It's the one hundredth volume of the Pathfinder Adventure Path! Too long has the diabolic Lord-Mayor Barzillai Thrune inflicted cruelties and increasingly oppressive laws on his citizens. The heroes of the beleaguered city of Kintargo finally strike back at the sources of corruption, as their rebellion mobilizes in the streets. Rescuing old heroes from forgotten prison cells, reclaiming control of key locations, and performing an ancient song that was used years ago to protect the city from Hell's agents are but the preamble for the decisive battle—an assault on the enormous Temple of Asmodeus!
"A Song of Silver," a Pathfinder adventure for 10th-level characters, by James Jacobs.
A study of the former faith of the dead god Aroden, by Erik Mona.
A retrospective collection of NPCs for each of the previous Adventure Paths, by various authors.
A descent into evil in the Pathfinder's Journal, by Stephanie Lorée.
Four exciting new monsters, by Adam Daigle and James Jacobs.
A poster map depicting a key battlefield within the adventure.
ISBN: 978-1-60125-795-6
Note:Pathfinder Adventure Path #100: A Song of Silver is an extra-large volume, totalling 128-pages rather than the standard 96-page format.
Bring your campaign to life! The A Song of Silver SoundPack from Syrinscape is a complete audio solution when playing through the fourth chapter of the Hell's Rebels Adventure Path.
"A Song of Silver" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (723 kb zip/PDF).
Other Resources: This product is also available on the following platforms:
This book continues what has been a solid adventure path, but it isn't the best we have seen so far. The adventure manages to use game rule to make the players feel like they are leading a city wide open rebellion against evil. It manages to make each of the single session side missions flow together and feel like they are just a continuous part of that rebellion. It gives the players a chance to defend a dungeon from invasion by enemies, which was a nice twist on the classic dungeon invading narrative. The problem comes when we get to this books true "dungeon". Unlike previous "dungeons" this one is bland, repetitive, and doesn't seem befitting the dangerous villain that the place is supposed to be protecting (see spoilers for details). This books continues the tradition for bad backstories and gives a backstory for a character that was introduced last book that makes a lot of people hate her (this character's backstory is the most complained about portion of the adventure path) (again see spoiler for details).
This book ends with a sense of closure and emotional satisfaction and given how much worse the next two books are, it probably a good place to end running the adventure path.
Spoiler:
Brazillai Thrune is a dangerous villain that you have been trying to stop for weeks and … he just sits in his room in his dungeon waiting for you to come kill him. Does he have powerful body guards waiting to protect him? No. Does he have alarms to gather allies to him when attacked? No. He just tries to hit the players with a mace. It is a rather disappointing end for a villain that you have been trying to kill for four books. Additionally, Shensen has been accused a lot of being a Mary Sue and I didn’t understand it until I read her backstory. She is a writer’s PC character put into the game world with a convoluted backstory worse than any PC I have seen and who the writer encourages the GM to use to save the party if they ever seen in over their head.
*DISCLAIMER*: This is a single review for all adventures in this AP.
Hell’s Rebels is the best Paizo Adventure Path. Of all the AP, it is the one that’s most coherent, approachable and GM-friendly. This review applies to all 6 books because their quality and style are so consistent that you don’t even notice the fact that they were written by 6 different authors.
Let me quickly list some of the most important things which Hell’s Rebels gets right:
1. It has a clear, believable and complex plot which goes from point A to point B to point C while at the same time allowing for multitude of side treks, optional quests and player-driven initiatives.
2. It goes full on Golarion. It touches upon core themes of the setting and is heavily nested in its history. It provides the much-anticipated opportunity to punch one of the biggest evils of the setting in the face. One warning: you can’t just lift HR and drop it into other settings without massive amounts of work.
3. The BBEG is front and center, introduced in adventure 1, encountered and fought against several times across the campaign. He’s evil, callous, quirky, nasty, brutal, amoral and good at being bad. He’s right up there with Ileosa from CotCT.
4. The campaign starts in one city and mostly stays there, with some small side-treks and one bigger detour which, fortunately, is also urban.
5. There is a cadre of sympathetic, recurring allied NPCs to play second fiddles to the PCs. There are also enemies whom you can interact in ways other than roll for initiative. The RP opportunities are plenty.
6. The cast of both allies and opponents is diverse in every sense of that word.
7. The players get opportunity to discover some of the setting’s secrets and, to a limited yet satisfying degree, reshape it without causing a Realm-Shattering Event.
8. The ending is epic to the core and fitting for a campaign of this scale and magnitude.
9. Episode 4 is a special issue with extra page count, longer adventure, more support material, an excellent article on Aroden and much, much more!
10. I love the blue colour theme for this AP AND Wayne Reynolds did the cover art. Double victory!
Edit Review
The one hundredth issue of Pathfinder is an over-sized issue packed with a fun installment of the Hell's Rebels adventure path written by none other than James Jacobs. If you've ever wanted to know what insidious beasts lie inside of an Asmodean temple, this is your chance to find out!
What makes this issue shine beyond the adventure is the density of the support articles. Publisher Erik Mona takes time out of his busy schedule to give us more information on the dead god Aroden, and a bevy of Paizo writers and freelancers bring us new NPCs for use in every adventure path!
Even if you're not running Hell's Rebels, this is worth picking up for the support articles alone. Here's to a splendid 100 issues and hoping for one hundred more!
If you have been playing your GM cards right and your harrow face has been strong this is the volume where all your carefully built plans come to fruition.
You get to set out your cards with an evil grin and listen to your players say, "Huh," in the absolute best way possible. (To be honest that revelation comes at the end of the previous volume and only becomes more pronounced by their 'victory' in Song of Silver.)
Of all the various Adventure Path volumes I have read The Song of Silver only narrowly beats out Dance of the Damned for the best of them all.
Not only do you have a top-notch epic battle between the Silver Ravens and their long time enemy the twisted Barzillai Thrune but plot lines that have only been briefly mentioned to or alluded to in previous volumes come to light.
Villains that the group weren't even sure were their enemies are revealed. Heroes thought to have been lost are saved by the PCs, some of whom used to idolize them.
Not only is it a top notch Adventure Path book but the volume is absolutely filled with other great content.
In fact, I would recommend this volume to all GMs considering running ANY adventure path for the NPC catalog alone.
In addition to providing a stunning adventure (featuring a highly satisfactory throwdown with the campaign's Big Bad), this volume is packed to the gills with awesome extras.
And why not? As an oversized volume, all the stops were pulled out.
Of note: If you like tying your campaigns off before things like 6th level spells, this offers an acceptable point to conclude an abridged version of the campaign.
In keeping with Hell's Rebels as a whole, this bad boy delivers on all levels.
Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Misroi wrote:
This isn't a permanent solution. All you've done is pass the buck down the line until we reach Pathfinder #1000, and then you have to come up with a solution for the November 2090 issue.
Seriously, though, good to hear! :)
Well... since by the time we'd get to Pathfinder #1000 I'd be 118 years old... I feel fairly confident that making that decision won't be an issue for me.
I think the news recently reported a new anti-aging pill that works - which means you can expect to reach a minimum of 120 - so no, no get out of jail card for you! :P
The Reign of Winter NPC, Amitrie Leth, on page 98 is listed as "aranea cleric of Nethys 3/mystic theurge 3/sorcerer 2". Given that she can cast 5th level sorcerer spells and is CR12, I'm guessing that the 2 is an error, and it should be a 7?
Can someone give details on the Skull & Shackles NPC and material? I'm a subscriber but still haven't gotten my PDF. I guess they become available as the book ships and mine hasn't shipped yet, I suppose. Thanks!
And what exactly is "The Song of Silver"? It's only in the title, so kind of a big deal...we know what it is NOT: neither spell nor masterpiece. So, someone with the PDF please enlighten us?
And what exactly is "The Song of Silver"? It's only in the title, so kind of a big deal...we know what it is NOT: neither spell nor masterpiece. So, someone with the PDF please enlighten us?
Spoiler:
It is a musical ritual performed in the opera house. For one week after its performance, any weapons wielded in Kintargo count as silver for DR purposes and all evil outsiders have to make CL checks to successfully teleport, dimension door, etc.
And again I wonder why I as subscriber still can't download the PDF...
Ruyan.
Hi Ruyan,
Your PDF is granted automatically once your subscription order is processed for shipping in our warehouse. It looks like your order is still in the queue waiting to be shipped, so the PDF hasn't been granted quite yet. Keep an eye out for your shipping confirmation email, and once you see that, you should have access to the PDFs.
If you have any further questions or concerns, please feel free to send us an email to customer.service@paizo.com or make a new thread on our Customer Service forums and we'll be glad to help out.
And again I wonder why I as subscriber still can't download the PDF...
Ruyan.
Hi Ruyan,
Your PDF is granted automatically once your subscription order is processed for shipping in our warehouse. It looks like your order is still in the queue waiting to be shipped, so the PDF hasn't been granted quite yet. Keep an eye out for your shipping confirmation email, and once you see that, you should have access to the PDFs.
If you have any further questions or concerns, please feel free to send us an email to customer.service@paizo.com or make a new thread on our Customer Service forums and we'll be glad to help out.
Aranea automatically cast spells as fifth level sorcerers, with additional class levels stacking for spell casting purposes.
Didn't think that was how adding class levels to monsters worked, but apparently so. Many thanks.
I think, only if it's specifically stated in the stat block, Nagas and Lamia are another couple that stack spell casting, it will call it out in the abilities at the bottom of the stat block.
And what exactly is "The Song of Silver"? It's only in the title, so kind of a big deal...we know what it is NOT: neither spell nor masterpiece. So, someone with the PDF please enlighten us?
** spoiler omitted **
Thank you very much! That is very cool. I hope to see many more of those in the future.
Trazel Rainwater NE Male Fossegrim Skald 5, delusional mass murdering fey that thinks he's doing the work of Gyronna, but is actually working for Nyrissa.
It's not a template, so it's like making any other monster statblock. The rules are provided in the appendix of the Bestiary. It's really not much different than creating a new swarm, and you'll notice that the only rules we have for creating swarms is the subtype.
Oh, so still no explanation for what the subtype is or how to make a troop?
Sadface.
Exactly as Adam said—troops are basically just swarms made of bigger things, and like swarms, should be hand-crafted to fit the CR needed.
There's really not much new information about the troop subtype in this adventure other than its presentation—unlike the first time these appeared, they're now presented as actual new monsters, in the same way we'd present a new swarm.
So there's ALL the information you need to create troops of your own, in the same way the Bestiary does the same for swarms.
(The nature of how they work means that a template would be unnecessarily complex and perhaps impossible to pull off in a way that it'd do the job right.)
You know, just thinking, wouldn't it be cool to be a group of mid to high level adventures tasked with holding a city against a horde of outsider invaders all Avengers style while trying to close the portal at the same time. ;) :D
Damn, JJ, you never told us Shensen was a Solar Exalted! :D
Probably because I'm not sure what it is you're talking about?
It figures, you have an entire RPG to manage already, I doubt you have time to study up on others.
Solars are the heroes of the Exalted game line from White Wolf/Onyx Path. When they use their powers they get glowing sun symbols on their foreheads, such as this one (Dawn Caste, ultimate combat monsters).
Damn, JJ, you never told us Shensen was a Solar Exalted! :D
Probably because I'm not sure what it is you're talking about?
It figures, you have an entire RPG to manage already, I doubt you have time to study up on others.
Solars are the heroes of the Exalted game line from White Wolf/Onyx Path. When they use their powers they get glowing sun symbols on their foreheads, such as this one (Dawn Caste, ultimate combat monsters).
You can see where I'd make the association. :)
Ah; gotcha. I was assuming some mix of the angel solar from our Bestiary + the exalted prestige class from Inner Sea Gods, which made no sense.
She's not a Solar Exalted anyway. The mark on her forehead is a tattoo that symbolizes her devotion to Sarenrae. It's visible when she's using her powers or not.
The height and width is the same as all of our other APs, but this one is thicker. The copy I have at my desk is between 6 and 7 millimeters thick or about a 1/4 inch.
The height and width is the same as all of our other APs, but this one is thicker. The copy I have at my desk is between 6 and 7 millimeters thick or about a 1/4 inch.
Thanks.
Now this has me wondering what else might be on your desk that we would like to know about.
I haven't yet. Got the first e-mail, but the shipping notification (which the PDF release coincides with) could be any time from today to another three weeks.
That would be absurd. The subscriber PDFs usually come out a week or two in advance. In three weeks, the street date will have passed.
Getting pretty close to the street date and no shipping email yet...
I haven't yet. Got the first e-mail, but the shipping notification (which the PDF release coincides with) could be any time from today to another three weeks.
That would be absurd. The subscriber PDFs usually come out a week or two in advance. In three weeks, the street date will have passed.
Getting pretty close to the street date and no shipping email yet...
Heh, getting close to interest hitting my credit card... (November was not a good month in the Hermitage)