| Milo v3 |
The warforged had a lot of cool worldbuilding and personality that sprang from their relatively recent creation, their role in the Last War, and their involvement with society in a post-world war setting... it's right there in the name.
We already have "a construct race" - the wyrwood. I don't know what you're looking for that they don't already cover.
Presumably they'd want a construct race which is more player friendly, in the same way Ultimate Wilderness altered the plant type for the Leshy and Ghoran races.
| Dragon78 |
Yes, taking away immunity to mind-affecting and polymorph effects I can agree with. But taking away immunity to sleep, paralysis, stunning, and poison not so much. Also they didn't give anything in return for taking away those immunities, no save bonuses, no alternate racial abilities, no feats that could give those immunities back, etc.
Jurassic Pratt
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| 7 people marked this as a favorite. |
...Poison is like the least strong of those 4.
Paralysis gets you coup de graced, sleep gets you coup de graced, stunned makes you lose your turn, significantly lowers your AC, and makes your drop your weapon.
Poison may have an onset time so that it doesn't come up in combat, generally doesn't debilitate you terribly immediately even if it onsets immediately, and can be cured with a spell.
Gorbacz
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Paralysis, sleep, and stunning are not strong immunities. Though poison is a strong one, it is not game breaking. In fact none of them, even together, are game breaking.
Have you, ever, in your 3.5/PF gaming career, faced a pack of ghouls ran by a GM who isn't, heh, this is going to be funny, watch me people, Mr. Worldwide back in action:
[shades]
a plant?
[/shades]
YEEEEEEEEAAAAAAAH!
Because if you did, you'd never state that paralysis is less dangerous than non-unchained poison.
There is a legit reason why sleep and color spray are multitudes more powerful than burning hands and that reason is the fact that when somebody gains the helpless condition in Pathfinder he or she is likely dead within 1 or 2 rounds thanks to a coup de grace.
Meanwhile, posion just pings you for 1d3 STR. Boo hoo. Scary.
James Jacobs
Creative Director
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Folks, I get it that some of you are disappointed with Ultimate Wilderness. But this is not the Ultimate Wilderness thread, and the only thing your constant needling and distractions and thread-derails are doing is making it more likely that this will be my last post on the topic of Planar Adventures until the book is actually out.
So please, keep on topic.
| Dragon78 |
If the law based "plane-touched" race is indeed more focused on Inevitables, then I would be fine with a flat out +2 racial bonus on fortitude saves if they don't get android-like immunities/resistances. Though personally I would prefer the law based plane-touched race to not be too stuck on one type of outsider.
James Jacobs
Creative Director
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...So, any chance of this book stating up more axomites? It would be nice to have more lawful neutral outsiders and axomites seem to be a natural candidate for such an expansion, even it it was just stats for when some of them combine to complete a task that is beyond them individually.
Axiomites are not a "race" of outsiders like demons or devils or innevitables. They're more akin to things like chaos beasts or valkyries or hunduns or salamanders—a single creature that has a lot of flavor.
That said, there will be an expansion of the TYPE of theme that axiomites cover. Just not something that's going to be listed in the bestiary as "Axiomite, Insert Name Here."
| Least Spawn of Yog-Sothoth |
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The Swarm wrote:I assure you that they all taste bad.James Jacobs wrote:They're more akin to things like chaos beasts or valkyries or hunduns or salamanders—a single creature that has a lot of flavor.The question is, what flavor?
Personally, my guess is mint. But there's only one way to find out.
Even with lots of ketchup?
| QuidEst |
Eh, I don't really need the demi-plane stuff too much. If my players want to visit somewhere, it's going to by a major plane. Since we have the First World well-covered, it's the aligned planes that will be the most useful for me, and the good ones in particular. We've got details on what it's like visiting Heaven via Plane Shift (speaking of, I really should get Heaven Unleashed), but what about the less strict Nirvana or Elysium? I don't have a very good idea of how to include them in an adventure, and I'm hoping the book will be helpful there.
| Malachandra |
I'd like to see more on the Immortal Ambulatory. A roaming demiplane filled with islands ruled by dragons sounds like a great place to adventure. Also, with a quick glance through the Great Beyond, Crypt of the Dying Sun and the Mnemovore (a quasi-sentient demiplane that hunts extraplanar libraries) both sound fun
| Todd Stewart Contributor |
| 5 people marked this as a favorite. |
I'd like to see more on the Immortal Ambulatory. A roaming demiplane filled with islands ruled by dragons sounds like a great place to adventure. Also, with a quick glance through the Great Beyond, Crypt of the Dying Sun and the Mnemovore (a quasi-sentient demiplane that hunts extraplanar libraries) both sound fun
The mnemovore actually has an awesome write-up in Occult Realms!
And there's a really sly link to another demiplane, the Prison of the Laughing Fiend, buried in the flavor text.
| Todd Stewart Contributor |
| 3 people marked this as a favorite. |
If I run a planar campaign the players go wild. Usually lots of tieflings and aasimar, a half-celestial, a half-fiend half-celestial once, but never any genasi/elemental planetouched.
I personally haven't played virtually anything other than a tiefling, ganzi (before ganzi were a thing), or half-faerie dragon in almost a decade. The one time I played something conventional, a TN half-elf druid, they ended the campaign as a NE shadow dragon druid.
I just adore the variability in appearance and customization of traits that you have with planetouched (even if we don't call them planetouched as a group in Pathfinder). :)
| Malachandra |
I've noticed that Ultimate [Blank] and [Blank] Adventures Books will sometimes be released in close proximity to AP's that share the same flavor - Hell's Rebels AP and Ultimate Intrigue; Strange Aeons AP and Horror Adventures, etc.
Could we be seeing a Planar-based AP in the near future? :)
*Crosses fingers*
They are also releasing the Plane-Hopper's Handbook in September. Maybe after Return of the Runelords???