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Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber. **** Venture-Captain, Massachusetts—Boston 2,014 posts (2,572 including aliases). 1 review. No lists. No wishlists. 22 Organized Play characters. 9 aliases.


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2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

PFS2 1-17 had a chase, as did 2-03. FoP had one as well, but I think used a slightly unique set of rules. I think there was one more, but I'm not remembering it off-hand. PFS2 2-10 also had a chase and might be more similar to a race rather than a chase if that helps -- I only ran that one once so I don't remember its details as well.

1-17s I think worked better than 2-03 in terms of interesting "scenes", and generally good mix of skills at each stage.


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The one thing to keep in mind is that the massive damage rules avoid the opportunity to spend a hero point to stop from dying. You can spend a hero point to not die when your dying value would increases. Massive damage doesn't interact with dying values and dumps you straight to dead. Unlike most other things (death effects) that bypass dying, there's not a player-side saving throw to re-roll with a hero point either.

This tends to be a problem with level 1 only -- severe opponents can easily do 2x the hero's HP in a single hit. This stops being true almost as soon as you level up.

All that is to say, your recommended sidebar/Jamandi intercession is still great. Just that hero points can't save the character, even if the GM has been awarding them, and they are available.


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I have an Orc Changeling Monk in PFS2. She's been fun to play, though kinda in limbo waiting for more high level content in society games. Generally a stanceless Ki monk, to make use of the innate cold iron claws. Though she's almost level 9 so that ancestry feat will kinda stop being useful, but its been worth it. She's been gradually learning to trust people, but still sees hags behind everything bad that happens/accusing anyone she doesn't like of being a hag's servant.


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Cost of cardboard, cost of shipping skyrocketing in the past 3 years sounded like the primary reason. They'd have to raise the prices significantly, even with larger volume.

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

The OP mentions HD which makes me think its for PFS1 not PFS2, so Secondary Initiation wouldn't help.

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

Congrats Bill!


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If we order a hardcover now, will it be a 4th printing? or is there still some 3rd printing that needs to clear out first?

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

From the third paragraph on the blog post that announced its sanctioning.

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

It ends up being closer to 4x ACP since groups can run both parts in a single block, if they're all replaying, etc.

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

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Sebastian Hirsch wrote:


...
Personally, I would suggest retiring the old sanctioning with the decadent amount of ACP, or finding a way where that only applies to people that play it for the first time. My reasoning for this suggestion is that it can negatively affect the community if people want to replay this one, thus causing our scheduled offerings to become less diverse.
...

+100%

Its an ACP and XP farm that can be speed run, which I think is bad for the campaign. I haven't run it since the first time.

My ideal world would be two reporting codes for it:
Bonus ACP, BB box rules
Regular ACP, regular character rules

I wanted to fine tune the two categories with "new player present" or not, but that introduces some complexity where if a player drops suddenly the table's state changes. I had wanted to introduce non-repeatable for tables with no new players, but that really has problems if the new player(s) drop and strand a then-invalid table of repeats.


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And finally resolving the can minions be quickened/slowed question.


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PFS hasn't had to deal with it yet -- its an uncommon item that they haven't granted access to via any path yet. Probably intentionally waiting until the developers address it before they open that can of worms for the campaign. So I wouldn't expect to see a PFS ruling to look into until its errata'd


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Wrath might have the awareness from the video game, and I think the original AP sold well, but it would also be the hardest 1e AP to update to 2e due to the need for mythic rules. And any mythic/mythic like system for 2e would likely be extremely different, to the point that everything monster stat/DC related would need a large amount of rework.

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

The bottom paragraph of the first section of the Player's guide covers this.

Player Created Characters

Player Basics wrote:


Pawns: In Encounter Mode, each PC is represented by a pawn. Each other creature controlled by a PC whose location outside their PC’s square affects the encounter is also represented by a pawn. No PC can place more than 2 pawns per adventure including their own. Temporary creatures who last no more than an encounter or two do not count toward this limit. Creatures who stay in their owner’s square during encounter mode do not require pawns.


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I was trying to make an Inexorable Iron Magus with Druid Dedication for Strength of Thousands using an ECB -- needed to be Dex based since the Druid no metal armor. It felt a little too MAD, and ended up changing to a Sparkling Targe Magus/Wizard since the party needed more defense. I'd like to still play around with an ECB Magus, but once you can use the upper end of the medium armors, the elven branched spear is probably more fun, for me at least, to build around.

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

As the GM, check the Faction Notes section of the scenario, usually the last subsection of the "Conclusion" section, just after "Secondary Objective"

For instance for scenario 4-02: Return to the Grave:

Faction Notes for 4-02:

FACTION NOTES
This mission is of particular interest to the Horizon Hunters and
Radiant Oath factions.
Horizon Hunters: If the PCs gather at least four parchments or
map fragments from their various encounters, the Horizon Hunters
are able to piece the notes together to create a more comprehensive
map of the hidden paths of the Gravelands. Faction leader Captain
Benarry is pleased with this outcome and can use these maps to
better forge a path into the Gravelands and save more refugees like
those in Steadfast. Each PC earns 2 additional Reputation with
the Horizon Hunters faction, in addition to any other Reputation
earned as a result of completing this scenario.
Radiant Oath: If the PCs bring Sir Cray any intelligence they
gathered from the Watchtower or otherwise convince him to not
attack the knights guarding the structure and return with them to
Caliphas, the Radiant Oath gains a valuable ally in the region and
commends the PCs for their efforts. Each PC earns 2 additional
Reputation with the Radiant Oath faction, in addition to any
other Reputation earned as a result of completing this scenario.

As a player, if you're worried that a GM has forgotten this you can typically check the tags on the scenario on the Paizo Webstore. Usually if a scenario has a name-of-faction tag, there was the chance to earn bonus reputation.

Yes "Championing" is just a fancy way of saying what faction the player selected for their character for this scenario. In Season 1 you had to slot a "Faction Champion" boon as part of selecting your faction, hence the term.

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

For PFS2, you can pick your faction every mission. You can receive scenario specific bonus reputation for a faction you're not currently championing. So most character will have reputation with multiple factions after they've run a number of missions.
PFS2 Factions & Reputation

For PFS1, you had a single faction, which might be what the player is remembering.

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

You apply the changes in the following order:
Treasure, downtime, then XP.

Here's the rules reference

Quote:


... Leveling up happens after all other rewards for the scenario are calculated, including Downtime, however characters can still purchase equipment after leveling up. ...

So you're still 1st level for treasure bundles, and acting as 2nd level with that boon for your downtime check.

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

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Store page for the companion guide. They've been sanctioned in a similar manner to the casefiles. adventure mode, 1/2 scenario credit. But very variable length from less than a scenario to double+length.

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

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Yup, there are issues with the casefiles and Kingmaker Companion quests for use as filler in schedules/replacement for long scenarios, but they are one of the tools we have to work with so they are good to keep in mind.

Issues to keep in mind
1) Adventure mode: some communities really want to play their own characters. With most of the casefiles/companion quests being single level (or mid-story jump leveling) this can be tricky, even if you use the "clone of a pfs character" approach.

2) Length: Some case files are shorter than scenarios. Some longer. You need to do your research first to know which ones can work. Most of the kingmaker ones, I feel would be better as 2 3-hour sessions. If your venue, community, and scheduling system allow for splitting an adventure mode game across two sessions a lot of the longer ones should work just fine (and still not as obtrusive into a long-term schedule as a full Adventure) and can be a huge boon for filling a regular schedule at a reduced hours venue. Though this won't work for all communities, the more varied schedules your players have, etc the harder it would be to use the longer offerings as scenario replacements.

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

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I'm a "fast" GM, most scenarios run 3-3:30 for me. So anytime a scenario goes over 4 for me, I worried that its going to cause problems for a lot of venues. However there was also a trend of scenarios creeping down below 3 hours, which I think is too short, and I was glad to see it creeping back up (but they overshot). So it's always going to be a balancing factor.

I think for places with hard-cutoffs, there will always be a risk, and rather than only repeatables, you'll want to keep some of the forth coming relaunched Quests around, along with some of the shorter Dark Archive case files, or Kingmaker Companion quests. Ie, don't schedule any of those just because they're new, save them for when you need to replace a long running scenario in your schedule.


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Yeah I'd agree the cost listed is purely your cost to scribe it into your book, etc. It doesn't cover the cost of getting access to the source you're copying/learning from. There are cases where it would be free, there are cases where it would be cost-prohibitive.


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It depends on how long you expect the campaign to go. I generally want my build to feel like its working for at least 2/3rd of the campaign and not dead-weight until I get there.

So if its a 1-20, I'm OK waiting for 6th level to feel like everything is working. If its a 1-10, I generally want it to feel online by level 2 (maybe level 4 if it feels at least thematic by 2)

My current Strength of Thousands character is probably the character I'm most worried about. I don't get to play often (normally the GM), and was very excited to play a Magus. However the party really needed a defense focused frontliner. So I've planned out an ancient elf shield magus/MC Champion (with MC Wizard coming from the usual FA rules for SoT as well). However in the first two combats, I've been all about raise shield, stride into position to provide a flank/block enemies, strike or grab/trip/shove -- no spellstrikes or arcane cascade usage, but lots of non-combat cantrip usages. So far I'd have been better as a Champion first. At level 6 and 8 (getting champions reaction and Shield Ally) is when I feel I'll be able to fill my "secondary" role effectively. Might need to stop trying to fill it for now and just "Defend though killing things faster"

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

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To answer your last question first:
"What are events used for in reporting?"
They're used for a couple of things

* general organization/record keeping -- making it easier for a VC to find the responsible party for a report if there's an error to be corrected, etc.

* as a place for the OP program to pull various levers for bonus ACP for different event types

* historic trend analysis of lodges/conventions

There's currently some debate about new best practices for when to create/extend an existing event. But in general most of that advice is targeting busy lodges, rather than home/personal games. (And of course any Convention/Game Day/etc would have a new code for each instance).

However, in general the guidelines I'd offer at this time:
1) One event code for any truly private/home games that aren't advertised to the public. You'll probably "never" need to close this one out and create a new one, unless you've got a couple hundred+ sessions reported under it and see slow-downs when trying to lookup older sessions.

2) One Event code that's used for any "public" games that might qualify for bonus ACP. If you're taking this route, communicate up your local VO chain to find your RVC's policies. For instance last year, the bonus ACP was limited to a single quarter and had to have its own event code for that quarter. Many/most regions were recommending a yearly cycling of the non-bonus ACP code as well.

Now for why the delegated reporter isn't working. I'm not sure, that's always just worked for me. If you on your "GM/Event Coordinator" tab do you see the "Sessions | Report" for the event you were added to? If yes, click Report and it should work. If No, then it probably failed to add you to the event. Try asking the event owner to re-add you. IIRC, you need to (a) search for someone, (b), select them, (c) add them. People often think they're done after step (b) without doing (c).


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Each combat/hazard encounter will normally have a header like "Moderate 6", this means its a Moderate encounter of a level 6 party.

Look up on the Encounter Budget table for the the amount of XP per character to awards. (Ie don't divide that number, give the full amount per player)

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

I don't see an Ally tag on the Hireling.(I think that might just be season 1?) Even if it did, unless it caused you to place a token on the table, it wouldn't conflict with a different Ally boon that did place a token.

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

1) The notion of boon slotting for PFS2 went away several years ago. You can now benefit from any number of boons, but still have the limit of at most (1) Advanced, (1) used Hireling Boon, (1) placed Ally boon. These limited count ones can be considered "floating" -- ie if you hve multiple Hireling boons, you don't need to declare which one you're using in a session, until you first use one, then you are locked in to that one for the rest of the session.

Player Rewards: Boons section

2) If you know a local VO (Venture Officer) ask them. If you don't know a local VO, start here and email the listed RVC for your region to find one.

Alternatively, if you're only running home games for some friends, w/o offering public games, you can set up your own personal event code to report to.

3) No.

Access is always handled in ways that's directly tied to the character's choices and assigned boons. There's not mechanism for transitive access between characters in society play.

In general, no wealth transfer can happen that persists beyond the bounds of an adventure. You can let someone use an item you have during an adventure (you could loan a wand to someone, etc). Someone can use a consumable you have, which is one of two allowed "wealth transfers". The other is pooling money to clear permanent negative conditions after a scenario (aka death, permanent flesh to stone, etc).
Player Basics: Negative Effects


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You already got a great answer from Claxon in your other thread on it.

TL;DR; Avoid group initiative as much as possible. While it may make GMing slightly easier, it makes the player experience much worse.

And in the context of society games, unless such a tactic is written in to the scenario with description as to how its to be run, you shouldn't be changing the tactics of the monsters. Run as Written.


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My advice for the Striking/Resilient Rune:

In general this is adding/upgrading so it might go a little above WBL, only one of the suggestions is a downgrade. I'm not particularly worried about what to cut. But I'm also typically running for 5-6 PCs parties and have to add extra anyways. If you are only running for four and are worried about being above WBL, you'll need to find a couple of things to cut -- I'd focus on the non-magical fungible treasures to remove, even if most of those feel more thematic.

We'd like to have ~2 level 3 striking rune finds and there are none. So we adjust:

a) Have Oleg stock one after the players clear the thorn river camp bandits (and possibly the party has been shopping at Oleg's/building up a relationship with him) This one should restock continually every 2 weeks. Ie Basically let them turn money into striking runes, but generally at a pace of every other expedition (or less frequent if they're doing short day trips). This will generally only be abused if the party is (a) exploring and earning gold, (b) avoiding the more obvious destinations, and (maybe c) having to retreat a lot. So this replenishing supply feels like a good emergency correction mechanism. This also means the party should have at least one striking rune before the Stag lord.

b) Change the Lonely Warrior (pg 144) from a broken cold iron flaming bastard sword to a cold iron striking bastard sword. (Flaming is over-powered for this level range and we need another striking rune in this zone. This is a tough side boss in the area. Getting a level 8 rune on a level 3 quest is definitely out of balance. This one is seen as the "bonus" one before the Stag lord.

We'd like 1-2 more level 4 finds (after including Crackjaws and/or King Vestet)

a) Upgrade Davik Nettle's =1 Ranseur to a +1 Striking Ranseur (this is encountered pre-Staglord, but can't be achieved until post Staglord)

b) I'd probably upgrade the Stag Lord's +1 composite longbow to a +1 striking composite longbow, w/o chanigng his combat stats. Just assume his perpetual hangover is eliminating the extra weapon die, etc.

c) PRE-EXISTING Old Crackjaw's Den in the one pre=existing source, while in the level 3 exploration zone, is probably found post Stag Lord, so I'm considering it a "on-level" find.

d) PRE-EXISTING King Vesket also has one, though it's not always a combat encounter and isn't award when resolved peacefully. This is also a level 4+ acquisition.

And a couple of level 5's just in case people need backup weapons or missed some of the above. At this point however the PC's capitol city should be large enough to just buy level 2 items as well.

a) PRE-EXISTING Hodag's Den

b) add a striking runestone/weapon to the Dancing Lady's treasure. A "crude" (aka non agile/finesee) probably makes the most sense for why the fey guardians aren't using it.

For the Resilient Runes
(This arc generally happens without a good chance for shopping in the kingdom, so runes should be treasure (rather than convertible from treasure).

1-2 at level 7
a) DS2 (Web Lurker Lair) change the broken breastplate to a +1 resilient broken breastplate
b) Upgrade Darvian (Cult of the bloom) from +1 Leather Armor to +1 Resilient Leather Armor

2-4 at level 8
a) Upgrade Agai (Varnhold blockhouse, B15) to a +1 resilient breastplate (ie not subject to the Varnhold Treasure quest restrictions)
b) Add a Resilient runestone to the bag of holding at the same location as Agai or a +1 resilient explorer clothes whichever suits the party better and is easier to make obvious is not from Varnhold.
c) Skybolt Quest, add a +1 resilient leather armor to the quest reward for returning Skybolt

1-2 at level 9
a) LV2 Talon Peak: change +1 full plate to +1 resilient full plate
b) Vordakia's Isle (c3) add a +1 resilient chain shirt to the treasure.

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

Thanks everyone for helping out after I logged out for the night.

The other nuance to be aware of (and could be where the misconception started) -- downtime is handled when the chronicle is _applied_, not when it is _assigned_. So it is possible to have some downtime sitting in limbo on chronicle sheets when a you're assigning to an unbuilt GM Blob, or played a pre-gen and are holding the chronicle until the character reaches the pre-gen's level. I wouldn't consider it "banked", its more like the entire chronicle is "deferred" or something.

I could, however, see a GM/local community using "banked" for that. As long as they know you can't pool it/shift it forward/back in time, its all fine, but if the term leaked out of a group that was using it that way, I can easily see how it would get misinterpreted. I know I've written annotation like "8 days(12 if field commission) downtime to be resolved when chronicle is applied" in such cases in the notes field.

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

You can't "bank" downtime days.

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

If you're assigning the chronicle to a "GM blob" ie an unbuilt pile of chronicles: you need to apply them in chronological order, as they become appliable (ie the character reaches the level range). Even if the character is unbuilt, you should know the effective level of the character and should be able to assign the correct value of the Treasure Bundles when you assign the chronicle.

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

GMs get double ACP. Not any of the other "currencies".

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

Those numbers look wrong to me, so make sure you always read the sanction document -- almost all APs give _1_ level worth of rewards, which would be 12 XP, 12 Rep, 30 Treasure Bundles, and 24 days of downtime.. I don't know any that gives two-levels worth with reduced downtime (as listed above) for a single chronicle)

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

That's not true for 2e. That was a 1e rule.


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Sereph wrote:

Caveat here is I've never been to any kind of convention, so that is the point of view I'm expressing:

What is an online convention? Is it just watching panels? My (not complete picture but not entirely incorrect I'm sure) impression is I'd be paying to watch presentations on upcoming projects. Is that not advertising?

I live in the vicinity of paizo hq (within 6 hour drive) and I'd look into and possibly go to an in person, but for online only I'll maybe check out a YouTube highlights reel.

PaizoCon Online is normally a very large number of Organized Play tables, a modest number of random other gaming events, some marketing panels, some round table discussion panels (build a monster as a group, how to design a dungeon, etc), some streams/live plays, sometimes some 3p kickstarter launch/funding parties, etc. A puzzle hunt is often included too.

(Other online cons usually have a lot less of all the non-Organized Play things, PaizoCon tries harder than other online cons to have more than just OP tables.)


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One huge request, please try to have at least some portion of the panel schedule known/advertised before the call for GMs goes out. I know you can probably never have the compete schedule set that far in advance, but at least letting us know some times to keep open if there's things we really want to attend.


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Outside of the explosive PCO 2020, I haven't got the "con" feeling from an online con. PCO 2021 was a distant second place, but still far ahead of every other online convention for me.

Things that help PCO be better, for me, than other online conventions
a) the various AMA threads
b) a solid slate of panels

Things that are missing in general:
ad-hoc chances to actually chat with people. Last year at PC Seattle, getting a chance to chat with Alex, Ivis, logsig, Mike K, and Linda. Chatting with the neighboring GMs between sessions in the ballroom. All that adds a lot to the con experience for me. and a #general or #gencon-cafe/#gencon-bar doesn't really fill the same itch. Perhaps discord threads being a more common/pervasive option will help generate the possibility of "ad hoc break out" rooms.

I always say I'll attend more panels, but never do. A bit too much self-imposed guilt to GM more. But it has felt like most panels that I watched after the fact felt more like presentations than discussion, and would like to see more audience interaction/involvement.


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I think I'm almost always looking for something that's more "regional" in scope -- not AV tight-local/single dungeon, not AoA meta-region hopping. Most APs probably fall into this bucket -- though Gatewalkers and Edgewatch might spill out the opposites sides.

And I'm always looking for less horror/occult influences than Paizo likes to include. I also prefer non-evil, and non-technology/guns-forward and high-fantasy So its been a bit of a lull in APs for me since SoT. I'm definitely worried that Gatewalkers will lean far into the occult/horror side of things, prolonging the void for me.

The KM release is helping bridge/fill the gap in the regular AP cycle.

I usually have two APs in flight as a GM and one as a player, and I'm kinda wondering what I'll run when my current EC finishes in the next couple of months. Currently it feels like doubling up on re-running something I've run before feels more interesting.

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

You can use the 999-2001 multiple times in a single report.

And yes it does help OP -- information like the average size of tables, the number of seats at conventions/events. But that's more relevant for games that have a mix of players wanting credit and those not. If you're talking about a home game/AP where only the GM wants credit, then I think the GM only/no players is fine.


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Paizo tends to only update when a second (or third, etc) printing occurs.


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Yup, but once you've in the 5-7th level range (level 3-4 spells) and have 3-4 dragons to play with, most combats will be over before you use all of them, since you'll likely need to move at least once, etc. Nd6 is still good scaling for a one action ability, but you don't get the full quadratic scaling of the spell.


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Bigdaddyjug wrote:
NielsenE wrote:
I always like Apsu clerics, Wyrmkin domain for draconic barrage is really useful IMO. Not a great spell at first level, but once you hit 3rd on, it scales really nicely. Pop in in the first round of combat before anyone needs healing and you have a very nice 1-action damaging spell to use in later rounds as a result.
Ohhhhh that is interesting. So at every odd level do you add another dragon and increase the damage of the energy bolt? Or does it only scale to a 2nd level spell so you cap out at 2 dragons?

It scales very well. When you cast Nth level spells, you get N dragons each doing Nd6 damage, each one still costs an additional action to attack with, so eventually you'll probably not be able to use them all, but its still a very interesting spell. It is action heavy -- 2 actions upfront for no immediate benefit. Then 1 action per dragon to attack with (has normal MAP, so inefficient to use more than one a turn)


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I always like Apsu clerics, Wyrmkin domain for draconic barrage is really useful IMO. Not a great spell at first level, but once you hit 3rd on, it scales really nicely. Pop in in the first round of combat before anyone needs healing and you have a very nice 1-action damaging spell to use in later rounds as a result.


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Resilient runes are also way under provided, GMs will need to watch for that and adjust.

Greater/Major Striking around levels behind (aside from the one, has to be a typo, Major Striking on a level 12ish NPC)


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Over in another discord there was a discussion that a poster felt that +1 weapon/runes were in short supply pre-Staglord. I did a review and found 9 pre-Staglord and another 3-5 quickly post Staglord, so I don't think its a problem.

However when looking at Striking runes, it does seem they may have been missed in the conversion. We'd expect to start seeing 1-2 in the level 3 range, with another 2-4 in the level 4 range, and then typically start seeing them on "standard" opponents/loot above that. (At least according to the guidelines and most past APs). However I'm not seeing any in the level 3-4 range. And typically only on side/severe encounters after that, so I think Striking runes were missed in the conversion -- not too surprising they aren't in 1e. Haven't review for greater/major to see if the trend continues, but GMs will need to keep an eye out for that. Probably check some of the level 3-5 quests and see if you can seed in a rune there. And probably have Oleg start stocking them mid level 3, or strongly hinting he can special order them for folks with the delay days as listed.

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

There was a scenario in season two that felt like it was starting a plotline that might lead to riding drakes, but we haven't been back to that story since then.


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Or there's an ancient troll hero named Kargadd and trolls keep naming their kids after him.


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DM_aka_Dudemeister wrote:
I wonder if the rules would benefit from splitting the Kingdom into "baronies" under the rulership of each PC that can work together in order to form a kingdom...

I think that could be interesting -- probably not 1-per PCs, maybe 1 per 2 PCs could work though. Especially if using the Companions to help flesh out some of the ruler positions in the baronies. Can be a bit of "we have different ideas as to how to run a kingdom, lets each experiment" before merging into a single one later when the need more leaders/etc

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

The Mentor boons are still ones that people should be aware of/generaly by for their characters once eligible.

Other than those though, the main ones I see in play are the Storied Talent from HH or Crafter's Workshop from EA.

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