The Outcast King

John Ryan 783's page

Pathfinder Roleplaying Game Subscriber. 133 posts. No reviews. No lists. No wishlists.


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So, universal empowerment makes it so all your bombs are invested, but the section on bombs says you don't need to activate them. Which leads me to believe they don't require resonance, seeing as from what I can tell investment just means don't use resonance, I can tell what the first half of this ability does?

1) Bombs cost resonance?

2) It needs an errata?


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So, I don't think you add shirt price it's just bulk 2 + Master.

What's the price for expert?


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Really enjoy it, there are some issues I have with it, but I am gonna playtest and give feedback.

Big three issues so far in my group, and something we will be looking at heavily during testing is:

1) Alchemist feels weird, as far as I can tell it's the only class that is limited anymore. Casters have cantrips, but Alchemist can truly run out of being an Alchemist for the day.

2) Resonance is scary and new, and we disagree with some stuff (Repeating costs for temp items for example).

3) In a contrast to most boards I am seeing about the subject, my good friend is mad that he can't truly specialize anymore. He is worried that most characters will feel too "Samey."

I am excited to playtest and see if we are off base or not.


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I Like:

-3 Action Combat System.
-How easy and fast char generation is.
-Every class feels diverse (Except wizard, which is a dislike).
-Options every single level.
-Some very fun magic items. I in particular like what they did with holy/unholy/axiomatic/anarchic.
-More focus on teamwork
-Way more codification of keywords.
-Reduction in spell power. Haste is now in line, and some other offenders are as well.
-Limiting of Reactions, and not everyone having the basic AoO.
-Emphasis on a well balanced pool of stats, some may say it's boring. I say it's nice. 24 max in a stat is a boon in my eyes.

I Dislike:
-Alchemist has a couple of errors and is kind of poorly written, it's been dificult wrapping my head around it. Some clarifications would go a long way.

-While I think Resonance is a good idea, I don't like needing to use it for wands. Double dipping resources like that is a bit upsetting. Bag of holding feels off as well. If it was just investment it would be ok. But investment and spending rp is a bit much.

-Some clarification is needed on some magical items. Like Necklace of fireballs. Do I need Investment + 2rp per fireball? Since it requires two operate actions?

-Spells feel like they have too short of a duration now. Most have at most a minute and I wonder how that will affect the game at higher levels.

-


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Made my first char in about 20ish minutes. I always play a cleric of a war god for my first character of an edition. Decided to go dwarf. Gorum hates poison, so hardy made sense. Skimmed background names, warrior fit. Wanted to heall, so positive. Out of two domains that work with great sword I like zeal more. Trained skills except diplo cause resolving combat with words is anathema. Intimidate and survival made sense. Armor and great sword.

It pretty much wrote itself.


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I don't understand. So instead of DCs you will say "This is a level 3 hard dc"? And I look up what a level 3 hard dc is and as a gm decide if they lower it to easy or trivial with special actions?

Or does it flat out say "If you do x then it's easy."?

For some reason I am having a real hard time with this.


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Oh, I don't mean auto learn it, but awaken the "Potential" to learn it.


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For spontaneous casters it's even easier then wizards to reward rare or unique spells.

"You fought a mighty dragon, have a dragon spell."

"The explosion in the laboratory caused your already unstable bloodline to mutate slightly allowing more spell options."

"You have ingested the blood of a jackal after slaying a high priest of Lamashtu, earning her ire, but another cosmic being has bestowed a boon and hid a rare spell in your potential."


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Yeah, I would like to know what Magnuskn is asking about as well. I bought a few things, including a special addition, so it's not exactly a small purchase. Knowing when it is coming out of my account would be a relief. We were told the 9th, but there have been delays and I still have not been charged. Is it the 16th? Was it supposed to be yesterday and there was another delay?

Edit) Looks like it could take up to 24 hours. I will hold off any inquiries for another four hours and 15 minutes.


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Oof, I hate some of this new news. Literally everyone I know who read the previous blogs read that a wizard could learn a spell once and prepare it at higher levels.

I am constantly fighting people on 2e in my local groups. I really really want to switch to it, and my number one selling point was "I am sure Paizo has learned and things will be less ambiguous. It will be easier to read."

Low and behold a blog preview is already proving me wrong on a major mechanic.... I just feel tired all of a sudden. People are rebelling against this left and right, and I may have just lost my chance to playtest with my local groups.

I know the playtest is to catch stuff like this, but it just feels like a huge blow. I need to go to bed.


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I assume the sky fills with dark mystical red clouds that rain fire.


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I don't know if I need to hang out with a different crowd. But already three of my friends independently asked for clarification on the Orb, stating that the way it is written it could be argued the tools are taking the fire damage.

They are of course technically correct. Even if I would never rule it that way.


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I am not a huge fan of all the abilities baked into the paragraph. It seems to make sense for the cloak for example to read:

"This cloak is deep green with a voluminous hood, and is embroidered with gold trim and symbols of significance to the elves. "

While invested you gain the Ghost Sound Cantrip.

[[A]](Interact) You may pull your hood up to gain +x bonus to stealth while your hood is in this position.

[[A]][[Some fancy Resonance symbol]] (Interact) You may pull your hood up and gain the effects of invisibility for one minute or until you lower your hood with an (Interact).


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So, thinking about this more, I think my biggest issue isn't with the system, but the layout of how the information is presented. Several of these items I had to read several times to understand. I am sure playtesting will point this out and hopefully we can get some changes.


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Oh, also, I notice this is all listed in GP not SP like things before it were. Is this a mistake, or are these items more expensive then a quick glance tells me?


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I don't understand staffs. So, I activate the staff using 1 rp when using a healing spell to add +1 healing.

But in order to cast a spell out of the staff I can spend an rp, then another rp for lvl 1 heal? Or Spend and rp and spend a lvl 1 spell?


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I like the idea, and it seems fun. But I really do hope they actually release more narrow archetypes after core rulebook. I get why for space they can't here, but in the future I hope we do get archetypes limited to types of magic, or classes or specific religions.


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Woo, looks like my order generated, very very excited. Hope it ships next week.


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At first Legendary Disguise annoyed me cause it looked like it did nothing, then I looked at the top left hand corner. Three Actions to make a disguise. That's solid, amazing even.


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Oooh, just thought of something. One of the most powerful spells in the game is Astral Projection. It is almost unbeatable, and allows traveling planes.

I wonder if this book will have a monster or item that can cut the cord? As no official thing exists in pathfinder.


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Yeah, in home games we just allow the small ones to be "Smaller" but for PFS it is a disappointment.

I am very excited about the book in general though. I love lore, in fact while many of my friends are rallying against 2e because of mechanics change I am excited, because to me the setting is pathfinder.

So a big ol' book about the planes of existence? Sign me up.

(Funnily enough I tried to subscribe to the line for early access and realized I was already a subscriber)


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Question. I assume that most monsters are outsiders, but is there anyway that this being the final book will have a couple of Monstrous Humanoids/Other types that fill the wholes in some spells?

This seems like our last chance (Especially in PFS) to get a Diminutive Monstrous Humanoid for MP3.


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Forgive me if I am wrong, but I think the new slayer can kill the Tarrasque.


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Castilliano wrote:
So throwing uses Strength on attack rolls?

I don't think it really goes off of anything. I think it's just what the designer wants it to be. The ogre has +5 mod on str. +10 to hit with his ogre hook, +8 with his javelin and does 7 static damage with each. No current understanding of the math makes all that add up.


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So, first thing that jumps out to me is that it looks like ability damage is gone? If enemies have no score, then attacking the ability seems like a thing of the past... which I will not deny. I am sad to see go.

It's nice having other options to go after.


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So, I will need to wait and see, but I hope they got rid of the biggest issue with pathfinder 1e armor which is that there were really only three options end of day.

Chain Shirt.
Mithral Breastplate
Full Plate.
(I guess no armor)

Hopefully this is different now.


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Interesting. I enjoy the thought of weapons being more diverse, and from earlier blogs it looks like they are lowering crit fishing.


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So, I was trying to figure out why I was a tad disappointed with this blog, and the rogue one.

I think it's cause they already were set up for 2e really. They already had talents/discoveries. That and this one in particular feels very dry. Not a lot of new info.


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MerlinCross wrote:
Planpanther wrote:
Ugh, I was hoping they would leave in dipping for versatility and avoid dipping for power. Seems instead they plan to punched MC in the nuts.

Level dip for 8 formulas could be pretty useful. It'll stop the Barbarian/Alchemist Rage+Mutation builds that were supposed to be game breaking.

Not that I saw one but meh.

I recently played in a living campaign, and Bloodrager X/Alchemist 1 was very common. Or Alchemist 1/Bloodrager 1/Fighter x. Long Arm + Mutagen + Rage with a greataxe was really annoying to deal with at lower levels.


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Redblade8 wrote:

Can someone link to a description of resonance? I've heard it mentioned several times now but to the best of my knowledge, it hasn't been discussed in one of these blogs.

Thanks in advance.

IIRC you get an amount of res equal to cha mod + Lvl or Half level, can't remember. When you equip or use magic items you use res, and when you are out you need to roll to see if magic items work.


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Remy P Gilbeau wrote:
The class seems much more spread out, rather than front loaded like it was in 1e. Then again, all the classes shown so far seem a bit more stretched along their length, rather than everything jammed into the first few levels and then upgrading numbers from there as you level.

I noticed that as well, hopefully I am wrong, but I kind of feel like classes are a lot weaker at lower levels, but more tanky. They kind of did this in Starfinder, and it made me feel like combat was a slog.


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I really enjoy the customization, and it's interesting to me that all races appear to get 3 positive stats for 1 negative. My only confusion is on the power levels of Ancestry feats, which seem to me like they are just choosing the things we could already choose at level 1 in 1st edition, but spanned across multiple levels.

I am in love with the elf skill a day one though.


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I am against them, but this conversation has just been a giant tumbleweed. Going in circles over and over going nowhere. Just mostly repeating at this point.... Then again, just about a 100 more posts and the conversation about goblins being core will have more posts then the announcement of second edition, so that is kind of neat, and puts into prospective how passionate people are about it.


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Yes, my table is full of people not killing bandits. Cause as a group we always go "Why did this person become this way?" Then it's a whole ordeal, we gotta use nonlethal. And investigate their motives, then we got to decide what to do with them. Went since we already have them captured we can't just kill them so no matter what we do it almost always involves a side trip to turn them into local authorities.

Goblins though, they're simple. They're just little happy murder balls and sure for the most part that's going to stay the same. But being one of the base races is going to be enough for we include them into our investigations. Which is usually fun but it's nice having a no guilt let loose brawl every once in awhile.


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Also, is it just me or is this the quietest paizo has been on these blogs? Unless I missed some, looks like there was only one comment where is in the past there's quite a few at this point.


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Honestly, goblins were just the perfect enemy where I didn't need to worry about some damn moral conflict when we fought. Real life is so full of realizing that everyone has a reason they act like they do.

This is a game. Sometimes it's nice just to have something f$$%ing evil. No sitting there debating the moral quandary of killing them just playing a damn game. But no, goblins are apparently decently common enough to be good heroic creatures. Drow are not always evil anymore even though there was a whole Adventure path where they firmly established that yes drow are evil no exceptions.

I just want some story justification. Maybe they'll deliver and I will be okay with it. Honestly I'm going to play the game either way I'm excited for everything else, but a good reason that goblins after 10 years are all of a sudden more heroic would be nice.

Weirdly enough rumor has it that they're going to retcon the one area where I love moral greyness: Hermea.


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Dαedαlus wrote:

I still am not a fan of Goblin PCs. This blog does nothing to change that. It adds a level of handwavium that shouldn’t be present in Core races.

That said, getting a bit of info about how races will be handled is interesting, but really my biggest takeaway is this:

Charisma!? Really?

Charisma a huge change, as in 1st edition it is the stat they lose out on. Going from -2 to +2 is pretty big. Did all goblins get mind controlled into better manners?


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Yeah, I know goblins are a race many people love, but personally I have only ever seen them played as Kender light. On top of that.... lore wise it's a huge uphill battle. Sure you can play one, but to say they are so widely around and accepted that they could fit in to almost every campaign? Seems like a huge tone and lore shift.


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I'm not mad about what power attack does, I'm mad it's not called vital strike.


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Yeah, I am not super thrilled by the base class, I think it has a lot of potential for fun though. I am a bit upset that they don't get an ac boost from wisdom when they wild shape, though I feel it was the intention (There is an FAQ that says when your armor melds you are still wearing it)

On the other hand I am already very happy with the variety of archetype options for Shifter, and it is really highlighting how it can be an amazing vessel for archetypes.


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Thinking about it more, I am worried about what PFS will do to Shifter. Early access to pounce is really strong in society play. So I fear two forms will be illegal, then archetypes.

Fiendmorph - Evil, auto out.
Oozemorph - Really weirdly written, and super limiting, probably out.
The werewolf one - Maybe, haven't looked at it a ton
Ragemorph - Attacks allies, auto out given history
Elemental one - This one might be ok.


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Alex Mack wrote:
John Ryan 783 wrote:
So, I know that for hard cover books PFS legality is usually pretty darn quick, but there seems to be a lot of editing/uncertainty issues with a lot of class options. Have we heard anything on when the resources will drop?
They are prolly currently debating whether or not to ban the Shifter's Tiger aspect. All that low level pouncing will make campaign leadership very unhappy.

Didn't even think of that. I am mostly interested in the archetypes, I mostly want to play an oozemorph, but the elemental archetype for shifter looks like it would be fun too.


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So, I know that for hard cover books PFS legality is usually pretty darn quick, but there seems to be a lot of editing/uncertainty issues with a lot of class options. Have we heard anything on when the resources will drop?


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Designer question.

Spoiler:
I can't seem to find what Apocalyptic Resurrection does, I imagine something cool though. Since all four horsemen have it.


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The Gold Sovereign wrote:

Thanks for the answer Avatar! ;)

Could you share some of the creatures with the highest CR? For example, what is the CR for the Horsemen or the Archdevils.

John Ryan 783 wrote:
Atavar wrote:

Here you go...

** spoiler omitted **...

I am not seeing the horsemen in there.... unless I missed something. Are they in there?
Yes, they are.

I must be going blind, I just rechecked and they are there now.


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Atavar wrote:

Here you go...

** spoiler omitted **...

I am not seeing the horsemen in there.... unless I missed something. Are they in there?


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Hey, Mr Taks, you have your copy. Someone told me that mounts would work well in this campaign Do you think that is accurate? Would Cav actually be a decent fit for once?


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Marco Massoudi wrote:
John Ryan 783 wrote:

Does anyone else think it's weird that the pc award for reaching rank 20 in your militia is 25,600 xp divided among the pcs.... When you have to be level 20 already to get rank 20? Seems like an odd choice.

The 8th team and +1 for focus is nice, but the pc award just seems off. It really feels like the title should be 20, and the bonus xp should be 19, even if it does ruin the base template of bonus xp every 5 ranks.

Do your PCs have to be level 20 to reach level 20 in the militia score?

If yes, it´s pointless.
Bonus XP for reaching a Militia Rank is totally useless to me anyway, as i mostly don´t use XP anymore, but tell players when to level up.
Getting additional abilities is better.
That being said, so far most subsystems weren´t worth bothering with (caravan rules being the worst and Hell´s Rebels rebellion system being the best).

Yeah, your rank can never surpass the party level.


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Does anyone else think it's weird that the pc award for reaching rank 20 in your militia is 25,600 xp divided among the pcs.... When you have to be level 20 already to get rank 20? Seems like an odd choice.

The 8th team and +1 for focus is nice, but the pc award just seems off. It really feels like the title should be 20, and the bonus xp should be 19, even if it does ruin the base template of bonus xp every 5 ranks.


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Another question about Glimpse of the Akashic, do the bonuses apply to scrolls or wands?

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