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![]() EltonJ wrote:
I've been debating the same thing, simply just wanting to focus on the space battles and exploration of different systems. Been considering using something like the EM-Drive, Kugelblitz drive, or Alcubierre warp-drive. On the flip-side, I have also been toying with some Drift focused campaign ideas because it is a pretty cool mechanic. I'm just scared it'll be distracting for some campaigns/stories.. as Matthew Shelton pointed out above, one Universe is already more than enough to handle. A "use it when it adds value" kind of argument. ![]()
![]() Greetings, I have a martial submission. Human Titan Mauler Barbarian- Cleric of Gorum- Martial Artist Monk He won't be "off the ground and running" yet at level 2 but 3 is where the fun begins. Not an optimized build at all, just a guy who flurry's a with a Large Greatsword. I'll post back with an alias tomorrow but count me in. ![]()
![]() Luna Protege wrote: "from what we can only assume to be a universe with roughly 7 to 9 inhabited planets per star" I thought so too until I found this awesome database. Still a horrible sample size for the galaxy, let alone universe, but so far our solar system is the weird one. This video is pretty good to visualize the differences. I agree with what you said above though, a random planet and solar system generator would be much appreciated. ![]()
![]() James Sutter Interview wrote: I want to talk about one other aspect of the setting that I really love, which is the way we handle faster than light travel. Hyperspace is a classic concept. You jump through some otherwhere and end up where you need to be. And so, in this game rather than breaking physics, we said that you jump in this space we call The Drift, and that takes you to where you need to be. The interesting thing about this, and it’s relatively new technology in the setting, is that it was actually given to them by this machine god when they ascended to godhood. Somebody built an A.I., it got super powerful, figured out that there was this dimension that always existed that was unreachable by magic, which is why nobody from the Pathfinder timeline ever discovered it. And then it gifted this to the sentient races. But the interesting thing about this dimension is that every time you jump through it, it tears off a little chunk of one of the other dimensions, like the plains of the afterlife, and adds it to itself. So basically, you’re in this situation where the farther you jump, the farther you go, the more of another planet rips off, which means that you might have a little chunk of hell that gets ripped off, and now there’s devils floating around in there who are super pissed that they can’t get home. You’re ripping off chunks of heaven, and so even though this is a huge boon for mortals who can now travel everywhere, the other gods are a little bit concerned, because their planes are actively shrinking, and this hyperspace dimension ruled by this bizarre machine god is constantly expanding. And so there’s kind of this weird dimensional tension there as well. This details their travel system. It would make everything even more bizarre too, break off a piece of a plane on your way to it. ![]()
![]() Was reading PaladinDemo's thread and it got me wondering. What if you took a spaceship to another plane? Is that plane another essentially infinite universe or are you caught in some bizarre gravity well that becomes impossible to escape at a certain point? ![]()
![]() Drahliana Moonrunner wrote: What's the logic behind an Anti-Cleric? What IS an anti-cleric supposed to be mechanically? The logic is instead of being the champion of a deity, litterally their voice in the material plane and drawing power from upholding their faith, you'd be the active disparager of a deity, working to erraticate every sign of their existance and drawing power from other forces that oppose the deity. Nothing to do with alignment. Mechanically it is similar to several things that exist though, an amalgamation of the Inquisitor, Cleric, Ranger and some feats. The purpose for the post though, which in retrospect maybe have been misphrased, was as things happen during a character's life what options do they have to develop in direct opposition of an entity or idea? ![]()
![]() With all that's been said, a new feat or two might work best really. An archetype would be cool but for a character that develops into this relationship with the enemy deity, taking the archetype is no longer an option. Things I think would be cool to see for it are (and it sounds like in part some of these do exist):
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![]() Dotraj wrote: It's a cool idea, but I don't think it needs it's own class. The antipaladin-paladin gap is much wider than this alignment-wise, and all they did was invert the abilities. I'd say an archetype would work, but an alternate class would be pushing it. Isn't there a feat (UC or UM) that gives you bonuses against enemies wielding your god's weapon? Convince your GM to let you take that, but with Norgober's weapon instead (dagger right?). I'll look for that feat, bonus against a dagger would likely prove helpful. Better than something like a whip or trident that a character may, unfortunately, never see. I could get on board for a archetype, getting a sort of Favored Enemy against a certain follower would be nice. ![]()
![]() I've recently had a character who is a Cleric of Gorum lose a family member due to some cultists of Norgorber. Now her passion against that cult and Norgorber is greater than to her devotion to Gorum and what I would love to do is to take a level, or several, in anti-Cleric of Norgorber. Yes, home-brew rules would make this fly easily, but it got me thinking about the mechanic. Instead of having a deity give your character power, you declare war against a certain deity and all of it's nemeses give you divine aid to put a thorn in it's side. I think it is just as reasonable to have a god notice and reach down to imbue power to a lowly mortal worshiping them as it would be for a god to find someone driven by passion against another god and use that person to wage a little proxy war. Even if it is a passionate hate or vengeance, the anti-cleric isn't necessarily an evil person either. Just very, very serious about their grudges. ![]()
![]() TheLawfulNeutral wrote: How'd this thread get so far without anyone mentioning Cohen the Barbarian and the Silver Horde? This is a perfect chance for butt-kicking geezers shaking an arthritic middle finger at the gods with a mouth full of diamond dentures and a gut full of alcohol and bile. Yeah, I would really enjoy an anti-cleric mechanic. Being fueled by passion against something seems pretty legitimate to me. Doesn't have to necessarily be evil either. ![]()
![]() New to this long thread, so this might have been thrown out there already, but maybe Starfinder will be the closest thing to a PF 2.0 reality. Sure it's not High-Fantasy but if you land on the right type of world with a like minded group that wants the fantasy feel I'd be surprised if you couldn't make it indistinguishable. Anyways, we should be receiving a new system built of the lessons learned via that line. ![]()
![]() TheLawfulNeutral wrote: Thank you Bugman for keeping me updated. And YES! Brewscape is an old pet project of mine, something of a procedurally generated mega-dungeon in the World's Largest Cellar. Part Planescape, part dungeon crawl, part Strange Brew, it is a game of humor, absurdity, and flagrant alcoholism. That said, I'm still figuring out how to do a full dungeon crawl on PbP without being it all to an absolute crawl. Sounds like a blast! Skål is almost better suited for it too.. I'm unsure what kind of experience and research you've done on here so please don't take the following thoughts the wrong way. Best DM trick I've seen on here is using Google Drive. A slideshow works for handouts and encounter maps but the spreadsheet is great for large dungeons. Simply square up the cells and change their colors for walls, water, fire, beer, etc. In both cases it's normal to use the player's image portraits as avatars. I've played through The Crypt of the Everflame on a Drive spreadsheet and it was very slick. I could see a procedural dungeon going very well in that medium. We had a 2 posts a day speed though so that helped relieve a bit of slog feel. ![]()
![]() Yes on the Dwarf Alchemist! Skål Nekol-ôm will be done by tomorrow but I'll throw the link up now. This Brewscape you speak of, sounds very intriguing! ![]()
![]() Ooo the Oracle curses, those are pretty good too! Those will really show end of life crippling like what stormcrow27 mentioned. @rungok, I agree, so far the barbarian is my favorite too. The conflict of becom9ng old and weak is awesome. This might be a good time to play a vigilante as well. I usually have a hard time fitting the duality into a party setting. ![]()
![]() Some mental issues arise with old age as well; dementia, Alzheimer's, etc. So the across the board buff the mind and debuff the body won't work in my eyes. What does everyone think of a system where an age bonus to one attribute will put an equal age penalty on another. Pairing STR and DEX, INT and CON, and WIS and CHA. So, you have:
There would definitely need to be some understanding that this is not a super optimize situation and rather for good fun. Maybe a max 14 to attributes before age and racials are applied. ![]()
![]() I haven't been able to read over the whole thread yet so apologies if you've already shot down this type of idea. I have a Dwarf Alchemist character I want to develop for this, Skål Nekol-ôm is a rough and boisterous ex-brewmaster that can't keep out of trouble. Would you say you're a craft friendly GM? ![]()
![]() I love the idea and think it'd be a ton of fun! Would definately go with an old Barbarian. All his friends are dead and he thinks he should have died too but didn't so he just keeps on living all in a huff. A dark comedy thing. He'd have to have "old man strength" of some sort. Maybe buff the rage so he's a slow 15ft movement speed with a cane, then rages and is momentarily nimble and a bit stronger than the young chaps. When I first read the title I thought this was about AD&D and Dungeon magazine modules. What do you think you'd run to capture these unique characters essence? What comes to my mind is Tomb of Horrors, Red Hand of Doom, or Return to the Temple of Elemental Evil (as I believe these were all republished under 3.5 rules) under the premise "yet again adventures must go back to the iconic source of our misery, but this generation wasn't able to cut it! You all did this 40 odd years back... how about you give it another go?" A new yet "old" take on a classic seems fitting. ![]()
![]() Ah the wisdom of peers, much appreciated! We're at:
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![]() GM Giuseppe wrote: Thank you for that list Clarence! My pleasure! I've always seen other people do it in AP recruitment and have enjoyed seeing the lay of the land. SodiumTelluride wrote: Nebraska Jones: Not to tell you how to build your character, but I notice you chose wizard as your second favored class... Wouldn't a level in wizard obfuscate most of your UMD focus? Definitely, I don't plan to multi-class so it's kind of moot anyhow but I'm still unsure on what to choose for that as I really won't be taking advantage of it. Wizard would get me a lot of lvl 1 spells guaranteed while I'd still need checks to cast anything above. I'm currently leaning towards Ranger for it though as a dip into that seems more beneficial. But, I'm not an expert in all the nitty mechanics yet so suggestions, lessons learned, and thoughts are welcomed for a UMD character. Other than ::cough:: don't do it ::cough:: of course ;) ![]()
![]() I like it! So far I think the field is, in no particular order:
And Twistlok expressed interest. If I missed anyone, my apologies. Feel free to copy this and repost it updated. ![]()
![]() Alright! Pumped to be submitting Nebraska Jones! I'm in a Price of Immortality campaign right now that is run similarly to how this will be (many diceless roles and posting multiple times a day) and it's an absolute blast. Nebraska is a melee Rogue who specializes in UMD and all those fun DEX and CHA rogue skills. Not someone all the min-maxers out there will fall in love with, but everything she gives up in optimization she gains exponentially in role play. The crunch may still minimally evolve but not drastically. Background:
Nebraska's childhood was spent on the outskirts of Katheer, Qadria in an odd sort of tutelage under an elven Wizard named Rokshaw that insisted he was a stranded time traveler from the future. Rokshaw's dramatic stories filled her head and shaped her early world, making her still question several aspects of reality today. He refused to train her in the Arcane arts, as she was his servant to fetch things that the "scheming Keleshites insisted he was not supposed to have." This developed a large curiosity for the Arcane and she would often fiddle with things behind his back in his laboratory. Naturally interested in how things work and driven by the nature of her purpose, Nebraska would soon master traps, locks, scrolls, wands, people, their emotions, and of course the slippery ability to make herself and other things go unnoticed.
Personality: Nebraska has a warm personality that is moderately ditsy, definitely kind-hearted, and bubbly. Since she doesn't have a family, she'll grow very attached to the team over time. She'll immediately start joking with them and as she learns their strengths she'll do what she can to influence events around the team to everyone's benefit. It is odd that with her upbringing that she doesn't have trust issues. She is confident enough that coexisting with others is a joy and her perspective is on a much larger scope than the immediate moment. Growing up with brainwashing of time-travel and multiple realities she is disconnected from most bodily fears to the point of seeming naive. She is very existential, and while not superstitious she regards the Arcane as a sort of spiritual science woven through us all. To this end, her relationship with her faction is a means to an end though she understands that helping the faction succeed will in turn greatly help her realize her goals. ![]()
![]() Quote: One thing though - I do enforce weight limits on your armor + weapons (only those things, though. I don't care about the other stuff, but you have to be able to at least carry your combat equipment around). Otherwise strength becomes way too good a dump stat. 9 strength only yields you 30 pounds of capacity, so you may not be able to wear chain shirt armor. Totally, I love the ol' 'have everything non-combat in a backpack and free-action drop it at the first sign of trouble' mechanic. I was thinking I'd go MW studded leather at low levels until I had the 1,100gp for a Mithral Chain shirt. Nice thing about the Signature Moves is I won't be spending gold on a weapon for a while, frees up the personal economy a little. Quote: You might consider Energy Channel a better alternative to Channel Smite, if you have one of those domains - the damage return is better, and it applies to non-undead too. I read up on the feat, it really is awesome... when it says "This effect lasts for your next three weapon attacks or until the end of combat, whichever comes first." is it implying that using one channel will power 3 attacks with this elemental damage? Definitely thinking I'll go With Earth Domain over Rune now though.. ![]()
![]() Sweeet, so first idea is: Female Suli Unchained Rogue(Scout/Swashbuckler) /Cleric(Protection:Defense,Rune)
Traits: Signature Moves(MW Cold Iron Elven Curve-Blade) and (Exhalted of the Society or Cleansing Light)
From my research, Channel Smite and Sneak Attack should stack.. thoughts? The whole idea of Dazzling Display sounds great too but with the limited action economy of a gestalt character I'm just not sure if it's worth it. I feel this is a stronger build than a charisma Magus while still casting and swinging a stick around. Will need to suffer through the -1 to damage until lvl 3 but then wouldn't be a problem. It all depends on what Mantic0re comes up with too. ![]()
![]() Sweet! Kingmaker thread. I'm thinking this will be gestalt solo. The old character was an Eldritch Scion Magus. At the moment thinking Rogue/Cleric, Magus/Inquisitor, Rogue/Wizard, Fighter/Sorceress... we'll see EDIT: Actually one of the players from that failed game has gotten back to me and is interested, so 2 player Gestalt, final answer. I'll direct him to this thread. |