Pathfinder Player Companion: Arcane Anthology (PFRPG)

3.80/5 (based on 4 ratings)
Pathfinder Player Companion: Arcane Anthology (PFRPG)
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Throw the Book at Them!

If knowledge is power, then the eldritch secrets presented in Pathfinder Player Companion: Arcane Anthology represent significant sources of potential might! From magus and wizard spellbooks to alchemist formula books to mystical options for bards, bloodragers, sorcerers, and witches, this volume presents tomes of spells and uncanny knowledge written and recorded by Golarion's mightiest arcane casters. In addition to new spells and secrets of spell preparation found in spellbooks such as the collected Analects of Aroden, the Wisdom of Jatembe, and the Runes of Wealth, this Player Companion also includes archetypes, feats, and character options for PCs of nearly every character class. Inside this book, you'll find:

  • Rules for copying preparation rituals into new spellbooks, and ways for every spellcaster to use such rituals through prayer books and meditation books.
  • Archetypes for spellcasting traditions inspired by the fallen god Aroden, the legendary Old-Mage Jatembe, and a nearly forgotten runelord of greed.
  • Dozens of spells, ranging from handy low-level options such as expeditious construction and heckle to the powerful 9th-level mass Last Azlanti's defending sword.
  • New traits and character options, including alchemist discoveries known as anointings that transmute the inherent properties of any weapon or suit of armor.
  • New feats, including some inspired by the Ten Magic Warriors of Mwangi legend that allow characters to bond with ritual masks to hide their names and identities and enhance their spells' power.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-814-4

Other Resources: This product is also available on the following platforms:

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Note: This product is part of the Pathfinder Player Companion Subscription.

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3.80/5 (based on 4 ratings)

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Nice concept, meh execution

3/5

I like that they tried to give some meat to the idea of books of magic qua books, but didn't think any of the actual results were amazing. GMs can probably get some use out of the premade spell books to spice up treasure they give the party, if that's what you want. I found the spells pretty mediocre to bad. Some (e.g. Celestial Healing) have rightly been aggressively mocked throughout the forums. A couple of the archetypes are interesting ideas, but as usual for the large majority of Paizo archetypes they aren't actually worth taking.

I will, however, offer some moderate praise for the Runes of Wealth section. I did enjoy that one.

If you're looking for a good magic supplement and are budget constrained, try the Magic Tactics Toolbox instead.


Loved it!

5/5

Plenty of goodies for bards--and that is my admitted bias--including an archetype reminiscent of the Arcane Archer but with a style all its own. There is also a Masterpiece than partially satisfies the frustrating lack of Spell Kenning for Bards.
Force Sword may be the spell you were looking for if you did not want to spend money on the ghost touch property. I love it--and because of the above mentioned Masterpiece, Bards can use it!
That's not even the tip of the ice berg. If you are fan of the arcane, you should have plenty of reasons to pick this up.
If you're looking for anything Occult, this isn't the place--Arcane Anthology is very aptly named.


Eh...

2/5

So, I was kind of hoping that this would be something *other* than just another bunch of spells. Yeah, a lot of them are cool (and if you're just looking for a bunch of spells, more power to ya'), but frankly, there's nothing all that special here.

Maybe I'm being a buzzkill, but the fluff was lacking, and I'd been hoping it would've focused on alternate casting, magical traditions, or (long shot I know) maybe some content for the Occult classes (specifically, the seriously lacking Kineticist). Again, while for the price, the spells weren't horrible, but after stuff like the Weapon Master's Handbook, and the Ranged/Melee/Dirty Trick handbooks, this is seriously weak-sauce.


Slick rules content matched with tightly-themed fluff

5/5

I feel that the more recent Player Companions have been hit or miss. Arcane Anthology is one of the hits.

Most of the new spells are ones I want to use. I dig the new rules for copying preparation rituals--they're not too overpowered and generally well-balanced for the cost, plus they lend much-needed flavor to what would otherwise just be a list of spells. The new prayer and meditation book rules also give options for more scholarly-minded casters who are members of classes that don't traditionally use spellbooks.

I especially like the Magaambya content--all of it. The new bloodrager and arcanist archetypes are on point.

All in all, a good marriage of rules content with interesting setting information, perfectly bundled.


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Is anyone willing to give a little more info on the Eldritch Scoundrel's spellcastimg? Or explain what the Rhetorician is?


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber; Starfinder Charter Superscriber
Brew Bird wrote:
Is anyone willing to give a little more info on the Eldritch Scoundrel's spellcastimg? Or explain what the Rhetorician is?

Eldritch Scoundrel: They cast from the wizards spell list but get spell per day like a magus but, most of the normal rogue abilities are delayed.

Rhetorician gets an ability to negate other people's diplomacy check, and get different spells in place of there patron spell most have to do with sound.


Azouth wrote:
Brew Bird wrote:
Is anyone willing to give a little more info on the Eldritch Scoundrel's spellcastimg? Or explain what the Rhetorician is?

Eldritch Scoundrel: They cast from the wizards spell list but get spell per day like a magus but, most of the normal rogue abilities are delayed.

Rhetorician gets an ability to negate other people's diplomacy check, and get different spells in place of there patron spell most have to do with sound.

Both of those sound interesting, thanks!


1 person marked this as a favorite.
David knott 242 wrote:

What does Cyclic Reincarnation do?

It's like Reincarnation, but pricier, doesn't use the random table, and can bring back creatures that have been dead much longer.


Spotted a couple errors.
Full Pouch says the item degrades in quality, but it uses the higher DC.

I assume a Puppetmaster Magus gets 4+Int skills/level, not just a flat 4?


Is the puppet master a skill-focused Magus?


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber; Starfinder Charter Superscriber
Brew Bird wrote:
Is the puppet master a skill-focused Magus?

they get 4 skills per level. Are more focused on charm and illusion spells. They can get bard spells.


1 person marked this as a favorite.
Brew Bird wrote:
Is the puppet master a skill-focused Magus?

You can think of it either as a fight'n prepared caster Int-based Bard, or an enchantment/illusion Magus. You get access to Bard spells as well, you use your pool to boost enchantment/illusion DCs or CLs and to follow up failed saves with low-level enchantment spells, and you can use enchanted creatures to reduce maintaining concentration on an illusion to a free action. (Oh, and your capstone gets changed, but whatever.) In return, you'll be sticking with light armor, giving up your other extra spell access stuff, ditching spellstrike and some related stuff, and forgoing spell combat on anything but enchantment/illusion spells.


1 person marked this as a favorite.
Barachiel Shina wrote:
What does Mask from Divination do?

Sounds like it masks you from divination spells.


These archetypes all sound like a lot of fun. Can't wait to get my hands on this one.


Can anyone give more info on the Magaambyan Initiate? What do they give up and what do they gain?


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber; Starfinder Charter Superscriber
Jaxom Dragonheart wrote:
Can anyone give more info on the Magaambyan Initiate? What do they give up and what do they gain?

It is like the Magaambyan arcanist prestige class but a class and is a good for entering it.

They give up exploits for more spell selection.


Anyone willing to list what the feats are?


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber; Starfinder Charter Superscriber
HenshinFanatic wrote:
Anyone willing to list what the feats are?

feats:
Avid Spellbook Reader

Extra Spontaneous Spell Mastery
Mask Focus
Masked by Fear
Masked Intent
Nameless One
Painful Blow Combat
Ritual Mask
Ritualistic Preparation
Spell Denial


Oh mighty Azouth, Lord of spells, this humble servant asks...

Spoiler:
Could I get some details on Aroden's magic army, Jatembe's ire, winged sword, planar inquiry and runes of ruins


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber; Starfinder Charter Superscriber
Thomas Seitz wrote:

Oh mighty Azouth, Lord of spells, this humble servant asks...

Spells:

Aroden's magic army: makes weapons carried by allies +1 - +4 based on level

Jatembe's ire: black tentacles that targets evil creatures

winged sword: gives a weapon the throwing special ability

planar inquiry: works similar to Outside Contact ability of the occultist

rune of ruin: A curse that is kind of like the reverse of greater magic weapon but useable on more types of stuff


Besides the archetype what is in this book for witches?


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber; Starfinder Charter Superscriber
John Kretzer wrote:
Besides the archetype what is in this book for witches?

Spells mostly and the ability to use meditation book rituals that lets then use preparation rituals.


John Kretzer wrote:
Besides the archetype what is in this book for witches?

I don't know if it was mentioned, but the archetype does get Glibness on your list.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Fourshadow wrote:

Sigh. For the last 3 hours, all that we have are questions and no answers.

If only they would get to my Subscription... Then I could share some answers! Sigh.

Sorry, I can't post during the day from work and I spend a big chunk of my evenings kid-wrangling. I'm glad to see others picking up the slack as the subs go out.

-Skeld


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
QuidEst wrote:
David knott 242 wrote:

What does Cyclic Reincarnation do?

It's like Reincarnation, but pricier, doesn't use the random table, and can bring back creatures that have been dead much longer.

Thanks!

So -- if the spell doesn't use the random table, how is the target's new race determined?

Silver Crusade Contributor

1 person marked this as a favorite.
David knott 242 wrote:
QuidEst wrote:
David knott 242 wrote:

What does Cyclic Reincarnation do?

It's like Reincarnation, but pricier, doesn't use the random table, and can bring back creatures that have been dead much longer.

Thanks!

So -- if the spell doesn't use the random table, how is the target's new race determined?

Same race, but potential (minor) differences... think of coming back as your own son/daughter.


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Kalindlara wrote:
David knott 242 wrote:
QuidEst wrote:
David knott 242 wrote:

What does Cyclic Reincarnation do?

It's like Reincarnation, but pricier, doesn't use the random table, and can bring back creatures that have been dead much longer.

Thanks!

So -- if the spell doesn't use the random table, how is the target's new race determined?

Same race, but potential (minor) differences... think of coming back as your own son/daughter.

Interesting. Thanks!


Thank you Azouth.

Skeld, don't worry you're doing fine. :)


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I hope to be able to move from asking questions to answering them very soon. Maybe if my order for this month had been smaller....


*hope that means more people will be talking about the spells*


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Can we get some info about the Spellbooks Analects of Aroden, Wisdom of Jatembe, Runes of Wealth, and the Arcainist Exploit Arcane Discovery?


1 person marked this as a favorite.

I think the rules index is safe to copy:

Spoiler:
ARCHETYPES CLASS PAGE
Arrowsong minstrel Bard 30
Augur Skald 25
Child of Acavna and Amaznen Fighter 10
Deep marshal Magus 28
Eldritch scoundrel Rogue 23
Enlightened bloodrager Bloodrager 16
Magaambyan initiate Arcanist 16
Puppetmaster Magus 27
Rhetorician Witch 25
Stone warder Sorcerer 29
Sword binder Wizard 11

FEATS TYPE PAGE
Avid Spellbook Reader — 5
Extra Spontaneous Spell Mastery — 14
Mask Focus — 14
Masked by Fear — 15
Masked Intent — 15
Nameless One — 15
Painful Blow Combat 31
Ritual Mask — 15
Ritualistic Preparation — 5
Spell Denial — 31

SPELLBOOKS PAGE
Arrowsong’s Sorrow 30
Calamaes Fragment 18
Cold Irony 24
Cyrusian Codex 18
Erages Journeyman’s Manual 5
Galtan Cookbook 5
The Guide’s Analects 6
The Last Azlanti’s Analects 6
Nyzam’s Remedies 5
Runes of Wealth 18
Sarini’s Workbook 26
Songs of the Linnorm Kings 5
The Swordsman’s Analects 6
Tome of Stone Wards 28
Wisdom of Jatembe (Nine Warriors edition) 13
Wisdom of Jatembe (Six Warriors edition) 12
Wisdom of Jatembe (Three Warriors edition) 12

OTHER RULES OPTIONS PAGE
Anointings 22
Arcanist exploits 17
Bardic masterpiece 31
Prayer book and meditation book rituals 4
Traits 10
Transcribing spellbook preparation rituals 4


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zergtitan wrote:
Can we get some info about the Spellbooks Analects of Aroden, Wisdom of Jatembe, Runes of Wealth, and the Arcainist Exploit Arcane Discovery?

Analects of Aroden:

- The swordsman's analects (level 3 Universalist)
-- Ritual: Shielding Weapon (a 1 round shield bonus to AC for your weapon)
- The guide's analects (level 6)
-- Ritual: Glorious Blade (an insight bonus on one attack roll with a sword)
- The Last Azlanti's analects (level 15)
-- Ritual: Efficient Creator (can be used to create magic items without the required feat (I think, not sure))

Wisdom of Jatembe:

- Three warriors edition (Level 5 diviner)
-- Ritual: Eyes of Jatembe (Increase caster level of divination spells)
- Six warriors edition (Level 11)
-- Ritual: Jatembe's Vindication (gain good descriptor and sacred bonus to certain spells)
- Nine warriors edition (Level 17)
-- Ritual: Secrets of Jatembe (be able to prepare a druid spell from a list)

Runes of Wealth:

- Calames Fragment (Level 7 transmuter) (no ritual)
- Cyrusian Codex (Level 11)
-- Ritual: Enduring Alteration (extend spell+)
- Runes of Wealth (Level 18)
-- Ritual: Change Magic (make a spell be a transmutation spell)

Arcanist exploit arcane discovery:

gain an arcane discovery (UM) for arcanist spells.
(more info would be pretty much copy-pasting the section)


What does the Sword Binder do?


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Spells:

- Aroden's magic army: similar to a magic weapon, mass
- Aroden's spellsword: as has been said, insert a rod or staff into a weapon and be considered to be wielding both.
- Artificier's curse: similar to dispel magic, targets one magical item.
- Banishing blade: bull rush with the target weapon.
- Celestial healing (and greater): very short fast healing 1 (4).
- Create armaments: you create one weapon, shield or armor.
- Cyclic reincarnation: as has been said, reincarnation in the same race.
- Deft digits: animate a gauntlet or glove from medium distance, can't fight with it.
- Dissolution: you make a tiny object not exist for a short amount of time. (Probably an error in the text: it takes 1d0 points of damage (bypassing hardness) if it returns to existence within another object)
- Emblem of greed: make one masterwork (or better) melee weapon into a flaming glaive (or better with higher levels). You are proficient with the glaive and use your caster level as BAB.
- Expeditious construction: instantaneous wall of earth or loose stone.
- Find fault: learn things as if you made a knowledge check against the target. Gain insight bonus on the first attack roll against the target.
- Fool's gold: Make the possessor of the affected gold coins more easily targeted to your magic.
- Force Sword: you call a magic longsword that you can fight with or give someone during the duration.
- Foretell failure: gain knowledge if the next (single round) action has a 50% chance of success.
- Full pouch: you create a duplicate of an alchemical item in your possession.
- Grand destiny: a more useful guidance
- Guardian Monument (lesser and greater): gain DR within the an area of an object.
- Heckle: make the target more hostile against you and others, target gains penalty on certain things.
- Human potential (and mass): gain an enhancement bonus to one ability score.
- Jatembe's Ire: black tentacles that targets evil creatures.
- Last azlanti's defending sword (and mass): similar, but different to mage's sword. (and mass has contradicting numbers of swords listed)
- Legendary proportions: similar to enlarge spells.
- Linked legacy: instantly share knowledge within a group of close people. (This one's probably one of the spells no one is ever going to take...)
- Liquefy: make one object fluid.
- Mask from divination: a nondetection with differences. Target wears a mask that can't be hidden.
- Open arms: gain an insight bonus to AC and CMD if subject of a cavalier's challenge, inquisitor's judgment, smite or similar.
- Perfect placement: guidance-like insight bonus to AC and Reflex saves. better against AoO's.
- Planar inquiry: similar to lesser planar ally, but you may only ask questions.
- Rags to riches: makes a weapon, armor, shield, tool or skill kit masterwork or improve the enhancement bonus.
- Rune of ruin: A curse that is kind of like the reverse of greater magic weapon but use able on more types of stuff.
- Splinter spell resistance: reduce a creatures spell resistance by hitting it with the targeted weapon of this spell.
- Stage fright: target gains penalty on certain checks.
- Tears to wine: turn any nonmagical fluids into mead or wine that gives an enhancement bonus to INT- and WIS skills.
- Tough crowd: target allies gain insight bonus on saving throws and skill checks against being mislead and controlled.
- Transmute golem: change the type of the golem (with constrains).
- Winged Sword: gives a weapon the throwing special ability.


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Axial wrote:
What does the Sword Binder do?

Sword Binder:

- Arcane Bond: has to be sword.
- Sword of the Mage: use sword with hand of the apprentice. Later he can use the sword to deliver touch spells.
- Telekinetic Sword: as telekinesis sustained force on his bound sword.

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Archetypes?:
What's the augur skald and deep warden like?


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Augur (Skald):

- Monster Insight: gain CHA to knowledge Checks. Replaces well-versed.
- Signs and Portents: augury (later on higher level spells instead) as spell-like. Replaces versatile performance.
- Predictive Strike: Can attack a target as if it were flat-footed. Replaces spell kenning.

Deep marshal (magus)
or
Stone warder (sorcerer)?

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Magus :D


1 person marked this as a favorite.

Deep Marshal:

Medium armor from the get-go, heavy at 9th.
- Deep Spellcasting: a list of sorcerer/wizard spells (focused on repairing and shaping) is added to the Magus list, as well as all abjuration school spells up to 6th. Can't cast enchantment, illusion, and necromancy spells.
- Bound by Tradition: fewer arcane pool points, only enhance and spell combat / spellstrike certain weapons.
- Miner's Focus: gain bonus to caster level (and checks) while wielding certain magic weapons. Profession (miner) uses INT instead of WIS, free ranks for this and Knowledge (dungeoneering).

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Hm, interesting! Thanks!


Wow, seems like there's a lot of cool stuff!

What class features does the fighter archetype trade in?


Oh, another quick question about the Eldritch Scoundrel.

Can you confirm that the class features traded for the spell list are just 1/2 Sneak Attack Dice and 1/2 Rogue Talents, not Trapfinding like 90% of rogue archetypes?

Liberty's Edge

The PDF describes one of the archetypes being inspired by the runelord of greed, which archetype is that?

Silver Crusade Contributor

1 person marked this as a favorite.
Tonlim wrote:

Wow, seems like there's a lot of cool stuff!

What class features does the fighter archetype trade in?

Loses weapon training, a ton of bonus feats, and a couple of proficiencies. Modifies armor training.

Silver Crusade Contributor

1 person marked this as a favorite.
Emperor Point wrote:
The PDF describes one of the archetypes being inspired by the runelord of greed, which archetype is that?

Eldritch scoundrel (which keeps trapfinding, for the record).

Silver Crusade Contributor

"Inspired by" is a pretty strong term, though. It's in that section, and is for the sort of rogue that delves Thassilonian ruins.


Marco Massoudi wrote:
David Neilson wrote:

It seems that either that, or the Decemvirate are essentially a case of convergent magical research. Sort of the way blades in Pathfinder at least have some affinity for grabbing and binding souls. As evidenced by things like Soul Drinker, Final Blades, or the Field of Ten Thousand Swords.

It would make sense if masks magically are associated with protecting your identity.

Yes but 10 magic warriors and the Decemvirate are a bit much coincidence of number.

I mean 7 is a magic number as is 3.
But 10?

I would definitely write in a conection if i was a developer.

10 is 7 PLUS 3. I mean, if that's not magic I dunno what is.

It's also twice 5 #haileris

Liberty's Edge

Kalindlara wrote:
Emperor Point wrote:
The PDF describes one of the archetypes being inspired by the runelord of greed, which archetype is that?
Eldritch scoundrel (which keeps trapfinding, for the record).

Oh. I was hoping it would be something a bit more wizardly and in line with the runelord himself. Thank you for the quick answer.


djones wrote:
Selkie wrote:

Until proven otherwise I'm going to fantasize that "archetypes, feats, and character options for PCs of any character class." includes a proper spellcasting archetype for the Rogue... Even though I'm sure it doesn't. :p

Sounds great, but I imagine it would exchange spellcasting for sneak attack. With the feats from dirty tactics toolbox though a reduced progression could be doable though.

Page 1 callback: booyah!

Did anyone tell Selkie that their wish has been granted?

Silver Crusade

1 person marked this as a favorite.
Kalindlara wrote:
Tonlim wrote:

Wow, seems like there's a lot of cool stuff!

What class features does the fighter archetype trade in?

Loses weapon training, a ton of bonus feats, and a couple of proficiencies. Modifies armor training.

And it also has the best f$&#ing name of any archetype ever! I want this books now solely for this archetype.

Silver Crusade Contributor

1 person marked this as a favorite.
Rysky wrote:
Kalindlara wrote:
Tonlim wrote:

Wow, seems like there's a lot of cool stuff!

What class features does the fighter archetype trade in?

Loses weapon training, a ton of bonus feats, and a couple of proficiencies. Modifies armor training.
And it also has the best f*&$ing name of any archetype ever! I want this books now solely for this archetype.

This is true and also factual. ^_^

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