Pathfinder Adventure: The Fall of Plaguestone

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Pathfinder Adventure: The Fall of Plaguestone
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A Troubled Town

A group of new adventurers traveling through the village of Etran's Folly—also known as Plaguestone—must come together to solve the murder of a friend. What starts as a simple investigation quickly turns sinister with the discovery of forbidden alchemy, mutant animals, and a nearby forest rotting away due to a mysterious blight. It becomes clear that if these heroes don't intervene to stop whatever evil is brewing, the fall of Plaguestone is all but certain!

The Fall of Plaguestone is the first standalone adventure for Pathfinder Second Edition, designed for 1st-level characters. It tells the story of how a group of strangers band together to form a group of adventurers while saving the town of Etran's Folly from a terrifying fate, serving as a perfect introduction to a new Pathfinder campaign!

This adventure can be used with the Pathfinder Flip-Mat: The Fall of Plaguestone.

ISBN: 978-1-64078-174-0

"Fall of Plaguestone" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (1.5 MB PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Subscription.

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Rip Tanner is a Bot or a Troll

5/5

I have played this. Tactical mistakes in combat will be punished severely if players take the old strategy of stand and swing swords. Teamwork is critical to success throughout the adventure. We had fun from start to finish.

Also, Rip Tanner is a Bot or a Troll...or both


2/5


Solid rural horror/mystery, that might need a few story / balance tune-ups

4/5

We ran this start to finish in 15 4-hr sessions and for the most part it was very enjoyable!

(Review will have SPOILERS obviously)

It has a fairly "slow burn" start that I find perfect at level 1, with meeting a bunch of NPCs, getting to know the town, before the hook happens and you begin your murder mystery. There's no explosions here in Session 1.

Encounters:

Good:

- Hallod's Hideout and The Pen are genuinely fun dungeons to explore. I have perfect "low-level adventure" memories from these, and yet the fights are quite dynamic.

- In F5, I had Hallod release his dogs on the players while shooting his crossbow through the barred window.

- In H2 and H4, there's a LOT of alchemical shenanigans, and surprisingly interesting creatures & environmental hazards for only Level 2.

- You can turn the outdoor part of Spite's Cradle into a *really* cool sandbox-y fight, with archers on the tower, Lord Nar as a melee threat, possibly even some PCs on the cliffs.

Bad:

- IMO, like most Adventures, it has a fairly high number of filler encounters. I definitely took out the Bear, and the Swarm of Bees... and half the stuff in the final dungeon (elsewise it has a risk of being like 2x longer than the other ones). But I admit that's personal preference.

- A few of the fights are also infamously "overtuned", possibly victims of "oops, it was the 1st Adventure, we didn't exactly know how to balance yet". Strongly beware of G2 (Mutant Wolves) and H8 (Blood Ooze). These fights can easily TPK a party. Perfect tactical play from you can TPK in *many* encounters. Consider giving your group +1 Level the entire time, a free archetype, a 5th player, or even a combination of these. Especially if it's the first time playing PF2 for some of you.

Story:

Good:

- The core mystery is pretty engaging, I think. A young alchemist named Vilree wants revenge on the town that killed her mother, and has been paying Bort (traveling dwarf merchant) & Hallod (local thug) for years for smuggled alchemical shipments. As she finally acquires enough ingredients to poison the town, she decides to eliminate loose ends by murdering Bort - but the party is there to see it, which starts them on a chain of investigation.

- There are side-quests that tie in to PC backgrounds! They're mostly not complex, but will make this town feel significantly more sandbox-y, and give RP opportunities to the group that wants it.

- The "small-town mystery" vibes really work, I think. All of the villains are basically small-time thugs. Nothing is over-the-top or "comic book"-ish. Hardly anyone in the whole book has access to magic. It's not grimdark, but it's gritty & grounded, like a good Witcher questline.

Bad:

- The orcs are a little simplistic in this, kinda cliche "savages" - a trope I would have preferred to leave in PF1. I gave them a slightly more complex motivation and had Graytusk order a surrender once Lord Nar fell.

- Vilree's ultimate plan doesn't entirely make sense to me, and the reveal that the Plaguestone is filled with actual poison seems more "trying to be clever" than good. If she had the capability to smuggle gallons of deadly poison to the center of town, she could have just dumped it in the town's wells and killed everyone already. I changed this such that the alchemical drudge is now actually filled with poison, a bloated walking bomb. It carries one of Silwyth's rings, and the other (left behind by Vilree 10 years ago) is entombed in the stone. When the two rings touch, they explode, releasing the poison from the drudge.

- Finally, like most Adventures, IMO the chapters in this feel a little disjointed, and can have that feeling of "we've found the exit to the next video game level". Certain players might feel like they're just being strung along until the next clue tells them where to go. If that's you (or your players), try to plant some fake clues and sprinkle hints throughout. Make the investigation a little more non-linear and non-obvious. A few examples of some changes I made are:

1. Introduce more hints that the environment is being poisoned by alchemical runoff. The boar the PCs kill in E? The Feedmill offers to buy the dead animal for meat - but discovers it's rancid & inedible. A few villagers are sick with mysterious illnesses. A PC that forages for food might need to make a Fort save.

2. There's no map to the stump in Hallod's Hideout, and the note isn't signed. Instead, Bort made a secret trip to a "stash point" outside of town, and his cart tracks can be followed there. From there, the tracks are the rather unnerving footprints of an Alchemical Drudge (leading to The Pen).

3. The players can find signs of Noala themselves instead of her just *showing up* in Chapter 2.

4. The Sheriff is crooked, knew (vaguely) about Hallod's smuggling, and can likewise be bought off for information.

5. Silwyth (Vilree's mother) lingers as a ghost/haunt in the ruins of their old house, and can give cryptic hints.

Summary:

Like everything, it might need some modification for your & your players' tastes, but overall, Plaguestone delivers a really gritty, mysterious, low-magic, low-level storyline that's sure to be fun for the right group.


Such a surprise !!

5/5

Fall of plaguestone was the first commerical module I've GM'ed on Pathfinder 2nd edition.
Though the story takes place in Etran's folly, somehow in the middle of nowhere, The story and the main characters are interesting and the module leave enough space for suspense and cliffhangers.
In general, Fall of plaguestone offers quiet hard encounters that might lead to a total party kill, especially for Novice and beginners at Pathfinder 2nd edition.


5/5


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Dark Archive

2 people marked this as a favorite.

NOOOO! You're right, Zaister and Rysky, it's Tuesday today and it's still TWO more days, *snif* :(


I did Gencon pick up. But I have a game at 8 on Thursday, so I have to wait till after noon to even get in line. Really killing me.


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber

8 a.m. at Gen Con? I thought they didn't even open the doors until 10 a.m.

Silver Crusade

Asgetrion wrote:
NOOOO! You're right, Zaister and Rysky, it's Tuesday today and it's still TWO more days, *snif* :(

*hugs*

Dark Archive

1 person marked this as a favorite.
Rysky wrote:
Asgetrion wrote:
NOOOO! You're right, Zaister and Rysky, it's Tuesday today and it's still TWO more days, *snif* :(
*hugs*

Thanks, Rysky! That makes me feel a lot better... finally I can say that it's "just" one more day! :)

Silver Crusade

Asgetrion wrote:
Rysky wrote:
Asgetrion wrote:
NOOOO! You're right, Zaister and Rysky, it's Tuesday today and it's still TWO more days, *snif* :(
*hugs*
Thanks, Rysky! That makes me feel a lot better... finally I can say that it's "just" one more day! :)

Yay!

And ye!

Dark Archive

3 people marked this as a favorite.

(BTW, a great review of the Bestiary, Rysky; I was initially on the fence, too, but watching Oblivion Oath has convinced me that most likely I'm going to love 2E, both as a player and a GM. :))

Silver Crusade

Yay!

Thankies ^w^

Dark Archive

4 people marked this as a favorite.

Minis list for people who want to play asap:

:

Part 1
-Wolves (3)
-Caustic Wolf (m)
-Farmers (14)
-Bee Swarm (L)
-Bloodseekers (4 Stirges)
-Grizzly Bear (L)
-Boar (m)
-Guard Dogs (4) (s)
-Giant Lightning Serpent (m)
-Human w Kukri & x-bow
Part 2
-Bloodlash Bushes (3) (used "Creeper Vine")
-Mutant Wolves (2)
-Vine Lasher (4) s plants (used "Mind Frond")
-Horse (L)
-Orc Brutes (2)
-Icy Rats (2) s
-Fiery Leopard (m)
-Orc Alchemists (2)
-The Sculptor (orc alchemist)
-Blood Ooze (L)
Part 3
-Orc Brutes (5)
-"Lord Nar" (Orc w greatclub)
-Zephyr Hawks (2) s air elementals
-"Graytusk" (female orc w bow)
-Homunculus (t)
-Alchemical Drudges (4) s constructs
-"The Amalgam" L aberration (substitute "Gug")
-Cinder Rat (s) fire elemental
-Giant Bat L
-The Behemoth L construct (substitute Flesh Golem)
-"Vilree" (female elf alchemist w handcrossbow)
Side Quests:
-male Ghost Commoner

Contributor

7 people marked this as a favorite.

Now that the book 'n PDF're officially out in the wild, here's some Plaguestone XP spreadsheets!

This is a pre-filled reference sheet with numbers assuming your PCs encounter things basically in the order the book presents them.

And here's a link that'll copy an independent, editable version to your Google Drive account!

I am by no means a computer scientist, so I apologize for any clunky formulae :)

Silver Crusade

1 person marked this as a favorite.

Oh neat, thankies!


3 people marked this as a favorite.

According to Mark Seifter on Twitch, this adventure is likely to sell out soon.

Silver Crusade

Woohoo!

Media Specialist, SmiteWorks USA (Fantasy Grounds)

Hi, everyone! This is now available for purchase from Fantasy Grounds or on Steam. Sync your account first to get it a discount equivalent to the PDF Price ($15.99)

Pathfinder 2 RPG - The Fall of Plaguestone
Publisher: Paizo Inc.
Type: Adventure
Get it on Steam

Dark Archive

Pathfinder Battles Case Subscriber

Error-Typo: Page 30 should say Pathfinder Bestiary 256.


2 people marked this as a favorite.
Franz Lunzer wrote:
That said, you can gain the info from the Bestiary (15$ for the PDF) or from the official 2e PRD for free, once it is available. (That probably won't have the nice pictures)

Good news! The Archives of Nethys PRD does have the pretty pictures!!


2 people marked this as a favorite.
Syri wrote:
Franz Lunzer wrote:
That said, you can gain the info from the Bestiary (15$ for the PDF) or from the official 2e PRD for free, once it is available. (That probably won't have the nice pictures)
Good news! The Archives of Nethys PRD does have the pretty pictures!!

Funny how this one makes me feel good to be wrong.

Dark Archive

Really liked this module, great work, Jason! :)

My only real complaint is that I still don't know how I feel about those colored background "boxes" used with keywords/traits. IMO they are just weird and harder to read than plain, black text.

An honest question, though; 'half-elf' and 'half-orc' are apparently not in use, so you would use 'human' and 'elf' for a half-elf NPC, right? Although I wonder why, because I think it would be more elegant to just use 'half-elf' and 'half-orc', especially when you're trying to quickly find the ancestry.

Another thing: I assume NPCs do not get benefits from ancestry, so that you would not pick heritage or elf feats for an elf NPC, right? At least the stat blocks seem to lack those; they do get skill and class feats normally, if I understood correctly?

Grand Archive

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Hi, I just wanted to know if this adventure came with pre-generated characters? So I could buy it print them out and run it for my group. Thanks!

Silver Crusade

jquest716 wrote:
Hi, I just wanted to know if this adventure came with pre-generated characters? So I could buy it print them out and run it for my group. Thanks!

It does not.


I don't know where to ask about this, but I'm having trouble with the pdf I just bought. Usually, when I get pdfs from here (such as Planar Adventures or the Playtest Adventure), I can open them on Acrobat Reader on my iPad and I have an icon at the bottom allowing me to highlight things, add comments and such. Yesterday, I bought this adventure. (It looks great from what I've read so far, by the way). When I wanted to add a comment, I noticed the option is not available? Is there something different with the 2E pdfs? Was there a mistake when I downloaded it? I don't understand.


1 person marked this as a favorite.
Asgetrion wrote:
An honest question, though; 'half-elf' and 'half-orc' are apparently not in use, so you would use 'human' and 'elf' for a half-elf NPC, right? Although I wonder why, because I think it would be more elegant to just use 'half-elf' and 'half-orc', especially when you're trying to quickly find the ancestry.

In Age of Ashes there's a stat block for some half-orcs. They have the human, orc, and half-orc traits listed.


3 people marked this as a favorite.

Any word on when this will be PFS 2.0 legal?

The Exchange

1 person marked this as a favorite.
Pathfinder Lost Omens, Pathfinder Accessories, Rulebook Subscriber

Who is Keldaran? They are referenced in the second read aloud text.


2 people marked this as a favorite.
Shadowfoot wrote:
Who is Keldaran? They are referenced in the second read aloud text.

That looks to be the only mention of the name in the adventure, but it has to be someone in Bort's caravan crew.

Dark Archive

1 person marked this as a favorite.
Joana wrote:
Shadowfoot wrote:
Who is Keldaran? They are referenced in the second read aloud text.
That looks to be the only mention of the name in the adventure, but it has to be someone in Bort's caravan crew.

That is definetly an error, there is no one in the whole book with that Name.

It is very likely Bort's old name and was changed later.


Just curious, if you get this and the AP, can you combine them or is that a bad idea?


How many pages is it?


Paizo Superscriber; Pathfinder Companion, LO Special Edition, Pathfinder Accessories, PF Special Edition Subscriber; Starfinder Superscriber
captain yesterday wrote:
How many pages is it?

64.


Paizo Superscriber; Pathfinder Companion, LO Special Edition, Pathfinder Accessories, PF Special Edition Subscriber; Starfinder Superscriber
Wolftame wrote:
Just curious, if you get this and the AP, can you combine them or is that a bad idea?

Well, they both start at level one, and both are placed in Isger, so I suppose you could combine them somehow - but it might throw off character progression in the AP.


Pathfinder Maps Subscriber

I'm planning to schedule this module at a convention in November. I am wondering how much time to give each section. If I scheduled 4-5 hours for each of the three parts, do you think that will be sufficient? So, 12-15 hours for the entire adventure?

Dark Archive

3 people marked this as a favorite.
GM Harpwizard wrote:
I'm planning to schedule this module at a convention in November. I am wondering how much time to give each section. If I scheduled 4-5 hours for each of the three parts, do you think that will be sufficient? So, 12-15 hours for the entire adventure?

That will work only of you keep it really tight and exclude character creation.

I gamemastered this in 3 sessions of about 8 hours each, but that included character creation, roleplay & lunch breaks. ;-)

Party 3 is especially fight-heavy if you do every fight.
That will definetly take more time than 4-5 hours, so maybe you should skip some encounters or plan for more time.


I like the art of the maps and prefer it over the darker and more generic flip-map art (as far as I can tell from the samples). So I will definitively print these out at scale for putting in the table. Unfortunately Paizo still compresses the living h*ll out of the images inside their PDF files, so there are lots of JPEG artifacts to get rid off.

Are the encounters balanced for a group of four characters?

Silver Crusade

Weissrolf wrote:
Are the encounters balanced for a group of four characters?

Yes.


I think I might get this adventure as well. (I very much want to start a PF2e game, but not sure if I wanna try and commit my 2nd group (who are admittedly still learning PF) to the Age of Ashes AP). This might be right up their alley. ; )

Liberty's Edge

Pathfinder Adventure Path, Maps, Starfinder Maps Subscriber

Has anyone seen, read, or heard if there is, or is going to be a PFS Chronicle sheet for this adventure?

Thanks!


RobertTHEPerylous wrote:

Has anyone seen, read, or heard if there is, or is going to be a PFS Chronicle sheet for this adventure?

Thanks!

There was a comment made earlier that this will be made PFS sanctioned. I too am waiting for this to happen before running this for my group.


Kal Davis wrote:
RobertTHEPerylous wrote:

Has anyone seen, read, or heard if there is, or is going to be a PFS Chronicle sheet for this adventure?

Thanks!

There was a comment made earlier that this will be made PFS sanctioned. I too am waiting for this to happen before running this for my group.

Me too!

Envoy's Alliance

Anyone know if there any way to have a map of the village without tag ?

Envoy's Alliance

Mylamber wrote:
Anyone know if there any way to have a map of the village without tag ?

I've found a way miself, juste copy/paste the map from the pdf, you get it without any name on it, so i can show it to my players :)

Grand Lodge

Want this sanctioned. We started playing assuming it would be, then found out sadly that it is not. Sort of disappointed that it is a Day 1 adventure with no chronicle sheet. We should be getting these, and the ap's with chronicle sheets already ready to go.

Grand Lodge

1 person marked this as a favorite.

Michael Sayre has said he was hoping to have the sanctioning documents ready by the end of August, but its more likely sometime in September. Keep watch. We should have it soon.

Dark Archive

1 person marked this as a favorite.

Currently running this starting yesterday and we are having lots of fun with it :) Probably gonna wait bit more(or until end of adventure) before reviewing it, but wanted to say that I would recommend it at least.


TwilightKnight wrote:
Michael Sayre has said he was hoping to have the sanctioning documents ready by the end of August, but its more likely sometime in September. Keep watch. We should have it soon.

Hooray

Paizo Employee Organized Play Developer

6 people marked this as a favorite.

I don't have a date for you on the sanctioning docs (yet), but this is one of the first things I'm going to be following up with Linda about on Tuesday when everyone's back in the office to make sure we finish getting the Chronicles and play docs up ASAP.

We'll have the typical grace period where if you've already played this before the sanctioning docs hit the site, your GM will still be able to issue Chronicle sheets for you.


I'm running 2 of my 4 groups through this on Roll20 and have had 4 sessions for each group, nice all around Adventure and look forward to many more before the groups complete this.

All the players are really taking to PF II, NICE!!

My only quibble is the "watercolory 5th Ed style" maps, but understand its just a 1-4 level module, so I made all new ones. Age of Ashes have great maps with the style I like though!! Thanks for that Paizo hope it stays that way!!!

Tom

Dark Archive

1 person marked this as a favorite.

What, this module's maps are great too! <_<


LOL, everyone has their own specific tastes, I was quite unhappy the way they changed up the latest PF I AP map style. If I wanted those kind of visuals I'd be playing that "other" system, ya know...

But as I said its understandable for a 1-4 level adventure and its just a real good all around intro module to highlight the new system as well. And I can bask in the glory of AoA's map style !!

Tom

Scarab Sages

TRDG wrote:

My only quibble is the "watercolory 5th Ed style" maps, but understand its just a 1-4 level module, so I made all new ones.

Tom

any chance of sharing those maps you made ?

RPG Superstar 2009 Top 32

I'm surprised that there hasn't been any reviews yet. :(

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