Core Paladins don't actually gain powers from a deity like a Cleric, none of their abilities actually tie into Deity worship, it is more like they draw from Cosmic Lawful Goodness if that is a thing. A Paladin's choice of deity is more just like an adjunct aspect relevant to "legitimate authority" angle than actual source for powers (archetypes aside). It sounds like they're tweaking and clarifying the Paladin Code to be alot more play friendly out of the box, but dropping the cosmic LG paragon angle does not sound like it's in the cards.
Paladins can go without a deity, but IF they pick a deity they are receiving spells from it like any other divine spellcaster
Mark Seifter wrote:
Does this only apply to attack rolls and saving throws like the current edition or also skill checks?
Why does such a talented individual with the intention do good for society resort to such inhumane methods in the first place?
The argument in principle for achetypes is okay but in this case the other resistances and the underpowered Summon barely make up for giving up Lay on Hands + Mercies in the first place
But what doesn't make so much consistent, internal sense is why Iomedae gets clerics, warpriests, inquisitors, and paladins while Milani only gets clerics, warpriests, and inquisitors.
And neither of them can have Druids but Sarenrae and Shelyn can. And this is without bringing archetypes with further domain or alignments restrictions. Or Prestige Classes
And this is not a problem, every deity has its area of competence that only allows certain category of followers
Paladin's honor is about fair play rather than kill for a slight
Tonithal starc wrote:
My Summoner got bit by a werewolf while I was wearing the eidolon and I fail save... what happens?
"He counts as both his original type and as an outsider for any effect related to type, whichever is worse for the synthesist."
So if the synthesist is an humanoid you get the curse
Diego Rossi wrote:
The cited part doesn't completely satisfy the question because for example he could pick a Longsword and hold it with two hands for the Str and Power Attack +50%
The restriction on spell combat itself is still the crux
You can use Spell Kenning ans Spell Study to satisfy the requirements to craft potions, scrolls and wands, but you still need to use UMD to use the latter two (unless you're multiclassed)
Plausible Pseudonym wrote:
The "muh realism" argument should die in a fire
Snuf Wheeler wrote:
From the same rules:
A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates it mentally.
Which means a SLA do not require to speak a word or any movement
While we're at it, it also comes to minde that all the spells without verbal and maybe somatic components are usable, so the whole can of Psychic Magic is also open
Snuf Wheeler wrote:
Spell-like abilities do not have somatic or verbal components so you should be able to use them
Diego Rossi wrote:
This is not how subsets work
Otherwise poodles aren't dogs
Arcane Enlightment is a class feature. Thus the wizard spells are added to the caster's list. But while the shaman can prepare his spells everytime, the Oracle is locked to his spells known, thus he cannot cast those spells immediately despite those being added to his list. On the other hand he theoretically can use them with items like Page of Spell Knowledge of the divine type or Spell Lattice, and can use Divine Scrolls and Wands.
Now the interesting thing: the Oracle at some levels can change the spells known, and so he could add those spells at such times.
It's the other way, Druids and Rangers are allowed to not have a deity as Nature fills in as a deific source in that case, but if they DO have a diety they get spells from that deity, and according to JJ this applies to every Divine.
If you want some more solid evidence, for example Rangers who worship Sarenrae have Daylight added to their spell list, while Druids who worship Gorum can cast spells while wearing metal armor
Regarding oracles, the DO receive spells from a deity, the differentiator from other divine casters is that are not necessarily willing receivers of that power and may not be aware of which deity gave them powers, but the Mystery section of the APG associates Mysteries to Deities much akin Cleric Domains.
Chess Pwn wrote:
Technically Kinetic Warrior never talks about feats requiring int but ising int to satisfy requirements