Pathfinder Roleplaying Game: Book of the Damned (PFRPG)

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Pathfinder Roleplaying Game: Book of the Damned (PFRPG)
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Abandon All Hope!

As long as mortals have feared what awaits them after death, the threat of damnation has loomed. Powerful fiendish lords rule the deepest, darkest reaches of the Great Beyond: archdevils, demon lords, the Horsemen of the Apocalypse, and more. Such is the power of their evil that even angels cannot resist it—when one servant of Heaven cataloged all the evil in existence in the Book of the Damned, Heaven's judges doomed him to exile, appalled at what he had wrought. And now you hold those horrors in your hands!

Pathfinder RPG Book of the Damned explores the evil planes and their fiendish rulers as they exist in the Pathfinder Roleplaying Game. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Book of the Damned includes:

  • Descriptions for dozens of archdevils, demon lords, Horsemen of the Apocalypse, and other fiendish divinities, including the foul boons they grant to their most devoted followers.
  • Explorations of otherworldly fiendish realms, including the infernal reaches of Hell, the death-haunted expanses of Abaddon, and the nightmare depths of the Abyss.
  • Several brand-new monsters to fill out the ranks of all 11 of the fiendish races, from sinister classics such as demons and devils to new favorites like asuras and sahkils.
  • New blasphemous rituals, magic items, powerful artifacts, and spells to arm your villains with or for heroes to discover and defy.
  • Three fiend-focused prestige classes, ready to vex and terrify adventurers who dare stand against their plots.
  • An extensive collection of in-world excerpts from the sinister pages of the Book of the Damned itself.
  • ... and much, much more!

ISBN-13: 978-1-60125-970-7

Content Advisory
Pathfinder Roleplaying Game: Book of the Damned deals with many dark and intense concepts. The topic of demons and devils is not for everyone, nor is exploration of the themes these fiends embody and the practices they demand of their worshipers. You should make sure that your game group is comfortable with the contents of this book before using them in play—if even one player is uncomfortable with including some of the concepts in here, you should set those portions of the book (or the entire book) aside and focus on other plots for your game. Buyers should beware that the content of this book is not appropriate for all ages, and parents especially are encouraged to review the book before buying it.

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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Five Evil Stars for a Five Star Evil Book!

5/5

Paizo's Book of the Damned does the nigh unthinkable in the increasingly politically correct gaming industry, in that it is filled with truly evil beings that commit hideous and offensive acts upon the universe. This book collects the best selling Book of the Damned series from Paizo and adds new parts here and there. If you have the previous books, it is still worth getting this for the new material, but your mileage may vary.

I absolutely love how much this book triggers people! I'd expect nothing less from a product called "Book of the Damned." The art is absolutely gorgeous, the lore is evocative and the evil contained within will help you unleash the hordes of heck on your unsuspecting players - and they'll thank you for it.

It's sold out now, so if you see a copy somewhere, snatch it up! This will be a much sought after collector's item for years to come.

Thank you for treating your customers like adults, Paizo. Every toolbox needs evil toys and this book helps fit that bill!


crappy overall

2/5

first 2chapters are horrid, the art is garbage. Last 3 chapters steadily grow better. I'd write more and have, but this stupid program keeps deleting my reviews! Therefore, PM me if you really want to know.


Mostly flavor for DMs, little use to players

1/5

I would not recommend this book to anyone except DMs who wanted a lot of deep flavor text on evil gods, evil planes and evil outsiders. The vast bulk of material is stuff that the DM can read in order to form a more coherent world view inside his head, but much of the material is such that it is not only useless to players mechanically, but even further, it is even difficult to convey to players flavor-wise.

Of the 280+ pages, about 120 (so almost half the book) is spent on detailing evil gods that were too small to receive full writeups in previous products. Gods like Baphomet, Dispater, Kostchtchie, Lamashtu, Mephistopheles, Moloch, Nocticula, Orcus, Pazuzu and Szuriel receive two-page writeups -- about 50 in total, covering about 100 pages. The other 20 pages in this section offer two-page writeups for 10 groupings like "Asura Ranas" and "Daemon Harbringers", giving brief detail to groupings gods even smaller than those who merited full two-pagers per individual. This section is essentially useless to players, but the DM can make some use of it for players by building cults that worship these guys and positioning them as enemies that have some of their background fleshed out thanks to this book. Having said that, spending almost half the book to detail the obscure gods of the guys who are going to be sword fodder for the players in three combat rounds? I think a hardcover slot could have been used for something much more useful.

The next 40 pages cover evil planes like Hell and Abyss. This, I think, is one of the more useful sections in the book, because at higher levels, players and campaigns are often going to be venturing into these environments, so getting more detail on them is very good stuff, and the DM can really use this as very concrete setting material for adventures. I actually wish that the art budget from the entire first section had been put into this section, because getting lots of cool images to use as visual aids to show players when they venture into a plane would have been extremely useful to me as a DM. Unfortunately, this is the smallest of the book's four sections, showing a big disconnect between what Paizo thinks we need and what I feel I need.

The third section is essentially the crunch section. Feats, domains, magic items, prestige classes and stuff like that. 95% of it is useless to players, and essentially exists just for the DM to build bad guy statblocks that the players are never going to see. There's a few occasional things that the players can use, like the Moon and Rivers subdomains, but by and large this section is useless unless you are the sort of DM who gets enjoyment out of building statblocks for your bad guys.

The fourth section is called a bestiary, but don't think it's like the Bestiary books simply presenting statblocks -- it has that too, but only about 14 of its 40 pages are statblocks for new monsters. The larger part of this section is flavor descriptions going over existing outsiders (like six pages for devils, six pages for daemons and six pages for demons) and giving them more flavor than existed previously. It's...not useless, I suppose. Some of the evil outsider flavor can be useful for DMs to flesh out encounters between evil outsiders and players. I guess this would be my second favorite section of the book, after the evil planes section.

Finally there's an appendix that presents excerpts from the in-world Book of the Damned in replica-like format as if you were reading the actual book. Kind of neat as a novelty but I didn't feel I got much use out of it.

So essentially there's five sections -- Gods, Planes, Crunch, Bestiary and Excerpts. Gods and Crunch are mostly only useful to build the bad guys of the campaign. Gods is more flavor side, Crunch is more crunch side. But I seriously question the decision to devote over half a hardcover to material that is mostly just useful to build the guys that might be dead in three rounds. My dislike for this decision is a big reason why I only give the book one star. Planes and Bestiary are more useful sections, but they are only about 80 of the book's 280+ pages. Bestiary is about as big as it needed to be -- I don't need any more flavor or statblocks that were presented there, so I wouldn't have wanted to see that section expanded further, but Planes could have and IMO should have been expanded far more. I could have used much, much more detail on the adventuring environments that I as DM could present to players.

Overall I just feel like this book was a big misstep and mis-gauge in what is useful. At least from my personal perspective -- other DMs may disagree. And it's miscategorized -- this book should have been in the DM-focused Campaign Setting line like Inner Sea Gods, to which it is sort of an evil sequel, rather than in the core line where, IMO, books should be more player-useful.

I should add one exception. This book could be really useful and worth its price if you are running an evil campaign. In that case, all the evil gods stuff and evil crunch stuff will actually be player-useful, which rockets the utility of this book upward. If you are running an evil campaign, I would actually consider this a four-star book.


Reprints and Bad Artwork

1/5

The best thing about the new Book of the Damned that can truly be said to be original to it, is the completed list of obediences. The rest of the material consists of reprints from the prior Books of the Damned, or retcons to that material that create new problems. As seems to be the usual case, the demons and the devils take the lion's share of the material, while the daemons, despite theoretically being among the Big Three of the fiendish races, are left to language in comparative obscurity; minor demon lords receive longer write-ups than in prior books, and Asmodeus' Queens of the Night get full write-ups for the first time, but among the deamons the Horsemen and the Horsemen alone receive any attention.

Perhaps the worst thing about the book however, is the artwork. While there are a few good, new pieces, usually marking the spaces between sections, most of the individual portraits of the archfiends are reprints from prior books or stunningly ugly (or in the case of the archdevil portraits from Bestiary 6, both).

I loved the prior Books of the Damned and wanted to like this book. In the end though, what little new material there cannot compensate for the book's faults, and the bad quality art makes it actively cringe-inducing to look on. Save yourself the money and buy something else.


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Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

I definitely had it in my head this was an October release. September 20th is a pleasant surprise!

Paizo Employee Creative Director

6 people marked this as a favorite.
Kvantum wrote:
The Archdevils (except for Mephistopheles) also get new art. Same artist for them (William Liu) as Bestiary 6, oddly enough. I'd have figured they'd just reuse the same art.

As a general rule, once art appears in a hardcover, we try not to reuse it in a following hardcover.

Dark Archive

7 people marked this as a favorite.
The Gold Sovereign wrote:
Who are the minor fiendish demigods that got illustrations? Did any of the Qlippoth Lords get new arts?

Asura Rana - None

Daemon Harbinger - Folca, Vorasha
Div Lord - Ahriman has a two-page spread (His art has appeared before.)
Infernal Duke - Ruzel
Kyton Demagogue - Sugroz
Malebranche - Alichino, There's an unidentified sketch-style picture on another Malebranche page that I think might be Rubicante
Nascent Demon Lord - Treerazer (Appears twice, I *think* that the first one might be a new picture, but am not sure.)
Oni Daimyo - Inma
Qlippoth Lord - Yamasoth (Has two pieces of art, both of which appeared before.)
Queen of the Night/Whore Queen - All four appear and get two-page spreads (The Eiseth art has appeared before. Mathathallah's art I'm unsure on.)
Rakshasa Immortal - Ravana
Sakhil Tormentor - Zipacna

Tabris also gets a new, high-detail piece of art as the opener for the appendix. Not entirely sure where to categorize him.

My favorite of the bunch is Sugroz (though Folca and Alichino are also quite well-done). Her piece is one of the better new ones in the book, and she manages to look both appropriately creepy and ethereally serene.

Description of Sugroz:
A giant, kite-like skinned face hanging by chains between two hooked pillars that form the upper part of a pyre-assembly that skeletons are bound to the bottom of. A black emptiness is visible in her mouth and eyes, one of which weeps blood. I would call her expression almost happy; the skeletons chained to the pyre base are screaming, though.

I'm quite pleased with the Kyton info overall and am having trouble conclusively picking a favorite Demagogue. The Oitos also got really good art.


Lord Gadigan, if it's not too inconvenient, could you describe Ravana, Inma,and Zipacna? They're mythological classics so I'm wondering how they look here.


Thanks for sharing, Lord Gadigan. I'm sure Treerazer and Yamasoth are the most infamous of their respective categories, so I'm glad to see these two getting illustrated in a hardcover.

Did Pazuzu, Dagon and Kost get new arts as well? They were in Bestiary 4, so I was thinking that might be the case. Am I wrong?

Dark Archive

5 people marked this as a favorite.
Pathfinder Roleplaying Game Charter Superscriber
Wannabe Demon Lord wrote:
Lord Gadigan, if it's not too inconvenient, could you describe Ravana, Inma,and Zipacna? They're mythological classics so I'm wondering how they look here.

Spoiler:

Ravana the First and the Last, the oldest of the Rakshasa Immortals. Four arms, three tiger heads.

Inma the Empress of the World, the most powerful of the Oni Daimyo. A void yai with dark skin, four arms, and three light blue eyes.

Zipacna the Mountain Below. A four-eyed caiman with hands that are just a little bit too human. His art is moved out to the section of Chapter 2 focused on Xibalba, the home of the Sahkils within the Ethereal Plane, but it is there.


Thanks Kvantum! I'm very glad Zipacna is caiman-like like in the myth, and Ravana's design sounds like a good interpretation as well.

Dark Archive

6 people marked this as a favorite.
Pathfinder Roleplaying Game Charter Superscriber

Everybody, I just posted a review with a breakdown of page counts for the chapters, but let me just reiterate again: as soon as it's available for you,

Buy. This. Book.

Wow. Just... wow.

Dark Archive

The Gold Sovereign wrote:
Did Pazuzu, Dagon and Kost get new arts as well?

Dagon, Kostchtchie, and Pazuzu have new art.

Dagon's is a side-front-angle view of him attacking with a tentacle.

Kostchtchie's is a fairly dramatic pose of him mid jump-attack. He got more human-looking and a bit less bulky, but is still huge and imposing.

Pazuzu's is him mid-flight with a two-handed sword ready and eyes glowing; it's a wide piece that occupies the whole top half of a page. There's something familiar about it, but I think it's just because it's in the same general vein as the art style that Pazuzu already has.


1 person marked this as a favorite.
Kvantum wrote:

Well, I do have my PDFs and time to kill so let 'er rip!

Also, I am assuming Todd Stewart is responsible for Folca in the Daemon Harbinger obediences. You demented monster. Amazing. Just... *shudders*

Folca also gets artwork. Creepy as sin, too.

So, what is Folca's obedience? I have the idea it's something that would warm the cockles of Freddy Krueger's heart.

Also pleased to hear that Xibalba made it in. I wonder if we'll see Mictlampa someday as well?

Lastly, I am very much looking forward to seeing the art of the Queens of Night and Vorasha.

Dark Archive

2 people marked this as a favorite.
Eric Hinkle wrote:
So, what is Folca's obedience? I have the idea it's something that would warm the cockles of Freddy Krueger's heart.

Folca Obedience:
Stalk a child, do something terrible to them (or make them witness something terrible), leave them alive, promise you'll be back.

1 person marked this as a favorite.
Kvantum wrote:
The NPC wrote:
Kvantum wrote:

Rituals?

** spoiler omitted **

Anyway, everybody, all of this that I'm mentioning doesn't even scratch the surface of the, err, fiendish brilliance of this book.

Go. Buy. It.

It's one of the best Paizo's put out in a long time.

Anymore you can give us on become a fiend? Is it permanent, what type of fiends are available, etc.?

Sorry all, had some other stuff to attend to.

** spoiler omitted **

Sounds a lot like the become-a-demon ritual from Lords of Chaos, which I always liked.


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Lord Gadigan wrote:
Eric Hinkle wrote:
So, what is Folca's obedience? I have the idea it's something that would warm the cockles of Freddy Krueger's heart.
** spoiler omitted **

That's just vague enough to be so very creepy. Great work, Mr. Stewart.


Pathfinder Roleplaying Game Superscriber
Kvantum wrote:

Everybody, I just posted a review with a breakdown of page counts for the chapters, but let me just reiterate again: as soon as it's available for you,

Buy. This. Book.

Wow. Just... wow.

I really enjoyed your review, I'm still waiting on my order to ship out. And Gods is the wait killing me. I'm so ready for this to ship so I can get my PDF. I keep checking my email and on here. I love reading what everyone is posting on here. I love the Fiends and all the Dark Powers and this is just what I've wanted. So just wanted to say loved the review and it's heightened my excitement for this book.

When will my order ship, O great Paizo Overlords. I'll sign an Infernal Contract.


Pathfinder Roleplaying Game Superscriber

Lord Gadigan can you describe Ardad Lili and Socothbenoth please?

Liberty's Edge

Are there any overland maps, encounter tables, sample dungeons or the like that a DM could use to put together an adventure? Do I get a decent idea of how to get around in each plane, what the important cities are, if there are nasty swamps or the like?

Dark Archive

3 people marked this as a favorite.
Prince Setehrael wrote:
Lord Gadigan can you describe Ardad Lili and Socothbenoth please?

Ardad Lili:
Ardad Lili is a black woman with gray-brown eyes wearing a long, green dress with fluffy white trim (the trim-type you'd see on a Santa outfit, for lack of a better comparison) and fingerless gloves in the same style as the dress; she is barefoot. She has wings made of serpent tails that look somewhat like tentacles. She is holding a stiletto and touching its point. She is smiling in a wry, dangerous manner.

Socothbenoth:
Socothbenoth looks like a bishonen elf man with black eyes and long, brown hair. He has a white robe-coat with cream-gold trim that he's holding open, showing his unbuttoned shirt (which is silky-looking and has a cream-gold grain-design on a rich red color) and white pants (with cream-gold belt and red cut-in lines on the sides of the legs); his shoes are gray. He is wearing a moderate amount of jewelry, with multiple earrings, rings, and metal balls implanted under the skin of his bare chest. He has three white snakes wrapped around his feet and lower legs.

Samy wrote:
Are there any overland maps, encounter tables, sample dungeons or the like that a DM could use to put together an adventure?

There's a section on the Book of the Damned's interior that may qualify as part of what you're looking for. It has stats for some stuff in there.

By and large, though, no. This is more of a monster/villain resource than a direct adventure base.

Liberty's Edge

How much use would you say this book is for gameplay at levels 1-5?

Dark Archive

2 people marked this as a favorite.
Pathfinder Roleplaying Game Charter Superscriber
Samy wrote:
How much use would you say this book is for gameplay at levels 1-5?

There are plenty of potential plots in here for PCs under 6th level. The CR 4 Nucol Sahkil, for example, could inflict a disease on a young child, then offer their parent the chance for a Remove Disease effect, but only if they agree to perform some twisted act on its behalf, like befouling the town's well with parasites. Is the parent to be held guilty for their actions? Can the infected be saved? Could a band of low-level PCs fall victim to the same plague? Could they threaten the fiend with its destruction if it won't heal all of its victims?

It all depends on how creative a GM you want to be.

Dark Archive

1 person marked this as a favorite.
Samy wrote:
How much use would you say this book is for gameplay at levels 1-5?

Not a ton is specifically aimed at those.

The various Petitioners, the Nucol Sahikl, and the Deinochos Qlippoth are fightable at those levels. The Bushyasta Div, Sepsidaemon, and Najikai Oni would be usable at the upper end of the range. A few of the magic items could be used in that range too.

Beyond that, there's a paragraph or two of info on each of the existing Devil/Daemon/Demon types, as well as info on what their preferred sacrifices are.

The obediences and demigod info-blurbs could be mined for ideas on how cults would operate.

I'd say that the meat of the product starts kicking in around Level 7, which is when the Obediences start kicking in and the prestige classes enter play.

Liberty's Edge

Thanks guys!


Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber

Is there any new lore in the appendix or is it all reprints?


Yes! Alichino!

I've been hoping we'd get more on him. Information on him has been so scant, for him supposedly being the one charged with the infernal conquest of Golarion.


How many pages for each type of fiend?


2 people marked this as a favorite.
Malefactor wrote:
How many pages for each type of fiend?

It'd be really hard to count pages, because that's not how it is divided.

All fiend types have one new bestiary entry, a small section describing their cults, and a summary of fiends of that type. In addition, there's some information about where they live in the various fiendish realms sections (ten pages for Hell and the Abyss, six for Abaddon, and four pages for everything else).

Demons, devils, and daemons all get multiple two-page fiendish divinity spreads with obediences (mostly demons and devils, since there are only four horsemen for deamons) and at least one minor fiendish divinity obedience section of two or three pages (devils get two). They get several magical items and/or artifacts. Each gets a PrC.

The remaining fiend types generally get a minor fiendish divinity section of two or three pages. The exceptions are:
- Demodands have no minor obedience section.
- Divs have no minor obedience section, but get a two-page spread for the head div. They also get a magic item.
- Asuras also get a magic item.
- Kytons also get a couple spiked chain feats and a magic weapon.

It's possible that I missed something! That's the gist of things, though.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Makes sense, there are no demodand demigods(i forget if bestiary mentions possibility of them existing, but at least there aren't any named ones) and Divs only have one demigod

Silver Crusade

2 people marked this as a favorite.
CorvusMask wrote:
Makes sense, there are no demodand demigods(i forget if bestiary mentions possibility of them existing, but at least there aren't any named ones) and Divs only have one demigod

Don't believe so, the Thanatonic Titans made em.

Silver Crusade Contributor

7 people marked this as a favorite.

Since demodands are extremely anti-divine, it kinda makes sense. Rather than racial demigods, their creators and oft-times masters are the thanatotic titans.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Oh yeah, almost forgot about that. And now I really want campaign setting books for titans/gigases(and not just because I want to plan year ahead were my party could find fitting titan if I continue certain ap after final boss in order to destroy one artifact. Totes not just because of that.)

BTW, out of curisioty, does this book reprint anything from Hell Unleashed? Like details on plane inside the book or the research rules for using Book of the Damned as "library"?

Also, I think I asked this before, but now that some people have access to the book, does the book actually go into about "Sacred Apocrypha" aka bad things celestials and good deities have done that book of the damned in lore apparently has? I'm still salty considering even Chronicles of the Righteous artifact statblock mentions it having "unsettling truths" about good outsiders, I mean seriously Paizo, give a break to good guys :' D I'm bit confused about why they are good aligned if writers keep insisting they have a dark side

Dark Archive

4 people marked this as a favorite.
CorvusMask wrote:
Also, I think I asked this before, but now that some people have access to the book, does the book actually go into about "Sacred Apocrypha" aka bad things celestials and good deities have done that book of the damned in lore apparently has? I'm still salty considering even Chronicles of the Righteous artifact statblock mentions it having "unsettling truths" about good outsiders, I mean seriously Paizo, give a break to good guys :' D I'm bit confused about why they are good aligned if writers keep insisting they have a dark side

At least some of this is likely just propaganda, that the fiends are using to sully the good names of the celestials.

And there might also be a 'Book of Hope' somewhere in one of the libraries of the divine, listing scandalously nice things that various fiends have done.

'Chapter 7, Asmodeus once petted a puppy and let it lick his face and smiled, but then noticed that everyone was staring and kicked it.'

'Chapter 9, Lamashtu once relinquished the soul of a midwife who had worshipped her and spent her life protecting deformed infants from being left to die, giving it to Sarenrae, justifying it as 'She was getting it all wrong anyway, and it's not like I don't have an infinite number of idiot goblin souls anyway, I can't even move something in here without knocking over a stack of souls...''

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
Set wrote:
CorvusMask wrote:
Also, I think I asked this before, but now that some people have access to the book, does the book actually go into about "Sacred Apocrypha" aka bad things celestials and good deities have done that book of the damned in lore apparently has? I'm still salty considering even Chronicles of the Righteous artifact statblock mentions it having "unsettling truths" about good outsiders, I mean seriously Paizo, give a break to good guys :' D I'm bit confused about why they are good aligned if writers keep insisting they have a dark side

At least some of this is likely just propaganda, that the fiends are using to sully the good names of the celestials.

And there might also be a 'Book of Hope' somewhere in one of the libraries of the divine, listing scandalously nice things that various fiends have done.

'Chapter 7, Asmodeus once petted a puppy and let it lick his face and smiled, but then noticed that everyone was staring and kicked it.'

'Chapter 9, Lamashtu once relinquished the soul of a midwife who had worshipped her and spent her life protecting deformed infants from being left to die, giving it to Sarenrae, justifying it as 'She was getting it all wrong anyway, and it's not like I don't have an infinite number of idiot goblin souls anyway, I can't even move something in here without knocking over a stack of souls...''

That would be fun yeah :D

But yeah, just to note I'm referring to this quote "It details the geography of the good-aligned planes, the gods, empyreal lords, and celestial creatures who live there, and the unadulterated truths of these beings and their acts—truths that are sometimes heartening and at other times unsettling." from the artifact item statblock text for the Chronicles, so basically something that is supposed to be objective fact about nature of the item. Of course, for all I know, "unsettling" fact could mean "Ragathiel really likes staring at snails for hours. Its really weird, but we aren't judging." :p

Silver Crusade

Pathfinder Adventure Path Subscriber

Unsettling Truth: Ragathiel *really* is an omnicidial psychopath.


Unlike any of the archdevils, Ragathiel actually succeeded in infiltrating the celestial ranks. Even so, he still likes burning his diabolic kin.


So if there's a ritual to discover an outsider's True Name, are there more mechanics for True Names as well? Paizo has been pretty...quiet about what they can be used for.


There's actually a picture of an asura rana in the book..

That said, what's Geryon obedience like?


Are obedience's just for fiends or any demigod (not asking if there are any non-fiendish obediences in the book, just like if it's a mechanic that is purely exclusive to fiends in the rules)?

Silver Crusade Contributor

3 people marked this as a favorite.
Milo v3 wrote:
Are obedience's just for fiends or any demigod (not asking if there are any non-fiendish obediences in the book, just like if it's a mechanic that is purely exclusive to fiends in the rules)?

The feat that fuels it is called Fiendish Obedience, and specifies a "fiendish" demigod/quasi-deity/etc. But you can easily ignore that part and just apply it to whomever you like. Same for the feats that build from it.

Mechanically, it's almost exactly Deific Obedience, but with differently-functioning prestige classes (which make up for the more powerful fiendish boons by having you gain them two levels later than a ISG prestige-classed character would gain them). The book even has a sidebar for using it with those prestige classes as well.


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Desril wrote:
So if there's a ritual to discover an outsider's True Name, are there more mechanics for True Names as well? Paizo has been pretty...quiet about what they can be used for.

Not much. It just makes the calling/binding ritual easier.

The ritual for getting a true name requires having the Book of the Damned, so that's heavily plot-hated.


Would anyone like to share any info on the Sakhil Tormentors?


QuidEst wrote:
Desril wrote:
So if there's a ritual to discover an outsider's True Name, are there more mechanics for True Names as well? Paizo has been pretty...quiet about what they can be used for.

Not much. It just makes the calling/binding ritual easier.

The ritual for getting a true name requires having the Book of the Damned, so that's heavily plot-hated.

Oh, hey Quid.

But g!$*+*nit *WHY*!?

The Book of the Damned GIVES YOU THOSE BONUSES ANYWAY! What's the point! The True Name would never ever be worthwhile to have unless you're too weak to actually perform the ritual! At that point it's just a bad plot point the GM should be dealing with off screen, not an option for players!

Silver Crusade

Desril wrote:
QuidEst wrote:
Desril wrote:
So if there's a ritual to discover an outsider's True Name, are there more mechanics for True Names as well? Paizo has been pretty...quiet about what they can be used for.

Not much. It just makes the calling/binding ritual easier.

The ritual for getting a true name requires having the Book of the Damned, so that's heavily plot-hated.

Oh, hey Quid.

But g$@%+$nit *WHY*!?

The Book of the Damned GIVES YOU THOSE BONUSES ANYWAY! What's the point! The True Name would never ever be worthwhile to have unless you're too weak to actually perform the ritual! At that point it's just a bad plot point the GM should be dealing with off screen, not an option for players!

Uh, if I'm not mistaken, the BoD gave you bonuses whereas knowing a Fiend's Truename gave it penalties when resisting you.


How much new information does this book going to have about Orcus? Wasn't he going to get new art and a redesign to distinguish him from his WOTC counterpart?

Paizo Employee Creative Director

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Axial wrote:
How much new information does this book going to have about Orcus? Wasn't he going to get new art and a redesign to distinguish him from his WOTC counterpart?

He does have new art, yes; the major change being that he's got a ram's skull for a head rather than a fleshy one. We didn't want to go TOO far from the classic D&D look and feel, since unlike, say, Demogorgon or Tiamat, this information IS open content thanks to the agreement WotC made back in the day with Necromancer Games regarding the Tome of Horrors.


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*cheers for skull shaped Orcus* :)


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James Jacobs wrote:
He does have new art, yes; the major change being that he's got a ram's skull for a head rather than a fleshy one. We didn't want to go TOO far from the classic D&D look and feel, since unlike, say, Demogorgon or Tiamat, this information IS open content thanks to the agreement WotC made back in the day with Necromancer Games regarding the Tome of Horrors.

Good stuff. I'm a fan of Paizo making things uniquely unique, but not to the point of unrecognizability. What Wayne and you did to goblins... perfect.

Besides, I'd hate for the multi-hundred-dollar Orcus "mini" I bought for the pinacle of my old Tsar campaign be really wrong. He just got re-used Saturday for something um... warm and formerly purple... in my current CotCT campaign.


Wow, so Folca is finally getting full worshiper stats and an illustration? Paizo is really pulling the trigger on this one huh?

So what does he look like? Cause my headcanon is he looks like Slenderman. How close am I?

Dark Archive

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CrinosG wrote:

Wow, so Folca is finally getting full worshiper stats and an illustration? Paizo is really pulling the trigger on this one huh?

So what does he look like? Cause my headcanon is he looks like Slenderman. How close am I?

He, like the other Harbingers and rest of the 'other fiends' groups, is getting a lean version of the worshiper stats that includes an obedience, three spell-boons that it grants, and info-paragraph as opposed to the larger boon-blocks and two-page spreads the more-major beings get.

Folca appearance:
You're pretty close. Slenderman is a good base-idea for what he looks like. Replace the classy suit with slightly grimy, worn leathers, give him pointed, black nails, and give him a bloody, lumpy sack. His face, like Slenderman's, is featureless, but you can see tiny children's hands pressing on it from the inside, like they're trying to get out. He's carrying a bright, red candy-cane that really pops from the rest of the picture and draws the eye.

Silver Crusade

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Lord Gadigan wrote:
CrinosG wrote:

Wow, so Folca is finally getting full worshiper stats and an illustration? Paizo is really pulling the trigger on this one huh?

So what does he look like? Cause my headcanon is he looks like Slenderman. How close am I?

He, like the other Harbingers and rest of the 'other fiends' groups, is getting a lean version of the worshiper stats that includes an obedience, three spell-boons that it grants, and info-paragraph as opposed to the larger boon-blocks and two-page spreads the more-major beings get.

** spoiler omitted **

Yeah he needs to die.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
Lord Gadigan wrote:
CrinosG wrote:

Wow, so Folca is finally getting full worshiper stats and an illustration? Paizo is really pulling the trigger on this one huh?

So what does he look like? Cause my headcanon is he looks like Slenderman. How close am I?

He, like the other Harbingers and rest of the 'other fiends' groups, is getting a lean version of the worshiper stats that includes an obedience, three spell-boons that it grants, and info-paragraph as opposed to the larger boon-blocks and two-page spreads the more-major beings get.

** spoiler omitted **

I don't know whether to be disturbed because holy crap that is disturbing or because I just realized that wouldn't be out of place in modern cartoon shows O_o;

Like seriously man, disturbing "really unfriendly to children" monsters are getting more common(though right now I can only remember the Beast from Over The Garden Wall). I guess modern television is more open to nightmare fuel...

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