Vic Wertz Chief Technical Officer |
6 people marked this as a favorite. |
Since 2013, our standalone adventures have mostly been 64-page softcovers, but we've occasionally dropped in a few larger ones: the Thornkeep 96-pager in 2013, the Emerald Spire Superdungeon 160-pager in 2014, the Doomsday Dawn 96-pager last year, and this 128-pager next year. (Whether it's softcover or hardcover is driven mostly by page count—128 pages is generally where it makes sense to switch to hardcovers.)
That's still pretty much the plan for the future.
Asgetrion |
1 person marked this as a favorite. |
I remember Erik running the introductory piece/adventure of his in-house campaign called Kings in Absalom (?) back in 2011. I was too caught up in work at Ropecon that year, so I sadly couldn't participate as a player or watch a whole session played through. I've regretted it later, but as I was supervising our participation in that convention it just couldn't be helped. It was great to meet Erik in person, though. :)
Anyway, this is pure speculation, but considering the adventure description above... I think that I might know how and where The Dead God's Hand begins...
Nullpunkt |
1 person marked this as a favorite. |
As much as I would love to stay subscribed to the Adventure line, the switch to hardcover (even just for the occasional one) will probably make the shipping to Europe ridiculously expensive.
I'm willing to wait and see, since it is a rather small hardcover, but I'm worried it'll be almost twice as expensive after adding the shipping cost.
David knott 242 |
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David knott 242 wrote:Of course, I have been in the state of "just one more, then I cancel" for a couple of years now....I mean, you're already into the 2E adventures with Plaguestone...
Yes, I know that. I was planning to cancel after the last PF1 module until I decided that I wanted Fall of Plaguestone. I am leaning against getting this next module, but they have until some time in January to convince me otherwise.
But I think this is the first time I am considering canceling the subscription even with full knowledge of what the next module is supposed to be. I think it may be a matter of just how much Absalom City material I want by that point.
Nicolas Paradise |
1 person marked this as a favorite. |
I feel like this being a 1st level adventure is weird. Fall of Plaguestone is a 1-4 in Isger and the first AP is in Isger. Leaving a FoP group in a weird place as to what to do when when they finish that adventure.
This feels the Same was as a 1-6? in Absolom and the 2nd ap is in Absolom.
I guess the AP and Module lines aren't meant to crossover but it leaves groups in an odd whats next kind of space. I was hoping that this would be in the 3-9ish range so I had something to run my Plaguestone group through once they finish that module.
David knott 242 |
1 person marked this as a favorite. |
If I were in a situation where I wanted to continue a campaign using only published materials after completing one of these standalone adventure modules, I would probably follow it up with tier 3-6 PFS modules and then tier 5-8 and so on until I ran out of material. There is nothing stopping us from running PFS adventures unofficially outside of PFS.
Of course, given that I will at best be running games once a month starting no earlier than December and plan to end the campaign soon after Gen Con (since several of my potential players are keenly interested in trying out the options that will be in the Advanced Player's Guide), I probably won't run out of material by that point.
Sara Marie Customer Service & Community Manager |
Kelseus |
1 person marked this as a favorite. |
I feel like this being a 1st level adventure is weird. Fall of Plaguestone is a 1-4 in Isger and the first AP is in Isger. Leaving a FoP group in a weird place as to what to do when when they finish that adventure.
This feels the Same was as a 1-6? in Absolom and the 2nd ap is in Absolom.
I guess the AP and Module lines aren't meant to crossover but it leaves groups in an odd whats next kind of space. I was hoping that this would be in the 3-9ish range so I had something to run my Plaguestone group through once they finish that module.
I want to second this. While I will certainly be buying this, I wish it wasn't a level 1 adventure. Oh well.
Ed Reppert |
At 128 pages, I can't imagine it doesn't go to at least 5th level. I do agree that it seems odd to have both an adventure and an adventure path start in the same area.
James Jacobs Creative Director |
4 people marked this as a favorite. |
At 128 pages, I can't imagine it doesn't go to at least 5th level. I do agree that it seems odd to have both an adventure and an adventure path start in the same area.
A typical part 1 of an adventure path is less than half that length and can make it to 5th level, so there'll be plenty of room to hit above 5th in this one, I suspect. Doesn't mean it WILL, but it certainly CAN.
Dryder |
1 person marked this as a favorite. |
"This adventure uses several Flip-Mats from Paizo's extensive range, including the Pathfinder Flip-Mat: The Dead God's Hand Multi-Pack accessory."
Can you already tell us which Flip-Mats will be used for this adventure?!
Would be cool, so I as the DM can start planning this thing out.And - YES - there can never be enough Varisia for me! Especially, since James Jacobs "told us" (in AP#001), that Lamashtu still has plans for this area. I really hope, after more than 150 APs, we will get to know more about those plans (and maybe the Mothman priesty thing on that island off the coast of Sandpoint)...
Ezekieru |
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FYI, this page is really hard to find on the Paizo website for me. It's not under the preorder section for 2E Adventures, despite it being a part of the Adventure Subscription. I only found out about it the first time through the Erik Mona interview over at Roll For Combat, and this second time I had to look up Erik Mona's name under "Everything" and sort it by Newest to find it (it's not even under "Products", so that's worrisome).
Just figure I'd let y'all know. I wish I knew about this release a lot sooner.
David knott 242 |
This adventure is easily found on the Adventure Subscription page, but it is definitely missing from this page, where it should be appearing on the currently non-existent Pre-order tab.
Ezekieru |
This adventure is easily found on the Adventure Subscription page, but it is definitely missing from this page, where it should be appearing on the currently non-existent Pre-order tab.
But as someone who isn't a subscriber, I wouldn't think to check the Subscription page for content that couldn't also be found on a pre-order tab. So I wouldn't count that as "easily."
Kelseus |
This adventure is easily found on the Adventure Subscription page, but it is definitely missing from this page, where it should be appearing on the currently non-existent Pre-order tab.
I would repost this in the Website feedback forum, more likely to be seen that way.
NiTessine |
1 person marked this as a favorite. |
I remember Erik running the introductory piece/adventure of his in-house campaign called Kings in Absalom (?) back in 2011. I was too caught up in work at Ropecon that year, so I sadly couldn't participate as a player or watch a whole session played through. I've regretted it later, but as I was supervising our participation in that convention it just couldn't be helped. It was great to meet Erik in person, though. :)
Anyway, this is pure speculation, but considering the adventure description above... I think that I might know how and where The Dead God's Hand begins...
You know, as one of the players in that session, I thought exactly the same thing when I read the description. We were on the brink of TPK when time ran out in the slot, and I thirst for a rematch!
Asgetrion |
Asgetrion wrote:You know, as one of the players in that session, I thought exactly the same thing when I read the description. We were on the brink of TPK when time ran out in the slot, and I thirst for a rematch!I remember Erik running the introductory piece/adventure of his in-house campaign called Kings in Absalom (?) back in 2011. I was too caught up in work at Ropecon that year, so I sadly couldn't participate as a player or watch a whole session played through. I've regretted it later, but as I was supervising our participation in that convention it just couldn't be helped. It was great to meet Erik in person, though. :)
Anyway, this is pure speculation, but considering the adventure description above... I think that I might know how and where The Dead God's Hand begins...
Heh, nice to see you here, Jukka! I think the session I watched for a while might have been the one you played in? Although I only got brief glimpses at gameplay and the map Erik had drawn, I had a very positive vibe about Kings in Absalom. :)
Asgetrion |
Starting at first level means it probably doesn't provide any answers that I'm looking for, but Eric Mona's adventures are always absolute bangers, so I'm willing to give it a chance at least.
And convert it to First Edition, of course. ;)
Erik is definitely one of the best adventure writers in the world, period. My other favorites are Mike Shel, Chris Perkins, Willie Walsh and Jason Buhlman.
(First edition you say? Heresy! I'll inform my good friend Lictor Richemar to send a squad of Hellknights to confiscate your books for his next clarity pyre! ;))
Katina Davis Webstore Coordinator |
5 people marked this as a favorite. |
IMPORTANT UPDATE: The Dead God's Hand Adventure and its associated Flip-Mat are delayed for a few months due to author (and Paizo's Publisher) Erik Mona putting his focus on making the Absalom hardcover as awesome as possible, so we're shifting around the release order of our 2020 adventures.
The next adventure, Ron Lundeen's The Slithering, takes us to the edge of the Mwangi Expanse in an unsettling whodunnit involving a curse that turns its victims into puddles of malevolent ooze, and we know you're going to love it. It will release alongside an associated Flip-Mat, which you can find here.
The Dead God's Hand will still release following The Slithering, but we're moving it to a placeholder release date of December 2020 for now. We'll announce the new formal release date for it as soon as we can. Thank you for your understanding!
Joana |
IMPORTANT UPDATE:The Dead God's Hand Adventure and its associated Flip-Mat are delayed for a few months due to author (and Paizo's Publisher) Erik Mona putting his focus on making the Absalom hardcover as awesome as possible, so we're shifting around the release order of our 2020 adventures.
Noooo!
The next adventure, Ron Lundeen's The Slithering, takes us to the edge of the Mwangi Expanse in an unsettling whodunnit involving a curse that turns its victims into puddles of malevolent ooze, and we know you're going to love it. It will release alongside an associated Flip-Mat, which you can find here.
Ooh, awesome.
Adam Daigle Managing Developer |
Erik Mona Chief Creative Officer, Publisher |
14 people marked this as a favorite. |
So, wait, you're not working Erik Mona into a semi vegetative great old one, I'm not going to lie, I'm a little disappointed in you, Paizo.
This is no time to get soft on him.
I’ve been semi-vegetative since about 2013. We’re working on pushing me over the edge into full-on vegetable state, and these two books are for sure the ones that are gonna do it!
CorvusMask |
captain yesterday wrote:I’ve been semi-vegetative since about 2013. We’re working on pushing me over the edge into full-on vegetable state, and these two books are for sure the ones that are gonna do it!So, wait, you're not working Erik Mona into a semi vegetative great old one, I'm not going to lie, I'm a little disappointed in you, Paizo.
This is no time to get soft on him.
Nuu! D:
Asgetrion |
I'm a bit disappointed at these news, because I had thought I'd be using Absalom : City of Lost Omens + Dead God's Hand to run a 2E mini-campaign for a group of board game fans. We were supposed to start ASAP, but I guess I'll postpone the whole thing for a few months. Of course, Agents of Edgewatch is another potential campaign, but I'm not convinced that AP would be ideal for what I was planning.