Artificial 20 |
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Curse you, phone... I didn't mean leading builds, I meant oradin builds. How did you get leading from oradin, phone?
Oracle/paladin builds designed to use life link and lay on hands to provide swift action healing.
I need to head to bed soon, someone else will probably pick this up later.
I don't know the art of oradin well, so I can't offer much insight. The Pei Zin archetype does have an ability that "counts as" lay on hands for various reasons, but it doesn't mention how/whether it would stack with other classes. I think someone wiser will have to look over the potential.
So you need ranks in the linguistics skill to use kinetic revivification?
The hexes are for standard witches right, not archetype(s) or other requirements?
No, that was lame humour at trying to pronounce "kinetic revivification" in the heat of mid-table discussion. Try saying it out loud three times.
The hexes are for all witches, yeah, just like the paladin mercies are.
Skeld |
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Lanitril wrote:Also, does anybody else completely support Skeld in spite of thinking they took it wrong? Like, feel free to not talk about it. That's very much a freedom they have, and as much as it feels like it, it's not required for them to reveal every detail of the book for us? As much as I like getting all the info early.I dunno about Skeld myself, probably just trying to be courteous.
I'm not interested in revealing anything Paizo doesn't want revealed before they want it revealed. I'd rather err on the side of being respectful of Paizo's wishes and being courteous to the people who write/develop/edit the books.
In about 2 weeks, every bit of game mechanics from these books is going to end up (almost) word-for-word on an OGL website anyway.
-Skeld
Marco Massoudi |
I´m very interested in the "arcane physician wizard" and "feats that allow any adventurer to harness her own vigor in the heat of battle" to the point of this deciding if to buy this or not.
Can somebody roughly explain what the wizard trades away and what he gets for it (only levels 1-6)?
One or two feats that allow a rogue for example some self-healing?
Like once per day as a move-action you can gain level x2 tp?
Thanks a lot!
donato Contributor |
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Can any druid use druidic herbalism?
Yes, it becomes a third choice for nature bond.
Can somebody roughly explain what the wizard trades away and what he gets for it (only levels 1-6)?
One or two feats that allow a rogue for example some self-healing?
Like once per day as a move-action you can gain level x2 tp?
In exchange for choosing an arcane school, the wizard adds healing spells to his spell list.
The vigor feats allow a character to spend points from a pool as a standard action to restore some hit points, but leaves her fatigued for some time. The rest of the vigor feats improve the healing or reduce the penalties.
Marco Massoudi |
Dragon78 wrote:Can any druid use druidic herbalism?Yes, it becomes a third choice for nature bond.
Marco Massoudi wrote:Can somebody roughly explain what the wizard trades away and what he gets for it (only levels 1-6)?
One or two feats that allow a rogue for example some self-healing?
Like once per day as a move-action you can gain level x2 tp?In exchange for choosing an arcane school, the wizard adds healing spells to his spell list.
The vigor feats allow a character to spend points from a pool as a standard action to restore some hit points, but leaves her fatigued for some time. The rest of the vigor feats improve the healing or reduce the penalties.
That sounds pretty good, thank you!
So the wizard basically stays universalist and (for example) may add cure light wounds to his spellbook at level 1?
Or does he gain it later?
Please excuse me if i ask again, but i would like to get some healing at level 1. The vigor feat answer is good enough for me, though. :-)
donato Contributor |
donato Contributor |
The spirit specialization is the equivalent of a subdomain, modifying an existing spirit and replacing some of its abilities. In this case, the restoration spirit is a specialization of the life spirit. It trades out some hexes and gains two hexes that focus on granting temporary hit points. One does so as a standard action and the other can do so automatically while casting healing spells.
Five vigor feats in total.
FedoraFerret |
1 person marked this as a favorite. |
The spirit specialization is the equivalent of a subdomain, modifying an existing spirit and replacing some of its abilities. In this case, the restoration spirit is a specialization of the life spirit. It trades out some hexes and gains two hexes that focus on granting temporary hit points. One does so as a standard action and the other can do so automatically while casting healing spells.
And suddenly Life spirit stopped sucking quite so hard. My Witch Doctor will be pleased.
MannyGoblin |
4 people marked this as a favorite. |
Hmm a Vigilante idea...The Chiropractor! By day a simple shopkeeper, but by night he dons his pure white suit and seeks out the innocents who cannot afford to pay the greedy temples. Using swift pressure point techniques, he cures their ills and nobly refuses payment(although cookies are always appreciated). Against those who seek to harm his charges, his healing hands turn into FISTS OF PAIN as he cracks backs and dishes out slipped disks.
LuniasM |
1 person marked this as a favorite. |
donato wrote:The spirit specialization is the equivalent of a subdomain, modifying an existing spirit and replacing some of its abilities. In this case, the restoration spirit is a specialization of the life spirit. It trades out some hexes and gains two hexes that focus on granting temporary hit points. One does so as a standard action and the other can do so automatically while casting healing spells.And suddenly Life spirit stopped sucking quite so hard. My Witch Doctor will be pleased.
Yeah, I've seen a mid-level Witch Doctor Shaman / VMC Cleric with the Life Spirit before and I can safely say that particular spirit has never sucked so long as you focus on the channeling instead of the hexes and spells. Take Selective Channel, Fateful Channel, Shield Other (with a favored class bonus), and a Phylactery of Positive Channeling. Enjoy those 20+ channels which all grant every ally within 30' a free reroll by Level 7. The amount of healing available per day doesn't matter so much as what buffs you can hand out with Channel.
Rysky |
1 person marked this as a favorite. |
Artificial 20 wrote:Lanitril wrote:Also, does anybody else completely support Skeld in spite of thinking they took it wrong? Like, feel free to not talk about it. That's very much a freedom they have, and as much as it feels like it, it's not required for them to reveal every detail of the book for us? As much as I like getting all the info early.I dunno about Skeld myself, probably just trying to be courteous.I'm not interested in revealing anything Paizo doesn't want revealed before they want it revealed. I'd rather err on the side of being respectful of Paizo's wishes and being courteous to the people who write/develop/edit the books.
In about 2 weeks, every bit of game mechanics from these books is going to end up (almost) word-for-word on an OGL website anyway.
-Skeld
4 weeks actually (the street date is the 25), since I believe d20 waits at least 2 weeks after the street date :3
donato Contributor |
deuxhero |
Plausible Pseudonym wrote:Is there anything in here that can be used to kill my enemies? With kindness, perhaps?There's a few offensive elements. The Angelfire Apostle for example has a handful of flame-themed riders, such as dazzling on its channel energy or producing bursts of flame when casting healing spells. It has style IMHO.
I can give more details. Just trying to stick to what people ask above the bar set earlier in the thread.
Any effects that heal based on damage done (the kind of thing generally called "leach life", "vampiric healing" or "HP drain")?
donato Contributor |
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Auugh, this new policy sucks, I am desperately curious to know what Curative Mastery does. The people with their PDF are waxing fairly poetic for it, so let me ask this: would a Fighter with Curative Mastery be able to fill the "healing" role with the same efficacy as a DPR-spec'd Cleric?
Curative Mastery is an Item Mastery Feat (See: Weapon Master's Handbook) focused on healing. It allows you to cast a variety of cure spells, but don't expect to take over as the main healer. It only allows you to do so a handful of times per day.
Any effects that heal based on damage done (the kind of thing generally called "leach life", "vampiric healing" or "HP drain")?
There is at least one spell that allows you to damage enemies and receive healing.
John Ryan 783 |
Arachnofiend wrote:Auugh, this new policy sucks, I am desperately curious to know what Curative Mastery does. The people with their PDF are waxing fairly poetic for it, so let me ask this: would a Fighter with Curative Mastery be able to fill the "healing" role with the same efficacy as a DPR-spec'd Cleric?Curative Mastery is an Item Mastery Feat (See: Weapon Master's Handbook) focused on healing. It allows you to cast a variety of cure spells, but don't expect to take over as the main healer. It only allows you to do so a handful of times per day.
deuxhero wrote:Any effects that heal based on damage done (the kind of thing generally called "leach life", "vampiric healing" or "HP drain")?There is at least one spell that allows you to damage enemies and receive healing.
Hmmm, would I like this item mastery feat if I were a fan of healing ability damage?
donato Contributor |
donato wrote:Hmmm, would I like this item mastery feat if I were a fan of healing ability damage?Arachnofiend wrote:Auugh, this new policy sucks, I am desperately curious to know what Curative Mastery does. The people with their PDF are waxing fairly poetic for it, so let me ask this: would a Fighter with Curative Mastery be able to fill the "healing" role with the same efficacy as a DPR-spec'd Cleric?Curative Mastery is an Item Mastery Feat (See: Weapon Master's Handbook) focused on healing. It allows you to cast a variety of cure spells, but don't expect to take over as the main healer. It only allows you to do so a handful of times per day.
deuxhero wrote:Any effects that heal based on damage done (the kind of thing generally called "leach life", "vampiric healing" or "HP drain")?There is at least one spell that allows you to damage enemies and receive healing.
Just "cure" spells, unfortunately. Cure Light and the like.
donato Contributor |
Luthorne |
donato wrote:Hmmm, would I like this item mastery feat if I were a fan of healing ability damage?Arachnofiend wrote:Auugh, this new policy sucks, I am desperately curious to know what Curative Mastery does. The people with their PDF are waxing fairly poetic for it, so let me ask this: would a Fighter with Curative Mastery be able to fill the "healing" role with the same efficacy as a DPR-spec'd Cleric?Curative Mastery is an Item Mastery Feat (See: Weapon Master's Handbook) focused on healing. It allows you to cast a variety of cure spells, but don't expect to take over as the main healer. It only allows you to do so a handful of times per day.
deuxhero wrote:Any effects that heal based on damage done (the kind of thing generally called "leach life", "vampiric healing" or "HP drain")?There is at least one spell that allows you to damage enemies and receive healing.
I would think you would be more of a fan of Restoration Mastery from the Magic Tactics Toolbox.
Raisse |
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The disciple of wholeness's Hone Body and Greater Hone Body class features seem nearly useless. Immunity to disease and poison only when undamaged, despite the leading cause of contracting diseases and poisons being injuries from gross enemies.
Add to this, the unchained monk has to basically pay twice for the Healing Ki ability (gives up the extra attack via ki point as well as the 4th level ki power).
Amanda Hamon Developer |
Just got my PDF - I have a question about the new spellHealing Token. If I use a Cure Light Wounds through the token, do I still have to touch the recipient since CLW is a touch spell?
If that is the case, the only benefit for using a CLW through it is that it can be used as an immediate, correct?
To heal a creature through a healing token, you need to be able to include or target that creature with the spell or ability you're using. So yep, if you're casting CLW through the token, you need to touch the creature, since the spell's range and target still applies.
Askanipsion |
To heal a creature through a healing token, you need to be able to include or target that creature with the spell or ability you're using. So yep, if you're casting CLW through the token, you need to touch the creature, since the spell's range and target still applies.
Thanks for the clarification Amanda!
Amanda Hamon Developer |
Amanda Hamon Kunz wrote:Thanks for the clarification Amanda!
To heal a creature through a healing token, you need to be able to include or target that creature with the spell or ability you're using. So yep, if you're casting CLW through the token, you need to touch the creature, since the spell's range and target still applies.
You are most welcome! :D
Markov Spiked Chain |
@Stone Dog - Pei Zin is basically a single class Oradin.
@Chess Pwn - I would say yes, there are a couple of different ways to get Swift Action healing, or healing while doing damage, or throw out temporary hit points early, or make the action economy more viable. Nothing overcomes the fact that you don't really want to be healing on your first round of combat unless you have a crazy good buff rider like Fateful Channel though.
Markov Spiked Chain |
Amanda, Healing Token looks awesome!
If you're answering questions:
Is there supposed to be a limit on the level or duration of the "free" Druidic Herbalism potions?
Is there any limit on the number of healing Touch Injections a Wasteland Blightbreaker can have stored?
Does a Faith Singer Bard get the powers of their Domain, or just the spells? Do the domain spells use up spell slots?
Amanda Hamon Developer |
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Amanda, Healing Token looks awesome!
If you're answering questions:
I'd like for this thread not to become too focused on such specific questions, especially because not everyone has the book yet, but I'm happy to answer these three inquiries.
Is there supposed to be a limit on the level or duration of the "free" Druidic Herbalism potions?
Herbal concoctions function mechanically exactly like potions, including the requirement that the spell used to create one must be 3rd level or lower and target one or more creatures. As long as you could make a potion of the druid spell, you could make an herbal concoction of it, and it works just like a potion would.
Is there any limit on the number of healing Touch Injections a Wasteland Blightbreaker can have stored?
The wasteland blightbreaker can only use touch injection as a spell-like ability through that class feature once per day, only to absorb an infused extract of the healing subschool, and only if he either has the infusion discovery or has also taken the chirurgeon archetype (in which case he's treated as if he has the infusion discovery). If he then prepares an extract of touch injection and absorbs another infused extract or permissible liquid that way, there shouldn't be anything stopping him, but the spell-like ability from the class feature is specifically 1/day, and it only lasts 1 hour/level (as normal).
Does a Faith Singer Bard get the powers of their Domain, or just the spells? Do the domain spells use up spell slots?
The faith singer bard is only getting the domain's spells, but they're specifically called out as spell-like abilities, so they're not taking up any spell slots.
Hope that helps!
Markov Spiked Chain |
Thanks Amanda!
the spell-like ability from the class feature is specifically 1/day, and it only lasts 1 hour/level (as normal).
I hadn't remembered the 1/day version at level 1 if you were also a Chirurgeon, I meant the level 6 ability which specifically says unlimited times per day, and seems crazy good.
Amanda Hamon Developer |
Thanks Amanda!
Amanda Hamon Kunz wrote:the spell-like ability from the class feature is specifically 1/day, and it only lasts 1 hour/level (as normal).I hadn't remembered the 1/day version at level 1 if you were also a Chirurgeon, I meant the level 6 ability which specifically says unlimited times per day, and seems crazy good.
Oh, yes! The 6th-level version is unlimited, but, of course, it needs to be an infused extract of the healing subschool, so it doesn't work with other types of liquid that the spell could normally absorb. Of course, the duration of the touch injection remains the same.
Secret Wizard |
The disciple of wholeness's Hone Body and Greater Hone Body class features seem nearly useless. Immunity to disease and poison only when undamaged, despite the leading cause of contracting diseases and poisons being injuries from gross enemies.
Add to this, the unchained monk has to basically pay twice for the Healing Ki ability (gives up the extra attack via ki point as well as the 4th level ki power).
Well, if Healing Ki is swift-action based, then you could easily top yourself off to get the disease/poison disabled, couldn't you?
Could you tell me what other features it gives up?
Lanitril |
If you top back off to full after that, are you then suddenly immune to the poison already in your system? Gotta admit, there's some weird design in the monk for this reason.
Okay. So I got my book while I was at work. Or my PDF at least. So I guess most people's descriptions of Arcane Physician are incorrect. You uh. Don't actually get healing spells added to your spell list at any point. It can sure craft and use items that would typically require you to know them though. A little bit more too, but I don't wanna ruin it. But if you wanted a Wizard casting healing spells, unless I misread, this isn't it. Not that that's bad. It's actually still good looking to me.
Lanitril |
Do you have to spend GP to use druid herbalism or is it a x/day kind of ability?
Sort of both. If you wanted, it could certainly be just the latter, but you can also use it to brew potions. I hope that's vague enough. It's maybe too vague. I wanna build a Druid now. The only problem is that it's not the only new way to use Nature Bond, actually. The Nature Priest archetype gives you another option too. It's not very unique, but I like it.
Secret Wizard |
If you top back off to full after that, are you then suddenly immune to the poison already in your system? Gotta admit, there's some weird design in the monk for this reason.
Does the wording say something about this?
It doesn't sound too bad for UnMonks since they can turtle fairly well, and if you can top yourself off if something slides by, then that doesn't sound too bad.
UnMonks aren't immune to poison so they win a bit with this.