Pathfinder Campaign Setting: Inner Sea Faiths (PFRPG)

****½ (based on 5 ratings)
Pathfinder Campaign Setting: Inner Sea Faiths (PFRPG)
Show Description For:
Non-Mint

Add Print Edition $24.99 $12.49

Add PDF $17.99

Non-Mint Unavailable

Facebook Twitter Email

Across the Inner Sea region, few things are as ubiquitous as faith and religion. However, among the myriad nations and cultures, worship and devotion isn't limited to only the area's most widely acknowledged deities. Pathfinder Campaign Setting: Inner Sea Faiths sheds light on 15 lesser-known deities who nonetheless offer great power to their followers, granting spiritual might to any characters willing to offer devotion. Inside this book you'll find details about these gods' histories, dogmas, and practices, all designed to enrich your campaigns with divine lore, including:

  • In-depth articles about the Inner Sea region's more esoteric divinities, from Achaekek, god of divine punishment and patron of the deadly Red Mantis assassins, to Besmara, the lusty queen of pirates and tamer of the fierce beasts that dwell beneath the waves, to Milani, vehement enemy of tyranny and slavery, to Naderi, goddess of romantic tragedy and forbidden love.
  • Guidance on how to play an adventurer or create an NPC devoted to a particular god, including the clothing, texts, and holidays sacred to the faithful, as well as aphorisms common among their ranks.
  • Obediences and boons that can empower all worshipers of each divinity, especially those with levels in prestige classes devoted to their faith.
  • Details about each divinity's standing in the Great Beyond, as well as a look into the gods' personal extraplanar realms.
  • Insight into the fascinating creatures that serve each divinity, including the unique astral deva who heralds Kurgess, the Strong Man, and the veiled trumpet archon who heralds Sivanah, the Seventh Veil.

Pathfinder Campaign Setting: Inner Sea Faiths is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be adapted to any fantasy world.

ISBN-13: 978-1-60125-825-0

Note: Pathfinder Campaign Setting: Inner Sea Faiths is an extra-large volume, totalling 96-pages rather than the standard 64-page format.

Note: This product is part of the Pathfinder Lost Omens Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 1 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9290


See Also:

Average product rating:

****½ (based on 5 ratings)

Sign in to create or edit a product review.

Great follow-up to Inner Sea Gods

*****

Read my full review on Of Dice and Pen.

I love this book just as much as I love Inner Sea Gods, and it has seen a lot of use in my games. It is full of evocative and flavourful information that can form the basis of all kinds of characters and adventures. I particularly like that it uses its full space for this information and doesn’t feel the need to include numerous new feats and spells. I now have ideas for about fifteen new campaigns that I will probably never have time to run, but it’s fun to have the ideas anyway!


A Great Addition

*****

While the book is basically Inner Sea Gods: Part 2, I'd argue it is an even better addition to the system. While Inner Sea Gods updated the old AP articles and put them in one place for people to find, this book serves to breath life into many of the minor deities of the Inner Sea that hadn't gotten one before.

Honestly, it has given me more ideas for characters, villains, and adventures than anything I can recently recall. Whether you are more often a player or GM, if you find deities and religions at all compelling I'd say this is the #1 campaign setting book you should pick up this year.


Please, sir, may I have some more?

****( )

I want to add my voice to the other positive reviews. Inner Sea Gods is also my favorite book that Paizo has published. ISF is a good book, but it is not as great as ISG. That may be due to constraints of length or other factors to which I am not privy.

I'm writing this review because I have read that these reviews help the developers know what to develop. I would very much like to see the deities and their cults receive more attention and more detail, so here we go.

The Good:

The lore this book contains is, without a doubt, the best part. If you don't care about the origins and motivations of deities and those who follow them, buy a different book. ISF, got me excited about deities like Besmara who I never before found interesting, while also giving me rich details about deities I already found interesting. Her section made me want to be a pirate. I think that's the highest praise that I can give as a consumer. The author(s?) of that section painted a vivid enough picture that a new perspective became compelling.

The Bad:

Some of the Obediences could have been better fleshed out. The best Obediences give you at least two options on how to appease your god: one needs to be something you don't need other people or specific locations. Some of these did not. Nobody wants their divine powers turned off because they couldn't find find someone to whom they could brag or whom they could bully.

Some of the Boons evoked the "who would want that?" (which may be a failure of my imagination and not the design) or "why is that so bad?" (Seriously, Mahathallah has better illusionists than Sivanah. Does that seem right to anyone?) Also, if you give a boon that effects Channel Energy, then let Exalted levels stack with Cleric levels for that ability. Let Sarenrae's exalted boon be your guide. If you don't, them you make that boon suck for your Exalted and unlikely to ever come up if you go straight cleric given how late access boons are without the appropriate prestige classes.

However many of the other Boons were good. (Besmara lets her evangelists summon sea monsters she has bullied and even coerce people themselves with her divine charisma. How cool is that?)

Some alignment appropriate deities did not have paladin or anti-paladin codes. Ghaulander is CE and is a god of disease. There is no doubt in my mind that he has anti-paladins and that they have specific beliefs. One of my favorite parts of ISG was the alternate paladin codes. Paladins have codes tailored to their patron makes so much sense, and makes them much more fun to play. You guys struck gold with that innovation. Keep mining it.

There were some editing and grammar errors, but it only confused or annoyed me a couple of times. It's only a minor complaint.

The Odd:

Achaeckek is now a full god (with 5 Domains) rather than a demigod. It seems a bad call on the pantheon's part to let him get bigger than a demigod. He is an assassin after all. :-p

What Improvements I Would Like:

ISG was so great because it gave feats and spells specific to each religion. This book could have greatly benefitted from such additions along with the missing Heralds. I know some of these gods got feats in ISG, but I want more. I understand that there might have been space constraints. I would have paid more. If this book had been ISG Volume 2, I would be giving it 5 stars, and want to give it 6. Seriously, I would be grateful to have the honor of giving you $10 more.

TL;DNR?

Consumers: buy this book for the excellent lore, but temper your expectations: many of the boons are either not as cool or not as thematic as they were in ISG.

Developers: please make more books in this vein, but more in the style of ISG. ISG seemed to sell well. You guys have a market here. Please exploit it and take our money. It's not like you don't have more gods to detail.


Inner Sea Gods Minus A Star

****( )

Honestly, how much you will like/use this book depends on the mileage you got out of Inner Sea Gods.
Take whatever rating you would put Inner Sea Gods and subtract a single star: That is the rating of this book.
I LOVE ISG, so this book is still of great value to me.
However, it falls a bit short of it's predecessor.

Why's that?
Each minor god get's the ISG treatment, but only to a degree.
*We open up with a Deific Obedience and some boons, all of which are flavorful but many of which are near impossible to complete regularly (Good luck finding two unblemished white roses and a nearby stream every day you adventure).
*We then get a sidebar about the god, paladin and antipaladin codes for the god, but oddly not for every god that could have paladins/antipaladins (What makes an antipaladin of Ghlaunder special?).
*The next portion is fairly straitforward:
Understanding the God, the Church, Temples and Shrines, *picture of a worshiper*,a Priest's Role, Adventures, Clothing, Holy Text, *Picture of the deity*, Holidays, Aphorisms, Relations with Other Religeons, Realm, Planar Allies. Nothing too odd.
*Variant casting abilities for the faithful are mentioned at the tail end of A Priest's Role, except for the dragon gods, who have none mentioned.
*Heralds for those who have been printed in Adventure Paths (Brigh, Milani, Besmara, Zyphus) are referenced to the appropriate AP; other heralds are described but not stated.
*The sidebars from ISG about deity appropriate spells, items, feats, etc is completely absent.
*Mechanical resources beyond Deific Obedience are also absent; players looking for faith specific magic items will need to dig through ISG (though it looks like each minor god does get at least one magic item there) and conjurists looking to invoke their god's servitor race or herald will need to work with their GM more than Core Deities.
These points all drag down the overall usefulness of the book.

That said, this book DOES provide some wonderful background information of each minor god.
no longer will we be tormented with figuring out just what to call followers of Zyphus (the answer is Zyphens).
Dahak is fleshed out into something other than a draconic parody of Rovagug.
The mysterious Alseta and Naderi are finally unveiled! (The mysterious Sivanah is still mysterious. That's her shtick).

Oh, and Achaekek assassinates another building...


Great Info on More Deities

*****

Inner Sea Gods is perhaps my favorite campaign setting book for Pathfinder, so seeing several of the "lesser" deities get the same treatment in Inner Sea Faiths was very exciting for me. The book contains deific obediences and evangelist/exalted/sentinel boons for each of 15 deities, and aside from that, the book contains pure setting info for the gods. I do like deity-specific items and spells, but I was more excited to see information about the history and worship of these deities. Alseta and Naderi were the ones I was most interested in, but I was also excited to see more about Achaekek, Sivanah, Hanspur, and Groetus. There's at least one deity of every alignment, so there should be something for a variety of play choices.


301 to 350 of 437 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

I am very excited to hear about the writeups each faith gets in this book. I am curious, though, as to what "crunch" each deity receives? Are there new traits, feats, or equipment? Is "crunch" limited to obedience listings?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Just the Obediences and the Boons they give.


Fromper wrote:

How's the info on Kurgess?

Why does such a strength based deity have a favored weapon based on dex (javelin)?

I'm thinking of doing a thrown build that's not Kurgess based after all, and doing a more strength based Kurgess worshiper who just ignores the favored weapon.

Why? Javelin as sport is a test of strength in how far you can throw.

Within PRPG rules, Thrown weapons do automatically apply full STR bonus to DMG.

IMHO focusing on melee is fine and dandy and probably what Kurgess likes the most...
But maybe isn't Kurgess ain't dumb and realizes that even melee specialists want a ranged option...
And Javelin is a very Strength-y ranged option, relying on sheer STR for it's range.
Within melee, just Grapple them to death as show of strength.
Within melee, it doesn't really matter what weapon you use, or if you use any weapon at all, you can be leveraging your STR with any weapon equally, so Javelin as Favored Weapon is about emphasizing STR in the one area where it would normally be dis-emphasized...
(Javelin as ranged weapon also is usable as melee weapon if need be, more Strength-y-ness)

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Quandary wrote:
Fromper wrote:

How's the info on Kurgess?

Why does such a strength based deity have a favored weapon based on dex (javelin)?

I'm thinking of doing a thrown build that's not Kurgess based after all, and doing a more strength based Kurgess worshiper who just ignores the favored weapon.

Why? Javelin as sport is a test of strength in how far you can throw.

Within PRPG rules, Thrown weapons do automatically apply full STR bonus to DMG.

IMHO focusing on melee is fine and dandy and probably what Kurgess likes the most...
But maybe isn't Kurgess ain't dumb and realizes that even melee specialists want a ranged option...
And Javelin is a very Strength-y ranged option, relying on sheer STR for it's range.
Within melee, just Grapple them to death as show of strength.
Within melee, it doesn't really matter what weapon you use, or if you use any weapon at all, you can be leveraging your STR with any weapon equally, so Javelin as Favored Weapon is about emphasizing STR in the one area where it would normally be dis-emphasized...
(Javelin as ranged weapon also is usable as melee weapon if need be, more Strength-y-ness)

Also Kurgess isn't the God of Strength, he's God of Bravery, Competition, and Sports.

If anything he's the God of Strength, Constitution, and Dexterity applied together as a coherent whole, which is what athletes in real life do.

Silver Crusade

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Did anyone notice that Milani has Rahadoum as a center of worship listed?
What's up with that?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Well it makes sense, since she's a Goddess of Revolutions. They probably don't worship in public mind you, but then again, given her agenda a lot of her followers don't worship in the open.


Kind of a weird paradox though.
The only people who would want/need a Revolution are those worshipping deities, right?
Well, if they are worshipping Shelyn or some other deity, then Milani worship doesn't apply.
So there seems a chicken and egg problem of Milani worshippers...

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Quandary wrote:

Kind of a weird paradox though.

The only people who would want/need a Revolution are those worshipping deities, right?
Well, if they are worshipping Shelyn or some other deity, then Milani worship doesn't apply.
So there seems a chicken and egg problem of Milani worshippers...

Well, how long ago was the Rahadoum revolution anyway? They could have helped with it, and then decided to stick around in the wake of religion being banned to keep an eye on things. It's easy to overthrow a government, running it's a whole nother matter.

Or they could be building up in an attempt to overthrow the current Law of Man, or helping out other religious folk who are there for whatever reason.

Silver Crusade

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Rysky wrote:
Quandary wrote:

Kind of a weird paradox though.

The only people who would want/need a Revolution are those worshipping deities, right?
Well, if they are worshipping Shelyn or some other deity, then Milani worship doesn't apply.
So there seems a chicken and egg problem of Milani worshippers...

Well, how long ago was the Rahadoum revolution anyway? They could have helped with it, and then decided to stick around in the wake of religion being banned to keep an eye on things. It's easy to overthrow a government, running it's a whole nother matter.

Or they could be building up in an attempt to overthrow the current Law of Man, or helping out other religious folk who are there for whatever reason.

Laws of Men was 2555AR, so more than 2000 years ago.

I can see the revolution-angle of Milani to get her some worshippers in Rahadoum, but noting the country as a center of worship in the goddesses entry?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Franz Lunzer wrote:
Rysky wrote:
Quandary wrote:

Kind of a weird paradox though.

The only people who would want/need a Revolution are those worshipping deities, right?
Well, if they are worshipping Shelyn or some other deity, then Milani worship doesn't apply.
So there seems a chicken and egg problem of Milani worshippers...

Well, how long ago was the Rahadoum revolution anyway? They could have helped with it, and then decided to stick around in the wake of religion being banned to keep an eye on things. It's easy to overthrow a government, running it's a whole nother matter.

Or they could be building up in an attempt to overthrow the current Law of Man, or helping out other religious folk who are there for whatever reason.

Laws of Men was 2555AR, so more than 2000 years ago.

I can see the revolution-angle of Milani to get her some worshippers in Rahadoum, but noting the country as a center of worship in the goddesses entry?

Did you see the other places that are centers of her worship?

Cheliax - outlawed

Galt - probably not outlawed but they're probably trying to fix things come every revolution ever five weeks or so....

Irrisen - outlawed

Isger - not for sure but probably outlawed

Rahadoum - outlawed

Basically the major congregations of Milanites go where their NOt wanted by the ones in charge.


5 people marked this as a favorite.
Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Ah, so all you have to do to get rid of those pesky cults of Milani is legalize them.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

LOL maybe :3

Silver Crusade

Well, the whole point of Milani's worship is rebellion against oppression. Countries with freedom of religion don't need her.


6 people marked this as a favorite.

Part of what make Milani interesting to me is that her goal is a universe where she isn't needed.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Zhangar wrote:
Part of what make Milani interesting to me is that her goal is a universe where she isn't needed.

Exactly.

Silver Crusade

So while we're talking about Milani, here's a question. Why would one of her worshipers join the Pathfinder Society?

I've been wanting to make a PFS member who worships her for a while, but I can't come up with a good story reason why they'd worship her, but not just go to an oppressed country and stay there until the job's done. Why would one of her followers become a wandering adventurer that way?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Fromper wrote:

So while we're talking about Milani, here's a question. Why would one of her worshipers join the Pathfinder Society?

I've been wanting to make a PFS member who worships her for a while, but I can't come up with a good story reason why they'd worship her, but not just go to an oppressed country and stay there until the job's done. Why would one of her followers become a wandering adventurer that way?

*shrugs*

Who can discern the will of the gods?

Maybe she sends you to the right place at the right time?

Maybe she wants you to help her allies?

Maybe you help that one oppressed curator against some Aspis agents shaking them down?

Maybe you make small excursions into oppressed countries from time to time when missions allow, there's more than one way to help besides outright rebellion.

There are many types of oppression, from single people to groups to countries.

Milani and her followers are heroes as much as they are rebels.

Dark Archive

Fromper wrote:

So while we're talking about Milani, here's a question. Why would one of her worshipers join the Pathfinder Society?

I've been wanting to make a PFS member who worships her for a while, but I can't come up with a good story reason why they'd worship her, but not just go to an oppressed country and stay there until the job's done. Why would one of her followers become a wandering adventurer that way?

Pathfinders aren't just 'wandering adventurers,' but are actively seeking out relics and lore of the past. That sort of information likely includes lots of secrets about both present and past nations and governments and restrictive faiths that could be used to make them look bad, or to further Milani's creed about oppressive regimes. Suppressed information about sketchy stuff that happened in the early days of nations like Osirion or Taldor could help to reinforce the idea that governments need to be warily watched by their citizens, and information about current day excesses occurring even in Andoren (such as Lumber Consortium shenanigans) could help to highlight how vigilance can never be relaxed.

While Milanite focus might be on overthrowing oppressive states, it should logically also make room for educating the people as to the need to do so, and on monitoring even the less restrictive states to keep them from crossing the line and becoming totalitarian over time, and the sorts of missions that the Pathfinder Society sends it's agents on seems to turn up all sorts of 'dirt' that might be useful to these ends.


All I know is my next divine spellcaster is a Warpriest of Milani that enjoys yelling "SMITE THE OPPRESSOR!" and have RATG playing in the background...


Yup looks like this book is going to be good for my Zealot Vigilante of Mialni. She's quickly becoming my second favorite deity in the setting. After The Accidental God, cause Cayden is just great.

Contributor

3 people marked this as a favorite.

You guys just keep on ignoring Ghlaunder's write-up in this thread. By the time those bumps on the back of your necks start to itch, it'll be far too late... =-)

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Brandon Hodge wrote:
You guys just keep on ignoring Ghlaunder's write-up in this thread. By the time those bumps on the back of your necks start to itch, it'll be far too late... =-)

I mentioned the Herald!

Other than that um, yeah, I just lit some candles and that was it.

*shrugs*


Ghlaunder's deliberate targeting and corrupting the congregations of other faiths was interesting.

Making Ghlaunder a god of both physical and spiritual disease.

(Ghlaunder also gets a goofy picture for drinking a froghemoth.)

Silver Crusade

That's actually not a new aspect of Ghlaunder. In fact, it's the plot of a published module, though the PC's don't find that out until the end, if at all.


Still a goofy looking Froghemoth.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I'm sure you'll keep it all together and camera ready when you're dead and being drained by a giant mosquito too :3


Rysky,

You need to do something about that James Gordon Mustache you got going there.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

-_-


Only one thing, just one...
Is Aspu supposed to grant profane bonuses to his sentinels? cause...um...yeah
*edit*
Ah, looking back through the thread, I see this has been addressed.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Lord Twitchiopolis wrote:

Only one thing, just one...

Is Aspu supposed to grant profane bonuses to his sentinels? cause...um...yeah

Amanda covered this one Twitchi :3

Amanda Hamon Kunz wrote:
Rysky wrote:
Axial wrote:
What kind of cool things can Sentinels, Evangelists, and Exalted of Apsu do?

Evangelists can temporarily give their weapons the dancing quality, and can gain a permanent animate object companion.

Exalteds can observe an area they just teleported from, and can teleport themselves and allies to designated safe places.

Sentinels gain an AC bonus vs Evil attackers and a a True Srike bonus* vs an evil target, or an auto-hit, auto-crit vs evil dragons.

*Typo... I believe, the bonus is classified as Profane.

You're correct. The bonus should be sacred.


2 people marked this as a favorite.

*hands Rysky a cookie*

*also keeps waiting for more Inner Seas Faith stuff* Maybe.

Or at least signs for my newest character idea: Warpriest of Milani that will start a revolution and have RATM songs as her battle cry.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

*noms on cookie*

Dark Archive

Fromper wrote:

So while we're talking about Milani, here's a question. Why would one of her worshipers join the Pathfinder Society?

I've been wanting to make a PFS member who worships her for a while, but I can't come up with a good story reason why they'd worship her, but not just go to an oppressed country and stay there until the job's done. Why would one of her followers become a wandering adventurer that way?

You could have a worshiper focus on other aspects of the god besides uprisings.

Her portfolio is Hope, Devotion or Uprisings. Make somebody more focused on hope, and she joins PFS to gain experience and see the world? Would fit in well with Silver Crusade or Liberty's Edge.

Devotion - her sibling was a pathfinder and she joined to help out? Maybe have some sort of devotion to the society? Thinks that it can be a force for good and is trying to improve it from the inside?


Quick two questions that I think haven't been asked:

1: Does this book offer a list of suggested Inquisitions for the minor deities, similar to what was provided for the major deities in each Inquisition's original listing?

2: Does this book offer suggested archetypes for each minor deity, similar to the listings for major deities in "Inner Sea Gods"?

While I'm particularly interested in further info on Hanspur, I'm curious if all the deities received such treatment.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Wyrmfoe wrote:

Quick two questions that I think haven't been asked:

1: Does this book offer a list of suggested Inquisitions for the minor deities, similar to what was provided for the major deities in each Inquisition's original listing?

2: Does this book offer suggested archetypes for each minor deity, similar to the listings for major deities in "Inner Sea Gods"?

While I'm particularly interested in further info on Hanspur, I'm curious if all the deities received such treatment.

1) No, but it lists their Domains and Portfolio so that's easy enough to go off of.

2) No.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

No and no.


Pathfinder Starfinder Society Subscriber

Does the entry for Groetus add any sacred animal or colour?

Planning a cleric with a figment familiar and it'd be nice to have something thematically appropriate

Silver Crusade

2 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

"Formal" colors tend to be light grey with trims of pale blue, though the exact shade varies.

And while he doesn't have a favored animal you can summon Akatas if you worship him so there's that ^w^


3 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber
Rysky wrote:

"Formal" colors tend to be light grey with trims of pale blue, though the exact shade varies.

And while he doesn't have a favored animal you can summon Akatas if you worship him so there's that ^w^

Well who doesn't love void zombies? :D

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
djones wrote:
Rysky wrote:

"Formal" colors tend to be light grey with trims of pale blue, though the exact shade varies.

And while he doesn't have a favored animal you can summon Akatas if you worship him so there's that ^w^

Well who doesn't love void zombies? :D

Also a good selling point, though I just love my blue moondoggie lions :3

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

I thought I posted this, but the idea of a heretic inquisitor of the Mantis god is awesome. Dangit now I need a new PSF character


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Oh my moon-god summon Akatas? Neeeeeeeeeeeeeeeeeeeeed

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Xethik wrote:
Oh my moon-god summon Akatas? Neeeeeeeeeeeeeeeeeeeeed

Yep!


Pathfinder Adventure Path, Rulebook Subscriber

Just started reading it...anyone come away that The Mantis god's followers seem almost custom designed to fit in as LE members of a normal adventuring party. They seem to emphasize the "lawful" element more than the evil aspect than say Zon Kuthon or Asmodeus.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
Rysky wrote:
Xethik wrote:
Oh my moon-god summon Akatas? Neeeeeeeeeeeeeeeeeeeeed
Yep!

Gosh it would be awesome to play a Hunter with a blue tentacled liondoggy pet. The adorable licking is well worth the void zomble larvae!

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Xethik wrote:
Rysky wrote:
Xethik wrote:
Oh my moon-god summon Akatas? Neeeeeeeeeeeeeeeeeeeeed
Yep!
Gosh it would be awesome to play a Hunter with a blue tentacled liondoggy pet. The adorable licking is well worth the void zomble larvae!

Well with Strange Aeons coming up who can say what all would be in the supplementary material accompanying it :3


Any noteworthy boons/obediences?


I'm running Skull and Shackles right now, so it'd be cool if someone filled me in on Besmara's Obedience and Boons.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
FedoraFerret wrote:
I'm running Skull and Shackles right now, so it'd be cool if someone filled me in on Besmara's Obedience and Boons.

Besmara's Obedience and Boons:

Obedience You do one of two things: 1) Steal a gold coin or alcoholic drink by force or trickery. Then you bless Besmara's name while regaling a group of people of your best or latest act of piracy. In the midst of the telling you offer your stolen item to her by throwing it into water at least 4 feet deep.
2) You recount your most impressive or recent act of piracy to someone who doesn't know about it. You don't have to let on that it was you who did the deed.

For this you gain a +2 sacred or profane bonus to AC against attacks of opportunity. If you are good, it is sacred; if you are evil it is profane. If you are neither good nor evil, you select which type of bonus it is the first time you do the obedience and this choice can’t be changed.

Exalted Boons(also for everyone who doesn't have the exalted, evangelist, or sentinel prestige classes)
1: Captain’s Bluster: command 3/day, aggressive thundercloud 2/day, or wind wall 1/day
2: Treacherous Mirage: Use false vision or mirage arcana once per day
3: Rally Crew: Once per day you can inspire all allies within 60 feet to get a 10-foot bonus to their speed and the benefits of heroism. On all attack rolls, saving throws, or skill checks benefiting from this morale bonus, your allies don't take penalties from the effects of water or weather. The bonus lasts for 1 hour/hit die you have.

Evangelist Boons
1: Tricky Adversary: illusion of calm 3/day, daze monster 2/day, or twilight knife 1/day
2: Coerce Service: Once per day, when you use a Diplomacy check to bribe a target or an Intimidate check to coerce a target, you gain a +4 sacred or profane bonus (of the same type as that provided by your obedience) on the Diplomacy or Intimidate check. If successful the target is immediately subject to a geas/quest effect.
3: Bribed Sea Monster: Once per day you can summon one monster from the following list: adult sea dragon, sea serpent, or vouivre. The monster appears as if summoned via summon monster, and you must summon it
into an appropriately watery environment. It follows your commands for 1 round/hit die you have.

Sentinel Boons
1: Fearsome Boast: monkey fish 3/day, slipstream 2/day, or water breathing 1/day
2: Doom of Sailors: Once per day, you can cast either control water or control winds.
3: Pirate Queen’s Curse: 3 times per day, you can channel a curse through your weapon. On a hit, the target is cursed unless it makes a Will save(DC = 10 + 1/2 your Hit Dice + your Charisma modifier). The curse causes the target to be sickened for a number of days equal to your Hit Dice; on top of this, for the entire time it is sickened any creatures flanking the target or against which it loses its Dexterity bonus to AC deal an additional 1d6 points of damage with every hit. Also all creatures with a swim speed have a starting attitude of hostile toward the target.

There is a bit more detail in the book, but that's the overall gist.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Feros wrote:
FedoraFerret wrote:
I'm running Skull and Shackles right now, so it'd be cool if someone filled me in on Besmara's Obedience and Boons.
** spoiler omitted **...

Her ship also really likes sex.

301 to 350 of 437 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Campaign Setting: Inner Sea Faiths (PFRPG) All Messageboards

Want to post a reply? Sign in.