Pathfinder Adventure Path #109: In Search of Sanity (Strange Aeons 1 of 6) (PFRPG)

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Pathfinder Adventure Path #109: In Search of Sanity (Strange Aeons 1 of 6) (PFRPG)
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Waking Nightmares

The Strange Aeons Adventure Path begins with "In Search of Sanity," a mind-shattering foray into horror where the heroes awaken within the walls of the eerie Briarstone Asylum, their minds wracked and memories missing. Working together to recover their missing time, they soon learn that their amnesia is but a symptom of a much greater cosmic menace. As they struggle to retain their sanity, the heroes must ally with other asylum residents and fight against the monstrosities that have taken over the building and plunged it into nightmare. Can the adventurers defeat the terror that stalks the halls and free themselves from their prison of madness?

This volume of Pathfinder Adventure Path launches the Strange Aeons Adventure Path and includes:

  • "In Search of Sanity," a Pathfinder adventure for 1st-level characters, by F. Wesley Schneider.
  • A double-sized article that peers into the dangerous realm of the Great Old Ones and Outer Gods who make up the Elder Mythos, by James Jacobs.
  • A dollmaker's macabre secret in the Pathfinder's Journal, by Jason Keeley.
  • A collection of weird and frightful new monsters, by Eric Hindley, James Jacobs, Jenny Jarzabski, and F. Wesley Schneider.

ISBN-13: 978-1-60125-882-3

Bring your campaign to life!
The In Search of Sanity SoundPack from Syrinscape is a complete audio solution when playing through the first chapter of the Strange Aeons Adventure Path.

"In Search of Sanity" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (723 kb zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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A great start

5/5

This part of the Adventure Path sets the perfect start for a Lovecraftian horror setting. It is very clear cut who is good and who is evil, making the Players believe it is always very clear, which is where we want them, so we can surprise them later!
It is one big dungeon crawl, which can be a bit tedious, but otherwise an amazing adventure and a great start. Not too much prep-work needed, so you are able to focus on stuff like soundscape, handouts etc.


One of the best openers to an AP I've ever been in

5/5

To put it simply, I absolutely adored this book. I will never, ever forget the bizarre surreal experience of exploring the asylum and having no idea what was going on, the desperate struggle for survival, the dreamy, jaundiced quality to everything... just absolutely 10/10 on atmosphere.

I was a player, so can't comment on anything behind the scenes.

I want to give huge kudos to Paizo for setting a book in an asylum and not making mental illness the real terror, or making the place terrifying because of its mentally ill inmates. The place was beset by real monsters, which made the challenges faced by the staff who were trying to protect the patients all the more upsetting. The patients were handled sensitively and some were truly tragic, and none were monsters simply because of their afflictions. In a setting often beset by lazy, ignorant writing this was a real triumph.

It's not easy to tackle cosmic horror in a game where the players are accustomed to being empowered and are assumed to be able to kill everything they face. I think this book handled it admirably. The encounters seemed a little harder than I'm used to in a first book (perhaps subjective) and the things themselves were horrifying enough that even defeating them wouldn't exclude us from the psychological trauma of facing them down. It rewards thoughtful roleplay with a thought to real psychological consequences.

After reading other reviews of this entire AP, I realize that it holds much greater delights for those who are extremely familiar with the source material and perhaps comes across as bizarre or underwhelming for those who don't know it, or who have a very limited or stereotyped idea of what weird fiction and cosmic horror should be. That's a shame, but I want to add my voice to say that I think this AP was (largely) a unique and wonderful experience, and an excellent way to bring cosmic horror themes to a combat-oriented role playing game.

One minor point of note - I don't think we'd have made it through this AP if we'd used the sanity system out of the box. Too many things would be utterly ruinous to the point where we'd have been gibbering idiots before even the halfway point. We just ran a houseruled version which worked neatly enough, though I'd be interested to hear how it went for anyone who just went for it as is!


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Paizo Employee Creative Director

9 people marked this as a favorite.
Kevin Mack wrote:
Rysky wrote:
Dragon78 wrote:
So we have the witch and the medium, I wonder who the other two iconics will be?
I really wanna say Quinn (Investigator) and Amiri (Barbarian).
Kind of hoping for Lini since Druids being all nature and mythos stuff being all unatrural.

In fact, there's plenty about the mythos being natural; the idea that the natural world rebels and abhors the mythos is mostly an after-the-fact apocryphal addition. In plenty of Lovecraft's stories, you can see that it's as much the natural world that's horrifying as it is anything supernatural, be it the whippoorwills in Dunwich Horror acting as psychopomps or the way the old ones created life itself in "At the Mountains of Madness."

Silver Crusade

1 person marked this as a favorite.
James Jacobs wrote:
Kevin Mack wrote:
Rysky wrote:
Dragon78 wrote:
So we have the witch and the medium, I wonder who the other two iconics will be?
I really wanna say Quinn (Investigator) and Amiri (Barbarian).
Kind of hoping for Lini since Druids being all nature and mythos stuff being all unatrural.
In fact, there's plenty about the mythos being natural; the idea that the natural world rebels and abhors the mythos is mostly an after-the-fact apocryphal addition. In plenty of Lovecraft's stories, you can see that it's as much the natural world that's horrifying as it is anything supernatural, be it the whippoorwills in Dunwich Horror acting as psychopomps or the way the old ones created life itself in "At the Mountains of Madness."

*crosses fingers for an Ur-Naturalist Druid archetype*


I don't know, leaving the kineticist out of an AP were you are in an asylum seems like a missed opportunity for multiple reasons. And that is not even including the Mythos related stuff.

Liberty's Edge

Superhero blaster seems a little in your face for my mental image of Cthulhu but then I haven't read a lot.

Silver Crusade

Let's not forget Imrijka, the iconic from Ustalav!

Paizo Employee Creative Director

2 people marked this as a favorite.
Samy wrote:
Superhero blaster seems a little in your face for my mental image of Cthulhu but then I haven't read a lot.

Spot on. I picked the four iconics I did for this one SPECIFICALLY because of how they each fit into the themes of Lovecraft's writing. A kineticist doesn't fit into those themes at all.

Paizo Employee Creative Director

1 person marked this as a favorite.

And no, it's not a cyclops on the cover. You'll need to wait and see the adventure itself to find out what that tattered thing is!

Silver Crusade Contributor

3 people marked this as a favorite.
James Jacobs wrote:
And no, it's not a cyclops on the cover. You'll need to wait and see the adventure itself to find out what that tattered thing is!

I have a theory. ^_^

Wake of the Watcher wrote:
Hastur’s symbol, the notorious Yellow Sign, is often used in conjunction with such magic, and often those who find the Yellow Sign become doomed to host the King in Yellow in their own minds and flesh, slowly transforming into eldritch agents of Him Who is not to be Named.

Liberty's Edge

James, could we entice you to share how the revealed two iconics (Feiya and the spiritualist) fit into Lovecraftian themes in general, without any AP spoilers of course?


2 people marked this as a favorite.

Could that tattered creature on the cover be...The Muffin Man;)


Samy wrote:
James, could we entice you to share how the revealed two iconics (Feiya and the spiritualist) fit into Lovecraftian themes in general, without any AP spoilers of course?

That's actually Erasmus the Medium.

Community Manager

7 people marked this as a favorite.
Dragon78 wrote:
Could that tattered creature on the cover be...The Muffin Man;)

Do you know him!? Does he live on Drury Lane?

Liberty's Edge

2 people marked this as a favorite.
jedi8187 wrote:
That's actually Erasmus the Medium.

Right, that guy...who is not-Rivani. I have a problem remembering all those little candles beside the blazing bonfire that is Rivani.

Paizo Employee Creative Director

1 person marked this as a favorite.
Samy wrote:
James, could we entice you to share how the revealed two iconics (Feiya and the spiritualist) fit into Lovecraftian themes in general, without any AP spoilers of course?

Witchcraft featured strongly in Lovecraft's stories. In fact, a witch was the main antagonist of "Dreams in the Witch House."

The spiritualist doesn't fit well... it's the Medium who's also been revealed. We wanted to include an Occult character because Lovecraft's writings used occult themes all the time, with the exception of the Kineticist, all five of the other classes fit well into his themes. I chose the Medium because he's got the strongest in-world ties to Ustalav, where the AP begins.


James,

Will Herbert West show up in this AP at all?

Paizo Employee Creative Director

Thomas Seitz wrote:

James,

Will Herbert West show up in this AP at all?

Nope.


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Kalindlara wrote:
I have a theory. ^_^

It could be bunnies?

Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Maps Subscriber; Starfinder Charter Superscriber
James Jacobs wrote:
Samy wrote:
James, could we entice you to share how the revealed two iconics (Feiya and the spiritualist) fit into Lovecraftian themes in general, without any AP spoilers of course?

Witchcraft featured strongly in Lovecraft's stories. In fact, a witch was the main antagonist of "Dreams in the Witch House."

The spiritualist doesn't fit well... it's the Medium who's also been revealed. We wanted to include an Occult character because Lovecraft's writings used occult themes all the time, with the exception of the Kineticist, all five of the other classes fit well into his themes. I chose the Medium because he's got the strongest in-world ties to Ustalav, where the AP begins.

Not to mention it wouldn't be Erasmus' first trip to an asylum...

Silver Crusade

16 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Erasmus awakens in an asylum.
Erasmus: "Damn it, not again."
Freyja: "Why did you say that?"
Erasmus: "I... Don't know?"


Rysky wrote:
Dragon78 wrote:
The Investigator makes sense but so does the spiritualist, occultist, kineticist, oracle, shaman, rogue, summoner, mesmerist, and alchemist.

But... it's a Mythos AP... you NEED an Investigator.

... though going off how CoC usually works Merisiel (Rogue) might work better in that regard...

Indeed, Investigator makes way too much sense it cant not be one of the chosen iconics, both from an in game perspective and certainly from a meta one. I mean PC's in Call of Cthulhu aren't called adventurers, they're actually called "investigators". James is a smart guy though, he knows this. ;)


1 person marked this as a favorite.
Kalindlara wrote:
James Jacobs wrote:
And no, it's not a cyclops on the cover. You'll need to wait and see the adventure itself to find out what that tattered thing is!

I have a theory. ^_^

Wake of the Watcher wrote:
Hastur’s symbol, the notorious Yellow Sign, is often used in conjunction with such magic, and often those who find the Yellow Sign become doomed to host the King in Yellow in their own minds and flesh, slowly transforming into eldritch agents of Him Who is not to be Named.

Me too, PMing you to compare notes!

Also my bet on the 4th Iconic is Damiel.


1 person marked this as a favorite.
Liz Courts wrote:
Dragon78 wrote:
Could that tattered creature on the cover be...The Muffin Man;)
Do you know him!? Does he live on Drury Lane?

She's married to the MUFFIN MAN? ;)

Dark Archive

James Jacobs wrote:
Kevin Mack wrote:
Rysky wrote:
Dragon78 wrote:
So we have the witch and the medium, I wonder who the other two iconics will be?
I really wanna say Quinn (Investigator) and Amiri (Barbarian).
Kind of hoping for Lini since Druids being all nature and mythos stuff being all unatrural.
In fact, there's plenty about the mythos being natural; the idea that the natural world rebels and abhors the mythos is mostly an after-the-fact apocryphal addition. In plenty of Lovecraft's stories, you can see that it's as much the natural world that's horrifying as it is anything supernatural, be it the whippoorwills in Dunwich Horror acting as psychopomps or the way the old ones created life itself in "At the Mountains of Madness."

So is that a yes or a no to one being Lini?


Maybe we will find out who the other two iconics will be at Paizo Con.

Scarab Sages

Dragon78 wrote:

Maybe we will find out who the other two iconics will be at Paizo Con.

That seems like a solid guess to me.


James Jacobs wrote:
Samy wrote:
James, could we entice you to share how the revealed two iconics (Feiya and the spiritualist) fit into Lovecraftian themes in general, without any AP spoilers of course?

Witchcraft featured strongly in Lovecraft's stories. In fact, a witch was the main antagonist of "Dreams in the Witch House."

The spiritualist doesn't fit well... it's the Medium who's also been revealed. We wanted to include an Occult character because Lovecraft's writings used occult themes all the time, with the exception of the Kineticist, all five of the other classes fit well into his themes. I chose the Medium because he's got the strongest in-world ties to Ustalav, where the AP begins.

So does the spiritualist fit or not in your opinion (or were you saying the Iconic spiritualist wouldn't fit very well?)

If the class doesn't fit, why do you think it doesn't? Would the fractured mind archetype fit better?

I know I have time but I have several character ideas swirling around in my head and am looking to narrow them down for a very thematic fit, but am kind of a novice in terms of Mythos knowledge.


1 person marked this as a favorite.
Gambit wrote:
A solid list of writers. Although it would have been cool if Paizo had brought in Sandy Petersen himself to write one of the installments.

Hell, this might be even better.

Scarab Sages

Hmm, connection to Ustalav... Maybe Imrijka is involved.

Scarab Sages

Gambit wrote:
Gambit wrote:
A solid list of writers. Although it would have been cool if Paizo had brought in Sandy Petersen himself to write one of the installments.
Hell, this might be even better.

Between that and this, Pathfinder GMs should have some great options for handling insanity.

Liberty's Edge

1 person marked this as a favorite.

I guess only one occult class, based on JJ's post above. Lovecraftian themes include tainted bloodlines, so Sorcerer or Bloodrager would fit. Calling things from outside reality is another one, so the Summoner might be appropriate too. And Investigator would be a good approximation for a journalist or writer.


The Raven Black wrote:
I guess only one occult class, based on JJ's post above. Lovecraftian themes include tainted bloodlines, so Sorcerer or Bloodrager would fit. Calling things from outside reality is another one, so the Summoner might be appropriate too. And Investigator would be a good approximation for a journalist or writer.

I think the Investigator is likely a shoo in. So it's just the final slot. I'd add Oracle and maybe Shaman or Druid to your list of possibilities.

Paizo Employee Developer

3 people marked this as a favorite.
KarlBob wrote:
Dragon78 wrote:

Maybe we will find out who the other two iconics will be at Paizo Con.

That seems like a solid guess to me.

If upcoming covers don't reveal it before then, I'll totally reveal the other two iconics at PaizoCon.

Silver Crusade RPG Superstar Season 9 Top 32

2 people marked this as a favorite.
QuidEst wrote:
The thing I'm happiest to see on this is the heroes teaming up with the other residents of the asylum rather than being told to fight their way through them.

I agree, but I'm still worried that the approach to "insanity" in this AP will lack nuance and understanding.

While I'm not interested in playing an evil AP like Hell's Vengeance, I understand that there's a certain appeal. I just hope that the same kind of care and attention that Paizo folks have put into advising and recommending ways to play in an evil campaign can extend to how to play in a game like this. Namely, how to play in a game of alien, unknowable horror with strong themes of "insanity" while still being respectful of folks with mental illnesses. Without hearing more about the specifics, I'm very skeptical that this will be an AP I can respect, let alone enjoy.

Paizo Employee Creative Director

1 person marked this as a favorite.
jedi8187 wrote:
James Jacobs wrote:
Samy wrote:
James, could we entice you to share how the revealed two iconics (Feiya and the spiritualist) fit into Lovecraftian themes in general, without any AP spoilers of course?

Witchcraft featured strongly in Lovecraft's stories. In fact, a witch was the main antagonist of "Dreams in the Witch House."

The spiritualist doesn't fit well... it's the Medium who's also been revealed. We wanted to include an Occult character because Lovecraft's writings used occult themes all the time, with the exception of the Kineticist, all five of the other classes fit well into his themes. I chose the Medium because he's got the strongest in-world ties to Ustalav, where the AP begins.

So does the spiritualist fit or not in your opinion (or were you saying the Iconic spiritualist wouldn't fit very well?)

If the class doesn't fit, why do you think it doesn't? Would the fractured mind archetype fit better?

I know I have time but I have several character ideas swirling around in my head and am looking to narrow them down for a very thematic fit, but am kind of a novice in terms of Mythos knowledge.

The idea of a spiritualist, based on the real-world definition of the word, fits well into Lovecraft, but the incarnation of the spiritualist in our game, as a class with a "pet ghost" does not fit into Lovecraft's themes at all. But when it comes to player characters, it's important to remember that you DON'T have the added restriction of being on-theme in artwork in a published book... you can pick whatever you want for your class, since your choice of class isn't going to affect the baseline presentation in the print product.

Paizo Employee Creative Director

9 people marked this as a favorite.
mechaPoet wrote:
QuidEst wrote:
The thing I'm happiest to see on this is the heroes teaming up with the other residents of the asylum rather than being told to fight their way through them.

I agree, but I'm still worried that the approach to "insanity" in this AP will lack nuance and understanding.

While I'm not interested in playing an evil AP like Hell's Vengeance, I understand that there's a certain appeal. I just hope that the same kind of care and attention that Paizo folks have put into advising and recommending ways to play in an evil campaign can extend to how to play in a game like this. Namely, how to play in a game of alien, unknowable horror with strong themes of "insanity" while still being respectful of folks with mental illnesses. Without hearing more about the specifics, I'm very skeptical that this will be an AP I can respect, let alone enjoy.

This is absolutely something that's on our radar and that we fully intend to be as respectful and mature about approaching as possible. Madness and mental illness is a big part of the themes of this type of horror, but we also understand that it's an important topic to handle with care. And beyond that, the very nature of horror itself is something that's not for everyone; a horror RPG is going to, by necessity, go to some dark places, and a group needs to be comfortable with that going in, and the GM needs to know his player's limits and safe zones. This topic will be an important one... the MOST IMPORTANT one... that we cover in Horror Adventures, in fact, but we'll chat about it in the AP as well.

There's no reason why we would stop treating our topics with the same kind of care and attention we've put into previous APs at this point, in other words.

Silver Crusade

Pathfinder Adventure Path Subscriber

In other words, it's D&D going places where other RPGs have gone and came back and forth long ago. World of Darkness, in particular.

Paizo Employee Creative Director

8 people marked this as a favorite.
Gorbacz wrote:
In other words, it's D&D going places where other RPGs have gone and came back and forth long ago. World of Darkness, in particular.

But in the current/modern era where awareness toward things like mental illness is more advanced and I would hope to say more enlightened and more progressive.

How someone approaches a topic in the past is not always the best way to approach the topic in the present, and it's by learning from the mistakes of the past that we as a society get better at BEING a society.

Silver Crusade

Pathfinder Adventure Path Subscriber

I've never had that particular problem with WoD, its "This is a dark game about things that are screwed up, proceed with caution" disclaimer was always quite obvious.

But I agree that there have been RPGs in the past that handled some themes very irresponsibly.

Paizo Employee Creative Director

3 people marked this as a favorite.
Gorbacz wrote:

I've never had that particular problem with WoD, its "This is a dark game about things that are screwed up, proceed with caution" disclaimer was always quite obvious.

But I agree that there have been RPGs in the past that handled some themes very irresponsibly.

WoD hit its height in a very different time. A lot has changed in the past few decades.

The fact that they had that disclaimer is good though, and certainly helps to prepare the reader for what they're getting into.

The simple fact is that RPGs are immersive, and as such need to treat certain topics like horror and what causes horror with more maturity and caution than other forms of entertainment, like movies or novels, which are less immersive.

The Strange Aeons Player's Guide will certainly have warnings like that in it, in any event, similarly to how we tried to let folks know ahead of time what was coming for Hell's Vengeance.

In any event, if folks want to continue this discussion... let's take it to its own thread in the Strange Aeons forum? We want to keep this thread on-target for the product itself; thanks!

Silver Crusade RPG Superstar Season 9 Top 32

1 person marked this as a favorite.

I'm still going to approach this AP with caution, but I appreciate the assurance that y'all are going to do your best to tackle this subject thoughtfully. Thanks. :)


James Jacobs wrote:
Thomas Seitz wrote:

James,

Will Herbert West show up in this AP at all?

Nope.

How about Randolph Carter?

Paizo Employee Creative Director

7 people marked this as a favorite.
MythicFox wrote:
James Jacobs wrote:
Thomas Seitz wrote:

James,

Will Herbert West show up in this AP at all?

Nope.
How about Randolph Carter?

There WILL be a couple of NPCs from Lovecraft's writings who have roles to play in this AP... but I'm not gonna say who they are, now that I've already said that Herbert West isn't in the adventure (of course, the timing doesn't work out for him, since he's met his fate years before the events of Strange Aeons...).

You'll find out soon enough!

Silver Crusade Contributor

I think you folks are on the wrong track... I'd be more curious if Cassilda will show up, or Hildred Castaigne. ^_^


1 person marked this as a favorite.

Is it Tammy.

Silver Crusade Contributor

1 person marked this as a favorite.
James Jacobs wrote:
MythicFox wrote:
James Jacobs wrote:
Thomas Seitz wrote:

James,

Will Herbert West show up in this AP at all?

Nope.
How about Randolph Carter?

There WILL be a couple of NPCs from Lovecraft's writings who have roles to play in this AP... but I'm not gonna say who they are, now that I've already said that Herbert West isn't in the adventure (of course, the timing doesn't work out for him, since he's met his fate years before the events of Strange Aeons...).

You'll find out soon enough!

Didn't West come back as a disguised alien in Through The Gates of the Silver Key, though? Or do we, like Lovecraft himself, not talk about that one? ^_^


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I keep seeing people say, "I guess I will keep my subscription going for this one, even though I was going to cancel."
Why would you cancel? There are more APs currently out than I will ever have time to play in my life, probably. But I still get it in the mail every month. Each one has so many cool articles, short stories, monsters, and stuff about Golarion that I peruse each one. Even if I won't ever be able to get to it.


...Are those nightgaunts I see on the cover?


I have never read any of Lovecraft's books, so I have no idea who these characters are.

Paizo Employee Creative Director

3 people marked this as a favorite.
The Doomkitten wrote:
...Are those nightgaunts I see on the cover?

Absolutely.


6 people marked this as a favorite.

That... that means...

Dreamlands?

Excuse me... I'm off going to weep TEARS OF ULTIMATE FANGIRL JOY.

ULTIMATE. FANGIRL. JOY.

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