Pathfinder Player Companion: Arcane Anthology (PFRPG)

3.80/5 (based on 4 ratings)
Pathfinder Player Companion: Arcane Anthology (PFRPG)
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Throw the Book at Them!

If knowledge is power, then the eldritch secrets presented in Pathfinder Player Companion: Arcane Anthology represent significant sources of potential might! From magus and wizard spellbooks to alchemist formula books to mystical options for bards, bloodragers, sorcerers, and witches, this volume presents tomes of spells and uncanny knowledge written and recorded by Golarion's mightiest arcane casters. In addition to new spells and secrets of spell preparation found in spellbooks such as the collected Analects of Aroden, the Wisdom of Jatembe, and the Runes of Wealth, this Player Companion also includes archetypes, feats, and character options for PCs of nearly every character class. Inside this book, you'll find:

  • Rules for copying preparation rituals into new spellbooks, and ways for every spellcaster to use such rituals through prayer books and meditation books.
  • Archetypes for spellcasting traditions inspired by the fallen god Aroden, the legendary Old-Mage Jatembe, and a nearly forgotten runelord of greed.
  • Dozens of spells, ranging from handy low-level options such as expeditious construction and heckle to the powerful 9th-level mass Last Azlanti's defending sword.
  • New traits and character options, including alchemist discoveries known as anointings that transmute the inherent properties of any weapon or suit of armor.
  • New feats, including some inspired by the Ten Magic Warriors of Mwangi legend that allow characters to bond with ritual masks to hide their names and identities and enhance their spells' power.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-814-4

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

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3.80/5 (based on 4 ratings)

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Nice concept, meh execution

3/5

I like that they tried to give some meat to the idea of books of magic qua books, but didn't think any of the actual results were amazing. GMs can probably get some use out of the premade spell books to spice up treasure they give the party, if that's what you want. I found the spells pretty mediocre to bad. Some (e.g. Celestial Healing) have rightly been aggressively mocked throughout the forums. A couple of the archetypes are interesting ideas, but as usual for the large majority of Paizo archetypes they aren't actually worth taking.

I will, however, offer some moderate praise for the Runes of Wealth section. I did enjoy that one.

If you're looking for a good magic supplement and are budget constrained, try the Magic Tactics Toolbox instead.


Loved it!

5/5

Plenty of goodies for bards--and that is my admitted bias--including an archetype reminiscent of the Arcane Archer but with a style all its own. There is also a Masterpiece than partially satisfies the frustrating lack of Spell Kenning for Bards.
Force Sword may be the spell you were looking for if you did not want to spend money on the ghost touch property. I love it--and because of the above mentioned Masterpiece, Bards can use it!
That's not even the tip of the ice berg. If you are fan of the arcane, you should have plenty of reasons to pick this up.
If you're looking for anything Occult, this isn't the place--Arcane Anthology is very aptly named.


Eh...

2/5

So, I was kind of hoping that this would be something *other* than just another bunch of spells. Yeah, a lot of them are cool (and if you're just looking for a bunch of spells, more power to ya'), but frankly, there's nothing all that special here.

Maybe I'm being a buzzkill, but the fluff was lacking, and I'd been hoping it would've focused on alternate casting, magical traditions, or (long shot I know) maybe some content for the Occult classes (specifically, the seriously lacking Kineticist). Again, while for the price, the spells weren't horrible, but after stuff like the Weapon Master's Handbook, and the Ranged/Melee/Dirty Trick handbooks, this is seriously weak-sauce.


Slick rules content matched with tightly-themed fluff

5/5

I feel that the more recent Player Companions have been hit or miss. Arcane Anthology is one of the hits.

Most of the new spells are ones I want to use. I dig the new rules for copying preparation rituals--they're not too overpowered and generally well-balanced for the cost, plus they lend much-needed flavor to what would otherwise just be a list of spells. The new prayer and meditation book rules also give options for more scholarly-minded casters who are members of classes that don't traditionally use spellbooks.

I especially like the Magaambya content--all of it. The new bloodrager and arcanist archetypes are on point.

All in all, a good marriage of rules content with interesting setting information, perfectly bundled.


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All I know is I want that spell!

Dark Archive

David Neilson wrote:

It seems that either that, or the Decemvirate are essentially a case of convergent magical research. Sort of the way blades in Pathfinder at least have some affinity for grabbing and binding souls. As evidenced by things like Soul Drinker, Final Blades, or the Field of Ten Thousand Swords.

It would make sense if masks magically are associated with protecting your identity.

Yes but 10 magic warriors and the Decemvirate are a bit much coincidence of number.

I mean 7 is a magic number as is 3.
But 10?

I would definitely write in a conection if i was a developer.


I am in love with this cover but am partial to the archetype for the magus.


More buff-type spells for the bloodrager would be very welcome. I find myself almost compelled to take the urban bloodrager archetype because of the superior spell options they get.

Spells that complement or specifically work with bloodrage would be nice, such as a self-only version of the blood rage spell from Orcs of Golarion for example?


"New feats, including some inspired by the Ten Magic Warriors of Mwangi legend that allow characters to bond with ritual masks to hide their names and identities and enhance their spells' power."

I wonder if this'll synergize well with the upcoming Vigilante class' Warlock archetype.

The Exchange

Will this have mythic spells or spells that can be taken with mythic spell lore?

Scarab Sages Developer

1 person marked this as a favorite.
GeneticDrift wrote:
Will this have mythic spells or spells that can be taken with mythic spell lore?

The focus of this book is on spell books and related things, so I doubt it.

Community Manager

13 people marked this as a favorite.
Marco Massoudi wrote:

"10 magic warriors who bond with their masks to hide their identities and increase their spellcasting powers"

Is anyone else thinking that some of the 10 apprentices of Old Mage Jatembe or their decendants are actually the Decemvirate of the Pathfinder Society?

Either that or they use their rituals for their decemvirate helms...

My personal headcanon is that the Decemvirate is wearing the masks of the Jatembe's Ten.


YAY!! More spellbooks! :D


2 people marked this as a favorite.
Owen K. C. Stephens wrote:
GeneticDrift wrote:
Will this have mythic spells or spells that can be taken with mythic spell lore?
The focus of this book is on spell books and related things, so I doubt it.

Including spell book enchantments? Levitate so you can do the floaty book thing that turns up so often in wizard art; shrink item so you can stash your spell book in a poison pill ring (an old favorite of mine for Arcane Tricksters); various encryption options; water/fire etc proofing; animating the book; embedding intelligence and granting spells to it (summon monster etc for both protection and movement); illusion spells for animated illustrations; glowing pages for reading at night; locks and non-magical book traps like blades that pop out of the spine; demiplane so you can literally lose yourself in a book; books as focus items...I could go on.

Liberty's Edge

Fourshadow wrote:
nighttree wrote:
I hope their is an archetype that works as a "wild mage" or "chaos mage" theme.....someone who can achieve feats of spellcasting that should not be possible for their level....
Or horribly fail altogether...or blast themselves/party in the process.

Probably going to be similar to the amnesiac, with a limiting of spell slots for the potential to push for big spells normally unavailable to them. A untamed/chaotic feedback potential might another element, since The witch already has an archetype that enables the potential to boost spells at their own personal risk. The more you attempt to push out bigger spells, the greater the chance for a negative feedback effect. Note I say negative. Sometimes you might get a minor boost or free spell, but othertimes you burn additional spellslots, take physical damage, have the spell fizzle, or create a massive warping distortion in magic that makes a bad situation even worse by randomly de-buffing or messing with people. If the wizard ends up having themeselves randomly teleported into his own fireball impact, he is going to have a bad time.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Still holding out for a Spell Compendium


Suz,

There's always the rest of 2016.

Contributor

1 person marked this as a favorite.
Suz wrote:
Still holding out for a Spell Compendium

A "Compendium" line product for a game like Pathfinder has some inherent problems, the largest of which is the assumption that a Compendium will include the sum of everything one has to say on a topic. People will get annoyed if a Spell Compendium was published, and then all-new spells were published immediately afterwards in the following month. That was WotC's theory, anyway, and its why they didn't do a Spell Compendium product until the very end of 3.5 Edition. Does this mean that Pathfinder will never have a "Spell Compendium?" No, and one could make the argument that it already has: Ultimate Magic.

In any event, you're not likely to see a Spell Compendium in the Player Companion line, methinks. Not only is a Spell Compendium product exclusionary against roughly 1/3 of the classes in Pathfinder, but it REALLY isn't a good fit for the line considering that Inner Sea Magic exists, as does Ultimate Magic.

Silver Crusade Contributor

It would be nice to see more of the 3.5/early PF spells (such as burning disarm) updated with new text and/or for the new classes. For example, the update to the pesh magic from Dark Markets: AGuide to Katapesh that recently appeared in Black Markets was excellent.

The lack of spell-list additions in Occult Origins was rather disappointing.


1 person marked this as a favorite.

I'd love to see something like this focusing on spontaneous casters. More options for flexibility in spells known (like the rebirth discipline Psychic) would be cool. In any case, looking forward to this!


2 people marked this as a favorite.
Kalindlara wrote:

It would be nice to see more of the 3.5/early PF spells (such as burning disarm) updated with new text and/or for the new classes. For example, the update to the pesh magic from Dark Markets: AGuide to Katapesh that recently appeared in Black Markets was excellent.

The lack of spell-list additions in Occult Origins was rather disappointing.

My fav is/was Rainbow Blast! 5d12 with 5 different energy damage types?! Love it!


Glad to see a return of the preparation rituals.

I find them a neat feature which allow the wizard's spellbook to be something more than a disadvantage.

-TimD

Dark Archive

Fourshadow wrote:
Kalindlara wrote:

It would be nice to see more of the 3.5/early PF spells (such as burning disarm) updated with new text and/or for the new classes. For example, the update to the pesh magic from Dark Markets: AGuide to Katapesh that recently appeared in Black Markets was excellent.

The lack of spell-list additions in Occult Origins was rather disappointing.

My fav is/was Rainbow Blast! 5d12 with 5 different energy damage types?! Love it!

More spells / items / feats that use d12s are always welcome. I love those guys.

d4s, aka 'caltrops of pain,' not so much...


For obfuscation shenanigans, I'd love to see a game mechanic where ... if an opponent fails to Spellcraft ID your spell, there's a chance your spell could falsely identify as an illusion-figment spell instead. Which to your opponent's detriment, would really suck for him if your spell is actually an Acid Fog or Web

Perhaps such a game mechanic could be a feat or archetype benefit for a trickster caster of some sort.

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Probably won't be in this product, but I'd like to see more bloodrager bloodlines, especially starsoul, boreal, and stormborn.


I loved that rainbow blast spell.

I would also like more bloodlines for both Bloodragers and Sorcerers. Though I don't expect them in this product.


Good bloodlines for sorcerers that can keep up with arcanist stuff...yes.

Bloodragers don´t really need a lot more support though i think, especially not things that make them stronger.
The power creep there is incredible.

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I don't see how additional bloodlines make the class overpowered, just more paths/options. No more than it does for full casters, which are catered to far more often.


DeciusNero wrote:
Probably won't be in this product, but I'd like to see more bloodrager bloodlines, especially starsoul, boreal, and stormborn.

I'd love to see a Daemon bloodline.


***
***
***

As for the additional spells that will be published in this interesting book, I'd like to see more spells that offer utilitarian complexity ... but without complicated rules-text. Meaning, spells that offer game mechanics such as:

1. A menu of options. Offer a number of smaller benefits or effects to chose from instead of one larger benefit/effect. Think Ray of Resurgence or Ruby Ray of Reversal in 3.5.

2. Early ending/dismissal of the spell to achieve a different effect than the one that is currently running. Think Passage of the Shifting Sands or Vision of the Omniscient Eye in 3.5.

3. Benefits that accrue or stack when other related spells are concurrently running. Think the Unicorn family and the "Heart of ..." family of spells in Complete Mage.

----

I apologize for the mention of 3.5 material here. Especially since I vastly prefer Paizo's spells over WotC's 3.5 spells. But the above spells really gave more combinatorial and thematic options to spellcasters without being overpowered in mechanics. In essence, I listed all the above because they use unique spell structuring that might be useful to riff off of ....


DeciusNero wrote:
Probably won't be in this product, but I'd like to see more bloodrager bloodlines, especially starsoul, boreal, and stormborn.

Seconded, despite the complaints of power creep. Considering if bloodragers had the APG bloodlines, Crowe, the iconic bloodrager would actually be stormborn and not elemental (air).


The NPC wrote:
DeciusNero wrote:
Probably won't be in this product, but I'd like to see more bloodrager bloodlines, especially starsoul, boreal, and stormborn.

I'd love to see a Daemon bloodline.

That already exists in the Blood of Fiends Player Companion book. The one that covers tieflings.

Silver Crusade Contributor

Eric Hinkle wrote:
The NPC wrote:
DeciusNero wrote:
Probably won't be in this product, but I'd like to see more bloodrager bloodlines, especially starsoul, boreal, and stormborn.

I'd love to see a Daemon bloodline.

That already exists in the Blood of Fiends Player Companion book. The one that covers tieflings.

That's a sorcerer bloodline. I believe The NPC is talking about a daemon bloodline for bloodragers.


Kalindlara wrote:
Eric Hinkle wrote:
The NPC wrote:
DeciusNero wrote:
Probably won't be in this product, but I'd like to see more bloodrager bloodlines, especially starsoul, boreal, and stormborn.

I'd love to see a Daemon bloodline.

That already exists in the Blood of Fiends Player Companion book. The one that covers tieflings.
That's a sorcerer bloodline. I believe The NPC is talking about a daemon bloodline for bloodragers.

You are correct :)

I want to play a Visored like character at some point.


Well this book being called arcane anthology, i think sorcerers and wizards should be served first. Then maybe arcanists, but especially bards.
Bloodragers, the class doing the most smash while having more options and making some other roles even less viable (aka even less options to cooperate for some players) are pretty low on the list that need more options there.


Hey Arcanists are arcane casters too...stop hating...


Strange choice.... its not like Arcane casters are lacking in power or options already!!


3 people marked this as a favorite.
Silver Surfer wrote:
Strange choice.... its not like Arcane casters are lacking in power or options already!!

Sure, but people still play them, and new options are a lot of fun.


Hayato Ken wrote:
Well this book being called arcane anthology, i think sorcerers and wizards should be served first. Then maybe arcanists, but especially bards.

By definition literally every spell that gets added for wizards and sorcerers will be added for arcanists too, and this is looking to be a lot of new spells.

Liberty's Edge

1 person marked this as a favorite.

Annointings... Some of the power of a magical or legendary weapons into a bottle allowing players to have a bunch of possible buffs/abilities available in bottled form to be applied and reapplied as things change. This is something i like a lot.

Alchemist:Get your annointings here, look alive. look alive. I've got bleeders, I've got holy wards, I might even have some vorpal if your very quick. You sir look like a man who could use some sharpness on that edge, well i have just the thing for you.*pulls out an bottle that smells vaguely of snake oil and peppermint* put you blade out here and let me just pour this on.*anoints the weapon with the bizarre mixture* No go hit that practice dummy.*the man does so and the blade splits though it with and exceedingly sharp edge*. Now if you want more, that'll be 400 gold pieces a bottle.

Now i want to play a snake oil merchant alchemist that uses adventuring as a way to move around without too much suspicion and gain more money and ingredients for their alchemical concoctions.


Just curious but will this be released to subscribers on Friday of this week or next week?


1 person marked this as a favorite.
Thomas Seitz wrote:
Just curious but will this be released to subscribers on Friday of this week or next week?

It starts shipping the 11th...so next week will be when subscribers will start getting access to the PDF.


Thank you for that update John. I just wondered if anyone was going to share some of the stuff in this before Valentine's Day.


John Kretzer wrote:
Thomas Seitz wrote:
Just curious but will this be released to subscribers on Friday of this week or next week?
It starts shipping the 11th...so next week will be when subscribers will start getting access to the PDF.

Woo-hoo! That would include me!

The possibility of getting this PDF as early as next week? Priceless!

Now, did you guys figure out how to give the bard the Spell Kenning they should have had?! I am really hoping...


All I'm curious about 4shadow are the spells like "Last Azlanti's defending sword" and a few other named spells.


Thomas Seitz wrote:
All I'm curious about 4shadow are the spells like "Last Azlanti's defending sword" and a few other named spells.

That is an intriguingly named spell, true.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Charter Superscriber
Fourshadow wrote:
Thomas Seitz wrote:
All I'm curious about 4shadow are the spells like "Last Azlanti's defending sword" and a few other named spells.
That is an intriguingly named spell, true.

It will be fun to see how it compares to this.


1 person marked this as a favorite.

All I care about is getting more spells for my next wizard or sorcerer to play with. :)


Wish we could get a revealed showcase spell from one of the Paizo folks as an enticement. :-)

Any possibility on that?!


Maybe when next week rolls around, Crai.


It's next week! Right?

Silver Crusade Contributor

5 people marked this as a favorite.

I've gotten my sub confirmation. Once I've got (& read) my PDF, I'll be around to provide vague/unhelpful semi-answers. ^_^


I shall do the same. Got my Sub Confirmation as well. I will lend what assistance I can.


1 person marked this as a favorite.

All I care about Kal is you tell me how many wiz/sor spells there and maybe list them. Or maybe just the paladin spells, if there any.

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