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Quen Pah wrote:Interesting, I wonder if they update the 3.5 feat that allowed a person to add their level or something to their healing spell.It has been a while since I have looked at Complete Divine.Paizo can not touch 3.5 material that's not in the SRD.
That doesn't mean they can't come up with something similar.

MannyGoblin |

A feat for clerics that lest them use their wisdom mod for number of uses for channeling would be nice and maybe an improved version then lets you add your cha+wis mods for number of uses.
Or just a small edit on 'Extra Channel' that allows Clerics to double dip the feat if they want(Alchemists get Extra bombs, Paladins extra LoH multiple times so...)
Or just remove the level cap on the Cure spells. It will let a cleric get a bit more mileage out of CLW/CMW

Azten |

Drahliana Moonrunner wrote:That doesn't mean they can't come up with something similar.Quen Pah wrote:Interesting, I wonder if they update the 3.5 feat that allowed a person to add their level or something to their healing spell.It has been a while since I have looked at Complete Divine.Paizo can not touch 3.5 material that's not in the SRD.
Like the Life Mystery revelation that removes the level cap on the Cure X Wounds spells.

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Fair point. I don't want the cleric to be outclassed in the healing arena.
Too late. It's called the life oracle. If that's in the party, the cleric is the back-up healer.
I have absolutely no problem with other classes being able to heal themselves. It's up there with 4th and 5th edition and having access to second winds or small rests. Everyone has their own pool. I don't know about other people's groups, but the players I'm always with REFUSE to play clerics because they don't want to be the healbot. They just want to be the murder hobo that gets the spotlight attention. No, I'm all for this. The cleric can finally be allowed to do something other than heal everyone up, and other people can use up their own resources instead of forcing the cleric to tax themself to empty, creating that 15 minute day once more.

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Im a little bit on the fence. While I do agree that everyone having their own options to use their own resources and actions to heal themselves is cool, Im also of the opinion I think the game would be significantly more fun and challenging, and that healing would be much more interesting if the sheer number of ways and availability of healing where lessened.
Part of me would like to see Cure/Infernal Healing spells removed from all classes except Cleric and Paladin, with a few sprinkled in at later levels/higher level spells for a few other classes like Ranger and Druid. None for Witch, Alchemist, psychics, etc. . ., or if so handled very similar to Domain only spells.

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Im a little bit on the fence. While I do agree that everyone having their own options to use their own resources and actions to heal themselves is cool, Im also of the opinion I think the game would be significantly more fun and challenging, and that healing would be much more interesting if the sheer number of ways and availability of healing where lessened.
Part of me would like to see Cure/Infernal Healing spells removed from all classes except Cleric and Paladin, with a few sprinkled in at later levels/higher level spells for a few other classes like Ranger and Druid. None for Witch, Alchemist, psychics, etc. . ., or if so handled very similar to Domain only spells.
I disagree with "fun", but it'd definitely be challenging. It'd be very 2e and 3e like. The problem is that other systems are carefree with their healing, and people are flocking towards that more nowadays. A lot of players refuse to have their characters move even a half inch if they're out or low on healing. While it kind of panders to those players than to the more hardcore who enjoy the idea of delving through 10 dungeon levels with no way to come back from the brink of death, if Paizo doesn't then they'll completely lose out on that demographic. Market wise, this is a good move.
That said, there's no reason why a group couldn't ignore this book altogether if the GM felt it took away from the challenge of the game.

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DM Beckett wrote:Im a little bit on the fence. While I do agree that everyone having their own options to use their own resources and actions to heal themselves is cool, Im also of the opinion I think the game would be significantly more fun and challenging, and that healing would be much more interesting if the sheer number of ways and availability of healing where lessened.
Part of me would like to see Cure/Infernal Healing spells removed from all classes except Cleric and Paladin, with a few sprinkled in at later levels/higher level spells for a few other classes like Ranger and Druid. None for Witch, Alchemist, psychics, etc. . ., or if so handled very similar to Domain only spells.
I disagree with "fun", but it'd definitely be challenging. It'd be very 2e and 3e like. The problem is that other systems are carefree with their healing, and people are flocking towards that more nowadays. A lot of players refuse to have their characters move even a half inch if they're out or low on healing. While it kind of panders to those players than to the more hardcore who enjoy the idea of delving through 10 dungeon levels with no way to come back from the brink of death, if Paizo doesn't then they'll completely lose out on that demographic. Market wise, this is a good move.
That said, there's no reason why a group couldn't ignore this book altogether if the GM felt it took away from the challenge of the game.
By more fun, I meant for the healers themselves.

Entryhazard |
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Im a little bit on the fence. While I do agree that everyone having their own options to use their own resources and actions to heal themselves is cool, Im also of the opinion I think the game would be significantly more fun and challenging, and that healing would be much more interesting if the sheer number of ways and availability of healing where lessened.
Part of me would like to see Cure/Infernal Healing spells removed from all classes except Cleric and Paladin, with a few sprinkled in at later levels/higher level spells for a few other classes like Ranger and Druid. None for Witch, Alchemist, psychics, etc. . ., or if so handled very similar to Domain only spells.
I disagree with "fun", but it'd definitely be challenging. It'd be very 2e and 3e like. The problem is that other systems are carefree with their healing, and people are flocking towards that more nowadays. A lot of players refuse to have their characters move even a half inch if they're out or low on healing. While it kind of panders to those players than to the more hardcore who enjoy the idea of delving through 10 dungeon levels with no way to come back from the brink of death, if Paizo doesn't then they'll completely lose out on that demographic. Market wise, this is a good move.
That said, there's no reason why a group couldn't ignore this book altogether if the GM felt it took away from the challenge of the game.
It wouldn't even be more challenging, the only result you get is that the party would be "cleric/paladin + 3 more classes" instead of "class capable of healing + 3 more classes"

Luthorne |
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kevin_video wrote:By more fun, I meant for the healers themselves.DM Beckett wrote:Im a little bit on the fence. While I do agree that everyone having their own options to use their own resources and actions to heal themselves is cool, Im also of the opinion I think the game would be significantly more fun and challenging, and that healing would be much more interesting if the sheer number of ways and availability of healing where lessened.
Part of me would like to see Cure/Infernal Healing spells removed from all classes except Cleric and Paladin, with a few sprinkled in at later levels/higher level spells for a few other classes like Ranger and Druid. None for Witch, Alchemist, psychics, etc. . ., or if so handled very similar to Domain only spells.
I disagree with "fun", but it'd definitely be challenging. It'd be very 2e and 3e like. The problem is that other systems are carefree with their healing, and people are flocking towards that more nowadays. A lot of players refuse to have their characters move even a half inch if they're out or low on healing. While it kind of panders to those players than to the more hardcore who enjoy the idea of delving through 10 dungeon levels with no way to come back from the brink of death, if Paizo doesn't then they'll completely lose out on that demographic. Market wise, this is a good move.
That said, there's no reason why a group couldn't ignore this book altogether if the GM felt it took away from the challenge of the game.
Why would it be fun for a healer to be forced to play only one of two classes...? I mean, if they were planning on playing a cleric or a paladin already, good for them, but not really a change...

MannyGoblin |

Perhaps something like Monte Cook's Iron Heroes. Every character has a pool of reserve HP that equals their max HP. They can draw upon the pool at a rate of, I forget, 1 a round or so. The pool replenishes when they rest and there is a feat that allows a PC to heal up to their level a round instead of 1.

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I'm really hoping the wizard archetype can be a serious healer. Not just one or two cure spells. I like healers but I really love arcane casters.
There was a feat in 3.5 that gave you access to any cleric domain so long as you had the Wis score and the alignment of the deity. Most players I knew with a wizard or sorcerer took the Healing domain just to help out where they could. Another feat gave the ability to learn a spell from another arcane caster. A lot of people preferred this feat for the bard, but sometimes a wizard or sorcerer, or even beguiler and warmage, took the bard cure spells.
Hopefully we get something close to that. Make it the equivalent to becoming a specialist wizard or something.

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Why would it be fun for a healer to be forced to play only one of two classes...? I mean, if they were planning on playing a cleric or a paladin already, good for them, but not really a change...
Because when everyone and their mother can do it, and sometimes just outright better, it becomes a lot less meaningful or important. A wand of Cure Light Wounds and/or Infernal Healing is cheap, and it feels like the Pathfinder mindset is that you can basically pick them up at Walmart.
What used to be miraculous is in Pathfinder almost redundant.

Archmage Variel |

Luthorne wrote:Why would it be fun for a healer to be forced to play only one of two classes...? I mean, if they were planning on playing a cleric or a paladin already, good for them, but not really a change...Because when everyone and their mother can do it, and sometimes just outright better, it becomes a lot less meaningful or important. A wand of Cure Light Wounds and/or Infernal Healing is cheap, and it feels like the Pathfinder mindset is that you can basically pick them up at Walmart.
What used to be miraculous is in Pathfinder almost redundant.
There was something in 3.0 that said commoners earn 1 sp/day. Most of that would likely go toward living expenses. So the average commoner would likely not be able to afford a Shortsword, let alone even the cheapest magic items. Even the lowest level adventurers begin with a lot of gold and equipment. Whether they got that by purchasing it or as a gift is another matter.

Luthorne |
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Luthorne wrote:Why would it be fun for a healer to be forced to play only one of two classes...? I mean, if they were planning on playing a cleric or a paladin already, good for them, but not really a change...Because when everyone and their mother can do it, and sometimes just outright better, it becomes a lot less meaningful or important. A wand of Cure Light Wounds and/or Infernal Healing is cheap, and it feels like the Pathfinder mindset is that you can basically pick them up at Walmart.
What used to be miraculous is in Pathfinder almost redundant.
I'm just not sure people playing rock paper scissors, loser has to play a cleric, is a significant improvement. Frankly, I feel like if any class is mandatory and someone needs to play one regardless of whether or not anyone wants to play one...that's a sign of bad design. A class should be played because a player thinks it would be fun to play it, not because the system essentially forces them to do so. If the class isn't fun to play - or at least, most don't view it as fun to play - that may be an issue with the class itself, rather than the system.
Though I also tend to think that hit point restoration is the least important part of healing...given the number of debilitating conditions out there. Which is, unsurprisingly, where the cleric does excel, given that they can prepare virtually any condition-removal spell as need be...especially that pesky dead condition.

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I am also curious about what the new mercies will be like.
If Cayden Cailean had Paladins, they'd totally have a Mercy that freed you from bonds or restraints, and another that made you not quite so drunk in a hurry...
And if he had Anti-Paladins, they'd have a 'Mercy' that made you drunk, or made you get all entangled in your own clothing.

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Dragon78 wrote:I am also curious about what the new mercies will be like.If Cayden Cailean had Paladins, they'd totally have a Mercy that freed you from bonds or restraints, and another that made you not quite so drunk in a hurry...
And if he had Anti-Paladins, they'd have a 'Mercy' that made you drunk, or made you get all entangled in your own clothing.
Speaking of, I would like to see a CG pally atchetype similar to 3.5's Holy Liberator.

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Set wrote:Speaking of, I would like to see a CG pally atchetype similar to 3.5's Holy Liberator.Dragon78 wrote:I am also curious about what the new mercies will be like.If Cayden Cailean had Paladins, they'd totally have a Mercy that freed you from bonds or restraints, and another that made you not quite so drunk in a hurry...
And if he had Anti-Paladins, they'd have a 'Mercy' that made you drunk, or made you get all entangled in your own clothing.
I'd be happy with seeing the OGL conversion of the 3.5 CG Paladin of Freedom. (I'd also be thrilled to see the LE Paladin of Tyranny at some point too.)

Luthorne |
DeciusNero wrote:I'd be happy with seeing the OGL conversion of the 3.5 CG Paladin of Freedom. (I'd also be thrilled to see the LE Paladin of Tyranny at some point too.)Set wrote:Speaking of, I would like to see a CG pally atchetype similar to 3.5's Holy Liberator.Dragon78 wrote:I am also curious about what the new mercies will be like.If Cayden Cailean had Paladins, they'd totally have a Mercy that freed you from bonds or restraints, and another that made you not quite so drunk in a hurry...
And if he had Anti-Paladins, they'd have a 'Mercy' that made you drunk, or made you get all entangled in your own clothing.
Didn't we get that last one in Ultimate Intrigue?

Luthorne |
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Well, currently the paladin's mercies cover: blinded, cursed, dazed, deafened, diseased, exhausted, fatigued, frightened, nauseated, paralyzed, poisoned, shaken, sickened, staggered, and stunned.
This could still leave room for: confused, cowering, dazzled, energy drain, entangled, fascinated, or petrified. Additionally, an option to remove ability damage and, at higher levels, drain, would be nice. Technically there's still conditions like flat-footed, grappled, or prone, but it seems unlikely a mercy would cover those.