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The example that Jason called out in the GCP stream isn't that great of a fail forward mechanic -- yes the failure meant they still succeeded, but it cost them some extra time. Yes they knew they were on a time schedule, but the time schedule was kept too abstract. The loss of N hours didn't cause them to have to make different decisions that they would have, had the succeeded. They didn't need to try a riskier ploy/spend more resources to catch up/etc.
I'm a fan of fail forward when its used sparingly and intelligently, but the example being brought up isn't one of them....
I felt in this case, the roll didn't matter and shouldn't have been needed. However we don't know the success matrix that was being used, so perhaps there was a point we just couldn't see it. However that's when Fail Forward feels railroady. (If a crit success meant the party got an ambush on the monster, or a free result of a recall knowledge, or some bonus, than the upside of the roll had promise. If the crit-fail result had been the hydra ambushes you, again possibly useful.) The time penalty on the fail w/ time being stressed but still unimportant is what I object to.