Pathfinder Campaign Setting: Inner Sea Faiths (PFRPG)

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Pathfinder Campaign Setting: Inner Sea Faiths (PFRPG)
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Across the Inner Sea region, few things are as ubiquitous as faith and religion. However, among the myriad nations and cultures, worship and devotion isn't limited to only the area's most widely acknowledged deities. Pathfinder Campaign Setting: Inner Sea Faiths sheds light on 15 lesser-known deities who nonetheless offer great power to their followers, granting spiritual might to any characters willing to offer devotion. Inside this book you'll find details about these gods' histories, dogmas, and practices, all designed to enrich your campaigns with divine lore, including:

  • In-depth articles about the Inner Sea region's more esoteric divinities, from Achaekek, god of divine punishment and patron of the deadly Red Mantis assassins, to Besmara, the lusty queen of pirates and tamer of the fierce beasts that dwell beneath the waves, to Milani, vehement enemy of tyranny and slavery, to Naderi, goddess of romantic tragedy and forbidden love.
  • Guidance on how to play an adventurer or create an NPC devoted to a particular god, including the clothing, texts, and holidays sacred to the faithful, as well as aphorisms common among their ranks.
  • Obediences and boons that can empower all worshipers of each divinity, especially those with levels in prestige classes devoted to their faith.
  • Details about each divinity's standing in the Great Beyond, as well as a look into the gods' personal extraplanar realms.
  • Insight into the fascinating creatures that serve each divinity, including the unique astral deva who heralds Kurgess, the Strong Man, and the veiled trumpet archon who heralds Sivanah, the Seventh Veil.

Pathfinder Campaign Setting: Inner Sea Faiths is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be adapted to any fantasy world.

ISBN-13: 978-1-60125-825-0

Note: Pathfinder Campaign Setting: Inner Sea Faiths is an extra-large volume, totalling 96-pages rather than the standard 64-page format.

Note: This product is part of the Pathfinder Lost Omens Subscription.

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4.60/5 (based on 5 ratings)

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Great follow-up to Inner Sea Gods

5/5

Read my full review on Of Dice and Pen.

I love this book just as much as I love Inner Sea Gods, and it has seen a lot of use in my games. It is full of evocative and flavourful information that can form the basis of all kinds of characters and adventures. I particularly like that it uses its full space for this information and doesn’t feel the need to include numerous new feats and spells. I now have ideas for about fifteen new campaigns that I will probably never have time to run, but it’s fun to have the ideas anyway!


A Great Addition

5/5

While the book is basically Inner Sea Gods: Part 2, I'd argue it is an even better addition to the system. While Inner Sea Gods updated the old AP articles and put them in one place for people to find, this book serves to breath life into many of the minor deities of the Inner Sea that hadn't gotten one before.

Honestly, it has given me more ideas for characters, villains, and adventures than anything I can recently recall. Whether you are more often a player or GM, if you find deities and religions at all compelling I'd say this is the #1 campaign setting book you should pick up this year.


Please, sir, may I have some more?

4/5

I want to add my voice to the other positive reviews. Inner Sea Gods is also my favorite book that Paizo has published. ISF is a good book, but it is not as great as ISG. That may be due to constraints of length or other factors to which I am not privy.

I'm writing this review because I have read that these reviews help the developers know what to develop. I would very much like to see the deities and their cults receive more attention and more detail, so here we go.

The Good:

The lore this book contains is, without a doubt, the best part. If you don't care about the origins and motivations of deities and those who follow them, buy a different book. ISF, got me excited about deities like Besmara who I never before found interesting, while also giving me rich details about deities I already found interesting. Her section made me want to be a pirate. I think that's the highest praise that I can give as a consumer. The author(s?) of that section painted a vivid enough picture that a new perspective became compelling.

The Bad:

Some of the Obediences could have been better fleshed out. The best Obediences give you at least two options on how to appease your god: one needs to be something you don't need other people or specific locations. Some of these did not. Nobody wants their divine powers turned off because they couldn't find find someone to whom they could brag or whom they could bully.

Some of the Boons evoked the "who would want that?" (which may be a failure of my imagination and not the design) or "why is that so bad?" (Seriously, Mahathallah has better illusionists than Sivanah. Does that seem right to anyone?) Also, if you give a boon that effects Channel Energy, then let Exalted levels stack with Cleric levels for that ability. Let Sarenrae's exalted boon be your guide. If you don't, them you make that boon suck for your Exalted and unlikely to ever come up if you go straight cleric given how late access boons are without the appropriate prestige classes.

However many of the other Boons were good. (Besmara lets her evangelists summon sea monsters she has bullied and even coerce people themselves with her divine charisma. How cool is that?)

Some alignment appropriate deities did not have paladin or anti-paladin codes. Ghaulander is CE and is a god of disease. There is no doubt in my mind that he has anti-paladins and that they have specific beliefs. One of my favorite parts of ISG was the alternate paladin codes. Paladins have codes tailored to their patron makes so much sense, and makes them much more fun to play. You guys struck gold with that innovation. Keep mining it.

There were some editing and grammar errors, but it only confused or annoyed me a couple of times. It's only a minor complaint.

The Odd:

Achaeckek is now a full god (with 5 Domains) rather than a demigod. It seems a bad call on the pantheon's part to let him get bigger than a demigod. He is an assassin after all. :-p

What Improvements I Would Like:

ISG was so great because it gave feats and spells specific to each religion. This book could have greatly benefitted from such additions along with the missing Heralds. I know some of these gods got feats in ISG, but I want more. I understand that there might have been space constraints. I would have paid more. If this book had been ISG Volume 2, I would be giving it 5 stars, and want to give it 6. Seriously, I would be grateful to have the honor of giving you $10 more.

TL;DNR?

Consumers: buy this book for the excellent lore, but temper your expectations: many of the boons are either not as cool or not as thematic as they were in ISG.

Developers: please make more books in this vein, but more in the style of ISG. ISG seemed to sell well. You guys have a market here. Please exploit it and take our money. It's not like you don't have more gods to detail.


Inner Sea Gods Minus A Star

4/5

Honestly, how much you will like/use this book depends on the mileage you got out of Inner Sea Gods.
Take whatever rating you would put Inner Sea Gods and subtract a single star: That is the rating of this book.
I LOVE ISG, so this book is still of great value to me.
However, it falls a bit short of it's predecessor.

Why's that?
Each minor god get's the ISG treatment, but only to a degree.
*We open up with a Deific Obedience and some boons, all of which are flavorful but many of which are near impossible to complete regularly (Good luck finding two unblemished white roses and a nearby stream every day you adventure).
*We then get a sidebar about the god, paladin and antipaladin codes for the god, but oddly not for every god that could have paladins/antipaladins (What makes an antipaladin of Ghlaunder special?).
*The next portion is fairly straitforward:
Understanding the God, the Church, Temples and Shrines, *picture of a worshiper*,a Priest's Role, Adventures, Clothing, Holy Text, *Picture of the deity*, Holidays, Aphorisms, Relations with Other Religeons, Realm, Planar Allies. Nothing too odd.
*Variant casting abilities for the faithful are mentioned at the tail end of A Priest's Role, except for the dragon gods, who have none mentioned.
*Heralds for those who have been printed in Adventure Paths (Brigh, Milani, Besmara, Zyphus) are referenced to the appropriate AP; other heralds are described but not stated.
*The sidebars from ISG about deity appropriate spells, items, feats, etc is completely absent.
*Mechanical resources beyond Deific Obedience are also absent; players looking for faith specific magic items will need to dig through ISG (though it looks like each minor god does get at least one magic item there) and conjurists looking to invoke their god's servitor race or herald will need to work with their GM more than Core Deities.
These points all drag down the overall usefulness of the book.

That said, this book DOES provide some wonderful background information of each minor god.
no longer will we be tormented with figuring out just what to call followers of Zyphus (the answer is Zyphens).
Dahak is fleshed out into something other than a draconic parody of Rovagug.
The mysterious Alseta and Naderi are finally unveiled! (The mysterious Sivanah is still mysterious. That's her shtick).

Oh, and Achaekek assassinates another building...


Great Info on More Deities

5/5

Inner Sea Gods is perhaps my favorite campaign setting book for Pathfinder, so seeing several of the "lesser" deities get the same treatment in Inner Sea Faiths was very exciting for me. The book contains deific obediences and evangelist/exalted/sentinel boons for each of 15 deities, and aside from that, the book contains pure setting info for the gods. I do like deity-specific items and spells, but I was more excited to see information about the history and worship of these deities. Alseta and Naderi were the ones I was most interested in, but I was also excited to see more about Achaekek, Sivanah, Hanspur, and Groetus. There's at least one deity of every alignment, so there should be something for a variety of play choices.


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Very nice, I loved the inner Sea Gods book, and this looks like an extension of that book.


James Jacobs wrote:
Psiphyre wrote:
Dragon78 wrote:
I can't wait to find who all 15 deities will be.

Well... Unless things change through development, I *think* James Jacobs mentioned that all the deities that each got half a page in Inner Sea Gods (but excluding Razmir) will be covered (13 in all), plus Apsu and Dahak.

Of course, things could change before the release date next year, so...

Looking forward to finding out, anyways!

Carry on!

--C.

It's a book about deities and demigods. Razmir is neither, and therefore doesn't get an entry in the book. It's basically all the others plus Apsu and Dahak as mentioned above.

Does this mean we will finally get Campaign settings: Razmir ?

Paizo Employee Creative Director

Razmiri Priest wrote:
James Jacobs wrote:
Psiphyre wrote:
Dragon78 wrote:
I can't wait to find who all 15 deities will be.

Well... Unless things change through development, I *think* James Jacobs mentioned that all the deities that each got half a page in Inner Sea Gods (but excluding Razmir) will be covered (13 in all), plus Apsu and Dahak.

Of course, things could change before the release date next year, so...

Looking forward to finding out, anyways!

Carry on!

--C.

It's a book about deities and demigods. Razmir is neither, and therefore doesn't get an entry in the book. It's basically all the others plus Apsu and Dahak as mentioned above.
Does this mean we will finally get Campaign settings: Razmir ?

Not at all.

Razmir is Jason Bulmahn's creation, and one of his "markers" in the setting. As a result, if we EVER do anything with Razmir, I want Jason to be the one to do it, or to be the one to say "It's cool; let someone else play with my toys." To date, Jason's not really had the time to do much with Razmir other than one module. You'll need to talk to him to try to convince him to set aside more time to perhaps explore Razmir more, but he's a busy guy and has a lot of other things going on in the meantime.

Dark Archive

Cuàn wrote:
More info on Sivanah, I love it. She (or he, we don't know) is one weird and mysterious deity. Sponsoring Razmir, being heavily persecuted in Nidal, living in the Maelstrom while feuding with the native proteans (while at the same time being a Neutral deity with the Protean domain) and who knows what else. I'm looking forward to seeing more.

More on Sivanah, definitely! She's also been mentioned as being a popular choice for Irriseni Winter Witches, which is an interesting connection (along with the Razmiri connection).

And Alseta! And Brigh! And why are all my favorite gods goddesses? Huh.

My other favorite lesser-known gods, the Elven pantheon, will have to wait for some later product, such as a revised PF edition of Elves of Golarion...


I most interested in the dragon deities and Brigh.


I have a female dwarven pistolero whom I hope to make a minor deity--a lesser goddess in the dwarven pantheon,Gatherine/Gathyrn the Goddess of Gunslingers,Grit,and Glory similar to Besmara and Caiyden for being a mortal who attained godhood. Worshipped by gunslingers,adventurers,pirates, and swashbucklers,and steadily growing in power and status,since she killed the headless,half-dead serpentfolk god Ysederis and the demon-lord of apes. Monkeys and apes are abominations to her.

Grand Lodge

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Any chance of any material expanding on the Eldest sometime?

My cleric of Count Ranalc the Betrayed does not actually need any more "facts" from "books." He already knows the truth, that his god escaped the Plane of Shadow with the inadvertent help of Nex, returned in human form thousands of years later, and reclaimed divinity as another chaos-loving rapier-swinging god of travel and exploration. The Eldest betrayed him and banished him for his love, but who's laughing now?

Silver Crusade

Pathfinder Companion, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber

Will this include Paladin codes as appropriate?

Paizo Employee Assistant Developer

7 people marked this as a favorite.
Redelia wrote:
Will this include Paladin codes as appropriate?

It sure will.


Amanda Hamon Kunz wrote:
Redelia wrote:
Will this include Paladin codes as appropriate?
It sure will.

Oooo! Paladin of Apsu code? Pleeese? :D

Well, it will be a campaign or two late for my paladin of apsu, but it would be cool to read and see how close I was.


Pathfinder Adventure Path Subscriber

Will this include some stuff for monks too?
Even if they don´t get spells, they are tied to faiths after all.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
Hayato Ken wrote:

Will this include some stuff for monks too?

Even if they don´t get spells, they are tied to faiths after all.

For the most part, in the Inner Sea, monks aren't really tied to faiths - the faiths that are monk-related aren't in this book. It doesn't have Irori or Zon-Kuthon, for example.

The only ones who might are Apsu and Alseta, and I wouldn't get your hopes up for either of those.


2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Ooh, I hadn't thought of Zee-Kay as a monk deity, but that actually makes a bit of sense.

I think you may have pushed me to a new character, Kalindlara...

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
Wei Ji the Learner wrote:


Ooh, I hadn't thought of Zee-Kay as a monk deity, but that actually makes a bit of sense.

I think you may have pushed me to a new character, Kalindlara...

To be fair, it didn't come from nowhere. I'd go have a look at his evangelist boons if I were you. ^_^

Paizo Employee Developer

2 people marked this as a favorite.
Hayato Ken wrote:

Will this include some stuff for monks too?

Even if they don´t get spells, they are tied to faiths after all.

This will have information that is equally useful to members of all classes, assuming those characters worship one of the associated deities. This is primarily a flavor book, so what rules are contained within are about as class-neutral as we could make them.


Does this book have Heralds and Servitors like Inner Sea Gods did?

Silver Crusade

2 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Kalindlara wrote:
Wei Ji the Learner wrote:


Ooh, I hadn't thought of Zee-Kay as a monk deity, but that actually makes a bit of sense.

I think you may have pushed me to a new character, Kalindlara...

To be fair, it didn't come from nowhere. I'd go have a look at his evangelist boons if I were you. ^_^

Yep, being all about torture and accepting and enjoying pain Zonzon and his Kuthonites are real big on discipline (rather than laws) and self perfection (their own very f$&*ed up view of perfection mind you).

In my head Zonzon has always been my go to for evil monks (though playing Eberron a lot before Pathfinder might have had something to do with that...)

Dark Archive

Pathfinder Adventure Path Subscriber
Axial wrote:
Does this book have Heralds and Servitors like Inner Sea Gods did?

Not stat-wise, per James Jacobs earlier, but hopefully they get a mention so one could create stats for them!


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I can't wait to receive this for my Red Mantis Slayer and my Naderi Spiritualist bound to the dedicated spirit of the woman he loved.


Pathfinder Adventure Path Subscriber
Kalindlara wrote:
Hayato Ken wrote:

Will this include some stuff for monks too?

Even if they don´t get spells, they are tied to faiths after all.

For the most part, in the Inner Sea, monks aren't really tied to faiths - the faiths that are monk-related aren't in this book. It doesn't have Irori or Zon-Kuthon, for example.

The only ones who might are Apsu and Alseta, and I wouldn't get your hopes up for either of those.

While you have certainly a point lore wise, there are different aspects.

PF monks are certainly different from real world monks and their roles often filled by clerics a bit. But monks do serve a faith and therefore often a deity.

It´s a common western misconception that asian kung fu monks have nothing to do with religion. It´s always tied to daoism or buddhism, or both, both of which are religions. Even though they happen to have philosophical concepts, they are just like christianity with gods an prayers and stuff. It´s actually christianity who threw the philosophical concepts overboard.

Limiting monks to Irori or Zon-Kuthon is a bit needless.
Bards serving Sarenrae can take an archetype and the dervishes as well as several sects do form religious organisations on Golarion.
Expanding such stuff would be a great win in my eyes for Golarion and the game. Not all followers of a deity are clerics or other divine user classes.
A traveling monk following the principles of Desna for example would be a very flavorful thing!
The lawful limitation of monks could be a problem there, but one that could be solved. Some more chaotic to neutral organizations would do Golarion well.
Like the Tianshi, the heavenly masters in mediaval china, a daoist sect, who build kind of a kingdom of its own, such things can work very well.

Divine fighting techniques offer very flavorfull options there for monks in example that are also no style feats where you are limited and kinda hardcoded to one style to overcome DR or similar things, from a mechanics perspective.

Having that Unchained friendly would be the most delicious icing then.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

I'm quite aware of the real-world associations, for the record. ^_^

Those aren't something that the in-setting class necessarily has, though, any more than your average cavalier or ninja might.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber

It's also important to keep in mind what this book is. As far as I can tell, it's essentially more of Inner Sea Gods. That means Obedience boons for each deity, plus a few feats, traits, and magic items. Archetypes aren't too likely, unless they're deviating significantly from the previous model.

Not trying to burst your bubble... just managing expectations. ^_^


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

My Taldan bard is a devout follower of Shelyn, so much so that he went and got specialized training (Mendevian Weapon Training) to learn how to use her sacred weapon.

While not a monk, he does hold to the tenets of the faith, which appear to be female Neil Gaiman-esque. :)

It's amazing how many religious orders are out there that *aren't* 'Oh, just let them beat up on you', isn't it?

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
Wei Ji the Learner wrote:


My Taldan bard is a devout follower of Shelyn, so much so that he went and got specialized training (Mendevian Weapon Training) to learn how to use her sacred weapon.

While not a monk, he does hold to the tenets of the faith, which appear to be female Neil Gaiman-esque. :)

It's amazing how many religious orders are out there that *aren't* 'Oh, just let them beat up on you', isn't it?

My favorite sorceress (after whom this account is named) was an extremely devout Shelynite as well. For me, though, it was all about the Perform skill. ^_^


Pathfinder Adventure Path Subscriber

I´m aware what this book is about and now offense to your knowledge^^

Just want to point out some in my eyes very interesting opportunities for future books, in different lines.


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I'm really looking foreword to more information on Groetus...

Community & Digital Content Director

Updated with final description and product image.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Brigh looks bad ass.

Dark Archive

Pathfinder Adventure Path Subscriber

Ooh, Milani! Quite an impressive cover.


Nice cover art.


Pathfinder Adventure Path Subscriber

I am loving that cover.


Brigh and Zyphus?

... I ship it.

Dark Archive

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Garrett Guillotte wrote:

Brigh and Zyphus?

... I ship it.

Eh, exes, I'd say - Brigh wanted to make things, Zyphus wanted to to them explode near people.


DeciusNero wrote:
Eh, exes, I'd say - Brigh wanted to make things, Zyphus wanted to to them explode near people.

Hey, opposites attract. If things don't spontaneously break in spectacular ways for no reason, what's the fun in figuring out how to fix them? It's not like Brigh particularly cares about meatbags anyway.


All I care about is this cover is awesome. :)


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Garrett Guillotte wrote:
DeciusNero wrote:
Eh, exes, I'd say - Brigh wanted to make things, Zyphus wanted to to them explode near people.
Hey, opposites attract. If things don't spontaneously break in spectacular ways for no reason, what's the fun in figuring out how to fix them? It's not like Brigh particularly cares about meatbags anyway.

Nah, everyone knows Zyphus rents a bedroom at Urgathoa's house, and is crushing hard on Naderi.


3 people marked this as a favorite.

We have got several deities living under the same roof, tune in to find out what happens next on our new "reality" TV show...


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Pathfinder Starfinder Roleplaying Game Subscriber

Milani: "Zyphus, dangit, you left that rake out in the yard again! How many times do we have to tell you to stop leaving implements around where someone can get hurt or killed accidentally by them!"

Zyphus: "I'm sorry, I got distracted talking to Naderi. She's really hot, you know?"

Naderi: "..." Goes and locks herself in the bathroom...

Brigid: "Really, Naderi? I have to clean up for an interview and you do this? Well." *unlocks the door*

*remainder left to the imagination of fertile minds...*


Really hope this expands on Divine Fighting Techniques from Weapon Master Handbook to make it more versatile.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
Secret Wizard wrote:
Really hope this expands on Divine Fighting Techniques from Weapon Master Handbook to make it more versatile.

It's doubtful we'll get anything that isn't the equivalent of something in Inner Sea Gods. Plus, they might not have even known about divine fighting techniques during the creation of this book (different teams) and they wouldn't have known if they were a success yet.

So... unlikely, sadly. Hopefully we'll get more DFTs in the future. ^_^


Product Description wrote:
Insight into the fascinating creatures that serve each divinity, including the unique astral deva who heralds Kurgess, the Strong Man, and the veiled trumpet archon who heralds Sivanah, the Seventh Veil.

Does that just mean the single paragraph descriptions at the end of god articles, or does it include actual stat blocks?


1 person marked this as a favorite.

Kurgass' deva is a big fat Gaul.


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MannyGoblin wrote:
Kurgass' deva is a big fat Gaul.

Did he fall into a cauldron brewing up a potion of bull's strength as a baby?


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It will be nice to see some art for a lot of these deities.


1 person marked this as a favorite.

I'm interested to see what Hanspur and Gyronna get for artwork.


I just want to see art for everyone that hasn't gotten any.


I'm pretty sure that's Hanspur and Gyronna, Dragon78...

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
Thomas Seitz wrote:
I'm pretty sure that's Hanspur and Gyronna, Dragon78...

I always thought the art on page 23 of People of the River was supposed to be Gyronna herself.

In addition, I know of no art of Alseta, Ghlaunder, Groetus (in humanoid form), Kurgess, Naderi, Sivanah, or Dahak.


I must have missed that art, Kal.

But yes those others would be nice too.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber

For the curious - this is the piece I was thinking of.

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