Pathfinder Adventure Path #109: In Search of Sanity (Strange Aeons 1 of 6) (PFRPG)

***** (based on 8 ratings)
Pathfinder Adventure Path #109: In Search of Sanity (Strange Aeons 1 of 6) (PFRPG)
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Waking Nightmares

The Strange Aeons Adventure Path begins with "In Search of Sanity," a mind-shattering foray into horror where the heroes awaken within the walls of the eerie Briarstone Asylum, their minds wracked and memories missing. Working together to recover their missing time, they soon learn that their amnesia is but a symptom of a much greater cosmic menace. As they struggle to retain their sanity, the heroes must ally with other asylum residents and fight against the monstrosities that have taken over the building and plunged it into nightmare. Can the adventurers defeat the terror that stalks the halls and free themselves from their prison of madness?

This volume of Pathfinder Adventure Path launches the Strange Aeons Adventure Path and includes:

  • "In Search of Sanity," a Pathfinder adventure for 1st-level characters, by F. Wesley Schneider.
  • A double-sized article that peers into the dangerous realm of the Great Old Ones and Outer Gods who make up the Elder Mythos, by James Jacobs.
  • A dollmaker's macabre secret in the Pathfinder's Journal, by Jason Keeley.
  • A collection of weird and frightful new monsters, by Eric Hindley, James Jacobs, Jenny Jarzabski, and F. Wesley Schneider.

ISBN-13: 978-1-60125-882-3

Bring your campaign to life!
The In Search of Sanity SoundPack from Syrinscape is a complete audio solution when playing through the first chapter of the Strange Aeons Adventure Path.

"In Search of Sanity" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (723 kb zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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***** (based on 8 ratings)

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*****


Tatterman is more Freddy Krueger than H.P. Lovecraft

***( )( )

Just okay. I feel this adventure path is a missed opportunity thus far, and steals too many ideas from House on Hook Street.

They missed the mark when it comes to the "feel" of injecting the Elder Gods mythos to Pathfinder. In this adventure, the "Tatterman" feels more like Freddy Krueger than anything from H.P. Lovecraft. As well, Briarstone Asylum is too large and becomes a slog. On the positive side, there are some creative elements here and the NPCs are well-developed.


Another excellent opening of an AP

*****

In Search of Sanity is something unusual for Paizo's opening adventures - it is effectively a massive dungeon crawl set entirely in one building. The dungeon oozes atmosphere, has many unique encounters and events, a smattering of RP opportunities and some really memorable fights.

I'm very sad to see F.W.Schneider leave Paizo - I was a bit afraid that this adventure will be written in his signature, somewhat melodramatic style, but I was overjoyed to see that it reads easily while retaining all the spooky quirks which Wes is famous for. My players enjoyed In Search of Sanity very much and we will have many fond memories of the adventure. On to the rest of the Adventure Path, and a warm farewell to Wes!

Oh, and never, EVER trust small dogs found in grim dungeons. Never.


Excellent from a new DM's perspective

*****

I'm writing this review as a newbie DM. Before picking up this AP, I did about 3 one-off campaign sessions to just get my feet wet. Decided I finally want to do a longer term campaign with a group of friends and chose this as my first AP.

This was around the time when I had just finished Stranger Things so I definitely wanted to emit a creepy vibe to my players and let me just say this: this AP emits that vibe off so well. We had only finished the first part however it gave off a creepy atmosphere so well that my players want to see this campaign to its conclusion. My group is usually more accustomed to one-offs so that's saying something.

My players seem so engrossed in the story, actually caring about all these clues hidden in the asylum, and I could tell they are sufficiently creeped out. So creeped out that whenever the party opened a door and I described what they heard or saw beyond that door, they would immediately "NOPE" their way out of there.

In addition, the puzzles are challenging but never were they ever an impassable road block. My players, despite half the party being new players themselves, were rockstars. There was one particular puzzle that had them stumped for about a half hour but they were able to go through possible solutions one by one until they finally arrived at the right answer.

I've already read up to book 4 of the Strange Aeons campaign so I know what happens from here on forth but I am really looking forward to how my players handle book 2.

While preparing the DM work, I began to seriously question whether I wanted to be a DM after seeing how much time I spent just preparing. That questioning went away after our first session when I got to see the rewards of that preparation: my players' reactions.

So thanks Paizo for getting me hooked on DMing.


The Adventure I Wish I'd Written

*****

I have to start by saying that I have been a DM since the early 1980's, and have written 100's of pages of adventures over the years. Furthermore, I have been a huge fan of HPL and his colleagues (RW Chambers, CA Smith, RE Howard and so on) for just as long. Finally, I have played 5 PF AP campaigns, as well as countless other purchased adventures for many game systems over the years.

This weekend, my group played through most of Book 1, and I can say that this is the best purchased adventure I've ever played.

This adventure conjures many of the core elements of the strange horror fiction that I love, creating a consistent and highly immersive tone.

In Search of Sanity begins with a very atypical opening, in which the characters are plunged into a dream world where they are relieved of control from the outset. It effectively establishes two of the main themes of the AP right away - horrific mystery and loss of control.

The opening setting could be criticized as 'cliche', but it is exceptionally well executed. If one imagines themselves playing this adventure in 1932, before the setting was exhausted by B-movies, it is most enjoyable.

Finally, as the title of my review suggests, I wish I had written this adventure. I am envious of how effectively it handles the Fugue State, both thematically and mechanically. Further, the integration of all the great strange horror fiction elements into a cogent adventure in an already-rich setting (PF) is an accomplishment that any DM who has attempted the same will appreciate.

Buy this and play it. The timing couldn't be better!


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Please be great, please be great, please be great!
I hope there's something that inflicts spooked, and I really want a chance at getting some of the more exciting corruptions, particularly Hive.


Pathfinder Rulebook Subscriber
sadcasual wrote:

Please be great, please be great, please be great!

I hope there's something that inflicts spooked, and I really want a chance at getting some of the more exciting corruptions, particularly Hive.

New optional subsystems will probably require the GM putting them in. Definitely for corruptions, since it's very unlikely that an AP would include anything that will inevitably turn PCs into NPCs. (And, similarly, it's unlikely that they would change the rules for something just published.)

I'm considering including two manifestations of appropriate corruptions in my game without the hassle of saves vs. NPC, and I'm sure a lot of other GMs who got Horror Adventures are considering similar homebrew.


Pathfinder Companion, Rulebook Subscriber

Huh, just realized that this comes out on a Wednesday, I could have sworn they normally come out on Mondays and subs get it two weeks in advance.


I think Wednesday is the most common pdf date, last month was Thursday maybe because of Gencon.

Community Manager

Subscribers get it at the beginning of the month, and our retail release date (which is tied to the digital release date) is roughly two weeks after we begin to authorize shipments. Retail release date is on a Wednesday. Gen Con usually monkeys with our retail release schedule though, so those dates shift around.


I look forward to the Bestiary AND the article on Elder Mythos stuff. :)

Dark Archive

The first lucky subscribers should already have access to their pdfs.

So, what are the new monsters?

What Great Old Ones and Outer Gods are in the article?

Thank you! :-)

Dark Archive

3 people marked this as a favorite.

Monsters:

Great Old One, Ithaqua (CR 28)
Gremlin, Drexin (CR 2)
Indescribable Swarm, Pallid Wiggler Swarm (CR 2)
Indescribable Swarm, Patchwork Insect Swarm (CR 1/2)
Indescribable Swarm, Swimming Eye Swarm (CR 4)
Oneirogen (CR 2, variants attached to various planes)

Great Old Ones and Outer Gods:

Abhoth, Source of Uncleanliness (Outer God)
Atlach-Nacha, The Void Weaver (Great Old One)
Azathoth, The Daemon Sultan (Outer God)
Bokrug, The Water Lizard (Great Old One)
Chaugnar Faugn, The Horror From The Hills (Great Old One)
Cthulhu, The Dreamer In The Deep (Great Old One)
Ghatanothoa, The Eternal Source (Great Old One)
Hastur, The King In Yellow (Great Old One)
Ithaqua, The Wind-Walker (Great Old One)
Mhar, The World Thunder (Great Old One)
Mordiggian, The Charnel God (Great Old One)
Nhimbaloth, The Empty Death (Outer Goddess)
Nyarlathotep, The Crawling Chaos (Outer God)
Orgesh, The Faceless God (Great Old One)
Rhan-Tegoth, Herald Of The End Times (Great Old One)
Shub-Niggurath, Black Goat Of The Woods (Outer Goddess)
Tsathoggua, Father Of Night (Great Old One)
Xhamen-Dor, The Inmost Blot (Great Old One)
Yig, Father Of Serpents (Great Old One)
Yog-Sothoth, The Key And The Gate (Outer God)


Thank you Gadigan!

Quick question: Oneirogen...the hell is that?! (general description, not stats, of course.)

Also thank you for the list of Great Old Ones and Outer Gods. I recognized more than a few names.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Ithaqua?! The Wind-Walker?!?! F@$& YEAH!

Thankies Gad.


Pathfinder Lost Omens Subscriber
Lord Gadigan wrote:
Great Old Ones and Outer Gods:** spoiler omitted **

could we get their alignments and domains?

Dark Archive

2 people marked this as a favorite.

Oneirogen:
Mortal-turned-Outsider thanks to being cursed with a tiny planar-breach within their body. They breathe forth magical mist that flows through the breach as their body slowly fails thanks to the strain.

I'll try to answer more questions after I get back from dinner if someone else hasn't fielded them by then.


Wow. That sounds extremely weird! But still kind of cool.

Thanks Gad!

Dark Archive

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Rysky wrote:

Ithaqua?! The Wind-Walker?!?! F&&! YEAH!

Thankies Gad.

I belive thats the one we refer to the "winds of s*#$&" when we play Eldritch Horror. Sweet!

Liberty's Edge

Well, really, subscribers get the PDF when the physical book is shipped (or perhaps finalized for shipment). So, most of us probably don't have it yet, as I think the shipping cycle as just started. (I don't have mine yet.)


Pathfinder Adventure Path Subscriber

Oh wow, a Great Old one is statted in the Bestiary? I wonder if we'll get a GOO in each volume, just as we got a Demon Lord in each volume of Wrath of the Righteous? Please let it be so!

Dark Archive

1 person marked this as a favorite.

Alignments and Domains:
Abhoth - CE - Chaos, Darkness, Earth, Madness Strength
Atlach-Nacha - NE - Artifice, Evil, Madness, Void
Azathoth - CN - Chaos, Destruction, Madness, Sun, Void
Bokrug - CN - Chaos, Destruction, Water, Weather
Chaugnar Faugn - CE - Chaos, Death, Evil, War
Cthulhu - CE - Chaos, Evil, Madness, Void
Ghatanothoa - NE - Destruction, Evil, Madness, Water
Hastur - CE - Chaos, Evil, Rune, Void
Ithaqua - CE - Air, Chaos, Evil, Weather
Mhar - CN - Chaos, Destruction, Evil, Fire
Mordiggian - CE - Chaos, Darkness, Death, Evil
Nhimbaloth - CE - Chaos, Death, Evil, Plant, Void
Nyarlathotep - CE - Chaos, Evil, Knowledge, Magic, *Plus one more*
Orgesh - CE - Chaos, Earth, Evil, Water
Rhan-Tegoth - CE - Chaos, Evil, Repose, Void
Shub-Niggurath - CE - Animal, Chaos, Evil, Plant, Void
Tsthoggua - CE - Chaos, Evil, Knowledge, Magic
Xhamen-Dor - NE - Death, Evil, Plant, Trickery
Yig - CN - Chaos, Community, Protection, Scalykind
Yog-Sothoth - CN - Darkness, Chaos, Knowledge, Travel, Void


1 person marked this as a favorite.
Generic Villain wrote:
Oh wow, a Great Old one is statted in the Bestiary? I wonder if we'll get a GOO in each volume, just as we got a Demon Lord in each volume of Wrath of the Righteous? Please let it be so!

*boom voice* WISH GRANTED


Pathfinder Adventure Path Subscriber
Lord Gadigan wrote:

** spoiler omitted **

Considering the number of domains they have, can I assume that Nhimbaloth and Abhoth are Elder Gods, not "mere" Great Old Ones?

Paizo Employee Developer

3 people marked this as a favorite.

There are two categories of deities in that article. Great Old Ones, which are demigod status—thus have four domains and stat blocks–and Outer Gods, which are full on deities and have five domains and no stat blocks.

Dark Archive

1 person marked this as a favorite.
Generic Villain wrote:
Considering the number of domains they have, can I assume that Nhimbaloth and Abhoth are Elder Gods, not "mere" Great Old Ones?

Correct.

==========================================================

I'm heading off for the night, but my general first impression of the adventure is quite positive. I'm probably not going to read the full thing until I get my hard copy (particularly since I'm still finishing Hell's Vengeance and my reread of Council of Thieves), but it seems like a strong start to the AP with the right mix of creepy and weird for its overall atmosphere.


Pathfinder Adventure Path Subscriber
Adam Daigle wrote:
There are two categories of deities in that article. Great Old Ones, which are demigod status—thus have four domains and stat blocks–and Outer Gods, which are full on deities and have five domains and no stat blocks.

Yeah I meant Outer God, not Elder God.


3 people marked this as a favorite.

Oooh! New gremlin!!!

(Isn't it about time they got themselves their own subtype? Equal time for Gremlins!!!)


3 people marked this as a favorite.
Rysky wrote:
Ithaqua?! The Wind-Walker?!?! F~** YEAH!

I thought that was Ameriqua.


What are the deities' favored weapons?

Dark Archive

1 person marked this as a favorite.

Favored Weapons:
Abhoth - Whip
Atlach-Nacha - Net
Azathoth - Warhammer
Bokrug - Ranseur
Chaugnar Faugn - Light Pick
Cthulhu - Dagger
Ghatanothoa - Morningstar
Hastur - Rapier
Ithaqua - Handaxe
Mhar - Heavy Pick
Mordiggian - Scimitar
Nhimbaloth - Flail
Nyarlathotep - Varies
Orgesh - Spear
Rhan-Tegoth - Sickle
Shub-Niggurath - Dagger
Tsthoggua - Short Sword
Xhamen-Dor - Spear
Yig - Punching Dagger
Yog-Sothoth - Dagger

Lots of daggers. Presumably to have the standard dagger-wielding robed cultists making sacrifices.

Dark Archive

Pathfinder Adventure Path Subscriber

Anyone want to give an overview of what happens in it?


Kevin Mack wrote:
Anyone want to give an overview of what happens in it?

I don't think people want the adventure spoiled in a Product Discussion thread...

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Fourshadow wrote:
Kevin Mack wrote:
Anyone want to give an overview of what happens in it?
I don't think people want the adventure spoiled in a Product Discussion thread...

Luckily we have these handy dandy

Spoiler:
spoilers!

Also, coming from you, that's hilarious.


Rysky wrote:
Fourshadow wrote:
Kevin Mack wrote:
Anyone want to give an overview of what happens in it?
I don't think people want the adventure spoiled in a Product Discussion thread...

Luckily we have these handy dandy ** spoiler omitted **

Also, coming from you, that's hilarious.

Ooooookaay...I guess I have spoiled adventures in a Product Discussion thread?! Not that I am aware of...but I have never claimed to be perfect.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Fourshadow wrote:
Rysky wrote:
Fourshadow wrote:
Kevin Mack wrote:
Anyone want to give an overview of what happens in it?
I don't think people want the adventure spoiled in a Product Discussion thread...

Luckily we have these handy dandy ** spoiler omitted **

Also, coming from you, that's hilarious.

Ooooookaay...I guess I have spoiled adventures in a Product Discussion thread?! Not that I am aware of...but I have never claimed to be perfect.

*shakes head*


Since the pdfs are becoming available is there word on the players guide?


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber
H2Osw wrote:
Since the pdfs are becoming available is there word on the players guide?

Later this week! So not too long.


Fourshadow wrote:
Rysky wrote:
Fourshadow wrote:
Kevin Mack wrote:
Anyone want to give an overview of what happens in it?
I don't think people want the adventure spoiled in a Product Discussion thread...

Luckily we have these handy dandy ** spoiler omitted **

Also, coming from you, that's hilarious.

Ooooookaay...I guess I have spoiled adventures in a Product Discussion thread?! Not that I am aware of...but I have never claimed to be perfect.

Username checks out.


1 person marked this as a favorite.

Is Ithaqua, while technically a member of the Ivy League Great Old Ones, looked down upon by all of the other ones?


Biggest thing I want to know is, how much of the PCs' memory is missing? My guys are getting restless, not knowing how much of their backstories to leave blank.


Pathfinder Companion, Lost Omens Subscriber

So what does Ithaqua look like?

Is there any art for the other Old Ones/Elder Gods? If so then who/what?

Dark Archive

So we get Ithaqua in part 1.

Xhamen-Dor in part 5.

Bokrug, Cthulhu & Hastur are in Bestiary 4 (but i expect Hastur to be reprinted in part 6).

That still leaves Atlach-Nacha, Chaugnar Faugn, Ghatanothoa, Mhar*, Mordiggan*, Orgesh*, Rhan-Tegoth*, Tsathoggua & Yig.

* never heard of them outside Pathfinder.

The Exchange

Dragon78 wrote:

So what does Ithaqua look like?

Is there any art for the other Old Ones/Elder Gods? If so then who/what?

This is what I'm used to from Arkham Horror.

Paizo Employee Creative Director

3 people marked this as a favorite.
Marco Massoudi wrote:

So we get Ithaqua in part 1.

Xhamen-Dor in part 5.

Bokrug, Cthulhu & Hastur are in Bestiary 4 (but i expect Hastur to be reprinted in part 6).

That still leaves Atlach-Nacha, Chaugnar Faugn, Ghatanothoa, Mhar*, Mordiggan*, Orgesh*, Rhan-Tegoth*, Tsathoggua & Yig.

* never heard of them outside Pathfinder.

Mhar and Orgesh were invented for Pathifnder.

Mordiggian was invented by Clark Ashton Smith.

Rhan-Tegoth was invented by Lovecraft.

We're putting source info in for all of them, so each monster from the mythos is listed with the author who created them.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Marco Massoudi wrote:

So we get Ithaqua in part 1.

Xhamen-Dor in part 5.

Bokrug, Cthulhu & Hastur are in Bestiary 4 (but i expect Hastur to be reprinted in part 6).

That still leaves Atlach-Nacha, Chaugnar Faugn, Ghatanothoa, Mhar*, Mordiggan*, Orgesh*, Rhan-Tegoth*, Tsathoggua & Yig.

* never heard of them outside Pathfinder.

Hastur won't be reprinted in the sixth adventure. Though it's worth noting that the Hastur in Bestiary 4 is actually the King in Yellow, who is but an avatar of Hastur in Chamber's work. I'm not as familiar with the Chambers side of the Mythos, but I believe there are implications that the "true" Hastur is something else entirely. Possibly even that Hastur is a genius loci manifesting in the form of a city.

Mhar and Orgesh are Pathfinder originals.

Mordiggian is from the author Clark Ashton Smith. Rhan-Tegoth is from the HPL story The Horror in the Museum.

*Ninja'd by JJ.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Ohh mine finally came!

I've started skimming through it now but suffice it to say the back material already made me giggle like a school girl.

That bodes ill for my party as we proceed *maniacal laugh*

Dark Archive

James Jacobs wrote:
Marco Massoudi wrote:

So we get Ithaqua in part 1.

Xhamen-Dor in part 5.

Bokrug, Cthulhu & Hastur are in Bestiary 4 (but i expect Hastur to be reprinted in part 6).

That still leaves Atlach-Nacha, Chaugnar Faugn, Ghatanothoa, Mhar*, Mordiggan*, Orgesh*, Rhan-Tegoth*, Tsathoggua & Yig.

* never heard of them outside Pathfinder.

Mhar and Orgesh were invented for Pathifnder.

Mordiggian was invented by Clark Ashton Smith.

Rhan-Tegoth was invented by Lovecraft.

We're putting source info in for all of them, so each monster from the mythos is listed with the author who created them.

Very cool.

I already figured that we would finally get stats for Mhar, since he gets mentioned since RotR (part 5 i believe). :-)

So Orgesh is another hot candidate, i guess?

Is it possible to put all of them inside a "Mythos Bestiary" Campaign Setting or are they only in the AP issues and won't be reprinted?

I would also love to see the Outer Gods (without stats of course), the other Great Old Ones and the Mythos Monsters collected.

Will we have to wait for Bestiary 6?

Thank you for your time.


I'd say for my money it will be Ogresh, Yig and probably Mordiggian.


1 person marked this as a favorite.
Thomas Seitz wrote:
I'd say for my money it will be Ogresh, Yig and probably Mordiggian.

At the very least I hope Yig is one of them. He is my favorite of all the Great Old Ones.


Val,

Pretty sure about Yig. In terms of he's been used before in Pathfinder (well Freeport anyway.)


"Rhan-Tegoth, Herald Of The End Times " ......wonder if/how Groetus play's into that ???


2 people marked this as a favorite.
Generic Villain wrote:
Marco Massoudi wrote:

So we get Ithaqua in part 1.

Xhamen-Dor in part 5.

Bokrug, Cthulhu & Hastur are in Bestiary 4 (but i expect Hastur to be reprinted in part 6).

That still leaves Atlach-Nacha, Chaugnar Faugn, Ghatanothoa, Mhar*, Mordiggan*, Orgesh*, Rhan-Tegoth*, Tsathoggua & Yig.

* never heard of them outside Pathfinder.

Hastur won't be reprinted in the sixth adventure. Though it's worth noting that the Hastur in Bestiary 4 is actually the King in Yellow, who is but an avatar of Hastur in Chamber's work. I'm not as familiar with the Chambers side of the Mythos, but I believe there are implications that the "true" Hastur is something else entirely. Possibly even that Hastur is a genius loci manifesting in the form of a city.

Mhar and Orgesh are Pathfinder originals.

Mordiggian is from the author Clark Ashton Smith. Rhan-Tegoth is from the HPL story The Horror in the Museum.

*Ninja'd by JJ.

Bestiary 4 wrote:
Hastur is the most mysterious of the Great Old Ones. In fact, the entity known as Hastur might actually be an Outer God. The physical manifestation of this entity is known as the King in Yellow, and though most consider this creature—a vaguely human-shaped figure draped in a yellow cloak—to be synonymous with Hastur himself, many scholars believe that the King in Yellow is nothing more than an avatar used by the true Hastur to move among the denizens of the physical world. Hastur himself is said to dwell upon a distant world called Carcosa on the shores of the monstrous Lake of Hali, and his power on a planet is strongest when the baleful light of Carcosa's star is visible in that planet's night sky.


How exactly does Mhar have the Evil domain but the chaotic neutral alignment? I am confoozled by this!

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