Pathfinder Adventure Path #100: A Song of Silver (Hell's Rebels 4 of 6) (PFRPG)

4.90/5 (based on 7 ratings)
Pathfinder Adventure Path #100: A Song of Silver (Hell's Rebels 4 of 6) (PFRPG)
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Down with Thrune!

It's the one hundredth volume of the Pathfinder Adventure Path! Too long has the diabolic Lord-Mayor Barzillai Thrune inflicted cruelties and increasingly oppressive laws on his citizens. The heroes of the beleaguered city of Kintargo finally strike back at the sources of corruption, as their rebellion mobilizes in the streets. Rescuing old heroes from forgotten prison cells, reclaiming control of key locations, and performing an ancient song that was used years ago to protect the city from Hell's agents are but the preamble for the decisive battle—an assault on the enormous Temple of Asmodeus!

This volume of Pathfinder Adventure Path continues the Hell's Rebels Adventure Path and includes:

  • "A Song of Silver," a Pathfinder adventure for 10th-level characters, by James Jacobs.
  • A study of the former faith of the dead god Aroden, by Erik Mona.
  • A retrospective collection of NPCs for each of the previous Adventure Paths, by various authors.
  • A descent into evil in the Pathfinder's Journal, by Stephanie Lorée.
  • Four exciting new monsters, by Adam Daigle and James Jacobs.
  • A poster map depicting a key battlefield within the adventure.

ISBN: 978-1-60125-795-6

Note: Pathfinder Adventure Path #100: A Song of Silver is an extra-large volume, totalling 128-pages rather than the standard 96-page format.

Bring your campaign to life!
The A Song of Silver SoundPack from Syrinscape is a complete audio solution when playing through the fourth chapter of the Hell's Rebels Adventure Path.

"A Song of Silver" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (723 kb zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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A good end to the adventure path ... kind of

4/5

This book continues what has been a solid adventure path, but it isn't the best we have seen so far. The adventure manages to use game rule to make the players feel like they are leading a city wide open rebellion against evil. It manages to make each of the single session side missions flow together and feel like they are just a continuous part of that rebellion. It gives the players a chance to defend a dungeon from invasion by enemies, which was a nice twist on the classic dungeon invading narrative. The problem comes when we get to this books true "dungeon". Unlike previous "dungeons" this one is bland, repetitive, and doesn't seem befitting the dangerous villain that the place is supposed to be protecting (see spoilers for details). This books continues the tradition for bad backstories and gives a backstory for a character that was introduced last book that makes a lot of people hate her (this character's backstory is the most complained about portion of the adventure path) (again see spoiler for details).

This book ends with a sense of closure and emotional satisfaction and given how much worse the next two books are, it probably a good place to end running the adventure path.

Spoiler:
Brazillai Thrune is a dangerous villain that you have been trying to stop for weeks and … he just sits in his room in his dungeon waiting for you to come kill him. Does he have powerful body guards waiting to protect him? No. Does he have alarms to gather allies to him when attacked? No. He just tries to hit the players with a mace. It is a rather disappointing end for a villain that you have been trying to kill for four books. Additionally, Shensen has been accused a lot of being a Mary Sue and I didn’t understand it until I read her backstory. She is a writer’s PC character put into the game world with a convoluted backstory worse than any PC I have seen and who the writer encourages the GM to use to save the party if they ever seen in over their head.


The best Paizo AP?

5/5

*DISCLAIMER*: This is a single review for all adventures in this AP.
Hell’s Rebels is the best Paizo Adventure Path. Of all the AP, it is the one that’s most coherent, approachable and GM-friendly. This review applies to all 6 books because their quality and style are so consistent that you don’t even notice the fact that they were written by 6 different authors.

Let me quickly list some of the most important things which Hell’s Rebels gets right:

1. It has a clear, believable and complex plot which goes from point A to point B to point C while at the same time allowing for multitude of side treks, optional quests and player-driven initiatives.
2. It goes full on Golarion. It touches upon core themes of the setting and is heavily nested in its history. It provides the much-anticipated opportunity to punch one of the biggest evils of the setting in the face. One warning: you can’t just lift HR and drop it into other settings without massive amounts of work.
3. The BBEG is front and center, introduced in adventure 1, encountered and fought against several times across the campaign. He’s evil, callous, quirky, nasty, brutal, amoral and good at being bad. He’s right up there with Ileosa from CotCT.
4. The campaign starts in one city and mostly stays there, with some small side-treks and one bigger detour which, fortunately, is also urban.
5. There is a cadre of sympathetic, recurring allied NPCs to play second fiddles to the PCs. There are also enemies whom you can interact in ways other than roll for initiative. The RP opportunities are plenty.
6. The cast of both allies and opponents is diverse in every sense of that word.
7. The players get opportunity to discover some of the setting’s secrets and, to a limited yet satisfying degree, reshape it without causing a Realm-Shattering Event.
8. The ending is epic to the core and fitting for a campaign of this scale and magnitude.
9. Episode 4 is a special issue with extra page count, longer adventure, more support material, an excellent article on Aroden and much, much more!
10. I love the blue colour theme for this AP AND Wayne Reynolds did the cover art. Double victory!
Edit Review


100 Issues and Going Strong! Bring on 200!

5/5

The one hundredth issue of Pathfinder is an over-sized issue packed with a fun installment of the Hell's Rebels adventure path written by none other than James Jacobs. If you've ever wanted to know what insidious beasts lie inside of an Asmodean temple, this is your chance to find out!

What makes this issue shine beyond the adventure is the density of the support articles. Publisher Erik Mona takes time out of his busy schedule to give us more information on the dead god Aroden, and a bevy of Paizo writers and freelancers bring us new NPCs for use in every adventure path!

Even if you're not running Hell's Rebels, this is worth picking up for the support articles alone. Here's to a splendid 100 issues and hoping for one hundred more!

Thanks, Paizo!


We Won...?

5/5

If you have been playing your GM cards right and your harrow face has been strong this is the volume where all your carefully built plans come to fruition.

You get to set out your cards with an evil grin and listen to your players say, "Huh," in the absolute best way possible. (To be honest that revelation comes at the end of the previous volume and only becomes more pronounced by their 'victory' in Song of Silver.)

Of all the various Adventure Path volumes I have read The Song of Silver only narrowly beats out Dance of the Damned for the best of them all.

Not only do you have a top-notch epic battle between the Silver Ravens and their long time enemy the twisted Barzillai Thrune but plot lines that have only been briefly mentioned to or alluded to in previous volumes come to light.

Villains that the group weren't even sure were their enemies are revealed. Heroes thought to have been lost are saved by the PCs, some of whom used to idolize them.

Not only is it a top notch Adventure Path book but the volume is absolutely filled with other great content.

In fact, I would recommend this volume to all GMs considering running ANY adventure path for the NPC catalog alone.

Top notch art and excellent writing.

Enjoy!


It's not even fair!

5/5

In addition to providing a stunning adventure (featuring a highly satisfactory throwdown with the campaign's Big Bad), this volume is packed to the gills with awesome extras.

And why not? As an oversized volume, all the stops were pulled out.

Of note: If you like tying your campaigns off before things like 6th level spells, this offers an acceptable point to conclude an abridged version of the campaign.

In keeping with Hell's Rebels as a whole, this bad boy delivers on all levels.


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Community & Digital Content Director

Updated with final cover image and description!


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

My oh my that is a fiery scimitar indeed!

:-)


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

So Shensen is left handed then?


1 person marked this as a favorite.

So a blue dragon that is fiendish, half-fiend, or devil infusion/possessed.

Paizo Employee Creative Director

2 people marked this as a favorite.

Yay! This means I should hang my art and can now show it off!

We don't assign handiness to our characters, because often the art has to be flipped for various reasons. For the record, Shensen is right-handed, but she's badass and can stab with her left hand if she wants since the game doesn't model hand dominance. It's a non-action to switch a weapon to either hand anyway.

As for the dragon....

Spoiler:
It's a devilbound blue dragon.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

That's cool, I'm left handed so that's why it stood out, awesome cover all around :-)

Dark Archive

Pathfinder Adventure Path Subscriber

Are the 16 extra NPC'S each getting full body art or just a portrait?

Paizo Employee Creative Director

1 person marked this as a favorite.
Kevin Mack wrote:
Are the 16 extra NPC'S each getting full body art or just a portrait?

Each one has full body art. They're all presented in pretty much the same format as we've been presenting the key NPCs for the adventure paths themselves since Jade Regent.

Scarab Sages

Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

That's a pretty awesome cover!


James Jacobs wrote:

Yay! This means I should hang my art and can now show it off!

We don't assign handiness to our characters, because often the art has to be flipped for various reasons. For the record, Shensen is right-handed, but she's badass and can stab with her left hand if she wants since the game doesn't model hand dominance. It's a non-action to switch a weapon to either hand anyway.

As for the dragon....

** spoiler omitted **

spoiler:
Bound to what kind of devil? Pit-fiend?
.
Paizo Employee Creative Director

Axial wrote:
James Jacobs wrote:

Yay! This means I should hang my art and can now show it off!

We don't assign handiness to our characters, because often the art has to be flipped for various reasons. For the record, Shensen is right-handed, but she's badass and can stab with her left hand if she wants since the game doesn't model hand dominance. It's a non-action to switch a weapon to either hand anyway.

As for the dragon....

** spoiler omitted **

** spoiler omitted **.

Spoiler:
Horned devil. Hence the dragon having weird devil horns.

That is FANTASTIC! Love that character and the cover. As if I did not want this bad enough already!

And there is a real song of protection in here!? HUZZAH! Masterpiece or Spell? Answering in a Spoiler would be fine, if I can get you to answer that!

Paizo Employee Creative Director

Fourshadow wrote:

That is FANTASTIC! Love that character and the cover. As if I did not want this bad enough already!

And there is a real song of protection in here!? HUZZAH! Masterpiece or Spell? Answering in a Spoiler would be fine, if I can get you to answer that!

It's neither masterpiece NOR spell. It's something else (but it IS a song).


James Jacobs wrote:
Fourshadow wrote:

That is FANTASTIC! Love that character and the cover. As if I did not want this bad enough already!

And there is a real song of protection in here!? HUZZAH! Masterpiece or Spell? Answering in a Spoiler would be fine, if I can get you to answer that!

It's neither masterpiece NOR spell. It's something else (but it IS a song).

Cryptic much? Thanks! Yet another reason this will be on my Christmas list!

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
James Jacobs wrote:
It's neither masterpiece NOR spell. It's something else (but it IS a song).

Anyone else noticing an inordinate amount of silver in the first book of this AP? I'm not talking about 'the Silver Ravens' or the nickname being 'the Silver City', but the actual metal silver. There's powdered silver dust, silver jewelry, silver flecked stonework, and I even thought the proportion of silver coins seemed higher than normal (though I didn't count it out).

Just wondering if there is going to be a reason for the characters to want to have a lot of silver available later on and/or if it has anything to do with the song (e.g. while song is performed all silver in the city radiates a magic circle against evil type effect - bad for devils/Cheliax).


Pathfinder Adventure Path Subscriber

You mean, they get silver-tongued while/by singing the song?

Ruyan.

Paizo Employee Creative Director

1 person marked this as a favorite.
CBDunkerson wrote:
James Jacobs wrote:
It's neither masterpiece NOR spell. It's something else (but it IS a song).

Anyone else noticing an inordinate amount of silver in the first book of this AP? I'm not talking about 'the Silver Ravens' or the nickname being 'the Silver City', but the actual metal silver. There's powdered silver dust, silver jewelry, silver flecked stonework, and I even thought the proportion of silver coins seemed higher than normal (though I didn't count it out).

Just wondering if there is going to be a reason for the characters to want to have a lot of silver available later on and/or if it has anything to do with the song (e.g. while song is performed all silver in the city radiates a magic circle against evil type effect - bad for devils/Cheliax).

Silver is very much one of the themes in Hell's Rebels. Silver = Good in this adventure, essentially. Also, since silver (the ore) and silver salmon are two of Kintargo's big exports, and a third one being salt (that has a silvery sheen)... well... silver is the big theme for good overall, basically.

Remember: Lots of devils have damage reduction that's penetrated by silver!


James Jacobs wrote:
CBDunkerson wrote:
James Jacobs wrote:
It's neither masterpiece NOR spell. It's something else (but it IS a song).

Anyone else noticing an inordinate amount of silver in the first book of this AP? I'm not talking about 'the Silver Ravens' or the nickname being 'the Silver City', but the actual metal silver. There's powdered silver dust, silver jewelry, silver flecked stonework, and I even thought the proportion of silver coins seemed higher than normal (though I didn't count it out).

Just wondering if there is going to be a reason for the characters to want to have a lot of silver available later on and/or if it has anything to do with the song (e.g. while song is performed all silver in the city radiates a magic circle against evil type effect - bad for devils/Cheliax).

Silver is very much one of the themes in Hell's Rebels. Silver = Good in this adventure, essentially. Also, since silver (the ore) and silver salmon are two of Kintargo's big exports, and a third one being salt (that has a silvery sheen)... well... silver is the big theme for good overall, basically.

Remember: Lots of devils have damage reduction that's penetrated by silver!

And I always wondered why I liked silver more than gold...now I know! :)


James Jacobs wrote:
CBDunkerson wrote:
James Jacobs wrote:
It's neither masterpiece NOR spell. It's something else (but it IS a song).

Anyone else noticing an inordinate amount of silver in the first book of this AP? I'm not talking about 'the Silver Ravens' or the nickname being 'the Silver City', but the actual metal silver. There's powdered silver dust, silver jewelry, silver flecked stonework, and I even thought the proportion of silver coins seemed higher than normal (though I didn't count it out).

Just wondering if there is going to be a reason for the characters to want to have a lot of silver available later on and/or if it has anything to do with the song (e.g. while song is performed all silver in the city radiates a magic circle against evil type effect - bad for devils/Cheliax).

Silver is very much one of the themes in Hell's Rebels. Silver = Good in this adventure, essentially. Also, since silver (the ore) and silver salmon are two of Kintargo's big exports, and a third one being salt (that has a silvery sheen)... well... silver is the big theme for good overall, basically.

Remember: Lots of devils have damage reduction that's penetrated by silver!

If only there was a "Cold iron city" that was against demons. ;)


I can't wait to see what the bonus NPC/art is for Carrion Crown :DDDD


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

It would be amusing if House Thrune had already come up with the "cold iron city" idea (since they hate demons as much as good aligned people do), thereby indirectly providing inspiration for the people of Kintargo who are rebelling against them.

Paizo Employee Creative Director

2 people marked this as a favorite.
David knott 242 wrote:

It would be amusing if House Thrune had already come up with the "cold iron city" idea (since they hate demons as much as good aligned people do), thereby indirectly providing inspiration for the people of Kintargo who are rebelling against them.

Not quite true. The "Demons and Devils hate each other" trope is D&D, particularly arising from the Blood War, and we don't have that in our game, partially so as to avoid infringing on intellectual property (the Blood War), but mostly in an attempt to forge our own path in familiar territory. Thrune doesn't work with demons and they despise the chaos they bring, but they don't really go out of their way to fight them. They've got plenty more compelling things to do with their time.

Also, Kintargo doesn't need that kind of inspiration. They're pretty self-motivated.

Liberty's Edge

11 people marked this as a favorite.

I would imagine that within days (and certainly weeks) this #100 issue will be arriving at Paizo's offices to await eventual shipment to subscribers and stores.

I remember receiving my copy of AP#1 in the mail, as a replacement for my then expired Dungeon subscription. While I wasn't angry about getting Pathfinder AP, I certainly wasn't happy about the end of Dungeon.

Eight years later and I am still not happy about the end of Dungeon, but at least I can be philosophical about it now. Moreover, if I had to choose between Pathfinder or Dungeon/Dragon, it would be Pathfinder a million times over. I'd make that choice awoken at 3:30 a.m., dead drunk. Every. Single. Time.

What a supremely *satisfying* moment this must have been for you all to ship this one off to the printer.

Congratulations to Lisa Stevens, Erik, James, Wes, Jason and the entire Paizo staff.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
David knott 242 wrote:

It would be amusing if House Thrune had already come up with the "cold iron city" idea (since they hate demons as much as good aligned people do), thereby indirectly providing inspiration for the people of Kintargo who are rebelling against them.

Not quite true. The "Demons and Devils hate each other" trope is D&D, particularly arising from the Blood War, and we don't have that in our game, partially so as to avoid infringing on intellectual property (the Blood War), but mostly in an attempt to forge our own path in familiar territory. Thrune doesn't work with demons and they despise the chaos they bring, but they don't really go out of their way to fight them. They've got plenty more compelling things to do with their time.

Also, Kintargo doesn't need that kind of inspiration. They're pretty self-motivated.

But I wasn't making any reference to how devils feel about demons -- I was referring to Chelaxian humans, formerly worshipers of the lawful neutral god emperor Aroden, among whom worship of any fiend other than Asmodeus presumably remains a capital crime. I would imagine that the only reason they haven't come up with any special methods for dealing with demons is that they haven't had to -- that, and their methods for dealing with azatas (other than "smite good") can be used against demons as well.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

DECEMBER!!! O.O

What Happened?!!!!

Silver Crusade

Pathfinder Adventure Path Subscriber

Yikes!


Geez... December for part 4 really? I hope Bestiary 5 doesn't suffer the same error, fate and annoyance.


Maleficent is on the cover :)

Dark Archive

Let´s not forget this issue has 32 extra pages, a battlemap and more contributors than a normal issue of the AP line.

It´s understandable that this product takes a little longer to finish than normal.
The most important thing for me is that the quality is good so in this special case 28 days more waiting is ok in my book.

Also we get two issues for x-mas under the tree. ;-)

Community & Digital Content Director

1 person marked this as a favorite.

This issue shifted due to some estimates we got back about it's estimated arrival in our warehouse. Once we have more concrete information, we'll alert folks about any potential doubled-up month as we generally do for these situations.


Guys let's not get too hung up on the December stuff, a lot of the previous November AP volume have been moved to December for various reasons (i think that it's usually the big sale), this one will also be moved (although for different reasons as it seems).


Pathfinder Adventure Path Subscriber

You know who would be just perfect for the "retrospective collection of NPCs for each of the previous Adventure Paths"? Someone who happens to be a favorite of James Jacobs, has influenced three past Adventure Paths to varying degrees, and is awesome:

Runelord Sorshen.

After all, we now know that...

Spoiler:
She's awake.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Generic Villain wrote:

Runelord Sorshen.

After all, we now know that...

** spoiler omitted **

We do?


Pathfinder Adventure Path Subscriber
Zaister wrote:


We do?

Not for sure, but the easter egg in The Dead Heart of Xin (last line of the credits page) is pretty telling. It could mean many things I guess, but that's certainly how I took it.


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

OK, I gotta admit, that one seems pretty clear. :)


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Cthuhludrew wrote:
And the cover had a die cut "mirror" reflecting the viewer right back at themself as a result?

Someone just spoiled the ending to "The Iron Circle". All those poor monks, fighting to get to the book of ultimate wisdom do not like to be reminded of that particular bait and switch.


4 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm hoping every add on NPC is a Vancaskerkin :-)


Who is the NPC for Wrath of the Righteous?

Paizo Employee Developer

5 people marked this as a favorite.
captain yesterday wrote:
I'm hoping every add on NPC is a Vancaskerkin :-)

Ha! Nice.

(You do get one.) :)

Paizo Employee Developer

1 person marked this as a favorite.
Axial wrote:
Who is the NPC for Wrath of the Righteous?

It's still too early for me to comfortably spill the beans, but it's someone that's been named before somewhere else (other than Wrath of the Righteous).


1 person marked this as a favorite.
Adam Daigle wrote:
Axial wrote:
Who is the NPC for Wrath of the Righteous?
It's still too early for me to comfortably spill the beans, but it's someone that's been named before somewhere else (other than Wrath of the Righteous).

Is it Iomedae? Ugh! Doesn't that b!&&~ get enough attention!

Maybe I should Soundboard a bunch of adventurers....

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
Axial wrote:
Who is the NPC for Wrath of the Righteous?

Ayavah, Magnimarian sculptor and heretic worshiper of Nocticula.

She's* also responsible for all those statues of entwined succubi that keep popping up in treasure hoards. ^_^

*("She" appears to be her preferred pronoun.)

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
Adam Daigle wrote:
Axial wrote:
Who is the NPC for Wrath of the Righteous?
It's still too early for me to comfortably spill the beans, but it's someone that's been named before somewhere else (other than Wrath of the Righteous).

In this case, Magnimar, City of Monuments and Pathfinder Adventure Path #62: Curse of the Lady's Light. ^_^


Awesome! What are her class levels and general role in the campaign?

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
Axial wrote:
Awesome! What are her class levels and general role in the campaign?

Statline:
Ayavah is an intersexed demon-blooded tiefling and 8th-level sorcerer.

She's also a heretic worshiper of Nocticula - she believes that Nocticula is a fallen empyreal lord who seeks redemption and ascension to (chaotic neutral) godhood. It's fascinating stuff.

Role:
I'm as uncertain as you are, especially since her home is Magnimar - a long way from the Worldwound. My campaign is probably going to feature the redemption of Nocticula, though, so I'm looking forward to finding out!

For the record, the Easter Egg in City of Locusts is "Ayavah was right!" So... there's that. ^_^


What are the monsters in this?


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

We won't know that for quite awhile I'm sure, Kalindlara probably doesn't have the book yet, she's just a really, really good detective. :-)


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

Even subscribers will not get this until December 2, at the earliest.


Ohhh lol, I mindlessly assumed that the book was out because I saw spoiler-tags!

Sorry! Well my question still stands for December lol, and maybe some designers from the monsters could give a few hints ;-)


2 people marked this as a favorite.
Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

In your defense, the book was originally slated for release this month, but slipped to December a week ago, or so.

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