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It seems that either that, or the Decemvirate are essentially a case of convergent magical research. Sort of the way blades in Pathfinder at least have some affinity for grabbing and binding souls. As evidenced by things like Soul Drinker, Final Blades, or the Field of Ten Thousand Swords.
It would make sense if masks magically are associated with protecting your identity.
Yes but 10 magic warriors and the Decemvirate are a bit much coincidence of number.
I mean 7 is a magic number as is 3.
But 10?
I would definitely write in a conection if i was a developer.

FiddlersGreen |

More buff-type spells for the bloodrager would be very welcome. I find myself almost compelled to take the urban bloodrager archetype because of the superior spell options they get.
Spells that complement or specifically work with bloodrage would be nice, such as a self-only version of the blood rage spell from Orcs of Golarion for example?

Liz Courts Community Manager |
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"10 magic warriors who bond with their masks to hide their identities and increase their spellcasting powers"
Is anyone else thinking that some of the 10 apprentices of Old Mage Jatembe or their decendants are actually the Decemvirate of the Pathfinder Society?
Either that or they use their rituals for their decemvirate helms...
My personal headcanon is that the Decemvirate is wearing the masks of the Jatembe's Ten.

djones |
2 people marked this as a favorite. |
GeneticDrift wrote:Will this have mythic spells or spells that can be taken with mythic spell lore?The focus of this book is on spell books and related things, so I doubt it.
Including spell book enchantments? Levitate so you can do the floaty book thing that turns up so often in wizard art; shrink item so you can stash your spell book in a poison pill ring (an old favorite of mine for Arcane Tricksters); various encryption options; water/fire etc proofing; animating the book; embedding intelligence and granting spells to it (summon monster etc for both protection and movement); illusion spells for animated illustrations; glowing pages for reading at night; locks and non-magical book traps like blades that pop out of the spine; demiplane so you can literally lose yourself in a book; books as focus items...I could go on.

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nighttree wrote:I hope their is an archetype that works as a "wild mage" or "chaos mage" theme.....someone who can achieve feats of spellcasting that should not be possible for their level....Or horribly fail altogether...or blast themselves/party in the process.
Probably going to be similar to the amnesiac, with a limiting of spell slots for the potential to push for big spells normally unavailable to them. A untamed/chaotic feedback potential might another element, since The witch already has an archetype that enables the potential to boost spells at their own personal risk. The more you attempt to push out bigger spells, the greater the chance for a negative feedback effect. Note I say negative. Sometimes you might get a minor boost or free spell, but othertimes you burn additional spellslots, take physical damage, have the spell fizzle, or create a massive warping distortion in magic that makes a bad situation even worse by randomly de-buffing or messing with people. If the wizard ends up having themeselves randomly teleported into his own fireball impact, he is going to have a bad time.

Alexander Augunas Contributor |
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Still holding out for a Spell Compendium
A "Compendium" line product for a game like Pathfinder has some inherent problems, the largest of which is the assumption that a Compendium will include the sum of everything one has to say on a topic. People will get annoyed if a Spell Compendium was published, and then all-new spells were published immediately afterwards in the following month. That was WotC's theory, anyway, and its why they didn't do a Spell Compendium product until the very end of 3.5 Edition. Does this mean that Pathfinder will never have a "Spell Compendium?" No, and one could make the argument that it already has: Ultimate Magic.
In any event, you're not likely to see a Spell Compendium in the Player Companion line, methinks. Not only is a Spell Compendium product exclusionary against roughly 1/3 of the classes in Pathfinder, but it REALLY isn't a good fit for the line considering that Inner Sea Magic exists, as does Ultimate Magic.

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It would be nice to see more of the 3.5/early PF spells (such as burning disarm) updated with new text and/or for the new classes. For example, the update to the pesh magic from Dark Markets: AGuide to Katapesh that recently appeared in Black Markets was excellent.
The lack of spell-list additions in Occult Origins was rather disappointing.

Fourshadow |
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It would be nice to see more of the 3.5/early PF spells (such as burning disarm) updated with new text and/or for the new classes. For example, the update to the pesh magic from Dark Markets: AGuide to Katapesh that recently appeared in Black Markets was excellent.
The lack of spell-list additions in Occult Origins was rather disappointing.
My fav is/was Rainbow Blast! 5d12 with 5 different energy damage types?! Love it!

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Kalindlara wrote:My fav is/was Rainbow Blast! 5d12 with 5 different energy damage types?! Love it!It would be nice to see more of the 3.5/early PF spells (such as burning disarm) updated with new text and/or for the new classes. For example, the update to the pesh magic from Dark Markets: AGuide to Katapesh that recently appeared in Black Markets was excellent.
The lack of spell-list additions in Occult Origins was rather disappointing.
More spells / items / feats that use d12s are always welcome. I love those guys.
d4s, aka 'caltrops of pain,' not so much...

Crai |

For obfuscation shenanigans, I'd love to see a game mechanic where ... if an opponent fails to Spellcraft ID your spell, there's a chance your spell could falsely identify as an illusion-figment spell instead. Which to your opponent's detriment, would really suck for him if your spell is actually an Acid Fog or Web
Perhaps such a game mechanic could be a feat or archetype benefit for a trickster caster of some sort.

Crai |

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As for the additional spells that will be published in this interesting book, I'd like to see more spells that offer utilitarian complexity ... but without complicated rules-text. Meaning, spells that offer game mechanics such as:
1. A menu of options. Offer a number of smaller benefits or effects to chose from instead of one larger benefit/effect. Think Ray of Resurgence or Ruby Ray of Reversal in 3.5.
2. Early ending/dismissal of the spell to achieve a different effect than the one that is currently running. Think Passage of the Shifting Sands or Vision of the Omniscient Eye in 3.5.
3. Benefits that accrue or stack when other related spells are concurrently running. Think the Unicorn family and the "Heart of ..." family of spells in Complete Mage.
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I apologize for the mention of 3.5 material here. Especially since I vastly prefer Paizo's spells over WotC's 3.5 spells. But the above spells really gave more combinatorial and thematic options to spellcasters without being overpowered in mechanics. In essence, I listed all the above because they use unique spell structuring that might be useful to riff off of ....

Ashram |

Probably won't be in this product, but I'd like to see more bloodrager bloodlines, especially starsoul, boreal, and stormborn.
Seconded, despite the complaints of power creep. Considering if bloodragers had the APG bloodlines, Crowe, the iconic bloodrager would actually be stormborn and not elemental (air).

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The NPC wrote:That already exists in the Blood of Fiends Player Companion book. The one that covers tieflings.DeciusNero wrote:Probably won't be in this product, but I'd like to see more bloodrager bloodlines, especially starsoul, boreal, and stormborn.I'd love to see a Daemon bloodline.
That's a sorcerer bloodline. I believe The NPC is talking about a daemon bloodline for bloodragers.

The NPC |

Eric Hinkle wrote:That's a sorcerer bloodline. I believe The NPC is talking about a daemon bloodline for bloodragers.The NPC wrote:That already exists in the Blood of Fiends Player Companion book. The one that covers tieflings.DeciusNero wrote:Probably won't be in this product, but I'd like to see more bloodrager bloodlines, especially starsoul, boreal, and stormborn.I'd love to see a Daemon bloodline.
You are correct :)
I want to play a Visored like character at some point.

Hayato Ken |

Well this book being called arcane anthology, i think sorcerers and wizards should be served first. Then maybe arcanists, but especially bards.
Bloodragers, the class doing the most smash while having more options and making some other roles even less viable (aka even less options to cooperate for some players) are pretty low on the list that need more options there.

FedoraFerret |

Well this book being called arcane anthology, i think sorcerers and wizards should be served first. Then maybe arcanists, but especially bards.
By definition literally every spell that gets added for wizards and sorcerers will be added for arcanists too, and this is looking to be a lot of new spells.

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Annointings... Some of the power of a magical or legendary weapons into a bottle allowing players to have a bunch of possible buffs/abilities available in bottled form to be applied and reapplied as things change. This is something i like a lot.
Alchemist:Get your annointings here, look alive. look alive. I've got bleeders, I've got holy wards, I might even have some vorpal if your very quick. You sir look like a man who could use some sharpness on that edge, well i have just the thing for you.*pulls out an bottle that smells vaguely of snake oil and peppermint* put you blade out here and let me just pour this on.*anoints the weapon with the bizarre mixture* No go hit that practice dummy.*the man does so and the blade splits though it with and exceedingly sharp edge*. Now if you want more, that'll be 400 gold pieces a bottle.
Now i want to play a snake oil merchant alchemist that uses adventuring as a way to move around without too much suspicion and gain more money and ingredients for their alchemical concoctions.

Fourshadow |

Thomas Seitz wrote:Just curious but will this be released to subscribers on Friday of this week or next week?It starts shipping the 11th...so next week will be when subscribers will start getting access to the PDF.
Woo-hoo! That would include me!
The possibility of getting this PDF as early as next week? Priceless!Now, did you guys figure out how to give the bard the Spell Kenning they should have had?! I am really hoping...

Azouth |

Thomas Seitz wrote:All I'm curious about 4shadow are the spells like "Last Azlanti's defending sword" and a few other named spells.That is an intriguingly named spell, true.
It will be fun to see how it compares to this.