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Pathfinder Society Scenario #7–04: The Ironbound Schism (PFRPG) PDF
Paizo Inc.
   
(based on 9 ratings)
A Pathfinder Society Scenario designed for levels 7–11.
The cataclysmic Earthfall shattered the ancient Thassilonian civilization, and like its slumbering runelords who fled the destruction, many ruins lie hidden. The Ironbound Archipelago was once part of Edasseril, kingdom of envy, and word has reached the Pathfinder Society that an ancient ruin has emerged on the isle of Flintyreach. Can the PCs gain the local half-orcs’ trust and brave the resident giants’ wrath to secure this archaeological treasure?
Written by John Compton and Linda Zayas-Palmer.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #7–11: Ancients' Anguish (PFRPG) PDF
Paizo Inc.
   
(based on 13 ratings)
A Pathfinder Society Scenario designed for levels 7-11.
When the Jeweled Sages, an ancient order of Osirian scholars, fled Qadiran invaders millennia ago, some perished, and others disappeared deep into territories once held by the pharaohs of old. With the help of the Jeweled Sages' long-abandoned tools, the eminent Tahonikepsu has discovered one of the sages' last known whereabouts in the wilds of Nex. What secrets lie within these inhospitable ruins that date back to the Age of Darkness, and what fate did the so-called Amethyst Sage meet within?
Content in "Ancients' Anguish" also contributes directly to the ongoing storyline of the Scarab Sages faction.
Written by Mikko Kallio.
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Pathfinder Society Scenario #7–23: Abducted in Aether (PFRPG) PDF
Paizo Inc.
   
(based on 9 ratings)
A Pathfinder Society Scenario designed for levels 7–11.
Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is preparing to sell her prize to a host of otherworldly bidders. Can the PCs intervene and mount a rescue before the esteemed captive disappears forever?
Content in “Abducted in Aether” also contributes directly to the ongoing storyline of the Grand Lodge faction.
Written by Jason Keeley.
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Pathfinder Society Scenario #7–28: Ageless Ambitions (PFRPG) PDF
Paizo Inc.
   
(based on 7 ratings)
A Pathfinder Society Scenario designed for levels 7–11.
The time has come to strike down the vile Korholm Agenda, the faction of the Aspis Consortium that launched a staggering attack against the Pathfinder Society a year ago. The Agenda’s leader has allied himself with one of the most powerful men in Thuvia, and together they are on the cusp of pitching the entire region into a brutal war of conquest and greed. The Pathfinder Society has placed its trust in the PCs to stop this internecine conflict. To do so, they must confront the Korholm Agenda’s leader in his own domain.
Content in “Ageless Ambitions” also contributes directly to the ongoing storyline of the Sovereign Court faction. Content in this scenario also ties into a special metaplot element from Pathfinder Society Special #6–98: "Serpents Rise." Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.
Written by Luis Loza.
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Pathfinder Society Scenario #8-00: The Cosmic Captive (PFRPG) PDF
Paizo Inc.
   
(based on 11 ratings)
A Pathfinder Society Special designed for levels 1–11.
Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals—and either free the captive trapped within or ensure that it remains sealed forever.
The Cosmic Captive is a multi-table interactive adventure in which each group's actions contribute to the entire room's success.
Written by Matt Duval.
Note: The Cosmic Captive is a limited release scenario. It may be run at conventions with approval by a Regional Venture-Coordinator, and requires at least 6 tables to be playing the scenario simultaneously and in contact with each other (the Adventure Card Guild portion requires at least 2 tables with 2 players each). To inquire about access to this scenario, refer to the Organized Play Convention Support Policy.
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Pathfinder Society Scenario #8-04: Wardens of Sulfur Gulch (PFRPG) PDF
Paizo Inc.
   
(based on 14 ratings)
A Pathfinder Society Scenario designed for levels 7–11.
Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan’s Numerian journals identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait.
This scenario is designed for play in Pathfinder Society Roleplaying Guild but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
Written by Isabelle Lee.
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Pathfinder Society Scenario #32: Drow of the Darklands Pyramid (PFRPG) PDF
Paizo Inc.
   
(based on 8 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).
A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands to track down the stolen cargo and explore the mysterious Stalactite Pyramid.
Written by Sean K Reynolds
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #34: Encounter at the Drowning Stones (PFRPG) PDF
Paizo Inc.
   
(based on 7 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11).
Rumored to be the most desecrated site in the Mwangi Expanse, the natives have long feared its malevolent presence. Rumors of suicide, infanticide, murder, and chaos have always been mentioned in the same breath with these mysterious rock formations. The Society sends you there after the location is discovered by a demonologist working for the Aspis Consortium. The Society fears the Aspis have discovered the source of the Drowning Stones' power and its up to you to insure that they don't get their hands on it.
Written by Tim Hitchcock
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #36: Echoes of the Everwar—Part I: The Prisoner of Skull Hill (PFRPG) PDF
Paizo Inc.
   
(based on 7 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).
A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent after strange fires were seen burning in the skies above. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.
The Prisoner of Skull Hill is part 1 of the Echoes of the Everwar series. Parts 1, 2, and 3 can be played in any order and part 4 must be played last. Look for part 2, Pathfinder Society Scenario #42: The Watcher of Ages, in January 2010.
Written by Joshua J. Frost
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #38: No Plunder, No Pay (PFRPG) PDF
Paizo Inc.
   
(based on 9 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).
The famed Chelish pirate, Captain Caradoc Alazario, infamous nephew of the mayor of Egorian and the brazen enemy of Her Majestrix's Navy, has finally been caught. Unfortunately for you, he was caught after stealing a fiendish artifact of twisted origins bound for the Grand Lodge in Absalom and is the only one who knows where that artifact came to rest off the coast of the forever rain-drenched Sodden Lands. You are charged by the Pathfinder Society to break Captain Alazario out of prison and use him to guide you to the lost artifact. Prison, pirates, and horrors of the deep await you in a land where an honest day's wage never comes honestly.
Written by Larry Wilhelm
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #40: Hall of Drunken Heroes (PFRPG) PDF
Paizo Inc.
   
(based on 10 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).
Something is afoot at Cayden's Hall, the carousing temple-pub in Absalom where Cayden Cailean's faithful pay homage to their Drunken Hero. Pathfinder agent Osprey and his demonologist companion send you to investigate the truth behind a long-rumored demonic lab said to exist beneath the temple-pub's sticky floors. A trail of murders led Osprey to Cayden's Hall and his demonologist sees clues that denizens of the Abyss are involved. It's up to you to find out what demons want with the Drunken Hero's largest temple. Bar fights, revelry, song, and drink await within the Hall of Drunken Heroes.
Written by Tim Hitchcock
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #42: Echoes of the Everwar—Part II: The Watcher of Ages (PFRPG) PDF
Paizo Inc.
   
(based on 5 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).
Hundreds of years ago a once mighty fortress in Cheliax sank into the earth and was forever destroyed. You are sent there to catalog the ruins, known as the Collapsed Halls, and to find the rumored hidden tomb of an Osiriani concubine. After clearing the ruins of hideous beasts, you explore deeper into the ruins than anyone before you and uncover a malevolent intelligence that has watched Golarion for more than 5,000 years. Worse, he knows you're coming.
The Watcher of Ages is part 2 of the Echoes of the Everwar series. Parts 1, 2, and 3 can be played in any order and part 4 must be played last. Look for part 3, Pathfinder Society Scenario #43: Terror at Whistledown, in February 2010.
Written by Greg A. Vaughan
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Pathfinder Society Scenario #44: Echoes of the Everwar—Part III: Terror at Whistledown (PFRPG) PDF
Paizo Inc.
   
(based on 7 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).
The citizens of the gnome enclave of Whistledown in distant Varisia are being kidnapped by malevolent creatures that stalk the night. You are sent there by the Pathfinder Society to see if this sudden surge of vile activity is linked to the rumors of a hidden tomb near Whistledown that holds the body of a famed Osirion concubine. Can you save the town of Whistledown from certain doom and find the lost tomb of the ancient concubine?
Terror at Whistledown is part 3 of the Echoes of the Everwar series. Parts 1, 2, and 3 can be played in any order and part 4 must be played last. Look for part 4, Pathfinder Society Scenario #53: The Faithless Dead, in June 2010.
Written by Hank Woon
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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The Sinking—Season 2: Locks of the Panopticon (PFRPG) PDF
0one Games
   
(based on 1 rating)
Welcome to The Sinking, Campaign Serial, Season II!
"Locks of the Panopticon," written by John Ling, is part of an ongoing series set in the Great City.
The Sinking is now entering in its final stage as the adventures become more specific, and should be played in a sequence.
Each one will be a stand-alone adventure, designed to be played in a single evening’s play.
The PCs learn that the Trypus unearthed secrets from within the Sink that have allowed them to build a colossal-sized, monstrous construct death-machine. To counter them, the PCs must find and open a series of mysterious locks that allow them to access the fabled Panopticon.
"Locks of the Panopticon" is an adventure for Season II of the Great City: The Sinking adventure serial. It was designed using the Pathfinder RPG system and intended for a group of 10th-level Player Characters.
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Tales of the Old Margreve (PFRPG)
Kobold Press
   
(based on 11 ratings)
Print/PDF Bundle
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$9.99
Put out the fire, shoulder your pack, and enter the deep woods...
Tales of the Old Margreve contains 8 eerie forest adventures for the Pathfinder Roleplaying Game in a unique Old World setting inspired by the medieval folktales and superstitions of Eastern Europe. Its authors include Paizo regulars Tim Connors and Richard Pett, among others.
Here in the Old Margreve Forest, heroes trek past crumbled griffon towers, over stiles and shepherds' fields, to where the lonely road thins and branches under the dark canopy of the trees. Deep in the forest's misty hollows, you may hear the rusalka's song rising over the crackle of a midnight fire or glimpse the white flash of a deer centaur's tail as it vanishes between the trees
In this place, those who ignore the old ways are never seen again.
Inside you'll find:
- 8 adventures for player characters of 1st to 10th level
- Dozens of Margreve sites, inhabitants and adventure hooks
- 12 unsettling new monsters
- New spells and incantations
- Unexpected powers wielded by the living forest itself!
Whether you choose to take your players into the legendary forest between the realm of the vampire knights and the clockwork city of Zobeck, or cherry-pick its contents for your own campaign world, Tales of the Old Margreve will challenge your players to earn a place in fireside tales.
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Temple of the Rats (PFRPG) PDF
Michael C. LaBossiere
This is a Pathfinder Roleplaying Game compatible adventure for characters of levels 10-12.
While the canines and horses fought alongside their beloved humans during the war of the First Kingdom, the cats, mice and rats debated among themselves. Eventually most of the cats threw their lot in with the humans and even the normally timorous mice elected to side with humanity against the demons (the human mastery of cheese was instrumental winning over the mice). The rats, however, remained undecided at the start of the war. Their deity, the Rat God, remained neutral in the conflict and did not side with the forces of order or the demonic forces.
While the rats mainly lived in human cities, they remembered well that before the war humans had attempted to be rid of their kind, often by employing cats. While most of the rats remained technically neutral, some of them actively aided the demons or at least benefited from their actions. A small number of rats did join the battle with the demons and legend says that they were rewarded for this role by being transformed into the ratfolk. While some scholars debate this, others claim that the rats that allegedly became the ratfolk were actually the victim of a curse.
While the First Kingdom fell before the onslaught from the Abyss, humanity survived. While the humans brought their loyal horses, dogs and cats (and even the mice) with them to new lands, the rats simply tagged along having grown accustomed to dwelling within and under the cities of humans.
The gods of order rewarded the heroes of the war, famously granting the cats the golden cows. When the rats pushed their way forward to demand their reward, the gods turned away from them—with few exceptions they had done nothing worthy of reward during the war. Angered by this, the rats demanded a reward. In response, the cats mocked the rats, offering them the spilled milk left on the ground from their magic milk feast. Enraged by this, the rats made to attack the cats, but were driven away by the roars of the great cats. These rats fled into the dark and hidden places and plotted their vengeance over the centuries.
The rats were able to kill a few of the golden cows and were overjoyed when they learned that only one cow remained. They were dismayed when the gods intervened and placed it within a dungeon, promising that if it were found by a cat, then the line of cows would be restored with the birth of golden calves.
Determined to prevent this from happening, the Sewer Gang (a thieves guild composed of wererats) dispatched agents to find the location of the dungeon of leche and to ensure that anyone able to acquire the cow would meet a terrible fate—along with the last cow.
While the Sewer Rats failed in their first attempt to kill the golden cow, they learned that they will have a second change at revenge. According to the decree of the gods, the golden cow must be returned to the temple where it was housed and only then will it give birth to golden calves. To prevent this from happening, the rats long ago took over the abandoned temple and stole the altar from it. Now the PCs must save the day (and the Leche) once more.
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Tower of Zakelana (PFRPG) PDF
Michael C. LaBossiere
Roughly three centuries ago the young Zakelana began her adventuring career as a wizard. She was well known for her gift for turning foes to allies and for having a rather broad definition of what counted as a legitimate target for adventuring. This approach earned her the anger of many powerful people who sent assassins or monsters to exact their vengeance. Whenever possible, Zakelana attempted to persuade any would be killer to switch sides. The best known example occurred when a rival mage send a creature to torment Zakelana in her dreams. According to the tale, Zakelana was able to win over the creature with the gift of a pony named “Giggles.”
In her later years, she retired from adventuring and one day she simply vanished. Some speculate a final experiment failed and banished her eternally to some other dimension. Another tale relates how one of her many enemies finally killed her. In any case, she vanished but left behind a tower and a magical gateway to the space containing the tower. Some tales claim that the guards of the tower are monsters that Zakelana won over but could not allow to roam freely. The tales also speak of the great wealth and magical secrets within the tower.
"Tower of Zakelana" is a Pathfinder Roleplaying Game-compatible adventure. It is intended for a party of 10th-12th level characters.
Here are some of the features of the adventure:
- Usable as a side adventure or extended encounter.
- Detailed color map for the adventure.
- Full statistics are included for all encounters—no need to look up monsters.
- New spells (Zakelana’s Dimensional Tunnel and Zakelana’s Dimensional Pit).
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Way of the Wicked—Book #3: Tears of the Blessed (PFRPG) PDF
Fire Mountain Games
   
(based on 9 ratings)
Lead an Army of Darkness into Battle!
Inside the Vale of Valtaerna is found the most sacred site to the benevolent god Mitra in all of Talingarde. From this holy site, your enemies draw power and comfort. This is the story of
how you raised an army of wickedness and stormed that stronghold of light slaughtering all who stood in your way!
No longer are you a petty servant of darkness. Here is your chance to become a master of evil. But beware! This will not be easy. There are more than just priests in the vale. This is the lair of countless good celestials who will do all in their power to stop your rise. Can you defeat them? Will you be destroyed or will you emerge triumphant amidst the tears of the blessed?
Welcome to the third chapter of the “Way of the Wicked”—the only evil adventure path for the Pathfinder Roleplaying Game!
Inside you’ll find:
- “Tears of the Blessed,” an adventure compatible with the Pathfinder Roleplaying Game for 10th-level villains by Gary McBride
- Full color art and maps by Michael Clarke
- A gazetteer of the city of Ghastenhall
- Detailed information about the Church of Mitra, your most determined foes.
- All you need to run a vicious narrative battle with your PCs in command.
- 102 pages of full color!
- And More!
Raise your army, dark lord, and march to war. There will be no one to stop you this time!
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8-Bit Adventures: Welcome to the Fungal Kingdom! (PFRPG) PDF
Fat Goblin Games
Welcome to the Fungal Kingdom! ... Welcome to 8-Bit Adventures! Do you yearn for a simpler time, when video games scrolled right and you only had to deal with 2 buttons at a time? An era where blocky, colorful, vaguely recognizable shapes made up heroes that battled odd and often confusing...
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A16: Saatman's Empire #1—Midwinter's Chill (PFRPG) PDF
AAW Games
   
(based on 1 rating)
by Michael McCarthy ... A Pathfinder/3.5 Compatible Adventure for 4-6 PCs of level 10 ... A snowstorm ravages the Klavek Kingdom, betraying the forces of nature and blanketing the land in snow and ice, leaving the skeletons of towns in it’s wake. The PCs delve into the snow, only to find...
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B5: To Catch a Serpent (PFRPG) PDF
AAW Games
   
(based on 1 rating)
A Pathfinder/3.5 Compatible Adventure for 4-6 level 10 PCs ... The portside city of Tawwa is under attack from within! The PCs find themselves waylaid in the harbor of the busy port city as the government has begun to fall into chaos – a dozen city officials have been murdered over the last...
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B13: Frozen Nightmares (PFRPG) PDF
AAW Games
   
(based on 1 rating)
When the mithral rush began in the northern region centuries ago, people from all over the world rushed to the area to find riches and glory. Thus the town of Domandro was born to give the prospectors supplies, entertainment, and a warm bed in the frozen northern plains. However, the town...
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The Dungeon of Leche (PFRPG) PDF
Michael C. LaBossiere
A Pathfinder Role Playing Game compatible adventure for characters of level 10-12. ... During the beginning of the Third Cycle of the endless Abyssal War, the First Kingdom fell before the onslaught of the demons. During this long war humans and their allies fought bravely thus allowing the human...
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Gothic Campaign Compendium (PFRPG)
Legendary Games
   
(based on 3 ratings)
The Gothic Campaign Compendium from Legendary Games is a beautiful 256-page hardback (or PDF) of lavishly detailed and lushly illustrated Gothic glory that will enliven and enrich any campaign that dabbles in the realms of horror. Within you will find: Over two dozen feats like Cultic Opiate,...
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Hunting Deathcloud (PFRPG) PDF
Sneak Attack Press
The elves of Solduron have long known the dragon Deathcloud sleeps somewhere deep in the Whispering Forrest, but for decades none have seen her. That all changed three days ago when Deathcloud appeared and destroy an elven outpost. Now the elves need heroes to journey into the Whispering Forest,...
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Kingdoms of Legend—Adventures: Ninja Attack! (PFRPG) PDF
Interaction Point Games
When Ninja Attack! ... The Kingdoms of Legend Adventures line of PDFs present a single 4-hour night of roleplaying action. Suitable for use at a game convention or as a one shot adventure, these products come complete with 6 pre-made player characters. ... In this episode, a powerful Silk Road...
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Midgard Tales (PFRPG)
Kobold Press
   
(based on 5 ratings)
The Midgard Tales hardcover collects 13 adventures that reach out to remake classic themes, such as a demon-haunted mountain, a tribe of orcs and their hideous goddess, and the lost library of House Stross. These are adventures to be remembered, adventures to shake the foundations of complacency...
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Midgard: Streets of Zobeck (PFRPG)
Kobold Press
   
(based on 6 ratings)
A Collection of Dark and Daring Adventures! ... What happens when adventurers become the owners of a brothel? When a roguish associate asks them to attend an oligarch’s masquerade in his place? What lurks in the Cartways besides kobolds? And what will you say when another thief tells you the only...
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Mini-Dungeon #003: Shrine of the Earth Barons (Fantasy Grounds / PFRPG) Download
AAW Games
FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP For 4-6 PCs of Levels 10-11Followers of earth deities literally worship the ground they walk on and have always built below-ground shrines. A school of four gnome mages called the Earth Barons was no exception, constructing one...
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Mini-Dungeon #003: Shrine of the Earth Barons (PFRPG) PDF
AAW Games
   
(based on 1 rating)
For 4-6 PCs of Levels 10-11 ... Followers of earth deities literally worship the ground they walk on and have always built below-ground shrines. A school of four gnome mages called the Earth Barons was no exception, constructing one such holy place where a desert met a range...
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Mini-Dungeon #011: Buta No Shiro (Fantasy Grounds / PFRPG) Download
AAW Games
FOR USE IN FANTASY GROUNDS VIRTUAL TABLETOP For 4 Characters Level 10A warthog-headed rakshasa, Achellios the Glutton, has gained influence over a town’s magistrate. The creature uses its powers to uncover illegal activity and read wrongdoers’ minds, then with its message ability...
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Mini-Dungeon #011: Buta no Shiro (PFRPG) PDF
AAW Games
   
(based on 1 rating)
For four 10th level characters ... A warthog-headed rakshasa, Achellios the Glutton, has gained influence over a town’s magistrate. The creature uses its powers to uncover illegal activity and read wrongdoers' minds, then with its message ability it whispers the details to the magistrate...
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Mini-Dungeon #016: The Halls of Hellfire (Fantasy Grounds / PFRPG) Download
AAW Games
FOR FANTASY GROUNDS VIRTUAL TABLETOP For 4–5 Characters Level 10–11The Halls of Hellfire is a former holy site and part of a fortress deep within the rocky deserts of the South. It was always seen as hallowed ground and was revered by the many nomadic clans that travelled those deep...
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Mini-Dungeon #016: The Halls of Hellfire (PFRPG) PDF
AAW Games
   
(based on 1 rating)
For 4–5 Characters Level 10–11 ... The Halls of Hellfire is a former holy site and part of a fortress deep within the rocky deserts of the South. It was always seen as hallowed ground and was revered by the many nomadic clans that travelled those deep deserts. Indeed it was once seen...
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Mini-Dungeon Collection IWG-3: The Jotunn Encampment (PFRPG) PDF
AAW Games
   
(based on 1 rating)
An Into the Wintery Gale Mini-Dungeon adventure for four to six PCs of levels 10-11. ... This mini-dungeon is intended for use with the Into the Wintery Gale: Wrath of the Jötunn Adventure Path, but may also be run as a standalone quest. ... The party has returned to the village of...
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Pathfinder Adventure Path #34: Blood for Blood (Kingmaker 4 of 6) (PFRPG)
Paizo Inc.
   
(based on 8 ratings)
Chapter 4: Blood for Blood ... by Neil Spicer ... Even with the PCs’ kingdom growing at their heart, the Stolen Lands are far from tame. An incursion by merciless barbarians spills blood on the PCs’ lands and begins a search for a legendary artifact in the depths of the region’s most infamous...
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Pathfinder Adventure Path #40: Vaults of Madness (Serpent's Skull 4 of 6) (PFRPG)
Paizo Inc.
   
(based on 4 ratings)
Chapter 4: Vaults of Madness ... by Greg A. Vaughan ... The PCs are now the masters of the lost city of Saventh-Yhi—or are they? For no sooner is the city won than the mighty Gorilla King and his simian followers come to take it for their own. At the same time, the PCs learn of a missing...
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Pathfinder Adventure Path #52: Forest of Spirits (Jade Regent 4 of 6)
Paizo Inc.
   
(based on 8 ratings)
Chapter 4: Forest of Spirits ... by Richard Pett ... After surviving one deadly wilderness, the heroes emerge into another—a land of ancient mysteries and sacred secrets known as the Forest of Spirits. But the forest knows how to defend itself from strangers, and its powerful and aloof guardians,...
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Pathfinder Adventure Path #64: Beyond the Doomsday Door (Shattered Star 4 of 6)
Paizo Inc.
   
(based on 6 ratings)
Chapter 4 Beyond the Doomsday Door ... by Tito Leati ... The hunt for the seven shards of the Shattered Star leads the heroes back to the western coast of Varisia, to the multifaith monastery known as Windsong Abbey. The next shard appears to be hidden somewhere within the dungeons below the...
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Pathfinder Adventure Path #70: The Frozen Stars (Reign of Winter 4 of 6) (PFRPG)
Paizo Inc.
   
(based on 6 ratings)
Chapter 4: The Frozen Stars ... by Matthew Goodall ... Alien Winter ... Continuing their search for Baba Yaga, the heroes take the Dancing Hut to the planet of Triaxus, the seventh world in Golarion’s solar system, now in the midst of its decades-long winter. On the hunt for more clues as to the...
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Pathfinder Adventure Path #82: Secrets of the Sphinx (Mummy’s Mask 4 of 6) (PFRPG)
Paizo Inc.
   
(based on 9 ratings)
Chapter 4: Secrets of the Sphinx ... By Amber Scott ... Forgotten No More ... Deep in the Osirian desert stands the blank-faced monument known as the Sightless Sphinx. In search of the stolen mummy of Chisisek, the architect of the flying tomb of the Sky Pharaoh Hakotep I, the heroes track the...
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Pathfinder Adventure Path #88: Valley of the Brain Collectors (Iron Gods 4 of 6)
Paizo Inc.
   
(based on 7 ratings)
Send... More... Adventurers! ... After unearthing clues pointing them toward the legacy of a mysterious prophet, the heroes of Numeria must brave a remote canyon known as the Scar of the Spider, where they hope to uncover ancient knowledge to aid them in defeating the sinister Iron God of the...
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Print Edition
Unavailable
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Pathfinder Adventure Path #94: Ice Tomb of the Giant Queen (Giantslayer 4 of 6) (PFRPG)
Paizo Inc.
   
(based on 5 ratings)
The Ice Queen Cometh! ... Following the trail of the Storm Tyrant's armies, the heroes come to a frost giant village that serves as a training camp, led by a frost giant graveknight who issues orders from within an icy crypt. As the heroes engage in guerrilla tactics to weaken the army of giants...
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Pathfinder Adventure Path #100: A Song of Silver (Hell's Rebels 4 of 6) (PFRPG)
Paizo Inc.
   
(based on 7 ratings)
Down with Thrune! ... It's the one hundredth volume of the Pathfinder Adventure Path! Too long has the diabolic Lord-Mayor Barzillai Thrune inflicted cruelties and increasingly oppressive laws on his citizens. The heroes of the beleaguered city of Kintargo finally strike back at the sources of...
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Pathfinder Adventure Path #106: For Queen & Empire (Hell's Vengeance 4 of 6) (PFRPG)
Paizo Inc.
   
(based on 2 ratings)
Hell is Its Own Reward! ... Her Infernal Majestrix Queen Abrogail II of Cheliax summons her agents to the city of Egorian to address the current crisis with the Glorious Reclamation. Upon arriving in the bustling capital, the adventurers find themselves swept up in the cutthroat politics of the...
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Pathfinder Adventure Path #112: The Whisper Out of Time (Strange Aeons 4 of 6) (PFRPG)
Paizo Inc.
   
(based on 2 ratings)
Not-So-Sweet Nothings ... With their memories once again intact, the adventurers continue their pursuit of Count Lowls. But first they must visit Cassomir, where they believe the wayward noble is meeting with an old associate, but find only danger in his absence. Next, they travel to Katheer,...
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Pathfinder Module: Curse of the Riven Sky (PFRPG)
Paizo Inc.
   
(based on 8 ratings)
A wilderness adventure for 10th-level characters. ... The black clouds of war are gathering, and evil flocks to their thundering call! While seeking the legendary expertise of a cloud giant skymage, the PCs interrupt an attack on his lair by well-armed and magically augmented hill giants. To...
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Pathfinder Society Scenario #2-04: Shadows Fall on Absalom (PFRPG) PDF
Paizo Inc.
   
(based on 4 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... One of the Pathfinder Society's most beloved venture-captains, Drandle Dreng, is nearly killed in a failed assassination attempt on the grounds of the Grand Lodge itself. Your mission to catch the...
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Pathfinder Society Scenario #2-08: The Sarkorian Prophecy (PFRPG) PDF
Paizo Inc.
   
(based on 8 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... When a novice Pathfinder in the Grand Lodge of Absalom discovers an account of a long lost prophecy which may hold the key to defeating the Shadow Lodge, a team of brave agents heads into the heart...
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Pathfinder Society Scenario #2-10: Fury of the Fiend (PFRPG) PDF
Paizo Inc.
   
(based on 8 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... The Pathfinder Society once again sends a team of agents into the deadly ruins of Rachikan in western Cheliax. This time, however, the Pathfinders must infiltrate a Hellknight encampment to gain...
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Pathfinder Society Scenario #2-12: Below the Silver Tarn (PFRPG) PDF
Paizo Inc.
   
(based on 12 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... In the rural Menador Mountains of southern Nidal, the PCs find themselves in a fog-enshrouded mining town facing a terrible fate. Silver Tarn, on the banks of which the settlement of Stom's Claim...
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Pathfinder Society Scenario #2-14: The Chasm of Screams (PFRPG) PDF
Paizo Inc.
   
(based on 5 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... When the Decemvirate sends the PCs on a mission into the desolate Mindspin Mountains to retrieve a much-needed alchemical reagent from a hermitic ex-Pathfinder known as the Phitoness of Axioms, the...
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Pathfinder Society Scenario #2-16: The Flesh Collector (PFRPG) PDF
Paizo Inc.
   
(based on 9 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... A priceless manuscript has gone missing from the Pathfinder lodge in Almas, and the Pathfinder Society has traced its current whereabouts to a remote monastery off the coast of southwestern Nex....
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Pathfinder Society Scenario #2-18: The Forbidden Furnace of Forgotten Koor (PFRPG) PDF
Paizo Inc.
   
(based on 8 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... When a Qadiran Pathfinder known for her knowledge of genie-kind fails to report back to the Katheer Lodge, the PCs are sent into the long-abandoned ruins of Koor, a former forge city high in the...
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Pathfinder Society Scenario #2-20: Wrath of the Accursed (PFRPG) PDF
Paizo Inc.
   
(based on 5 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... When Pathfinders in and around the Osirian capital of Sothis don’t respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of...
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Pathfinder Society Scenario #2-26: The Mantis's Prey (PFRPG) PDF
Paizo Inc.
   
(based on 5 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... The Red Mantis have a contract to assassinate Grandmaster Torch, and the famed Absalom information broker calls in a favor from the Society to prevent his untimely demise. You must locate the Red...
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Pathfinder Society Scenario #3-04: The Kortos Envoy (PFRPG) PDF
Paizo Inc.
   
(based on 11 ratings)
A Pathfinder Society Scenario designed for Levels 7–11. ... The centaur tribes of the Isle of Kortos have long been an enigma to the people of Absalom. But the Pathfinder Society needs the help of one of the horsemen’s greatest heroes, in it falls to you to negotiate an agreement between the...
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Pathfinder Society Scenario #3-17: Red Harvest (PFRPG) PDF
Paizo Inc.
   
(based on 16 ratings)
A Pathfinder Society Scenario designed for levels 7-11. ... In the naga-ruled nation of Nagajor in southern Tian Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. Forced to choose a side, the decisions of the agents involved could determine whether or...
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Pathfinder Society Scenario #3-20: The Rats of Round Mountain—Part I: The Sundered Path (PFRPG) PDF
Paizo Inc.
   
(based on 23 ratings)
A Pathfinder Society Scenario designed for Levels 7–11. ... In an effort to prevent an alliance between the Aspis Consortium and a contingent of ratfolk with incredible regional influence, the Pathfinder Society sends its best agents deep into a Darklands passage to the heart of Round Mountain,...
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Pathfinder Society Scenario #3-22: The Rats of Round Mountain—Part II: Pagoda of the Rat (PFRPG) PDF
Paizo Inc.
   
(based on 13 ratings)
A Pathfinder Society Scenario designed for Levels 7–11. ... In the hollow center of Round Mountain, the Pathfinder Society's crack team of special agents must navigate the so-called Pagoda of the Rat, where the influential ratfolk of the region hold court. Can they break up negotiations between...
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Pathfinder Society Scenario #3–26: Portal of the Sacred Rune (PFRPG) PDF
Paizo Inc.
   
(based on 9 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... The Pathfinder Society has secured one end of a portal from Golarion leading to an isolated demiplane rife with adventuring opportunities. Now all that remains is gaining control of the other end, thereby ensuring safe and continued use...
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Pathfinder Society Scenario #4–04: King of the Storval Stairs (PFRPG) PDF
Paizo Inc.
   
(based on 10 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... The PCs are sent to map the Storval Stairs and ensure the stairs provide a safe route to the Storval Rise from Magnimar, but upon their arrival, they find the ancient site claimed and “ruled” by the self-proclaimed King of the Storval...
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Pathfinder Society Scenario #4–08: The Cultist's Kiss (PFRPG) PDF
Paizo Inc.
   
(based on 18 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... An active cell of the cult of Lissala—ancient goddess of runes and obedience—has been discovered in the Varisian town of Palin's Cove. Seeking a chance to learn about this long-lost faith not from millennia-old relics but from its...
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Pathfinder Society Scenario #4–10: Feast of Sigils (PFRPG) PDF
Paizo Inc.
   
(based on 11 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... In Kaer Maga, the mysterious and dangerous cliffside City of Strangers in untamed Varisia, the Pathfinder Society will come face to face with a sect of the cult of Lissala who prey upon the city's most vulnerable denizens to increase...
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Pathfinder Society Scenario #4–12: The Refuge of Time (PFRPG) PDF
Paizo Inc.
   
(based on 17 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... In the ruins of a fallen empire built on the power of sin lies the key to awakening a great evil from a time long gone. The Pathfinder Society isn't the only organization seeking this potent artifact, however, and the result of failure...
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Pathfinder Society Scenario #4–20: Words of the Ancients (PFRPG) PDF
Paizo Inc.
   
(based on 11 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... After countless divinations and the efforts of undercover agents throughout Varisia, the Pathfinder Society has discovered the location of the last component needed to awaken a sleeping runelord. In a mad dash to beat the cult of Lissala...
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Pathfinder Society Scenario #4–26: The Waking Rune (PFRPG) PDF
Paizo Inc.
   
(based on 29 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... After a year of searching and risking life and limb, the agents of the Pathfinder Society have discovered the resting place of the Runelord of Sloth, who has been sequestered from the world at large for 10,000 years awaiting the proper...
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Pathfinder Society Scenario #5–05: The Elven Entanglement (PFRPG) PDF
Paizo Inc.
   
(based on 33 ratings)
A Pathfinder Society Scenarios for levels 7–11. ... Nearly every nation has contributed to the Mendevian Crusade, but few are willing to send additional aid to assist the Pathfinder Society directly. Owed a favor the elves cannot refuse, Pathfinders travel to Kyonin to secure a force of some of...
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Pathfinder Society Scenario #5–10: Where Mammoths Dare Not Tread (PFRPG) PDF
Paizo Inc.
   
(based on 15 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... Despite several promising developments on the front lines, it’s increasingly clear to the Pathfinder Society that fighting its way across the entire Worldwound would prove far more costly than approaching the Sky Citadel Jormurdun from...
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Pathfinder Society Scenario #5–17: Fate of the Fiend (PFRPG) PDF
Paizo Inc.
   
(based on 9 ratings)
A Pathfinder Society Scenario designed for level 7–11. ... Years after the Pathfinder Society delved deep into the Jistkan ruins of Rachikan in western Cheliax, archaeological investigations continue to uncover ancient wonder. Reports recently ceased after scholars reported finding a sealed...
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Pathfinder Society Scenario #5–20: The Sealed Gate (PFRPG) PDF
Paizo Inc.
   
(based on 39 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... Following its efforts to set up a base camp in the Realm of the Mammoth Lords, the Pathfinder Society seemed ready to mobilize its forces when Marcos Farabellus received troubling news: something dire had befallen the camp. What’s worse,...
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Pathfinder Society Scenario #5–25: Vengeance at Sundered Crag (PFRPG) PDF
Paizo Inc.
   
(based on 19 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... Two foes of the Pathfinder Society race toward the dwarven Sky Citadel Jormurdun, aiming to snatch away the Pathfinders' prize. The Society dispatches its best agents to intercept the duo. Can the PCs prevent their enemies from ruining...
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Pathfinder Society Scenario #6–00: Legacy of the Stonelords (PFRPG) PDF
Paizo Inc.
   
(based on 12 ratings)
A Pathfinder Society Scenario designed for levels 1-11. ... At long last, the Pathfinders have reached the lost Sky Citadel Jormurdun only to find it already occupied by fiends and subterranean foes. The Society must mount an epic offense to explore the immense subterranean city while...
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Pathfinder Society Scenario #6–04: Beacon Below (PFRPG) PDF
Paizo Inc.
   
(based on 21 ratings)
A Pathfinder Society Scenario designed for levels 7-11. ... Thousands of years ago, a defeated order of Osirian sages sought refuge in the perilous Pillars of the Sun in central Osirian. Until recently they were presumed lost, but recent exploration has uncovered the fortress sanctum they left...
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Pathfinder Society Scenario #6–13: Of Kirin and Kraken (PFRPG) PDF
Paizo Inc.
   
(based on 13 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... When imperial Lung Wa collapsed over a century ago, it shattered not only the political ties that united the successor states but also the philanthropic order known as the Way of the Kirin. Today, despite having allied itself with...
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Pathfinder Society Scenario #6–20: Returned to Sky (PFRPG) PDF
Paizo Inc.
   
(based on 12 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... Part of a Numerian relic once thought scattered to the winds has found its way back to the savage land of super-science, and the Pathfinder Society must track down the component if they are to unlock the device’s secrets. Clues point to...
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Pathfinder Society Scenario #6–23: The Darkest Abduction (PFRPG) PDF
Paizo Inc.
   
(based on 16 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... The occasional unexplained disappearance is common enough in Ustalav, yet a rash of unexplained abductions has led to fearful speculation on the verge of panic in the streets. Hoping to improve the Pathfinder Society’s reputation in...
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Pathfinder Society Scenario #6–97: Siege of Serpents (PFRPG) PDF
Paizo Inc.
   
(based on 7 ratings)
A Pathfinder Society Scenario designed for levels 1-11. ... The Pathfinder Society has opened its gates to visitors from across the world in anticipation of the Grand Convocation, a magnificent festival in which Pathfinders share tales of their exploits, show off their findings, and celebrate the...
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Pathfinder Society Scenario #7–00: The Sky Key Solution (PFRPG) PDF
Paizo Inc.
   
(based on 13 ratings)
A Pathfinder Society Scenario designed for levels 1-11. ... At long last, the Pathfinder Society has reassembled the Numerian device known as the Sky Key. Initial tests suggest it is capable of projecting a location's past into the present, allowing Society agents to peruse books from destroyed...
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Pathfinder Society Scenario #7–04: The Ironbound Schism (PFRPG) PDF
Paizo Inc.
   
(based on 9 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... The cataclysmic Earthfall shattered the ancient Thassilonian civilization, and like its slumbering runelords who fled the destruction, many ruins lie hidden. The Ironbound Archipelago was once part of Edasseril, kingdom of envy, and word...
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Pathfinder Society Scenario #7–11: Ancients' Anguish (PFRPG) PDF
Paizo Inc.
   
(based on 13 ratings)
A Pathfinder Society Scenario designed for levels 7-11. ... When the Jeweled Sages, an ancient order of Osirian scholars, fled Qadiran invaders millennia ago, some perished, and others disappeared deep into territories once held by the pharaohs of old. With the help of the Jeweled Sages'...
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Pathfinder Society Scenario #7–23: Abducted in Aether (PFRPG) PDF
Paizo Inc.
   
(based on 9 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... Among the greatest crimes committed during an attack on the Grand Lodge was the abduction of a high-ranking member of the Pathfinder Society. The Society has tracked the kidnapped to another plane of existence, where his captor is...
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Pathfinder Society Scenario #7–28: Ageless Ambitions (PFRPG) PDF
Paizo Inc.
   
(based on 7 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... The time has come to strike down the vile Korholm Agenda, the faction of the Aspis Consortium that launched a staggering attack against the Pathfinder Society a year ago. The Agenda’s leader has allied himself with one of the most...
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Pathfinder Society Scenario #8-00: The Cosmic Captive (PFRPG) PDF
Paizo Inc.
   
(based on 11 ratings)
A Pathfinder Society Special designed for levels 1–11. ... Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of...
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Pathfinder Society Scenario #8-04: Wardens of Sulfur Gulch (PFRPG) PDF
Paizo Inc.
   
(based on 14 ratings)
A Pathfinder Society Scenario designed for levels 7–11. ... Among the earliest Pathfinders was the Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten...
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Pathfinder Society Scenario #32: Drow of the Darklands Pyramid (PFRPG) PDF
Paizo Inc.
   
(based on 8 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands...
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Pathfinder Society Scenario #34: Encounter at the Drowning Stones (PFRPG) PDF
Paizo Inc.
   
(based on 7 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). ... Rumored to be the most desecrated site in the Mwangi Expanse, the natives have long feared its malevolent presence. Rumors of suicide, infanticide, murder, and chaos have always been mentioned in...
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Pathfinder Society Scenario #36: Echoes of the Everwar—Part I: The Prisoner of Skull Hill (PFRPG) PDF
Paizo Inc.
   
(based on 7 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent after strange fires were seen burning in the skies above. You have been sent north to investigate the...
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Pathfinder Society Scenario #38: No Plunder, No Pay (PFRPG) PDF
Paizo Inc.
   
(based on 9 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... The famed Chelish pirate, Captain Caradoc Alazario, infamous nephew of the mayor of Egorian and the brazen enemy of Her Majestrix's Navy, has finally been caught. Unfortunately for you, he was...
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Pathfinder Society Scenario #40: Hall of Drunken Heroes (PFRPG) PDF
Paizo Inc.
   
(based on 10 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... Something is afoot at Cayden's Hall, the carousing temple-pub in Absalom where Cayden Cailean's faithful pay homage to their Drunken Hero. Pathfinder agent Osprey and his demonologist companion...
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Pathfinder Society Scenario #42: Echoes of the Everwar—Part II: The Watcher of Ages (PFRPG) PDF
Paizo Inc.
   
(based on 5 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... Hundreds of years ago a once mighty fortress in Cheliax sank into the earth and was forever destroyed. You are sent there to catalog the ruins, known as the Collapsed Halls, and to find the rumored...
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Pathfinder Society Scenario #44: Echoes of the Everwar—Part III: Terror at Whistledown (PFRPG) PDF
Paizo Inc.
   
(based on 7 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). ... The citizens of the gnome enclave of Whistledown in distant Varisia are being kidnapped by malevolent creatures that stalk the night. You are sent there by the Pathfinder Society to see if this...
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Pathfinder Society Scenario #53: Echoes of the Everwar—Part IV: The Faithless Dead (PFRPG) PDF
Paizo Inc.
   
(based on 5 ratings)
A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8, and 10–11). ... The famous concubines of Sothis, recently returned to Osirion by the Pathfinder Society, are stolen from the Pathfinder Lodge in that nation's capital and it's up to you to find them and return...
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The Sinking—Season 2: Locks of the Panopticon (PFRPG) PDF
0one Games
   
(based on 1 rating)
Welcome to The Sinking, Campaign Serial, Season II! ... Locks of the Panopticon, written by John Ling, is part of an ongoing series set in the Great City. ... The Sinking is now entering in its final stage as the adventures become more specific, and should be played in a sequence. ... Each one...
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Tales of the Old Margreve (PFRPG)
Kobold Press
   
(based on 11 ratings)
Put out the fire, shoulder your pack, and enter the deep woods... ... Tales of the Old Margreve contains 8 eerie forest adventures for the Pathfinder Roleplaying Game in a unique Old World setting inspired by the medieval folktales and superstitions of Eastern Europe. Its authors include Paizo...
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Temple of the Rats (PFRPG) PDF
Michael C. LaBossiere
This is a Pathfinder Roleplaying Game compatible adventure for characters of levels 10-12. ... While the canines and horses fought alongside their beloved humans during the war of the First Kingdom, the cats, mice and rats debated among themselves. Eventually most of the cats threw their lot in...
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Tower of Zakelana (PFRPG) PDF
Michael C. LaBossiere
Roughly three centuries ago the young Zakelana began her adventuring career as a wizard. She was well known for her gift for turning foes to allies and for having a rather broad definition of what counted as a legitimate target for adventuring. This approach earned her the anger of many powerful...
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Way of the Wicked—Book #3: Tears of the Blessed (PFRPG) PDF
Fire Mountain Games
   
(based on 9 ratings)
Lead an Army of Darkness into Battle! ... Inside the Vale of Valtaerna is found the most sacred site to the benevolent god Mitra in all of Talingarde. From this holy site, your enemies draw power and comfort. This is the story of how you raised an army of wickedness and stormed that stronghold of...
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