Pathfinder Adventure: The Slithering

Our Price: $22.99

Preorder expected July 2020

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In the cosmopolitan trading city of Kibwe, at the edge of the Mwangi Expanse, innocent people struck by a terrible curse known as the slithering are melting into malevolent oozes. The heroes are at the epicenter of this slimy curse and might be the only ones capable of recovering the ancient magic required to break it. Tracking the course of the slithering through Kibwe's colorful markets and shrines, the heroes must untangle the curse's origin and discover the role the nefarious Aspis Consortium plays in the unfolding conspiracy. The mysteries the heroes uncover might usher in a new era of plenty and prosperity for Kibwe, if the heroes can survive the slithering to experience it!

The Slithering is a deluxe adventure for 5th-level characters written by Ron Lundeen. Featuring terrifying new monsters, repulsive new rules and magic items, and an in-depth look at one of the most exciting cities in the jungle-choked Mwangi Expanse, The Slithering provides a wealth of secrets and dangers!

ISBN: 978-1-64078-272-3

Note: This product is part of the Pathfinder Adventure Subscription.

Product Availability

Preorder, expected approximately 30 Jul 2020

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9557


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Paizo Employee Webstore Coordinator

4 people marked this as a favorite.

Announced for July! Product image and description are not final and may be subject to change.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Oh hello...


ᵖ R Ỗ Ⓥ ᒪ


Pathfinder Adventure Path, Lost Omens Subscriber

Looks cool! I see it starts at level 5, what level should they be afterwards? 6?

Dark Archive

Well this is a nice surprise :O


1 person marked this as a favorite.
Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

How many pages is this projected to be? 64-page softcover like Plaguestone?

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

The gooclaw is pleased.


3 people marked this as a favorite.

Super exciting! I hope this has some support for Mwangi PCs, rather than being another colonial romp.

Dark Archive

Well it at least starts at level 5 so I don't see why PCs couldn't be either local or foreigners .-. It'd be kinda weird for level 5 ap to assume it either way.

And Sargava doesn't exist anymore, so kinda hard to see it being colonial story.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, PF Special Edition, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
CorvusMask wrote:
And Sargava doesn't exist anymore, so kinda hard to see it being colonial story.

Um, what? When and how did that happen?

RPG Superstar 2012 Top 32

Ed Reppert wrote:
CorvusMask wrote:
And Sargava doesn't exist anymore, so kinda hard to see it being colonial story.
Um, what? When and how did that happen?

Where Sargava was is now Vidrian (Wiki Link), and while I don't know the full details, it gives some of the info on the page. I don't think it was 'on-screen' in any adventures, but I wouldn't know, since I mostly pay attention to the APs.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, PF Special Edition, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Thanks, that's interesting.

"native Mwangi natives" seems like an awkward construction. :-)


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Ed Reppert wrote:

Thanks, that's interesting.

"native Mwangi natives" seems like an awkward construction. :-)

No, it's perfectly fine it is.

Paizo Employee Managing Developer

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Zaister wrote:
How many pages is this projected to be? 64-page softcover like Plaguestone?

Yep!


1 person marked this as a favorite.
CorvusMask wrote:

Well it at least starts at level 5 so I don't see why PCs couldn't be either local or foreigners .-. It'd be kinda weird for level 5 ap to assume it either way.

And Sargava doesn't exist anymore, so kinda hard to see it being colonial story.

Colonial as in “outsiders who are probably white come to Africa and solve a problem the natives can’t handle,” not as in one tied to a colonial government in-setting.

Paizo Employee Developer

4 people marked this as a favorite.
keftiu wrote:
CorvusMask wrote:

Well it at least starts at level 5 so I don't see why PCs couldn't be either local or foreigners .-. It'd be kinda weird for level 5 ap to assume it either way.

And Sargava doesn't exist anymore, so kinda hard to see it being colonial story.

Colonial as in “outsiders who are probably white come to Africa and solve a problem the natives can’t handle,” not as in one tied to a colonial government in-setting.

No, there's no assumption that you're outsiders or of any particular color. You could be from Kibwe, even. It just matters that your heroes are in the right place at the right time...for danger!

Dark Archive

Great to see the Adventures (formerly Modules) line continue so regulary!

Also great to see that there will be a The Slithering Flip-mat, even if i don't like that both sides seem to depict the interior of two different buildings instead of some cool jungle outdoor locations. ;-p

Scarab Sages

I like that there is more Mwangi-adjacent content. I'm looking forward to running this after the APG hits and the adventure is sanctioned for Organized Play.

Sovereign Court

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Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pawns, Rulebook Subscriber

Woot! A city adventure in Mwangi! Another great adventure from Ron! Plus, another opportunity to kick some Aspis Consortium butt!

Grand Lodge

keftiu wrote:
CorvusMask wrote:

Well it at least starts at level 5 so I don't see why PCs couldn't be either local or foreigners .-. It'd be kinda weird for level 5 ap to assume it either way.

And Sargava doesn't exist anymore, so kinda hard to see it being colonial story.

Colonial as in “outsiders who are probably white come to Africa and solve a problem the natives can’t handle,” not as in one tied to a colonial government in-setting.

Since the Aspis consortium is involved, this is more likely to be "Outsiders who are probably white came to Africa, and couldn't handle what they found. Now the natives have to clean up the mess."

Not sure if that makes it any better.


1) Why does slime slither?

2) The pun potential of this module is very high. Some players may receive bruised shins in the first session.

3) For people talking about colonialism, I remind you that slimes and oozes also come in many colors.

Silver Crusade

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm rather curious about the large statue in the background.


2 people marked this as a favorite.

Nice to see an Aspis adventure!


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Ed Reppert wrote:
CorvusMask wrote:
And Sargava doesn't exist anymore, so kinda hard to see it being colonial story.
Um, what? When and how did that happen?

Sargava became Vidrian after a slave revolt ignited into a full fledged rebellion against the colonial government with native born Mwangi joining alongside Taldan citizens who had been raised for generations in Sargava to overthrow the corrupt government.

They have allied with Senghor to hold off the Pirates from the Shackles because they also stopped the payment that was robbing the nation of its wealth believing it would be better to find their own footing without a debt to brigands and privateers.


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Rysky wrote:
I'm rather curious about the large statue in the background.

My guess would be that it represents one of the Ten Magic Warriors.

Dark Archive

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Looking forward to it. Please some more standalone Adventures, for those with limitets on time and participants (and their regularly attendance), they are much more useful than APs.

Paizo Employee Developer

4 people marked this as a favorite.
Rysky wrote:
I'm rather curious about the large statue in the background.

The city of Kibwe is filled with mysterious statues called the "pillar watchers," which depict anthropomorphic animal warriors. What are those things all about, I wonder...

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Ron Lundeen wrote:
Rysky wrote:
I'm rather curious about the large statue in the background.
The city of Kibwe is filled with mysterious statues called the "pillar watchers," which depict anthropomorphic animal warriors. What are those things all about, I wonder...

Nice!

Dark Archive

Will we finally learn who are ten magic warriors and which one is the one who didn't contribute to the nine faceted ring?

(My guess is Black Heron simply because the unfilled tenth facet is black and we don't know what other 9 were called :P)

Paizo Employee Managing Developer

5 people marked this as a favorite.

This adventure doesn't deal with the Ten Magic Warriors or Natambu or the Magaambya. It is focused on Kibwe.

Dark Archive

Adam Daigle wrote:
This adventure doesn't deal with the Ten Magic Warriors or Natambu or the Magaambya. It is focused on Kibwe.

Aww, was hoping gazetteer for Kibwe would describe the statues :'D

Paizo Employee Managing Developer

8 people marked this as a favorite.

The adventure does talk about the pillar watchers Ron mentioned above, but those statues don't have anything to do with the Tem Magic Warriors.

The Mwangi Expanse is a big place and not everything there is monolithically associated.


Adam Daigle wrote:

The adventure does talk about the pillar watchers Ron mentioned above, but those statues don't have anything to do with the Tem Magic Warriors.

The Mwangi Expanse is a big place and not everything there is monolithically associated.

Very exciting!

Paizo Employee Developer

8 people marked this as a favorite.
Adam Daigle wrote:

The adventure does talk about the pillar watchers Ron mentioned above, but those statues don't have anything to do with the Tem Magic Warriors.

The Mwangi Expanse is a big place and not everything there is monolithically associated.

I see what you did there, Adam.


Nice to see the 3rd module shown, and starts at level 5 and a Jungle adventure, COOL!!

Tom


Why only one level? Can we get a full Adventure Path?

Silver Crusade

Pathfinder Adventure Path Subscriber
ClanPsi wrote:
Why only one level? Can we get a full Adventure Path?

Because there's a market for one-off adventures.

Dark Archive

Pathfinder Card Game, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Gorbacz wrote:
ClanPsi wrote:
Why only one level? Can we get a full Adventure Path?
Because there's a market for one-off adventures.

Also 5th level is when the module starts, it does not mean that the adventure is all at that level, you may well level up within the book (you may not, I don't know, but adventures have always only had their first level mentioned, whatever length they are)


I am betting 5-9 sounds reasonable hopefully!! :)

Tom

Paizo Employee Chief Technical Officer

5 people marked this as a favorite.

Ron tells me "It has 3 chapters, each with 1 level of play. So you'll end at 8th level."

Scarab Sages

Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
Vic Wertz wrote:
Ron tells me "It has 3 chapters, each with 1 level of play. So you'll end at 8th level."

This looks neat, but the skipped product number reminds me that Eric Mona's Dead God's Hand doesn't yet have a product page. Or at least not one that's as easy to find as the softcovers'.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, PF Special Edition, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

up top there's a link to the adventure sub page. on that page, there's a link to "dead god's hand". That adventure is apparently directly under "products" instead of under adventures.


Ron Lundeen wrote:
keftiu wrote:
CorvusMask wrote:

Well it at least starts at level 5 so I don't see why PCs couldn't be either local or foreigners .-. It'd be kinda weird for level 5 ap to assume it either way.

And Sargava doesn't exist anymore, so kinda hard to see it being colonial story.

Colonial as in “outsiders who are probably white come to Africa and solve a problem the natives can’t handle,” not as in one tied to a colonial government in-setting.
No, there's no assumption that you're outsiders or of any particular color. You could be from Kibwe, even. It just matters that your heroes are in the right place at the right time...for danger!

Really, that's the focus I'd be explicit about. Blatantly focus on the "right place at the right time" angle above any and all concerns of mighty whitey-ness.


1 person marked this as a favorite.

This looks like a great product.

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