There are worlds beyond the one we know: Planes of Fire and Water, Heaven and Hell, Dimensions of Dreams and Time. These are the realms of angels and demons, gods and goddesses—entire new realities where anything can happen!
Pathfinder RPG Planar Adventures expands the world of the Pathfinder Roleplaying Game and transports your characters and campaigns into uncanny new worlds rife with both perilous dangers and unimaginable rewards. In these infinite planes of reality, characters will test more than just their mettle against the daunting challenges that confront them—they'll test their very souls!
Pathfinder RPG Planar Adventures includes:
All-new archetypes, feats, magic items, and spells to give plane-hopping PCs a bounty of options during their travels.
A presentation of the 20 core deities of the Pathfinder RPG, including divine gifts they can grant their faithful.
An exploration of the major planes of existence and several strange demiplanes from the Pathfinder campaign setting.
Nearly two dozen new monsters, including three new races appropriate for use as player characters.
... and much, much more!
ISBN-13: 978-1-64078-044-6
Other Resources: This product is also available on the following platforms:
A good solid book as far as campaign setting information goes. But they should have made the book edition neutral with as little or no gaming rules. So the book could have more room for campaign setting information especially the dimensions/demi-planes that got at best a page of information.
My spouse and I haven't been so captured by a RPG book in ages - this was hours of fun just paging through, imagining so many different scenarios, uses, quirks, builds, stories, and fights.
For Campaigns, this is some awesomely rules for traversing the planes, in short or long form.
For GMs, fantastic monsters and plot hooks.
For PCs some really fantastic magic items and feats, many of them versatile and adaptable to many of the planes instead of being heavily tied to one.
I've been playing Pathfinder for about two years now, and this is the book that I've been looking forward to since I read about the planes and outsiders. The planes themselves are detailed enough ,to satisfy my thirst for info on them and to run a campaign on any of them, and leave enough room for any GM to play around with.
This book is a must have for any fan of the Great Beyond.
I grabbed the PDF yesterday and read through the source immediately. This book is exactly what I wanted from it. Beautiful art, cool archetypes, flavorful feats, and wonderfully well-thought out lore. Really a delight of a text.
The warforged had a lot of cool worldbuilding and personality that sprang from their relatively recent creation, their role in the Last War, and their involvement with society in a post-world war setting... it's right there in the name.
We already have "a construct race" - the wyrwood. I don't know what you're looking for that they don't already cover.
Presumably they'd want a construct race which is more player friendly, in the same way Ultimate Wilderness altered the plant type for the Leshy and Ghoran races.
Yes, taking away immunity to mind-affecting and polymorph effects I can agree with. But taking away immunity to sleep, paralysis, stunning, and poison not so much. Also they didn't give anything in return for taking away those immunities, no save bonuses, no alternate racial abilities, no feats that could give those immunities back, etc.
Paralysis, sleep, and stunning are not strong immunities. Though poison is a strong one, it is not game breaking. In fact none of them, even together, are game breaking.
Paralysis gets you coup de graced, sleep gets you coup de graced, stunned makes you lose your turn, significantly lowers your AC, and makes your drop your weapon.
Poison may have an onset time so that it doesn't come up in combat, generally doesn't debilitate you terribly immediately even if it onsets immediately, and can be cured with a spell.
Paralysis, sleep, and stunning are not strong immunities. Though poison is a strong one, it is not game breaking. In fact none of them, even together, are game breaking.
Have you, ever, in your 3.5/PF gaming career, faced a pack of ghouls ran by a GM who isn't, heh, this is going to be funny, watch me people, Mr. Worldwide back in action:
[shades]
a plant?
[/shades]
YEEEEEEEEAAAAAAAH!
Because if you did, you'd never state that paralysis is less dangerous than non-unchained poison.
There is a legit reason why sleep and color spray are multitudes more powerful than burning hands and that reason is the fact that when somebody gains the helpless condition in Pathfinder he or she is likely dead within 1 or 2 rounds thanks to a coup de grace.
Meanwhile, posion just pings you for 1d3 STR. Boo hoo. Scary.
Yeah, not a fan of huge nerfs just so the new class(bad as it currently is) can have plant characters take it.
Remember how they nerfed undead so they could get moral bonuses and be barbarians? Oh, wait, no they didn't, they just said they use the class feauter despite their immunity.
Folks, I get it that some of you are disappointed with Ultimate Wilderness. But this is not the Ultimate Wilderness thread, and the only thing your constant needling and distractions and thread-derails are doing is making it more likely that this will be my last post on the topic of Planar Adventures until the book is actually out.
If the law based "plane-touched" race is indeed more focused on Inevitables, then I would be fine with a flat out +2 racial bonus on fortitude saves if they don't get android-like immunities/resistances. Though personally I would prefer the law based plane-touched race to not be too stuck on one type of outsider.
...So, any chance of this book stating up more axomites? It would be nice to have more lawful neutral outsiders and axomites seem to be a natural candidate for such an expansion, even it it was just stats for when some of them combine to complete a task that is beyond them individually.
...So, any chance of this book stating up more axomites? It would be nice to have more lawful neutral outsiders and axomites seem to be a natural candidate for such an expansion, even it it was just stats for when some of them combine to complete a task that is beyond them individually.
Axiomites are not a "race" of outsiders like demons or devils or innevitables. They're more akin to things like chaos beasts or valkyries or hunduns or salamanders—a single creature that has a lot of flavor.
That said, there will be an expansion of the TYPE of theme that axiomites cover. Just not something that's going to be listed in the bestiary as "Axiomite, Insert Name Here."
Eh, I don't really need the demi-plane stuff too much. If my players want to visit somewhere, it's going to by a major plane. Since we have the First World well-covered, it's the aligned planes that will be the most useful for me, and the good ones in particular. We've got details on what it's like visiting Heaven via Plane Shift (speaking of, I really should get Heaven Unleashed), but what about the less strict Nirvana or Elysium? I don't have a very good idea of how to include them in an adventure, and I'm hoping the book will be helpful there.
I'd like to see more on the Immortal Ambulatory. A roaming demiplane filled with islands ruled by dragons sounds like a great place to adventure. Also, with a quick glance through the Great Beyond, Crypt of the Dying Sun and the Mnemovore (a quasi-sentient demiplane that hunts extraplanar libraries) both sound fun
I'd like to see more on the Immortal Ambulatory. A roaming demiplane filled with islands ruled by dragons sounds like a great place to adventure. Also, with a quick glance through the Great Beyond, Crypt of the Dying Sun and the Mnemovore (a quasi-sentient demiplane that hunts extraplanar libraries) both sound fun
The mnemovore actually has an awesome write-up in Occult Realms!
And there's a really sly link to another demiplane, the Prison of the Laughing Fiend, buried in the flavor text.
I mean it is the only hardcover coming out around that time but is kind of cutting close with Paizo Con being May and this book being a June release. Plus the book was never announced as being a Paizo Con release...at least not yet anyway.
If I run a planar campaign the players go wild. Usually lots of tieflings and aasimar, a half-celestial, a half-fiend half-celestial once, but never any genasi/elemental planetouched.
I personally haven't played virtually anything other than a tiefling, ganzi (before ganzi were a thing), or half-faerie dragon in almost a decade. The one time I played something conventional, a TN half-elf druid, they ended the campaign as a NE shadow dragon druid.
I just adore the variability in appearance and customization of traits that you have with planetouched (even if we don't call them planetouched as a group in Pathfinder). :)
Aasimar and tiefling are #2 and #3 most popular races after human in my bubble. The subraces given by Blood of Angels/Fiends exploded their popularity, since now they are so flexible.
They are really popular in my group. We had an oni-spawn and an aasimar in a campaign in the dragon empires fighting nagas, and a married couple of undines fighting in the plane of water in a campaign against the followers of Kelizandri.
I've noticed that Ultimate [Blank] and [Blank] Adventures Books will sometimes be released in close proximity to AP's that share the same flavor - Hell's Rebels AP and Ultimate Intrigue; Strange Aeons AP and Horror Adventures, etc.
Could we be seeing a Planar-based AP in the near future? :)
I've noticed that Ultimate [Blank] and [Blank] Adventures Books will sometimes be released in close proximity to AP's that share the same flavor - Hell's Rebels AP and Ultimate Intrigue; Strange Aeons AP and Horror Adventures, etc.
Could we be seeing a Planar-based AP in the near future? :)
*Crosses fingers*
They are also releasing the Plane-Hopper's Handbook in September. Maybe after Return of the Runelords???