Pathfinder Adventure: The Fall of Plaguestone

3.70/5 (based on 23 ratings)
Pathfinder Adventure: The Fall of Plaguestone
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A Troubled Town

A group of new adventurers traveling through the village of Etran's Folly—also known as Plaguestone—must come together to solve the murder of a friend. What starts as a simple investigation quickly turns sinister with the discovery of forbidden alchemy, mutant animals, and a nearby forest rotting away due to a mysterious blight. It becomes clear that if these heroes don't intervene to stop whatever evil is brewing, the fall of Plaguestone is all but certain!

The Fall of Plaguestone is the first standalone adventure for Pathfinder Second Edition, designed for 1st-level characters. It tells the story of how a group of strangers band together to form a group of adventurers while saving the town of Etran's Folly from a terrifying fate, serving as a perfect introduction to a new Pathfinder campaign!

This adventure can be used with the Pathfinder Flip-Mat: The Fall of Plaguestone.

ISBN: 978-1-64078-174-0

"Fall of Plaguestone" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (1.5 MB PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 11 to 20 business days.

PDF:

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Non-Mint:

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9555


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Average product rating:

3.70/5 (based on 23 ratings)

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Very nice story

5/5

The background to the story is rich, detailed, with direct impact on the adventure.
The side-quests are a great way to hook the players into the adventure.
The NPCs are all well detailed.
There is a great blend of mystery, investigation, exploration, piecing things together, battles, and a race against time.
Great stuff!


Great entry level adventure

4/5

I have not run the adventure just read through it. I think there is enough variety in the encounters here to keep most players happy. The NPCs are not the most exciting although the villain is excellent and interesting and her plot is horrid and sure to have players stressing to stop it.

For myself of particular note are the great additions in the toolbox. There are new magic items, monsters and other player rewards. There are also new backgrounds helpful for tying the player characters to the adventure.

I look forward to running this with a group new to the second edition.


A well composed adventure and Introduction to 2nd Edition.

5/5

Fall of the Plaugestone is a neat introduction to Pathfinder 2nd edition and It has a bit of everything from mystery, exploration, roleplaying to dungeons and engaging combat. The locations presented are flavorful and the new creatures and hazards are interesting. The NPCs are simple and easy to pick up, with ample information to extend out as you wish. The story line is engaging with a few well placed twists and turns.

Some of the combats are a bit tough (In the standard Jason Bullhman fashion) but there is quite a lot of depth in each encounter. Jason also shows us the tools 2nd edition has in its arsenal, and its going to be interesting to see how other writers use these tools as well.

The new Toolbox section is amazing including many awesome magic and alchemical items, new player options and monsters. The backgrounds and side quests are also great additions to get the players involved with the story.

Overall a great Introduction to 2nd Edition and a enjoyable adventure.




Good adventure, not for animal lovers.

4/5

The adventure itself has a lot of good content. The various rewards in this are top-notch; cool items and alchemical recipes. You're not going to be able to get away from a recurring encounters of "beat these aggressive abused animals unconscious", though. Not my idea of a fun thing to run, and it'd be a serious issue for half my players. Four stars because, if that isn't an issue for your group, the rest of this is good.


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Marketing & Media Manager

2 people marked this as a favorite.
Optic_TH wrote:
Seems like the zip archive is corrupted. I can't open it. I've re-downloaded other products from my Digital Content and they all open without an issue.

I have emailed customer service on your behalf. Ticket # 168481

Dark Archive

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

This is not a true review, just a overview of the condition of the non-mint version. I picked one of the non mints up.

It had a crease about one inch from the open edge of the book. Which causes the cover to curl up a bit and not sit flat. About 25% of the pages inside suffer from the same thing. I am putting a lot of heavy books on top of it and see if I can get it to flatten out to make it stop curling up at the edge. Though the crease on the cover will always be visible even if I mange to completely flatten it back out.


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

Will a print version of this adventure ever be available again? (I'm looking to start up a new PF2e game and I'd really like to run this module for my players. (Lots are long-time friends/gamers) others are new to it (and most/all) are new to Pathfinder 2e.

(Worst case scenario I realize I could buy and download the PDF) but I'd really like to have a print copy.

Thanks in advance for your time.

Dean; The_Minstrel_Wyrm

Silver Crusade

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

They typically do not reprint adventures, but never say never. They didn't used to reprint adventure paths either and now they do if they sell out.


2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber
Cori Marie wrote:
They typically do not reprint adventures, but never say never. They didn't used to reprint adventure paths either and now they do if they sell out.

Thanks Cori. :)

I did some additional looking/searching and I could get a new copy from Amazon or good/used copy for $15-$17 ... so I'm considering that.


Pathfinder Adventure Path, Rulebook Subscriber

So just an update, I did manage to get a copy of the Fall of Plaguestone (it's a little beat up, but that's okay).
Anyway ... I might have 7 players!!! So ... I'm definitely going to need to beef up the encounters, but I'm not sure if I need to increase every encounter in the adventure. (Obviously adding enemies/creatures is easiest) but with certain encounters (boss encounters) would increasing their HD and abilities be smarter?

I'm still somewhat new to PF2e and I'm not sure what I should do to keep the adventure challenging for a larger group.

Thanks in advance for any advice or suggestions.

Dean; The_Minstrel_Wyrm

Scarab Sages

1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

7 will be difficult. I'd find ways to add minions.

Spoiler:
Some of the final chapter combats, like the blood ooze, are really tough. Applying elite will boost AC and be frustrating and possibly deadly. Hallod is really the only completely solo encounter. It wouldn't be particularly weird to add some minions there.

And every time I've run this, the party has charged Hallod and someone has gotten downed, or nearly so, by that trap. I'd add extra combatants in almost every case.


Pathfinder Adventure Path, Rulebook Subscriber
TomParker wrote:

7 will be difficult. I'd find ways to add minions.

** spoiler omitted **

Thanks

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