chapter of this adventure is named after the latest Elvis Costello record. Vanessa Hoskins, take a hero point!
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Another question regarding the Guldrege section in Chapter 2 of Mantle of Gold… Spoiler: F5 has an encounter with two soulbound dolls, and then F7 has Thenur as a soulbound mauler. The stats for both of these constructs vary according to the soul’s alignments as they were written pre-remaster, but then (perhaps because of last minute remaster adjustments) neither encounter description indicates the alignment of the soulbound constructs in question. Which abilities are they intended to have?
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I’m reading through the Guldrege section in Chapter 2 of Mantle of Gold, and I am having a lot of trouble making sense out of the maps. I feel like the location numbers are all wrong. Is it just me? I feel like it makes a little more sense if you assume that the F & G tags are reversed (such that the map labeled “Lower Guldrege” with all of the G#s is actually the workshop areas labeled F#s in the text, and vice versa), but even so things still seem to be off so that it’s not a one to one correspondence. For example, the silos are described in the text as F2 & F3, but the buildings that look like silos on the map are labeled G3 & G4. Has anyone else been able to make sense of things? If any of the developers see this post, any chance that we could get some clarity please?
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James Jacobs wrote: Infernal is not; that's a D&D-invented language from 3rd edition, so we'll be renaming it, but I'm not sure we've revealed that one publicly yet so that'll have to wait a bit. (Even though "infernal" is a real word, part of the remaster is distancing ourselves from OGL associations, and this is a prime example of that sort of thing.) I thought I read Avernal somewhere but not sure where and it is possible I just went there in my head after seeing the Sky King's Tomb spoiler: Avernal Worm in Mantle of Gold and looking up the word and seeing it defined as a synonym for Infernal.
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In Starfinder 1e, Engineering is the skill that you use to identify tech items. So far, I don’t think that we have any reason to assume that is changing in 2e, but who knows?
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I see from the field test that the playtest version of the core rulebook is expected in summer 2024. Was there any indication of when the final version is supposed to release? I'm guessing GenCon 2025, but was there any official word when they made the announcement?
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I’m going to disagree, I think it is a very solid starter adventure. Good home base starter town in Falcon’s Hollow, plenty of hooks, a solid wilderness to explore, and a dungeon that is large but split up into multiple separate quests so it doesn’t feel like a big megadungeon grind. I think it’s a great place to start that can easily be expanded into a larger campaign but doesn’t lock you into a full AP from the git-go.
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