A group of new adventurers traveling through the village of Etran's Folly—also known as Plaguestone—must come together to solve the murder of a friend. What starts as a simple investigation quickly turns sinister with the discovery of forbidden alchemy, mutant animals, and a nearby forest rotting away due to a mysterious blight. It becomes clear that if these heroes don't intervene to stop whatever evil is brewing, the fall of Plaguestone is all but certain!
The Fall of Plaguestone is the first standalone adventure for Pathfinder Second Edition, designed for 1st-level characters. It tells the story of how a group of strangers band together to form a group of adventurers while saving the town of Etran's Folly from a terrifying fate, serving as a perfect introduction to a new Pathfinder campaign!
"Fall of Plaguestone" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (1.5 MB PDF).
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The caravan leader traveling with the PCs is mysteriously killed, raising suspicions among everyone. Additionally, the animals in the nearby forest are acting erratically and seem to be unwell. Can the PCs unravel the mystery of the murder and discover the cause of the animals' peculiar behaviour?
This marks the inaugural adventure for the newly released second edition of Pathfinder. Spanning 64 (+4) pages, it is designed for first-level characters. It targets seasoned players and dungeon masters who are familiar with tabletop RPGs, but are new to the second edition rules. While it is loosely set in Golarion, it can be easily adapted to fit any other fantasy setting.
Story Synopsis: (Spoiler)
An outcast and powerful alchemist seeks vengeance against the village that exiled her. She is concocting a unique alchemical plague, and the caravan leader has unwittingly transported the lethal ingredients for her. When receiving the final shipment, she eliminates the merchant to ensure his silence permanently. After the PCs uncover the identity of the murderer, a ranger approaches them for assistance: wildlife in the nearby forest is behaving oddly, and both animals and plants are showing alarming symptoms of a mysterious illness. Following their investigation, the PCs discover the laboratory of an orc alchemist responsible for poisoning the water supply. However, they learn of a second lab where the outcast is scheming her revenge. After overcoming the challenges of that dungeon as well, the PCs must rush back to the village to prevent a time delayed poison/plague outbreak.
Review:
The layout, editing, and readability are outstanding, it couldn’t be better. The artwork is excellent, plentiful full colour, and highly relevant. The maps are excellent as well and could easily be incorporated into a homebrew adventure.
The storyline is compelling, featuring several roleplay opportunities, including a small fun bar brawl, and it's designed so that players can complete the adventure without resorting to lethal force, allowing for subduing and arrest instead, which is greatly welcome in my campaigns. While the plot is fairly linear — which is beneficial for a beginner adventure, in my opinion — the book also includes a gazetteer for the small village, populated with several intriguing NPCs. Additionally, there are four mini-quests alongside the main adventure, providing plenty of motivation for players to engage with the characters.
There are a few notable traps, (like a spear launcher, falling debris, a poisoned lock, and an icefall trap), alongside a diverse array of monsters (including wolves, a bee swarm, bloodseekers, a wild boar, guard dogs, a giant lightning serpent, bloodlash bushes, mutant wolves, vine lashers, orc brutes, a stone horse, icy rats, an orc alchemist, blood ooze, zephyr hawks, a homunculus, brine sharks, alchemical drudges, cinder rats, giant bats, and a vampire bat swarm), as well as a handful of named "bosses".
It features 5 new backgrounds, four of which come with a unique mini quest. Additionally, there are several new magical items (6 rings and 3 alchemical items), 2 new feats, a new magical animal companion (a fiery leopard), and 3 new monster statistics.
For those who are new to tabletop role-playing games, almost everything here can be reused, including maps, encounters, and monster and boss stats. The local village contains enough information to facilitate a mini campaign. If you prefer not to run the adventure but wish to utilize the art, maps, and stats, there is plenty to take away.
As previously mentioned, the adventure follows a linear path and is easy to manage, but it is not specifically designed for brand new players, or DMs. The combat encounters are quite challenging and can often even be deadly. For newcomers, starting the adventure at level 2 may be advisable. For DMs, the adventure is straightforward and offers many engaging elements (like a bar fight, a murder mystery, the four mini side quests, and the various village NPCs). While it might be a bit challenging for a first-time DM to coordinate everything smoothly, it's nothing that couldn't be adjusted with a supportive group of players.
Lastly, I want to emphasize that this adventure is ready for immediate play. After a thorough read-through, the DM should be well-prepared and ready to run it immediately. Although some stat blocks can be found in the Bestiary, page numbers are always provided for easy reference.
Overall, it’s a fantastic adventure — perhaps a bit on the lethal side — with excellent artwork, storytelling, maps, and encounter design. For me, it serves as a benchmark against which I measure all other adventures.
(BTW, a great review of the Bestiary, Rysky; I was initially on the fence, too, but watching Oblivion Oath has convinced me that most likely I'm going to love 2E, both as a player and a GM. :))
Jen Page
Media Specialist, SmiteWorks USA (Fantasy Grounds)
Hi, everyone! This is now available for purchase from Fantasy Grounds or on Steam. Sync your account first to get it a discount equivalent to the PDF Price ($15.99)
That said, you can gain the info from the Bestiary (15$ for the PDF) or from the official 2e PRD for free, once it is available. (That probably won't have the nice pictures)
Good news! The Archives of Nethys PRD does have the pretty pictures!!
That said, you can gain the info from the Bestiary (15$ for the PDF) or from the official 2e PRD for free, once it is available. (That probably won't have the nice pictures)
Good news! The Archives of Nethys PRD does have the pretty pictures!!
Funny how this one makes me feel good to be wrong.
My only real complaint is that I still don't know how I feel about those colored background "boxes" used with keywords/traits. IMO they are just weird and harder to read than plain, black text.
An honest question, though; 'half-elf' and 'half-orc' are apparently not in use, so you would use 'human' and 'elf' for a half-elf NPC, right? Although I wonder why, because I think it would be more elegant to just use 'half-elf' and 'half-orc', especially when you're trying to quickly find the ancestry.
Another thing: I assume NPCs do not get benefits from ancestry, so that you would not pick heritage or elf feats for an elf NPC, right? At least the stat blocks seem to lack those; they do get skill and class feats normally, if I understood correctly?
I don't know where to ask about this, but I'm having trouble with the pdf I just bought. Usually, when I get pdfs from here (such as Planar Adventures or the Playtest Adventure), I can open them on Acrobat Reader on my iPad and I have an icon at the bottom allowing me to highlight things, add comments and such. Yesterday, I bought this adventure. (It looks great from what I've read so far, by the way). When I wanted to add a comment, I noticed the option is not available? Is there something different with the 2E pdfs? Was there a mistake when I downloaded it? I don't understand.
An honest question, though; 'half-elf' and 'half-orc' are apparently not in use, so you would use 'human' and 'elf' for a half-elf NPC, right? Although I wonder why, because I think it would be more elegant to just use 'half-elf' and 'half-orc', especially when you're trying to quickly find the ancestry.
In Age of Ashes there's a stat block for some half-orcs. They have the human, orc, and half-orc traits listed.
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Wolftame wrote:
Just curious, if you get this and the AP, can you combine them or is that a bad idea?
Well, they both start at level one, and both are placed in Isger, so I suppose you could combine them somehow - but it might throw off character progression in the AP.
I'm planning to schedule this module at a convention in November. I am wondering how much time to give each section. If I scheduled 4-5 hours for each of the three parts, do you think that will be sufficient? So, 12-15 hours for the entire adventure?
I'm planning to schedule this module at a convention in November. I am wondering how much time to give each section. If I scheduled 4-5 hours for each of the three parts, do you think that will be sufficient? So, 12-15 hours for the entire adventure?
That will work only of you keep it really tight and exclude character creation.
I gamemastered this in 3 sessions of about 8 hours each, but that included character creation, roleplay & lunch breaks. ;-)
Party 3 is especially fight-heavy if you do every fight.
That will definetly take more time than 4-5 hours, so maybe you should skip some encounters or plan for more time.
I like the art of the maps and prefer it over the darker and more generic flip-map art (as far as I can tell from the samples). So I will definitively print these out at scale for putting in the table. Unfortunately Paizo still compresses the living h*ll out of the images inside their PDF files, so there are lots of JPEG artifacts to get rid off.
Are the encounters balanced for a group of four characters?
Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
I think I might get this adventure as well. (I very much want to start a PF2e game, but not sure if I wanna try and commit my 2nd group (who are admittedly still learning PF) to the Age of Ashes AP). This might be right up their alley. ; )
Want this sanctioned. We started playing assuming it would be, then found out sadly that it is not. Sort of disappointed that it is a Day 1 adventure with no chronicle sheet. We should be getting these, and the ap's with chronicle sheets already ready to go.
Michael Sayre has said he was hoping to have the sanctioning documents ready by the end of August, but its more likely sometime in September. Keep watch. We should have it soon.
Currently running this starting yesterday and we are having lots of fun with it :) Probably gonna wait bit more(or until end of adventure) before reviewing it, but wanted to say that I would recommend it at least.
Michael Sayre has said he was hoping to have the sanctioning documents ready by the end of August, but its more likely sometime in September. Keep watch. We should have it soon.
I don't have a date for you on the sanctioning docs (yet), but this is one of the first things I'm going to be following up with Linda about on Tuesday when everyone's back in the office to make sure we finish getting the Chronicles and play docs up ASAP.
We'll have the typical grace period where if you've already played this before the sanctioning docs hit the site, your GM will still be able to issue Chronicle sheets for you.
I'm running 2 of my 4 groups through this on Roll20 and have had 4 sessions for each group, nice all around Adventure and look forward to many more before the groups complete this.
All the players are really taking to PF II, NICE!!
My only quibble is the "watercolory 5th Ed style" maps, but understand its just a 1-4 level module, so I made all new ones. Age of Ashes have great maps with the style I like though!! Thanks for that Paizo hope it stays that way!!!
LOL, everyone has their own specific tastes, I was quite unhappy the way they changed up the latest PF I AP map style. If I wanted those kind of visuals I'd be playing that "other" system, ya know...
But as I said its understandable for a 1-4 level adventure and its just a real good all around intro module to highlight the new system as well. And I can bask in the glory of AoA's map style !!