Pathfinder Player Companion: Blood of the Sea (PFRPG)

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Pathfinder Player Companion: Blood of the Sea (PFRPG)
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It Came from the Sea

Whether from the dark depths of the ocean or azure tropical seas, heroes rise from beneath the waves. Pathfinder Player Companion: Blood of the Sea explores the mystical paths and strange abilities of sea-born adventurers. Discover the secrets of aquatic elves, gillmen, merfolk, tritons, and more. New magic items and spells aid aquatic characters and land-dwelling characters alike. A host of new archetypes, feats, and other options allow you to infuse your character with the power of the sea. Dive into Blood of the Sea and discover oceans of possibility!

Inside this book you'll find:

  • Archetypes for a variety of classes, such as the coral witch and the kraken slayer paladin, as well as a new cavalier order and bardic masterpieces, useful for characters in aquatic campaigns.
  • Rules for playing nonstandard races like cecaelias, locathahs, and tritons, along with a collection of gear both magical and mundane that can help your heroes in the world beneath the waves.
  • Advice on what to consider when your land-dwelling character must explore the depths, and tips on how aquatic characters can overcome the daunting challenges of adventuring on land.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-955-4

Other Resources: This product is also available on the following platforms:

Hero Lab Online
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Good for underwater

4/5

If you are going to be in a game with a decent portion of it being underwater, especially combat, pick this up, there are some good options. Otherwise, your not missing much.


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Grand Lodge

5 people marked this as a favorite.

SONGBOUND CURSE?!

SQUEEEEEEEEEEEEEEEEE!

____

♫ We are Song-bound
We sing loudly when we speak
We are Song-bound
Not for us an ignomious squeak

We have music to do, you and I
We have music to do tonight
With our brand new oracle curse
And some improv'd verse
We'll sing to operatic heights

We are Song-bound
I wish I could get this on a bard
We are Song-bound
But multi-classing's hard

We have music to do, you and I
We have phillistinic foes to fight
With our brand new oracle curse
Who among us needs to rehearse?
We'll sing til they bring down the curtains and lights

We are Song-bound
My party's gonna roll their eyes
We are Song-bound
Boy, the GM's in for a surprise

We have music to do, you and I
Modules of musical might
With our brand new oracle curse
We'll dance with monsters diverse
We'll sing to our heart's content and delight! ♫

I am really, really hoping that this curse is available to races other than merfolk!

Hmm

Grand Lodge

2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Hmm wrote:
I am really, really hoping that this curse is available to races other than merfolk!

The description mentions Merfolk (in the fluff text0, but there's nothing saying it's only available to Merfolk.

-Skeld


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Hmm wrote:

SONGBOUND CURSE?!

SQUEEEEEEEEEEEEEEEEE!

<snip cool song>

I am really, really hoping that this curse is available to races other than merfolk!

Hmm

Unfortunately not.

"Merfolk oracles may select the following new oracle curse."

But I suppose anyone who qualifies as human could blow a Racial Heritage feat to qualify (outside of PFS, that is).


Anything for the Mordant Spire Elves in this one ?


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
nighttree wrote:
Anything for the Mordant Spire Elves in this one ?

Nope.

Grand Lodge

3 people marked this as a favorite.

Well, maybe there's be a merfolk boon someday in PFS! Then... Watch out!


David knott 242 wrote:
nighttree wrote:
Anything for the Mordant Spire Elves in this one ?

Nope.

:(.......

Deepspawn Hybrids ???


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
nighttree wrote:
David knott 242 wrote:
nighttree wrote:
Anything for the Mordant Spire Elves in this one ?

Nope.

:(.......

Deepspawn Hybrids ???

No again.


1 person marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

By the way -- the Gillman now has the best favored class bonus for the Medium class -- +1/6 to Spirit Bonus.

Silver Crusade

3 people marked this as a favorite.
David knott 242 wrote:

By the way -- the Gillman now has the best favored class bonus for the Medium class -- +1/6 to Spirit Bonus.

O.O

Gonna commune with all the dead fishies!


Or maybe Deep-spawn from beyond...

Anyways, I liked to see gnolls. I miss them.

Back to product discussion!

Any magic items, magic armor, magic weapons we should be aware of, Skeld?

(btw I'm sure you'll get done today!)


1 person marked this as a favorite.

Any info on the rogue archetype would be greatly appreciated. Also, could we get the rules' index? That always helps with knowing what questions to ask.
Thanks in advance!!!


Psychie,

That's generally Luthorne's department. He doesn't get it until much later in the week. Generally.


Is the rogue archetype a reprint/rename of Eldritch Raider from the ARG?


1 person marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
shaventalz wrote:
Is the rogue archetype a reprint/rename of Eldritch Raider from the ARG?

No, it is not even for the same race (Aquatic Elf this time).


2 people marked this as a favorite.

Thanks Skeld(and everyone else) for answering my questions.


3 people marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Full details on the Cecaelia race can be found in this blog.


5 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

And got my copy fairly early this time!

Blood of the Sea Rules Elements:
Alternate Racial Traits
Blunt Head (Locathah)
Coastal Emissary (Locathah)
Deep Dweller (Locathah)
Deep Sea Dweller (Aquatic Elf)
Dextrous Tentacles (Cecaelia)
Garrulous (Cecaelia)
Powerful Smell (Locathah)
Strong Limbs (Locathah)
Submerged (Gillman)
Surface Features (Aquatic Elf)
Surfacer Antagonist (Aquatic Elf)
Taskmaster (Gillman)
Tripping Tentacles (Cecaelia)
Truthseer (Gillman)
Venomkissed (Gillman)

Archetypes
Aquatic Beastmaster (Hunter)
Coral Witch (Witch)
Crashing Wave (Cleric)
Hidden Current (Vigilante, Gillman)
Keeper of the Current (Inquisitor)
Kraken Slayer (Paladin, Triton)
Ocean's Echo (Oracle, Merfolk)
Seeker of the Lost (Rogue, Aquatic Elf)
Tempest Tamer (Druid)

Cavalier Order
Order of the Eel

Eidolon Subtype
Deepwater Eidolon

Equipment
Aquatic Harness, Medium (10 gp)
Aquatic Harness, Large (20 gp)
Artificial Gills (50 gp)
Blood Neutralizer (25 gp)
Click-Claw (2 gp)
Ink, Bioluminescent (32 gp)
Land Limbs (10 gp)
Lifting Bag (3 gp)
Marine Rope, Treated Hemp (10 gp)
Marine Rope, Woven Kelp (20 gp)
Paper, Underwater (6 sp/sheet)
Pen, Underwater (6 sp)
Seahorse, Giant (350 gp)
Seahorse, Giant, Combat Trained (500 gp)
Sponge Suit (30 gp)
Tea, Kelp (3 sp)
Underwater Compass (20 gp)
Wall Hook (2 sp)

Favored Class Options
Arcanist (Aquatic Elf)
Bard (Gillman, Merfolk)
Cavalier (Aquatic Elf, Locathah)
Druid (Aquatic Elf, Locathah)
Fighter (Aquatic Elf)
Investigator (Gillman, Locathah)
Magus (Aquatic Elf)
Medium (Gillman)
Mesmerist (Merfolk)
Monk (Gillman, Locathah, Merfolk)
Oracle (Merfolk)
Ranger (Aquatic Elf, Locathah)
Rogue (Locathah)
Skald (Merfolk)
Slayer (Locathah)
Summoner (Aquatic Elf)
Witch (Aquatic Elf, Merfolk)
Wizard (Aquatic Elf)

Feats
Aberration-Bane Caster [Racial, Gillman]
Aboleth Deceiver [Racial, Gillman]
Ally Caller [Racial, Triton]
Aphotic Explorer [Racial, Gillman]
Aquatic Squires [Racial, Triton]
Cecaelia Focus Tattoo [Racial, Cecaelia]
Electric Eel Conduit (Combat, Style)
Electric Eel Shock (Combat, Style)
Electric Eel Style (Combat, Style)
Surface Survivor [Racial, Gillman]

Magic Items
Cloak of Eternal Mist (shoulders, 3,600 gp)
Crystal Helm (head, 24,000 gp)
Familiar Bubble (none, 2,500 gp)
Shimmering Kilt (body, 25,200 gp)

Masterpieces
Dirge of the Torn Sail (Sing, String)
The Sea Is Now My Sky (Sing, String)

Oracle Curse
Song-Bound (Merfolk)

Races
Adaro (32 RP)
Cecaelia (23 RP)
Grindylow (22 RP)
Locathah (10 RP)
Sahuagin (22 RP)
Triton (11 RP)

Spells
Arid Refuge (bard 5, sorcerer/wizard 5, witch 5)
Instant Clot (alchemist 1, bard 1, cleric 1, druid 1, inquisitor 1, paladin 1, ranger 1, shaman 1, witch 1)
Silt Sphere (bard 3, sorcerer/wizard 3)
Suspend Drowning (bard 1, cleric 1, druid 1, ranger 1)


Thank you David and Luthorne! (Also glad Luthorne got his early!) :)


Got mine! The art in this, other than the piece on the Introduction page (which has been rather bad often!), is fantastic!
The Crashing Wave cleric archetype! Wow. When Chanelling energy, all take untyped damage except those with a neutral aspect to their alignment. Only Gozreh worshippers need apply.
The Masterpieces are fun. Of course, I have always been a fan of such innovations. One gives swim speed to all in effect the other is like greater command spell to ward creatures away from your area.
I cannot say enough about the art--it really is impressive.


As the race that fit's in RP point wise the best with other races....what's the Locathah like ?


5 people marked this as a favorite.
Hmm wrote:
Well, maybe there's be a merfolk boon someday in PFS! Then... Watch out!

If there is ever a merfolk boon in PFS, perhaps it is you who should look out. For I shall crush all in my path, like a tsunami, to acquire it. (Maybe. :P)

Silver Crusade

5 people marked this as a favorite.
Isabelle Lee wrote:
Hmm wrote:
Well, maybe there's be a merfolk boon someday in PFS! Then... Watch out!
If there is ever a merfolk boon in PFS, perhaps it is you who should look out. For I shall crush all in my path, like a tsunami, to acquire it. (Maybe. :P)

Fear the 5ft flop.


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
nighttree wrote:
As the race that fit's in RP point wise the best with other races....what's the Locathah like ?

Locathah:
They're agile and intuitive, but prefer a posteriori knowledge over a priori, if you know what I mean. Very slow on land, but fast in the water, normal size, aquatic and amphibious, low-light vision, some nice natural armor.
Grand Lodge

1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
David knott 242 wrote:
Hmm wrote:

SONGBOUND CURSE?!

SQUEEEEEEEEEEEEEEEEE!

<snip cool song>

I am really, really hoping that this curse is available to races other than merfolk!

Hmm

Unfortunately not.

"Merfolk oracles may select the following new oracle curse."

But I suppose anyone who qualifies as human could blow a Racial Heritage feat to qualify (outside of PFS, that is).

That was literally the one line of the description i didn't read. That'll teach me. *eyeroll*

There's nothing particularly Merfolk-ish about that curse. i don't know why its limited to Merfolk.

-Skeld


I'd house rule it to allow to NON-Merfolk.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Huh, so out of new six races, only locathans got a lot of new material for them? I guess they are intended to be most normal of races while other ones are kinda in similar state to gargoyles/ogres/driders/etc from advanced race guide?

Silver Crusade

1 person marked this as a favorite.

Huh?

No, pretty much all the races got a bunch of stuff for them.

Contributor

CorvusMask wrote:
Huh, so out of new six races, only locathans got a lot of new material for them? I guess they are intended to be most normal of races while other ones are kinda in similar state to gargoyles/ogres/driders/etc from advanced race guide?

Tritons are also in the more normal range of points for common PC races (at 11).

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
Rysky wrote:

Huh?

No, pretty much all the races got a bunch of stuff for them.

Huh? Well according to above list, grindylows, tritons, adaros and sahagins don't have archetypes, alternate racial traits or favored class bonuses .-.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Tritons got the Kraken Slayer Paladin archetype and two feats.

Since they are primarily meant to be adversaries, the Adaro, Grindylow, and Sahuagin just got racial entries.


Could someone share info on the Electric Eel Style feat line?

Scarab Sages

4 people marked this as a favorite.
Secret Wizard wrote:
Could someone share info on the Electric Eel Style feat line?

Sure. Here, hold this...

bztztztztztztztztztztztztzzttzz


1 person marked this as a favorite.
Flutter wrote:
Secret Wizard wrote:
Could someone share info on the Electric Eel Style feat line?

Sure. Here, hold this...

bztztztztztztztztztztztztzzttzz

I guess I should send the designers my feedback

Liberty's Edge

What does instant clot do. it intrigues me that it is in his book.


Pathfinder Starfinder Roleplaying Game Subscriber
CorvusMask wrote:
Rysky wrote:

Huh?

No, pretty much all the races got a bunch of stuff for them.

Huh? Well according to above list, grindylows, tritons, adaros and sahagins don't have archetypes, alternate racial traits or favored class bonuses .-.

I did list that the tritons get the kraken slayer archetype, as well as two racial feats, but much of their entry is more related to lore for people wanting to play them. Adaros, grindylows, and sahuagins are in a shared section called 'Enemies of the Sea', with about two paragraphs apiece of lore, unlike aquatic elves, cecaelias, gillmen, locathahs, merfolk, and tritons, who each get two pages.

Secret Wizard wrote:
Could someone share info on the Electric Eel Style feat line?

It builds off of Elemental Fist, mostly specializing in taser-punching enemies to make them easier to grapple and giving friendly electro-hugs.

ErisAcolyte-Chaos jester wrote:
What does instant clot do. it intrigues me that it is in his book.

Ends existing bleed effects and briefly prevents you from bleeding when taking normal damage so sharks and similar creatures can't smell you from miles away.


Disappointed that merfolk and tritons didn't get any alternate racial traits.


Skeld wrote:
David knott 242 wrote:
Hmm wrote:

SONGBOUND CURSE?!

SQUEEEEEEEEEEEEEEEEE!

<snip cool song>

I am really, really hoping that this curse is available to races other than merfolk!

Hmm

Unfortunately not.

"Merfolk oracles may select the following new oracle curse."

But I suppose anyone who qualifies as human could blow a Racial Heritage feat to qualify (outside of PFS, that is).

That was literally the one line of the description i didn't read. That'll teach me. *eyeroll*

There's nothing particularly Merfolk-ish about that curse. i don't know why its limited to Merfolk.

-Skeld

I've never been so happy to have an option be racially locked, and behind a generally banned race at that. It's the sort of character quirk that is a huge nuisance to actually play in a game with.

Anyway, got my PDF. Not what I like seeing in these books- a big portion taken up by races that are too strong for my groups, and large chunks that are flavor and advice. The other "blood of" books were more broadly useful- this is underwater campaign or bust, and there's a lot I'd pass over even for an underwater campaign.

... but that's fair. Blood of the Sea didn't interest me in particular. It's just that the player's companion line has nothing but cool stuff I'm looking forward to for the next six months at least, and it wasn't worth dropping the subscription for the book I wasn't as interested in. We've even still got our usual fall "blood of" book!

Silver Crusade

1 person marked this as a favorite.

Do you want to build a Merfolk for PFS...


Pathfinder Starfinder Roleplaying Game Subscriber

Yeah, I was a bit disappointed as to how much material was racially locked, though some of it is certainly useful for such races, like the sponge suit and land limbs, or even the cloak of eternal mist, which make playing a gillman or merfolk much easier. That said, if you are planning on running some underwater adventures, or playing a game involving aquatic races that might have to head on land, this book definitely has some good advice, though I would recommend getting Aquatic Adventures with it.

I mean, it's not like it's totally useless, electric eel style is fun, and there are some archetypes that, while ocean-themed, work fine for normal adventuring, as well as the new cavalier order and the eidolon subtype.

I still like the book, though, but that might be partially because I've been pondering an underwater game for awhile...


CorvusMask wrote:
Rysky wrote:

Huh?

No, pretty much all the races got a bunch of stuff for them.

Huh? Well according to above list, grindylows, tritons, adaros and sahagins don't have archetypes, alternate racial traits or favored class bonuses .-.

I believe that the sahaughin got some alternate racial traits in the Monster Codex. Not many, but a few.

(Sahaughin are my favorite aquatic race, so I feel your pain on that.)


I assume Aquatic Beastmaster is just an aquatic specialist with an aquatic pet?

Any info on the order of the eel and the new eidolon type?

Also Luthorne's description of the Eel style makes me want to use it so much.


New eidolon type is serpentine, non-good, non-lawful, and focused on tentacle/tail slap attacks.


Are aquatic elves available in PFS as a playable race?

Are these archetypes reprinted from the Aquatic Adventures book from last month?

Silver Crusade

Terevalis Unctio of House Mysti wrote:

Are aquatic elves available in PFS as a playable race?

Are these archetypes reprinted from the Aquatic Adventures book from last month?

Dunno.

No.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Terevalis Unctio of House Mysti wrote:

Are aquatic elves available in PFS as a playable race?

Are these archetypes reprinted from the Aquatic Adventures book from last month?

No and no.


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
jedi8187 wrote:
I assume Aquatic Beastmaster is just an aquatic specialist with an aquatic pet?

Pretty much, gets an alternate, aquatic-focused set of animal focuses, wild empathy can work on more creature types but only if they're aquatic, and get bonuses against water spells and the abilities of aquatic creatures.

jedi8187 wrote:
Any info on the order of the eel and the new eidolon type?

Order of the eel believes in (possibly jolly) cooperation, by which I mean communication and negotiation. Their abilities tend to focus on working in cooperation with people of a number of different races, as well as on negotiating agreements.

QuidEst more or less covered the deepwater eidolon, an inhuman entity drawn from the ocean's depths (though still an outsider), while they gain evolutions related to traveling through the water (including jet!), they're still quite nasty with their (eventually poisonous) tentacles and tail slaps.


It's a shame Cecaelias are such a high RP value, my group barely lets people play Aasimar for their RP value so there's no way I'll get away with 23 much of ever. Nice to know how much RP being immune to trip is worth though, that's something the rules were lacking for IMO too long now.


1 person marked this as a favorite.
Shinigami02 wrote:
It's a shame Cecaelias are such a high RP value, my group barely lets people play Aasimar for their RP value so there's no way I'll get away with 23 much of ever.

Would your group accept a weaker version? Given the RP values are given here, you could cut three abilities or so, to get down to something like 15 RP.


Thanks Luthorne and Quidest! Order of the eel sounds good.

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