The elemental forces of air, earth, fire, and water are among the most powerful in the multiverse, forming the basis of the material world and giving creatures capable of wielding them immeasurable influence. Now players and Game Masters can harness these primal powers for themselves by exploring the Elemental Planes—entire realms of existence dedicated to the four elements—with Pathfinder Campaign Setting: Planes of Power. This book fully details each of the four Elemental Planes with advice on adventuring in their harsh environs, new character options and creatures, location gazetteers, and an examination of major settlements that offer welcoming landing sites for planar travelers.
Season 8 of Pathfinder Society Roleplaying Guild will journey to the Elemental Planes, where adventurers can explore these fantastic realms and face the diverse foes that call them home. This book is the perfect resource for those undertakings and any campaign on the Elemental Planes, and includes nuanced information such as:
A thorough look at how each plane's environment affects Material Plane natives, including suggestions for those to wish to protect themselves from such dangers.
A look at the elemental lords both past and present, including lore about the methods the current evil overlords used to imprison and sequester their good counterparts during the Material Plane's earliest days.
New druid domains for characters who frequent the Elemental Planes, the elemental purist kineticist archetype, the planar sneak rogue archetype, and elemental barbarian rage powers, as well as new magic designed for planar travelers.
Detailed articles about each of the planes, including information on their inhabitants, prominent locations, and the complex politics and geography that tie all four realms together.
A bestiary full of potential new elemental threats and allies, from the nephlei—or cloud nymphs—who hail from the Plane of Air to the Plane of Earth's serpentine monstrosities called agrawghs to Ymeri, Queen of the Inferno and Elemental Lord of Fire!
Planes of Power is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be easily adapted to any fantasy world.
ISBN-13: 978-1-60125-883-0
Other Resources: This product is also available on the following platforms:
This book introduces a few new class options, which are relatively interesting. However, they are not by any means revolutionary, and I don't imagine anyone rushing to purchase this book.
For the upcoming season 8 this book might be worth a skim but otherwise, it is a lower tier book IMO.
So that was the Society player thoughts. Now for home players, oh boy is this book cool. The new monsters added are all unique and interesting, a very interesting added template, but the best is the locations added. This book is a GM's dream for the elemental planes. If you have a campaign with any desire to travel across the planes, then this is your book.
(The classes added are really only good in a planar campaign, and don't translate particularly well ins PFS)
I want the same book for good and neutral upper planes, written by Todd Stewart.
Shouldn't it just be a full trilogy - Planes of Purity, Planes of Balance, Planes of Corruption?
:D
I promise Paizo that I'm not setting up forum proxies to beg on my account. I can do all my begging for such on my own. ;)
LIES! Don't even believe this one for a moment! I caught him just the other day hacking my account for specifically that purpose..... Damn proteans....! ....Can't trust 'em for even a moment.
I'd really like more info on the positive/negative energy planes. They've always seemed interesting to me and so little has ever been done with them imo. Give me/my characters some interesting reasons to go there! And some interesting places there to go!
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Announced! Product image and description subject to change. (And holy moly, this is #100 in the Pathfinder Campaign Setting subscription line!)
I don't want to nitpick, but while one could count the Harrow Deck and Inner Sea NPC Codex Box, i don't think the 2 marketing posters count as part of the Pathfinder Subscription line. ;-)
Because the shaitan are a purely Paizo creation, unlike the 'legacy' djinni, efreeti and marids, I'm most interested in what sort of new ideas will be developed for them and the plane of earth.
Similarly, I'd interested in seeing how the non-genies who live on those planes function. The planes are theoretically infinite in size, so it's entirely possible that there are triton kingdoms larger than some material plane worlds or salamander or azer or fire giant or mephit nations on the plane of fire which have little or no connection to the efreeti / City of Brass presence.
Sounds cool... Especially the part about elemental plane monsters not necessarily of "Elemental" type.
(fey, abominations, etc)
Should go well with the new take on Qadira, although sad we're still missing much on broader picture of Kelesh Empire.
I'm interested in elemental urist, really hoing it's worthwhile since I really like the idea of a kineticist who only uses one element but is really good at it. As is if you reach higher levels there is little reason not to go into at least one other element (since the benefits for selecting an element 3 times are lack luster}. We'll see.
Always hay for more Earth and Water related things.
Hoping that there is an art for each of the eight elemental lord, just like we got arts for all the archdevils, and not how we got arts for only some of the demon lords or some of the empyreal lords. Though I believe that there is no need to be worried, since they are a small and limited group of eight members.
Dreaming about my future elemental purist/cleric of the Brackish Emperor... *¬*
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Eliandra Giltessan wrote:
Ooh, do you think the planar sneak rogue can do sneak damage to elementals?
Perhaps! I think there was a Rogue feat/substitution level in 3.5 that allowed them to trade Sneak Attack for elemental damage. I can't remember if it helped them flank elementals, though. It was Dragon themed, though, but I imagine something similar to that.
There was also the Planar Rogue. It got Knowledge (Planes) and the ability to more easily bounce between planes. Might be like that.
Hoping that there is an art for each of the eight elemental lord, just like we got arts for all the archdevils, and not how we got arts for only some of the demon lords or some of the empyreal lords. Though I believe that there is no need to be worried, since they are a small and limited group of eight members.
Dreaming about my future elemental purist/cleric of the Brackish Emperor... *¬*
Book of the Damned, Volume 1: Princes of Darkness emphasized the Archdevils, their cults, their hierarchies, and the ways in which mortals interact with infernal collateral (e.g. contracts, talismans, etc.). In turn, each level of Hell only received a single page of description. That's a very sound choice for an Outer Plane that tends not to show up in travel brochures as a great place to visit.
For Planes of Power, the priorities are a little different. While there's some attention given to the Elemental Lords, their domains, and their roles on these planes, there's not an exhaustive write-up of each one. Ymeri gets the most real estate in the book, and Planes of Power answers some significant questions about the other Elemental Lords (including the deposed ones). On the other hand, the book dedicates much more space to extensive gazetteers of the four Elemental Planes, providing a wealth of adventure hooks and destinations to encourage adventures in these places—all while expanding greatly on these planes' character beyond what we could already assume (e.g. the Plane of Fire is hot, and it helps to know how to swim when visiting the Plane of Water).
Book of the Damned, Volume 1: Princes of Darkness emphasized the Archdevils, their cults, their hierarchies, and the ways in which mortals interact with infernal collateral (e.g. contracts, talismans, etc.). In turn, each level of Hell only received a single page of description. That's a very sound choice for an Outer Plane that tends not to show up in travel brochures as a great place to visit.
For Planes of Power, the priorities are a little different. While there's some attention given to the Elemental Lords, their domains, and their roles on these planes, there's not an exhaustive write-up of each one. Ymeri gets the most real estate in the book, and Planes of Power answers some significant questions about the other Elemental Lords (including the deposed ones). On the other hand, the book dedicates much more space to extensive gazetteers of the four Elemental Planes, providing a wealth of adventure hooks and destinations to encourage adventures in these places—all while expanding greatly on these planes' character beyond what we could already assume (e.g. the Plane of Fire is hot, and it helps to know how to swim when visiting the Plane of Water).
I was hopping we would get at least one page and an art for each of the eight members, but if that's not the case, I can't say any of us would be displeased with this book, as a gazetteer of the Elemental Planes is indeed richer than one focusing only on the Elemental Lords and the other natives. *-*