The Outcast King

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Pathfinder Companion, Rulebook Subscriber. 153 posts. No reviews. No lists. No wishlists.


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Pathfinder Companion, Rulebook Subscriber

I have thought about it a couple more days, and reading the rule book it is very clear to me that a spontaneous caster is indeed stuck to only casting level 2 spells with level 2 spell slots (Unless you have them as your selected specialty spells). This chafed me for a while, I was upset it wasn't clearly defined....

But it doesn't need to be. I am coming from 1e, and that is making this weird for me. A new player picking up the book who had never played a 3.5 system would probably never think of it that way. They would see their options and go.

It's one of the difficulties with a new system I will have. The rules are easy to read, the assumptions I don't even think about are hard.


Pathfinder Companion, Rulebook Subscriber

True, one spell per level does help, I just kind of feel like it isn't enough... but on the same hand, if you could auto heighten all spells it would be too strong.


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Pathfinder Companion, Rulebook Subscriber

I was looking through my book, and it really seems like Prepared is better then spontaneous again... much better.

Spontaneous:
More flexibility within their spell level.

Prepared:
More spells known.
Can heighten any spell they want.

This is extra damning, because it sorcerers have lost the ability to burn a higher level slot to cast a low level spell. In 1e if push came to shove I could burn a level 2, or 3 spell slot to cast a level 1 spell. Now if my level 2 and 3 spells are useless in a situation and I run out of level 1 spells... well tough luck.


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The class kit for Sorcerer (And maybe all of them) have the wrong weight. An Adventurer pack is 2 bulk, but the sorcerer kit is only 1.6 bulk.


Pathfinder Companion, Rulebook Subscriber

This session did not go great, the party handled the first two puzzles fairly well, but the final one was real rough. I don't think I handled it well as a gm, but I couldn't find a way to really hand them information without giving them the answer.

What was worse is that they triggered the aging trap and that pushed our Half-Orc into middle age... and then a player triggered it again. The half orc is now almost old, and was furious (In character)

It took some real weird rp to justify them not fighting to the death over that.

I plan on the the guest at the end of the book to fix the problem, but I was wondering if anyone here knew a good way.


Pathfinder Companion, Rulebook Subscriber

I really like my books, very nice quality. I am going to be whipping up a three man party to run through some tests (Goblin Fire Sorcerer, Half-Orc Cleric of Gorum, and Human Rogue) and then run some for a friend (Bard, Barbarian, Druid)


Pathfinder Companion, Rulebook Subscriber

Hmm, I really liked this. I am very excited to play, I guess my only complaint is some of the monsters changed name to generics, and that Catfolk didn't have a new race name I could find.

I assume the generics I found were licencing issues?


Pathfinder Companion, Rulebook Subscriber

I was wondering, I got my shipping notification, it says it shipped, I have a tracking number. However the tracking number doesn't seem to be linked to anything and the email says it will ship by the 2nd.

Did it ship? Or did it not ship? That is my question.


Pathfinder Companion, Rulebook Subscriber

I ended up having them display some concern and got them to ask some questions, now they are a bit more worried.

The party ended up going through the Palace of Teeth fairly well, although they learned to fear the tooth fairies. I think only one tooth went missing, they used a hero point on the diplomacy check to avoid paying the 1 tooth each fee. The archer did get pinched 8 times though, so he is now a melee fighter for the next few days.

I am a bit worried about them surviving though, they managed to burn through the whole wand already.


Pathfinder Companion, Rulebook Subscriber
David knott 242 wrote:


Is your order trackable? If so, you may want to click on that link to see where your package is. In the past, I have sometimes noticed enough of a delay in them leaving Washington state to suspect that they were waiting on a loading dock to be picked up for several days.

Nothing Trackable yet, it just has the "May take up to 48 hours to show up" on the tracking, I will probably check in tomorrow night."


Pathfinder Companion, Rulebook Subscriber

I am up to date on the pdfs, so I was suprised when my email told me the pdfs were downloadable. They weren't of course, but that doesn't bother me. The bigger confusion is that the email says my package has shipped, yet also says that it will ship before the 2nd.


Pathfinder Companion, Rulebook Subscriber

Ahhhh, I see. That makes sense.


Pathfinder Companion, Rulebook Subscriber

Why hasn't shipping started yet? I thought they were supposed to start heading out on the 8th?


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First two sessions went great, Spiritualist did snag CLW and the rp so far has been pretty good. There is tension between the Half Orc and the other players as they all pretty independently made backstories where their loved ones died in the orc raid. Out of character everyone is cool with the rp so that is good.

They flew through the opening dungeon so I got to end session one with the reveal which was super satisfying.

Session two was pretty good, though they don't seem worried about they Psychopomp after them, so I am scared for the final fight, I need to maybe add more confrontations so they are compelled to research it more.


Pathfinder Companion, Rulebook Subscriber

Nevermind. Just got my email. Thank yoy!


Pathfinder Companion, Rulebook Subscriber

Just a few weeks ago I double checked and verified that the 2nd edition rulebook and bestiary were part of the subscription, and they were but today I check and it looks like they're not part of my upcoming orders? Are they part of the subscription or they not? And if not is it too late to pre order?


Pathfinder Companion, Rulebook Subscriber

Thank you, I had misread the text as numbers not digits. That is much more reasonable. I am actually really excited to start tomorrow. My biggest issue so far is someone wanted to play a necromancer, which... really really doesn't work for book 1.

Party is.... Paladin (Oath Against Whispering Way), Ranger, Mindblade Magus, Spiritualist, and Slayer. So hopefully they have a good showing.


Pathfinder Companion, Rulebook Subscriber

Can someone tell me how the puzzles went? I have no issues with 1 and 3, mirror stuff is easy, and honestly my party will probably use the right key cause it's the name of the place.

But the circling thing.... my god how is anyone supposed to get that? Sure you circle the number 11, but at least the way I think and maybe my party, that is now one number, not two. so we would be stuck back on impossible.

Has anyone had a party that solved this organically?


Pathfinder Companion, Rulebook Subscriber

Wait, 2e core books were advertised as available for pdf mid July. Is this saying that is no longer the case?

Thats.... pretty upsetting.


Pathfinder Companion, Rulebook Subscriber

It is weird that we haven't heard anything yet, don't things normally start showing up 14 days in advanced?


Pathfinder Companion, Rulebook Subscriber

So, universal empowerment makes it so all your bombs are invested, but the section on bombs says you don't need to activate them. Which leads me to believe they don't require resonance, seeing as from what I can tell investment just means don't use resonance, I can tell what the first half of this ability does?

1) Bombs cost resonance?

2) It needs an errata?


Pathfinder Companion, Rulebook Subscriber

So, I don't think you add shirt price it's just bulk 2 + Master.

What's the price for expert?


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Pathfinder Companion, Rulebook Subscriber

Really enjoy it, there are some issues I have with it, but I am gonna playtest and give feedback.

Big three issues so far in my group, and something we will be looking at heavily during testing is:

1) Alchemist feels weird, as far as I can tell it's the only class that is limited anymore. Casters have cantrips, but Alchemist can truly run out of being an Alchemist for the day.

2) Resonance is scary and new, and we disagree with some stuff (Repeating costs for temp items for example).

3) In a contrast to most boards I am seeing about the subject, my good friend is mad that he can't truly specialize anymore. He is worried that most characters will feel too "Samey."

I am excited to playtest and see if we are off base or not.


Pathfinder Companion, Rulebook Subscriber

I Like:

-3 Action Combat System.
-How easy and fast char generation is.
-Every class feels diverse (Except wizard, which is a dislike).
-Options every single level.
-Some very fun magic items. I in particular like what they did with holy/unholy/axiomatic/anarchic.
-More focus on teamwork
-Way more codification of keywords.
-Reduction in spell power. Haste is now in line, and some other offenders are as well.
-Limiting of Reactions, and not everyone having the basic AoO.
-Emphasis on a well balanced pool of stats, some may say it's boring. I say it's nice. 24 max in a stat is a boon in my eyes.

I Dislike:
-Alchemist has a couple of errors and is kind of poorly written, it's been dificult wrapping my head around it. Some clarifications would go a long way.

-While I think Resonance is a good idea, I don't like needing to use it for wands. Double dipping resources like that is a bit upsetting. Bag of holding feels off as well. If it was just investment it would be ok. But investment and spending rp is a bit much.

-Some clarification is needed on some magical items. Like Necklace of fireballs. Do I need Investment + 2rp per fireball? Since it requires two operate actions?

-Spells feel like they have too short of a duration now. Most have at most a minute and I wonder how that will affect the game at higher levels.

-


Pathfinder Companion, Rulebook Subscriber

Made my first char in about 20ish minutes. I always play a cleric of a war god for my first character of an edition. Decided to go dwarf. Gorum hates poison, so hardy made sense. Skimmed background names, warrior fit. Wanted to heall, so positive. Out of two domains that work with great sword I like zeal more. Trained skills except diplo cause resolving combat with words is anathema. Intimidate and survival made sense. Armor and great sword.

It pretty much wrote itself.


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Pathfinder Companion, Rulebook Subscriber

I don't understand. So instead of DCs you will say "This is a level 3 hard dc"? And I look up what a level 3 hard dc is and as a gm decide if they lower it to easy or trivial with special actions?

Or does it flat out say "If you do x then it's easy."?

For some reason I am having a real hard time with this.


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Pathfinder Companion, Rulebook Subscriber

Oh, I don't mean auto learn it, but awaken the "Potential" to learn it.


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Pathfinder Companion, Rulebook Subscriber

For spontaneous casters it's even easier then wizards to reward rare or unique spells.

"You fought a mighty dragon, have a dragon spell."

"The explosion in the laboratory caused your already unstable bloodline to mutate slightly allowing more spell options."

"You have ingested the blood of a jackal after slaying a high priest of Lamashtu, earning her ire, but another cosmic being has bestowed a boon and hid a rare spell in your potential."


Pathfinder Companion, Rulebook Subscriber

Yeah, I would like to know what Magnuskn is asking about as well. I bought a few things, including a special addition, so it's not exactly a small purchase. Knowing when it is coming out of my account would be a relief. We were told the 9th, but there have been delays and I still have not been charged. Is it the 16th? Was it supposed to be yesterday and there was another delay?

Edit) Looks like it could take up to 24 hours. I will hold off any inquiries for another four hours and 15 minutes.


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Pathfinder Companion, Rulebook Subscriber

Oof, I hate some of this new news. Literally everyone I know who read the previous blogs read that a wizard could learn a spell once and prepare it at higher levels.

I am constantly fighting people on 2e in my local groups. I really really want to switch to it, and my number one selling point was "I am sure Paizo has learned and things will be less ambiguous. It will be easier to read."

Low and behold a blog preview is already proving me wrong on a major mechanic.... I just feel tired all of a sudden. People are rebelling against this left and right, and I may have just lost my chance to playtest with my local groups.

I know the playtest is to catch stuff like this, but it just feels like a huge blow. I need to go to bed.


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Pathfinder Companion, Rulebook Subscriber

I assume the sky fills with dark mystical red clouds that rain fire.


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Pathfinder Companion, Rulebook Subscriber

I don't know if I need to hang out with a different crowd. But already three of my friends independently asked for clarification on the Orb, stating that the way it is written it could be argued the tools are taking the fire damage.

They are of course technically correct. Even if I would never rule it that way.


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Pathfinder Companion, Rulebook Subscriber

I am not a huge fan of all the abilities baked into the paragraph. It seems to make sense for the cloak for example to read:

"This cloak is deep green with a voluminous hood, and is embroidered with gold trim and symbols of significance to the elves. "

While invested you gain the Ghost Sound Cantrip.

[[A]](Interact) You may pull your hood up to gain +x bonus to stealth while your hood is in this position.

[[A]][[Some fancy Resonance symbol]] (Interact) You may pull your hood up and gain the effects of invisibility for one minute or until you lower your hood with an (Interact).


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Pathfinder Companion, Rulebook Subscriber

So, thinking about this more, I think my biggest issue isn't with the system, but the layout of how the information is presented. Several of these items I had to read several times to understand. I am sure playtesting will point this out and hopefully we can get some changes.


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Pathfinder Companion, Rulebook Subscriber

Oh, also, I notice this is all listed in GP not SP like things before it were. Is this a mistake, or are these items more expensive then a quick glance tells me?


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Pathfinder Companion, Rulebook Subscriber

I don't understand staffs. So, I activate the staff using 1 rp when using a healing spell to add +1 healing.

But in order to cast a spell out of the staff I can spend an rp, then another rp for lvl 1 heal? Or Spend and rp and spend a lvl 1 spell?


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Pathfinder Companion, Rulebook Subscriber

I like the idea, and it seems fun. But I really do hope they actually release more narrow archetypes after core rulebook. I get why for space they can't here, but in the future I hope we do get archetypes limited to types of magic, or classes or specific religions.


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Pathfinder Companion, Rulebook Subscriber

Woo, looks like my order generated, very very excited. Hope it ships next week.


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Pathfinder Companion, Rulebook Subscriber

At first Legendary Disguise annoyed me cause it looked like it did nothing, then I looked at the top left hand corner. Three Actions to make a disguise. That's solid, amazing even.


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Pathfinder Companion, Rulebook Subscriber

Oooh, just thought of something. One of the most powerful spells in the game is Astral Projection. It is almost unbeatable, and allows traveling planes.

I wonder if this book will have a monster or item that can cut the cord? As no official thing exists in pathfinder.


Pathfinder Companion, Rulebook Subscriber

Yeah, in home games we just allow the small ones to be "Smaller" but for PFS it is a disappointment.

I am very excited about the book in general though. I love lore, in fact while many of my friends are rallying against 2e because of mechanics change I am excited, because to me the setting is pathfinder.

So a big ol' book about the planes of existence? Sign me up.

(Funnily enough I tried to subscribe to the line for early access and realized I was already a subscriber)


Pathfinder Companion, Rulebook Subscriber

Question. I assume that most monsters are outsiders, but is there anyway that this being the final book will have a couple of Monstrous Humanoids/Other types that fill the wholes in some spells?

This seems like our last chance (Especially in PFS) to get a Diminutive Monstrous Humanoid for MP3.


Pathfinder Companion, Rulebook Subscriber

Forgive me if I am wrong, but I think the new slayer can kill the Tarrasque.


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Pathfinder Companion, Rulebook Subscriber
Castilliano wrote:
So throwing uses Strength on attack rolls?

I don't think it really goes off of anything. I think it's just what the designer wants it to be. The ogre has +5 mod on str. +10 to hit with his ogre hook, +8 with his javelin and does 7 static damage with each. No current understanding of the math makes all that add up.


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Pathfinder Companion, Rulebook Subscriber

So, first thing that jumps out to me is that it looks like ability damage is gone? If enemies have no score, then attacking the ability seems like a thing of the past... which I will not deny. I am sad to see go.

It's nice having other options to go after.


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Pathfinder Companion, Rulebook Subscriber

So, I will need to wait and see, but I hope they got rid of the biggest issue with pathfinder 1e armor which is that there were really only three options end of day.

Chain Shirt.
Mithral Breastplate
Full Plate.
(I guess no armor)

Hopefully this is different now.


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Pathfinder Companion, Rulebook Subscriber

Interesting. I enjoy the thought of weapons being more diverse, and from earlier blogs it looks like they are lowering crit fishing.


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Pathfinder Companion, Rulebook Subscriber

So, I was trying to figure out why I was a tad disappointed with this blog, and the rogue one.

I think it's cause they already were set up for 2e really. They already had talents/discoveries. That and this one in particular feels very dry. Not a lot of new info.


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MerlinCross wrote:
Planpanther wrote:
Ugh, I was hoping they would leave in dipping for versatility and avoid dipping for power. Seems instead they plan to punched MC in the nuts.

Level dip for 8 formulas could be pretty useful. It'll stop the Barbarian/Alchemist Rage+Mutation builds that were supposed to be game breaking.

Not that I saw one but meh.

I recently played in a living campaign, and Bloodrager X/Alchemist 1 was very common. Or Alchemist 1/Bloodrager 1/Fighter x. Long Arm + Mutagen + Rage with a greataxe was really annoying to deal with at lower levels.


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Redblade8 wrote:

Can someone link to a description of resonance? I've heard it mentioned several times now but to the best of my knowledge, it hasn't been discussed in one of these blogs.

Thanks in advance.

IIRC you get an amount of res equal to cha mod + Lvl or Half level, can't remember. When you equip or use magic items you use res, and when you are out you need to roll to see if magic items work.

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