RobertTHEPerylous |
1 person marked this as a favorite. |
How long is it taking most GMs to run this adventure? Most of my players enjoy the Role-Play aspect of scenarios, so I'm planning on a long session (7hr) just for Chapter 1.
I figure heavy RP, lots of game mechanics questions, rules look-ups, maybe some character construction, it would likely be a long session.
Karhaz |
I don't have a date for you on the sanctioning docs (yet), but this is one of the first things I'm going to be following up with Linda about on Tuesday when everyone's back in the office to make sure we finish getting the Chronicles and play docs up ASAP.
We'll have the typical grace period where if you've already played this before the sanctioning docs hit the site, your GM will still be able to issue Chronicle sheets for you.
Will the Sanctioned be announces on Paizo or the OPF Web site? or will i just check on the Module Product page and look for the Download Link beneath it?
David knott 242 |
Does anyone know if there is a GM Reference thread for this adventure. My search-foo isn’t turning up anything. ¯\_(ツ)_/¯
I could only find such threads for the 6-part adventure paths.
Maybe you should create one in the Adventures forum?
Adam Daigle Managing Developer |
mizinamo |
1 person marked this as a favorite. |
We'll have the typical grace period where if you've already played this before the sanctioning docs hit the site, your GM will still be able to issue Chronicle sheets for you.
How long has "the typical grace period" typically been in the past? A week, a month, half a year?
Zenithar |
I ran the first part in a 9-hr session and finished with about 30 minutes to spare. My group took a decent amount of time to role play, and we ended up having 2 encounters at the same as the group split up to explore the town. They did it, but it could have ended horribly. Overall if you do decent role play throughout the first part it will be either two sessions or a long first session.
First fight= Boar
2 party members- This one almost downed a PC on a crit from the charge.
Second fight- 4 Bloodseekers
2 party members + Mayor- Bloodseekers couldn't attach to mayor, nat 1's, but crit the PCS to attach.
I figure the last 2 parts should go faster, with two 5-hour sessions to finish each one. Possibly a third depending how much role play happens.
Linda Zayas-Palmer Organized Play Lead Developer |
CorvusMask |
So just to check, how exactly does it work reporting this if I manage to run it completely before its sanctioned to players interested in getting chronicles? Like do I try to remember the dates we completed each part, or do I just report all of them on same day?(I mean it is three part module so I would assume that means three chronicles?)
Linda Zayas-Palmer Organized Play Lead Developer |
Thanks for getting this sanctioned for society play!
One question, are there plans to make this repeatable or is it already and I just missed it?
It is not repeatable, and we don't currently have plans to make it so. Pathfinder Society in Second Edition has a lot more repeatable scenarios than Pathfinder Society First Edition, and we're looking to see how well those meet the needs of the community before exploring other replay options.
logsig |
Quick note - at the current time, the reporting sheet included in the sanctioning docs PDF is using the 1E format (Prestige + 1E factions listed on it).
Not a huge deal, as 2E GMs can always just use a generic 2E reporting sheet, but it might be momentarily confusing to see that.
GM Harpwizard |
So, I am planning to run this at an upcoming convention. I have Parts 1, 2, and 3 each scheduled for its own slot. I was originally thinking that Part 1 would be played by level 1 characters, Part 2 by 2nd level characters, and Part 3 by 3rd level characters. I think part 1 would be too easy for 3rd level characters and likewise, I think part 3 would be too difficult for 1st level characters. I think I would need to have players level up between each part. However, at the end, are my players each earning one chronicle sheet for all three parts? Is this correct?
logsig |
So, I am planning to run this at an upcoming convention. I have Parts 1, 2, and 3 each scheduled for its own slot. I was originally thinking that Part 1 would be played by level 1 characters, Part 2 by 2nd level characters, and Part 3 by 3rd level characters. I think part 1 would be too easy for 3rd level characters and likewise, I think part 3 would be too difficult for 1st level characters. I think I would need to have players level up between each part. However, at the end, are my players each earning one chronicle sheet for all three parts? Is this correct?
Yeah. The way I think about it is "like PFS1 campaign mode by default". Whatever shenanigans happen during the module stay outside the org play boundary. The characters playing the module may well (and are definitely intended to) level-up through the course of the module, but this "in-module character leveling" has no effect on the players' actual PFS2 characters, which only level up by receiving the Chronicle with 12 XP, at the end.
Michael Sayre Organized Play Developer |
Hartan |
2 people marked this as a favorite. |
Adam Daigle wrote:The town, located in Isger, has it's own name, but outsiders derogatorily call it Plaguestone.Etran's Folly isn't exactly the best branding for a town either. A bit better than Plaguestone, but still ...
When I ran Plaguestone, I ended the adventure by having the town name changed to
Michael Sayre Organized Play Developer |
6 people marked this as a favorite. |
I just wanted to pop in for a quick update on a fairly relevant thing-
There is a fairly significant error in the Chronicle sheet that went up, primarily due to the fact that it was using the unmodified scenario template instead of a modified module template. There should not be Subtiers listed alongside the two loot columns; what is currently tagged as Subtier 1-2 is available to everyone with the Chronicle sheet, and what is currently listed as Subtier 3-4 should be the Keepsakes section, which is comprised solely of uncommon (and one rare) items. I've had an update pushed to correct the template, clarify that Fame is one of the resources completing the adventure grants you, and implement the excellent suggestion from Dustin Knight earlier in the thread to break up the Treasure Bundles so that characters on the verge of leveling up don't suffer a drop in wealth.
If you have already received a copy of the Chronicle for playing through this module and your GM is not available to sign a corrected version, you can print off a copy of the corrected Chronicle sheet and keep it with your original signed sheet, updating your gold received as appropriate to this change.
Note: You may need to clear out your cache/cookies or open up a new browser window to download the updated file.
Michael Sayre Organized Play Developer |
2 people marked this as a favorite. |
Great job on getting this fixed so quickly, Michael!
Thank you very much!
I have to thank Tony on the art team and our webstore coordinator Katina for swapping the templates out and getting the corrected file uploaded so quickly. My part of the process was mostly tapping on shoulders and presenting my friendliest "I need something" smile :)
RobertTHEPerylous |
Thank you guys for getting this done for us. It is tremendously appreciated.
I have one issue that I'd like some clarification on, in regards to how this is being applied to PFS characters. As mentioned before, the CS is granting 1 level of XP, along with appropriate treasure and fame for 3 scenarios. I'll admit, I like the Keepsakes rules and how that is applied. But, it does seem like the players' PFS character gets short-changed with only 1 level of XP even though the players play through 3 levels worth of adventure. Is this due to some kind of balancing issue? Or is it just that PCs may level up too fast for the available playing options right now?
I'm asking because I know my players will want to know when we do part 2 this Saturday.
Thanks!
Michael Sayre Organized Play Developer |
Thank you guys for getting this done for us. It is tremendously appreciated.
I have one issue that I'd like some clarification on, in regards to how this is being applied to PFS characters. As mentioned before, the CS is granting 1 level of XP, along with appropriate treasure and fame for 3 scenarios. I'll admit, I like the Keepsakes rules and how that is applied. But, it does seem like the players' PFS character gets short-changed with only 1 level of XP even though the players play through 3 levels worth of adventure. Is this due to some kind of balancing issue? Or is it just that PCs may level up too fast for the available playing options right now?
I'm asking because I know my players will want to know when we do part 2 this Saturday.
Thanks!
Tonya spoke about this a bit in her recent blog post.
CrystalSeas |
4 people marked this as a favorite. |
In 1665, a plague swept through the English village of Eyam. The residents of Eyam selflessly self-quarantined themselves and depended upon food and medical supplies from outsiders. To safety facilitate trade, villagers would leave vinegar-soaked coins in the holes of the village's "boundary stone". (It was believed vinegar would make the coins sterile) Outsiders would then take the coins and leave food and supplies, thus minimizing the plague's effect on the town's people. The Eyam Boundary Stone still rests in it's original spot,
BretI |
Just a note, the sanctioning documents have not been updated yet. As per this blog post the adventure now awards 24 days of Downtime.