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I'm pretty late to the conversation here, and I admit that I've only skimmed the thread, but if I ever run this AP I will change the non-lethal rule by introducing two feats:
- Players can always choose whether to do lethal or non-lethal damage, without penalty
- Players gain a bonus to rolls to de-escalate conflicts.
Both feats are free for all players in the AP as standard law-enforcement training.
My problem with the rule as it stands now is that some (many?) players will continue to play as they always have, but will simply be less effective at it. They will still stab people to fix situations; they are just bad at it, comically so. These feats would instead change play behavior by introducing special training. The players CHOOSE and are empowered to use non-lethal force and de-escalation techniques, which to me is a big distinction to simply handwaiving that they always do non-lethal damage.
This opens up opportunities for players to use lethal force where they shouldn't, but that behavior needs to be discussed before the AP anyway, regardless of what rule stands.