Pathfinder Campaign Setting: Inner Sea Faiths (PFRPG)

****½ (based on 5 ratings)
Pathfinder Campaign Setting: Inner Sea Faiths (PFRPG)
Show Description For:
Non-Mint

Add Print Edition $24.99 $12.49

Add PDF $17.99

Non-Mint Unavailable

Facebook Twitter Email

Across the Inner Sea region, few things are as ubiquitous as faith and religion. However, among the myriad nations and cultures, worship and devotion isn't limited to only the area's most widely acknowledged deities. Pathfinder Campaign Setting: Inner Sea Faiths sheds light on 15 lesser-known deities who nonetheless offer great power to their followers, granting spiritual might to any characters willing to offer devotion. Inside this book you'll find details about these gods' histories, dogmas, and practices, all designed to enrich your campaigns with divine lore, including:

  • In-depth articles about the Inner Sea region's more esoteric divinities, from Achaekek, god of divine punishment and patron of the deadly Red Mantis assassins, to Besmara, the lusty queen of pirates and tamer of the fierce beasts that dwell beneath the waves, to Milani, vehement enemy of tyranny and slavery, to Naderi, goddess of romantic tragedy and forbidden love.
  • Guidance on how to play an adventurer or create an NPC devoted to a particular god, including the clothing, texts, and holidays sacred to the faithful, as well as aphorisms common among their ranks.
  • Obediences and boons that can empower all worshipers of each divinity, especially those with levels in prestige classes devoted to their faith.
  • Details about each divinity's standing in the Great Beyond, as well as a look into the gods' personal extraplanar realms.
  • Insight into the fascinating creatures that serve each divinity, including the unique astral deva who heralds Kurgess, the Strong Man, and the veiled trumpet archon who heralds Sivanah, the Seventh Veil.

Pathfinder Campaign Setting: Inner Sea Faiths is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be adapted to any fantasy world.

ISBN-13: 978-1-60125-825-0

Note: Pathfinder Campaign Setting: Inner Sea Faiths is an extra-large volume, totalling 96-pages rather than the standard 64-page format.

Note: This product is part of the Pathfinder Lost Omens Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 1 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9290


See Also:

Average product rating:

****½ (based on 5 ratings)

Sign in to create or edit a product review.

Great follow-up to Inner Sea Gods

*****

Read my full review on Of Dice and Pen.

I love this book just as much as I love Inner Sea Gods, and it has seen a lot of use in my games. It is full of evocative and flavourful information that can form the basis of all kinds of characters and adventures. I particularly like that it uses its full space for this information and doesn’t feel the need to include numerous new feats and spells. I now have ideas for about fifteen new campaigns that I will probably never have time to run, but it’s fun to have the ideas anyway!


A Great Addition

*****

While the book is basically Inner Sea Gods: Part 2, I'd argue it is an even better addition to the system. While Inner Sea Gods updated the old AP articles and put them in one place for people to find, this book serves to breath life into many of the minor deities of the Inner Sea that hadn't gotten one before.

Honestly, it has given me more ideas for characters, villains, and adventures than anything I can recently recall. Whether you are more often a player or GM, if you find deities and religions at all compelling I'd say this is the #1 campaign setting book you should pick up this year.


Please, sir, may I have some more?

****( )

I want to add my voice to the other positive reviews. Inner Sea Gods is also my favorite book that Paizo has published. ISF is a good book, but it is not as great as ISG. That may be due to constraints of length or other factors to which I am not privy.

I'm writing this review because I have read that these reviews help the developers know what to develop. I would very much like to see the deities and their cults receive more attention and more detail, so here we go.

The Good:

The lore this book contains is, without a doubt, the best part. If you don't care about the origins and motivations of deities and those who follow them, buy a different book. ISF, got me excited about deities like Besmara who I never before found interesting, while also giving me rich details about deities I already found interesting. Her section made me want to be a pirate. I think that's the highest praise that I can give as a consumer. The author(s?) of that section painted a vivid enough picture that a new perspective became compelling.

The Bad:

Some of the Obediences could have been better fleshed out. The best Obediences give you at least two options on how to appease your god: one needs to be something you don't need other people or specific locations. Some of these did not. Nobody wants their divine powers turned off because they couldn't find find someone to whom they could brag or whom they could bully.

Some of the Boons evoked the "who would want that?" (which may be a failure of my imagination and not the design) or "why is that so bad?" (Seriously, Mahathallah has better illusionists than Sivanah. Does that seem right to anyone?) Also, if you give a boon that effects Channel Energy, then let Exalted levels stack with Cleric levels for that ability. Let Sarenrae's exalted boon be your guide. If you don't, them you make that boon suck for your Exalted and unlikely to ever come up if you go straight cleric given how late access boons are without the appropriate prestige classes.

However many of the other Boons were good. (Besmara lets her evangelists summon sea monsters she has bullied and even coerce people themselves with her divine charisma. How cool is that?)

Some alignment appropriate deities did not have paladin or anti-paladin codes. Ghaulander is CE and is a god of disease. There is no doubt in my mind that he has anti-paladins and that they have specific beliefs. One of my favorite parts of ISG was the alternate paladin codes. Paladins have codes tailored to their patron makes so much sense, and makes them much more fun to play. You guys struck gold with that innovation. Keep mining it.

There were some editing and grammar errors, but it only confused or annoyed me a couple of times. It's only a minor complaint.

The Odd:

Achaeckek is now a full god (with 5 Domains) rather than a demigod. It seems a bad call on the pantheon's part to let him get bigger than a demigod. He is an assassin after all. :-p

What Improvements I Would Like:

ISG was so great because it gave feats and spells specific to each religion. This book could have greatly benefitted from such additions along with the missing Heralds. I know some of these gods got feats in ISG, but I want more. I understand that there might have been space constraints. I would have paid more. If this book had been ISG Volume 2, I would be giving it 5 stars, and want to give it 6. Seriously, I would be grateful to have the honor of giving you $10 more.

TL;DNR?

Consumers: buy this book for the excellent lore, but temper your expectations: many of the boons are either not as cool or not as thematic as they were in ISG.

Developers: please make more books in this vein, but more in the style of ISG. ISG seemed to sell well. You guys have a market here. Please exploit it and take our money. It's not like you don't have more gods to detail.


Inner Sea Gods Minus A Star

****( )

Honestly, how much you will like/use this book depends on the mileage you got out of Inner Sea Gods.
Take whatever rating you would put Inner Sea Gods and subtract a single star: That is the rating of this book.
I LOVE ISG, so this book is still of great value to me.
However, it falls a bit short of it's predecessor.

Why's that?
Each minor god get's the ISG treatment, but only to a degree.
*We open up with a Deific Obedience and some boons, all of which are flavorful but many of which are near impossible to complete regularly (Good luck finding two unblemished white roses and a nearby stream every day you adventure).
*We then get a sidebar about the god, paladin and antipaladin codes for the god, but oddly not for every god that could have paladins/antipaladins (What makes an antipaladin of Ghlaunder special?).
*The next portion is fairly straitforward:
Understanding the God, the Church, Temples and Shrines, *picture of a worshiper*,a Priest's Role, Adventures, Clothing, Holy Text, *Picture of the deity*, Holidays, Aphorisms, Relations with Other Religeons, Realm, Planar Allies. Nothing too odd.
*Variant casting abilities for the faithful are mentioned at the tail end of A Priest's Role, except for the dragon gods, who have none mentioned.
*Heralds for those who have been printed in Adventure Paths (Brigh, Milani, Besmara, Zyphus) are referenced to the appropriate AP; other heralds are described but not stated.
*The sidebars from ISG about deity appropriate spells, items, feats, etc is completely absent.
*Mechanical resources beyond Deific Obedience are also absent; players looking for faith specific magic items will need to dig through ISG (though it looks like each minor god does get at least one magic item there) and conjurists looking to invoke their god's servitor race or herald will need to work with their GM more than Core Deities.
These points all drag down the overall usefulness of the book.

That said, this book DOES provide some wonderful background information of each minor god.
no longer will we be tormented with figuring out just what to call followers of Zyphus (the answer is Zyphens).
Dahak is fleshed out into something other than a draconic parody of Rovagug.
The mysterious Alseta and Naderi are finally unveiled! (The mysterious Sivanah is still mysterious. That's her shtick).

Oh, and Achaekek assassinates another building...


Great Info on More Deities

*****

Inner Sea Gods is perhaps my favorite campaign setting book for Pathfinder, so seeing several of the "lesser" deities get the same treatment in Inner Sea Faiths was very exciting for me. The book contains deific obediences and evangelist/exalted/sentinel boons for each of 15 deities, and aside from that, the book contains pure setting info for the gods. I do like deity-specific items and spells, but I was more excited to see information about the history and worship of these deities. Alseta and Naderi were the ones I was most interested in, but I was also excited to see more about Achaekek, Sivanah, Hanspur, and Groetus. There's at least one deity of every alignment, so there should be something for a variety of play choices.


401 to 437 of 437 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Paizo Employee Pathfinder Society Lead Developer

3 people marked this as a favorite.
Crystal Frasier wrote:
Fromper wrote:

For those who play Pathfinder Society, this book was just added to the Additional Resources, and almost everything is allowed:

Quote:
Obediences: All deific obediences in this book are legal for play except Gyronna's. An evangelist of Achaekek who qualifies for that deity's third boon can purchase a mask of the mantis as if it were a legal item; Misc.: All variant spellcasting options in this book are legal for play. All alternate paladin codes are legal for play.
Gyronna's faithful will not be swift in forgetting this slight, Pathfinder support team! You shall rue the day!!!

*Bans Gyronna's vengeance and then declares her PC dead in the reporting system*


Poor John has to endure enough grief without the religious zealots being on his case too.

(Thanks for the fast Additional Resources update on this one, John!)

Sovereign Court

I wish each entry would have a pronunciation included like the articles that SKR did in the APs.


Slithery D wrote:


Given how bad Evangelist is here vs. the excellent Exalted advantages, I think this must be metacommentary on the futility of trying to evangelize for Groetus.

I think with the boons in general - Exalted should definitely be better than Evangelist since Evangelist is meant for pretty much anyone to be able to take fairly easily.


Except Exalted is available to anyone for just the feat, you don't have to take the prestige class as long as you're ok with the base high level progression for the boons.


Slithery D wrote:
Except Exalted is available to anyone for just the feat, you don't have to take the prestige class as long as you're ok with the base high level progression for the boons.

No you have to be able to cast 3rd level divine spells and its 2 feats as opposed to 1 for Evangelist


No, any class (or creature) at all can take Deific Obedience as a feat. If they do not take a prestige class, they get the Exalted boons once they hit levels/HD 12, 16, and 20. Exalted boons are available to anyone at all, Evangelist and Sentinel actually require the prestige classes.


Correct but the thing is with that though its not really for PC's since by themselves the boons are underpowered at those HD (ie equivalent to 12th,16th,20th levels).

You could take the feat if you wanted to but the Exalted boons it gives out are really only worth it if you have the Exalted PrC - at which they are more level appropriate.

The majority of players who are taking boons are doing so via the Evangelist/Exalted/Sentinel PrC.


That entirely depends on the strength of the particular obedience. Lots of Demonic and Empyreal Obediences give fantastic level 16/20 boons that a high level character wouldn't be crazy to pick up late in life. The Mahathallah obedience gives the equivalent of 2.75 feats right away - Spell Focus (Illusion), Greater Spell Focus (Illusion), and most of the benefits of Iron Will. Others, like Nethys, give pretty good ones as well, Deific Obedience to Nethys is strictly better than Combat Casting as a feat. If you're a level 16 enchanter, Socothbenoth (if you're evil) or Sinashakti (if you'er good) are obvious pick ups.

My general complaint, though, is that 90% of the deific obedience boons are worse than 70% of the demonic/empyreal boons. The balance between evangelist vs. exalted is a minor point.


We can't have the draconic apocalypse happening, as it will probably involve a war rules can't handle, but a holiday isn't something so impossible, is it? And it is even approaching! I don't know if it has already been called out, but...

Waiting for the dragon centered "The Realize Adventure Path" to get out of the dimension of dreams. (hinted in Dahak's holidays section) *¬*

Who is with me? XD


So is there any particular reason right next to the sentinel boons for Achaekek it has the bracketed word (Assassins)? Does this mean Red Mantis Assassin prestige class members get the Sentinel Boons as though they were a Sentinel? None of the other deities in the book have any annotations like this so I'm a little confused.


2 people marked this as a favorite.

Read through a good part of the book now and thus far I've enjoyed most of it. The articles on Alseta, Hanspur, Kurgess and Milani gave compelling portrayals of these gods making me want to make characters dedicated to them. Brigh, Groetus and Sivanah were more vague but probably fitting with deities that supposed to be on the more mysterious side of thing. And despite this I do feel that the article on Groetus did give a bit of clarification on his position in Golarion (plus his followers ended up getting some of the best mechanics offered in the book).

The only two articles I've found disappointing so far have been Besmara and Naderi. Besmara was interesting but reading through the article I found myself consistently asking how she isn't evil. Besmara is apparently the goddess of Disney pirates. Yes she and her followers pillage and kill but the pillaging is simply an alternate form of employment and the people who are killed probably deserved it anyway because they fail to follow the code of the pirates.

I was really looking forward to the article on Naderi after seeing so many people posting their anticipation on this thread and wondering if I may have missed a hidden gem in the campaign setting. After reading the article I was left thinking that this is one of those aspects of the campaign setting that just isn't for me. For my tastes Naderi feels like she would be a more interesting goddess in a less static setting. I felt myself getting frustrated after reading for the fourth time how miraculous it how she has resisted corrupting influences. Just about every time this is mentioned there's usually a statement within three lines back or forth that dramatically mentions a darkening trend in her nature. The tale of how Naderi falls or defies those trying to influence to darkness would a great evolution to read but knowing that she will forever be portrayed in a state of uncertain fate she's reduced to a petty goddess of melodrama both in her nature and portfolio.

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber

Naderi's fate is slightly more complex. I see two possibilities:

1) It's a seed for a future plot, adventure, or even Adventure Path. Even if just as a background element, it's something that influences the setting.

2) It's "forever"... canonically. In this case, it serves as a plot hook for individual GMs to use, and an opportunity for the player characters to be the stars and affect the setting. I have a party split between Urgathoans and Shelynites (including a character wavering between the two), so it's absolutely ride for exploration in my own campaigns.

So I don't mind it too much. Your mileage may vary. ^_^


2 people marked this as a favorite.

Shelyn is one of my favourites from the Golarion pantheon and I suppose I could be considered somewhat Shelynite in my real world perspective. On the whole I found the article on Naderi tiresome to read.

Dark Archive

Reading on what you guys wrote about Dragonwar in the thread makes me want to see a turn based strategy video/computer game on that topic for some reason xD

Silver Crusade

I was pretty disappointed about Naderi, also. I just recently started a Pathfinder Society PC who worships her, so I was hoping for more from this book.

And I agree about Besmara. Pirates are way too sanitized these days. They're supposed to be evil.


1 person marked this as a favorite.
Fromper wrote:
I was pretty disappointed about Naderi, also. I just recently started a Pathfinder Society who worships her, so I was hoping for more from this book.

I regret to a certain degree bringing up Naderi, I feel as if I should know by now that this isn't something I can bring up without getting emotional and it wouldn't be satisfying to tangentially attempt to dispassionately comment on her. But now that I've gone there's this.

I'm aware that Paizo content can often enough be mature in nature. Nonetheless, I feel that most of the time such content is handled rather well. I'm disappointed by the lack of sensitivity in the presentation of romantic suicide. Also it's entirely possible that I've read too deeply into Naderi's darker side but it's hard not to see her as the burgeoning patron of murder suicide. I'm fairly tolerant in the scope of PFS but a PC worshiper of Naderi is one of the few cases that will cause me leave a table without comment. I have no interest in seeing what interpretations players may try to put on this goddess to make a playable character around her.


Even with with all the evil gods in this book, Naderi is the deity I found the scariest.

Project Manager

10 people marked this as a favorite.

p-sto: I'm sorry we produced something that (it sounds like) caused you pain. Naderi's a problematic deity. I'm not entirely comfortable that we have a non-evil deity of suicide, especially a non-evil deity of romanticized suicide, but that's the core of her concept. I offered to write her specifically because I wasn't comfortable with her, and I wanted to try to soften some aspects of her and make clear that that aspect of her portfolio is trending toward evil. At the same time, I didn't want to paint people who do choose to end their lives as evil, rather than as in pain.

It sounds like I didn't get that balance right, and I'm sorry about that.


Speaking of Naderi, I felt all sorts of ways about the description of her realm. Her adherents wander around unsatisfied because they feel like something is missing. On the one hand, it's probably for the best not to glorify the results of suicide. On the other hand, that's depressing.


1 person marked this as a favorite.

Naderi, Besmara, and Groetus were among my favorites. I never cared about Naderi before, but now I do.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

2 people marked this as a favorite.
p-sto wrote:
Read through a good part of the book now and thus far I've enjoyed most of it. The articles on Alseta, Hanspur, Kurgess and Milani gave compelling portrayals of these gods making me want to make characters dedicated to them.

That one was mine, glad you enjoyed it! :D


1 person marked this as a favorite.

Jessica, thanks for taking the time to reply to my comment. As I said in my initial comment I do think that there's a literary elegance behind the idea of Naderi but I don't think the format of this book was particularly kind for presenting such a weighty topic.

Dark Archive

Fromper wrote:


And I agree about Besmara. Pirates are way too sanitized these days. They're supposed to be evil.

Besmara is probably CN just because she is goddess of all pirates from CG to CE, but I'd say that is debetable.

I mean, even pioneers(aka the legal pirates?) were rather nasty iirc, but if you go with "Pirates are supposed to be evil", then why aren't all money hungry criminals like thieves/robbers and such evil(or CN) as well? A lot of players go for the "lovevable rogue" thing after all.

Though I haven't ever seen CG bandit or bandit player character, so I do mostly agree with that as pirates are pretty much the highwaymen of the sea.


Wouldn't Robin Hood count as a chaotic good bandit?
Or Han Solo?

Silver Crusade

ermak_umk3 wrote:

Wouldn't Robin Hood count as a chaotic good bandit?

Or Han Solo?

Now name a non-fictional person who has ever been described as a "pirate" who qualifies.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Fromper wrote:
ermak_umk3 wrote:

Wouldn't Robin Hood count as a chaotic good bandit?

Or Han Solo?
Now name a non-fictional person who has ever been described as a "pirate" who qualifies.

Bill Gates and Steve Jobs? Numerous non-evil file sharers around the world? Various members of Sea Shepherd?

At that... one man's 'pirate' is another's 'privateer'. So... Sir Francis Drake?

Dark Archive

CBDunkerson wrote:
Fromper wrote:
ermak_umk3 wrote:

Wouldn't Robin Hood count as a chaotic good bandit?

Or Han Solo?
Now name a non-fictional person who has ever been described as a "pirate" who qualifies.

Bill Gates and Steve Jobs? Numerous non-evil file sharers around the world? Various members of Sea Shepherd?

At that... one man's 'pirate' is another's 'privateer'. So... Sir Francis Drake?

Oh yeah, word was privateer, not pioneer... Oops

Silver Crusade

2 people marked this as a favorite.
CBDunkerson wrote:
Fromper wrote:
ermak_umk3 wrote:

Wouldn't Robin Hood count as a chaotic good bandit?

Or Han Solo?
Now name a non-fictional person who has ever been described as a "pirate" who qualifies.

Bill Gates and Steve Jobs? Numerous non-evil file sharers around the world? Various members of Sea Shepherd?

At that... one man's 'pirate' is another's 'privateer'. So... Sir Francis Drake?

Tim Curry's got some ideas. :P


I was just listening to the audiobook for "Liar's Island", and it mentioned the Eagle Knights' ships that try to intercept slave ships in transit on the Obari Ocean. I could easily imagine having a CG Liberty's Edge character that worships Besmara with this kind of background.


Pathfinder Adventure Path Subscriber

What are Besmara's subdomians? Either I am blind, or they were missed in the book.

Paizo Employee Developer

4 people marked this as a favorite.
Seannoss wrote:
What are Besmara's subdomians? Either I am blind, or they were missed in the book.

Looks like that line got left out -- her subdomains are Deception, Oceans, Protean, Tactics, Thievery, and Storms.


Pathfinder Adventure Path Subscriber
Amanda Hamon Kunz wrote:
Seannoss wrote:
What are Besmara's subdomians? Either I am blind, or they were missed in the book.
Looks like that line got left out -- her subdomains are Deception, Oceans, Protean, Tactics, Thievery, and Storms.

Thanks, and thanks for the quick response too!


sage miller wrote:
So is there any particular reason right next to the sentinel boons for Achaekek it has the bracketed word (Assassins)? Does this mean Red Mantis Assassin prestige class members get the Sentinel Boons as though they were a Sentinel? None of the other deities in the book have any annotations like this so I'm a little confused.

I think it's meant to indicate that that's the role that Sentinels play in Achaekek's church.


So the third Apsu Sentinel boon says that the Sentinel gains a profane bonus against evil dragons... shouldn't that be a sacred bonus?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
PannicAtack wrote:
So the third Apsu Sentinel boon says that the Sentinel gains a profane bonus against evil dragons... shouldn't that be a sacred bonus?

Yes, this was brought up earlier in the thread.


Rysky wrote:
PannicAtack wrote:
So the third Apsu Sentinel boon says that the Sentinel gains a profane bonus against evil dragons... shouldn't that be a sacred bonus?
Yes, this was brought up earlier in the thread.

Whoops!

401 to 437 of 437 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Campaign Setting: Inner Sea Faiths (PFRPG) All Messageboards

Want to post a reply? Sign in.