Alexander Augunas Contributor |
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zergtitan wrote:Can I get details on the Kitsune Curse?You increase the duration of sickened, poisoned, and nauseated by 50% and substitute in magical tails for mystery spells (doesn't play nice with archetypes that also replace mystery spells), gaining a selected list of spells known (minor image, ventriloquism, magic jar, project image)
I specifically called out archetypes like that because in my mind, the oracle curse is swapping out your mystery's bonus spells. If an archetype also swaps out a mystery bonus spell for a new bonus spell, then the new bonus spell belongs to the archetype, not the mystery, so it wouldn't be a valid swap anyway. Sort of like how the qinggong monk archetype can't allow a qinggong monk to gain an ability back that he traded for another archetype ability. In short, its specifically laying out a ruling that would have otherwise been implied. :D
Kalindlara Contributor |
Kalindlara Contributor |
Kalindlara Contributor |
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Great book - I especially love the deity-specific content and the kitsune stuff. :D
I had some questions about possible typos - should I ask those yet? There's a couple things that seem to reference nonexistent materials...
What is Awareness? It's listed as a prerequisite for Ambush Awareness. It this a misprinting of Alertness?
Kalindlara Contributor |
So what are the racial options for Catfolk? Anything interesting?
Canopy Prowler: Basic Climb trait; if you have the climber racial trait, you get a Stealth bonus while climbing.
Inquisitive Banterer: Diplomacy bonus, and gather information faster.
Plus, a list of catfolk-only rogue talents from the ARG that slayers are allowed to take. No additional cost, just opening them up to slayers.
Reckless |
Geramies wrote:Reckless wrote:Wait, what...? Shouldn't that be using your BEST CMB against the opponent's WORST CMD between the two maneuvers? This feat is terrible...wow.Selena Halfblood wrote:How's the Dirty Grapple Combat feat?Terrible.
Full Round action, combine grapple and dirty trick using your worst CMB and your opponent's best CMD between the two maneuvers.
Wait -- can you normally do a grapple and a dirty trick in one turn without this feat? If not, then how is this feat terrible?
Well, it requires a bunch of feats and stats to qualify for [Edit:meaning for most characters, you would have to build with this as a goal], and then goes on to insure most of the time it won't work [Edit: I guess, properly speaking, it goes on to insure it will work the least amount it can.] That's terrible.
Nate Z |
Kalindlara wrote:** spoiler omitted **Great book - I especially love the deity-specific content and the kitsune stuff. :D
I had some questions about possible typos - should I ask those yet? There's a couple things that seem to reference nonexistent materials...
Glad I'm not the only one who was confused by this. That said...can you explain the impromptu sneak attack thing?
Kalindlara Contributor |
1 person marked this as a favorite. |
Kalindlara wrote:Glad I'm not the only one who was confused by this. That said...can you explain the impromptu sneak attack thing?Kalindlara wrote:** spoiler omitted **Great book - I especially love the deity-specific content and the kitsune stuff. :D
I had some questions about possible typos - should I ask those yet? There's a couple things that seem to reference nonexistent materials...
Kalindlara Contributor |
Geramies |
Geramies wrote:Reckless wrote:Wait, what...? Shouldn't that be using your BEST CMB against the opponent's WORST CMD between the two maneuvers? This feat is terrible...wow.Selena Halfblood wrote:How's the Dirty Grapple Combat feat?Terrible.
Full Round action, combine grapple and dirty trick using your worst CMB and your opponent's best CMD between the two maneuvers.
Wait -- can you normally do a grapple and a dirty trick in one turn without this feat? If not, then how is this feat terrible?
The fact that you use your worst CMB and the enemy's best CMD...on top of all the prerequisites to even get this feat as an earlier poster mentioned. I am curious as to who wrote this feat, and whether this was intended or not? I believe it should be the other way around (your best CMB against enemy's worst CMD between the two)
Alexander Augunas Contributor |
There was mention of a Kitsunes alternate racial to get all the tails. How often do you get them, and what do you give up?
I am very happy to be able to play a trickster Oracle now thanks to the curse!
Its not an alternate racial trait, its a race trait (i.e. character traits like from the Advanced Player's Guide or Ultimate Campaign.) So you're not giving up anything save one of your two traits.
BigNorseWolf |
The fact that you use your worst CMB and the enemy's best CMD...on top of all the prerequisites to even get this feat as an earlier poster mentioned. I am curious as to who wrote this feat, and whether this was intended or not? I believe it should be the other way around (your best CMB against enemy's worst CMD between the two)
For the vast majority of opponents they're the same. But since its both a dirty trick and a grapple people that are used to dirty tricks know what you're doing and so do grapplers.
cartmanbeck RPG Superstar 2014 Top 16 |
Just got my PDF, and I think the most exciting thing in the book for me is the new Ratfolk feat that FINALLY lets you take advantage of the swarming racial trait without having to be surrounded by only other ratfolks!
I also love the Calistria-specific options, and if they are made available for PFS will definitely be making a Calistria-worshipping caster who makes people poke themselves in their eyes with her spells, and has a big 'ol wasp that makes people strangely randy. LOL
Owen K. C. Stephens Developer |
4 people marked this as a favorite. |
The fact that you use your worst CMB and the enemy's best CMD...on top of all the prerequisites to even get this feat as an earlier poster mentioned. I am curious as to who wrote this feat, and whether this was intended or not? I believe it should be the other way around (your best CMB against enemy's worst CMD between the two)
Your worst CMB against foe's best CMD is Absolutely not a mistake.
First, to be clear, it's you worst CMB IF that's different for these two maneuvers. It's not your worst for any possible maneuver. Same is true for the "best" of the foe's CMD.
Both dirty trick and grapple are normally standard actions. They aren't even maneuvers you can swap out for melee attacks. Each is it's own action, so it isn't even normally possible to attempt both in the same round.
The intent of this feat is to allow you to try to do two rounds worth of maneuvers in one round, by combing them. Grab someone's cloak and wrap it around them, holding the ends? Dirty trick (entangle) and grapple (making it harder for the foe to manage either a CMB check or Escape Artist check to get free). Grab their arms with one hand and their head with the other, gouging their eyes? Dirty trick (blind) plus grapple. And so on.
There's no good reason why it should be easier to grapple-and-blind someone than just grapple them. This feat is NOT designed to allow you to bypass the carefully-constructed defenses of someone who is grapple-resistant by boxing their ears while you also try to pin them down.
Instead, it's an option to attempt something harder for greater effect, in the long tradition of such feats dating back to Power Attack. Rather than give you an actual penalty, this feat just says since you are attempting to perform TWO maneuvers simultaneously, the thing you are least expert in determines your offensive capability, and if your foe is particularly good at defending against either kind of attack, that defense doesn't mysteriously evaporate when you try something harder and more complicated.
QuidEst |
QuidEst wrote:Its not an alternate racial trait, its a race trait (i.e. character traits like from the Advanced Player's Guide or Ultimate Campaign.) So you're not giving up anything save one of your two traits.There was mention of a Kitsunes alternate racial to get all the tails. How often do you get them, and what do you give up?
I am very happy to be able to play a trickster Oracle now thanks to the curse!
Ah, got it. So for half a feat, I get... eight feats? Or did I misunderstand earlier?
Luis Loza Rule and Lore Creative Director |
Alexander Augunas wrote:Ah, got it. So for half a feat, I get... eight feats? Or did I misunderstand earlier?QuidEst wrote:Its not an alternate racial trait, its a race trait (i.e. character traits like from the Advanced Player's Guide or Ultimate Campaign.) So you're not giving up anything save one of your two traits.There was mention of a Kitsunes alternate racial to get all the tails. How often do you get them, and what do you give up?
I am very happy to be able to play a trickster Oracle now thanks to the curse!
The ability to get the kitsune tails is an oracle curse. The curse allows a kitsune to take the Magical Tail feat in place of a spell granted by their mystery.
The race traits allow a kitsune to take the feat in place of a bonus bloodline feat, bonus combat feat, or a bonus metamagic feat from your favored class.
The Golux |
QuidEst wrote:Its not an alternate racial trait, its a race trait (i.e. character traits like from the Advanced Player's Guide or Ultimate Campaign.) So you're not giving up anything save one of your two traits.There was mention of a Kitsunes alternate racial to get all the tails. How often do you get them, and what do you give up?
I am very happy to be able to play a trickster Oracle now thanks to the curse!
Really? What does it do to justify eight (admittedly mostly weakish) feats for a trait?
London Duke |
Just got my PDF, and I think the most exciting thing in the book for me is the new Ratfolk feat that FINALLY lets you take advantage of the swarming racial trait without having to be surrounded by only other ratfolks!
Can you pretty please elaborate on this? Ratfolk are one of my favorite races but I never seem to get a second one in my party to utilize swarming.
QuidEst |
QuidEst wrote:Alexander Augunas wrote:Ah, got it. So for half a feat, I get... eight feats? Or did I misunderstand earlier?QuidEst wrote:Its not an alternate racial trait, its a race trait (i.e. character traits like from the Advanced Player's Guide or Ultimate Campaign.) So you're not giving up anything save one of your two traits.There was mention of a Kitsunes alternate racial to get all the tails. How often do you get them, and what do you give up?
I am very happy to be able to play a trickster Oracle now thanks to the curse!
The ability to get the kitsune tails is an oracle curse. The curse allows a kitsune to take the Magical Tail feat in place of a spell granted by their mystery.
The race traits allow a kitsune to take the feat in place of a bonus bloodline feat, bonus combat feat, or a bonus metamagic feat from your favored class.
Ah, good! I love it- gonna slap that on my Rogue at the very least.
cartmanbeck RPG Superstar 2014 Top 16 |
cartmanbeck wrote:Can you pretty please elaborate on this? Ratfolk are one of my favorite races but I never seem to get a second one in my party to utilize swarming.Just got my PDF, and I think the most exciting thing in the book for me is the new Ratfolk feat that FINALLY lets you take advantage of the swarming racial trait without having to be surrounded by only other ratfolks!
It's a feat called Scurrying Swarmer that essentially lets you enter the square of a willing ally up to one size larger than yourself and gain the benefits as if that character also had the swarming racial trait, as well as gaining the benefit from your teamwork feats as if that character had those teamwork feats. This essentially (FINALLY) makes a ratfolk rogue totally viable even in a party with no other ratfolks.
cartmanbeck RPG Superstar 2014 Top 16 |
So that means that Scurrying Swarmer essentially grants Solo Tactics and is flanking AND the ability to combine Paired Opportunist & Outflank all at the same time?!
Seems to be the case, yes. No special prereqs either, other than Ratfolk and swarming racial trait. This line makes it even better still: "You and your ally’s positioning and actions must still meet the prerequisites listed in a teamwork feat’s description in order to gain the teamwork feat’s listed bonus, but your ally is considered to be adjacent to you while you share her space for the purpose of determining whether you or your ally gains a benefit."
So basically you also get to add any special abilities from being adjacent as well... I'm thinking I might have to combine this build with my Helpful Halfling Cavalier... the one that can add a total of +43 AC to an adjacent ally for up to 4 attacks per round.
Halfling Cavalier with the Bodyguard feat and the Bodyguard archetype on his mount.
Start with the Helpful trait for halflings. (+4 from aid another instead of normal +2)
Buy a Ring of Tactical Precision (+1 to aid another)
Buy Benevolent armor (variable, but currently +3 to aid another when giving an ally AC)
Golden Legionnaire level 4 (+1 to aid another)
Total for single Aid Another Action: +10
Get a cavalier's mount and give it the Additional Traits feat, including the Adopted(Helpful) trait (+4 from aid another instead of normal +2)
Buy Benevolent barding for it (variable, currently +2 to aid another when giving an ally AC)
Total for single Aid Another Action: +6
Pick up the Swift Aid feat (use aid another as a Swift action)
Pick up the Cautious Fighter feat (adjacent allies get +2 Luck bonus to AC when you fight defensively)
Golden Legionnaire gives you Authoritative Command (+1 AC bonus to allies as a Move action)
SO, Use your Standard and Swift actions while fighting defensively to give an adjacent ally +10 then +10 Dodge bonus to AC and +2 Luck bonus to AC for the next round, your mount uses its Standard action to give anotehr +6, use your Move action to give an extra +1 AC, then when the ally gets hit you and your mount can both use AOOs to give another +16 AC to that ally. Total of +43 AC for as many attacks as you have Dex bonus. :-D
Alexander Augunas Contributor |
Alexander Augunas Contributor |
London Duke wrote:So that means that Scurrying Swarmer essentially grants Solo Tactics and is flanking AND the ability to combine Paired Opportunist & Outflank all at the same time?!If so than Ratfolks just became one of the best melee races available.
Which is funny because you NEVER hear anyone say that about Small sized races. ;-)
Xethik |
London Duke wrote:So that means that Scurrying Swarmer essentially grants Solo Tactics and is flanking AND the ability to combine Paired Opportunist & Outflank all at the same time?!If so than Ratfolks just became one of the best melee races available.
It's definitely good. The best? Eh. You need to reliable have an ally to scurry under. Normally the best way to do this is with animal companions, but there are plenty of ways of sharing teamwork feats with animal companions as-is.
Definitely a good feat, but it does not make Ratfolk 'the best'. Certainly a good Unchained Rogue race.
QuidEst |
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London Duke wrote:London Duke wrote:So that means that Scurrying Swarmer essentially grants Solo Tactics and is flanking AND the ability to combine Paired Opportunist & Outflank all at the same time?!If so than Ratfolks just became one of the best melee races available.It's definitely good. The best? Eh. You need to reliable have an ally to scurry under. Normally the best way to do this is with animal companions, but there are plenty of ways of sharing teamwork feats with animal companions as-is.
Definitely a good feat, but it does not make Ratfolk 'the best'. Certainly a good Unchained Rogue race.
Ratfolk are the best Unchained Rogues because you can call it a "squeak attack".
Reckless |
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There's no good reason why it should be easier to grapple-and-blind someone than just grapple them. This feat is NOT designed to allow you to bypass the carefully-constructed defenses of someone who is grapple-resistant by boxing their ears while you also try to pin them down.Instead, it's an option to attempt something harder for greater effect, in the long tradition of such feats dating back to Power Attack. Rather than give you an actual penalty, this feat just says since you are attempting to perform TWO maneuvers simultaneously, the thing you are least expert in determines your offensive capability, and if your foe is particularly good at defending against either kind of attack, that defense doesn't mysteriously evaporate when you try something...
Yet, with Greater Grapple, available with less prerequisites, you can maintain your grapple with a MOVE action, gain the +2 from the feat, and the +5 for maintaining, and do your Dirty Trick as your standard action (penalties from having the grappled condition equaling out). Dirty Grapple allows you to do a dirty trick while initiating a grapple, but penalizes you severely in the process. Later, if you choose Rapid Grappler, you can maintain, pin/damage/move, and dirty trick all in the same round.
The full round action to combine two standard actions at BAB +6 should have been enough for these feats, without the added penalties. The fact that the CRB had a way to combine maintaining a grapple with other combat maneuvers rubs salt in this wound.
Cads, Unarmed Fighters, Dirty Fighters, also have better ways of combining dirty tricks with other actions than these "Dirty X" feats.
EDIT: The above are opinions,and I think I've stated them as well as I can, so I will leave off with them, rather than get too repetitive.
Alexander Augunas Contributor |
Alexander Augunas wrote:Really? What does it do to justify eight (admittedly mostly weakish) feats for a trait?QuidEst wrote:Its not an alternate racial trait, its a race trait (i.e. character traits like from the Advanced Player's Guide or Ultimate Campaign.) So you're not giving up anything save one of your two traits.There was mention of a Kitsunes alternate racial to get all the tails. How often do you get them, and what do you give up?
I am very happy to be able to play a trickster Oracle now thanks to the curse!
You know how fighters get bonus combat feats or sorcerers get bloodline feats? The trait allows you to pick Magical Tail instead of picking a bonus combat feat, a bloodline feat, or a bonus metamagic feat. It basically allows you to treat Magical Tail as different kinds of feats so you don't have to allocate all of your character advancement feats to getting additional tails. For example, a fighter could have 9 tails by level 7 if he devoted every feat that he got at all of those levels to Magical Tail.
Geramies |
Yet, with Greater Grapple, available with less prerequisites, you can maintain your grapple with a MOVE action, gain the +2 from the feat, and the +5 for maintaining, and do your Dirty Trick as your standard action (penalties from having the grappled condition equaling out). Dirty Grapple allows you to do a dirty trick while initiating a grapple, but penalizes you severely in the process. Later, if you choose Rapid Grappler, you can maintain, pin/damage/move, and dirty trick all in the same round.The full round action to combine two standard actions at BAB +6 should have been enough for these feats, without the added penalties. The fact that the CRB had a way to combine maintaining a grapple with other combat maneuvers rubs salt in this wound.
Cads, Unarmed Fighters, Dirty Fighters, also have better ways of combining dirty tricks with other actions than these "Dirty X" feats.
EDIT: The above are opinions,and I think I've stated them as well as I can, so I will leave off with them, rather than get too repetitive.
These are very valid points I haven't noticed before. Makes me wonder about the validity of the feat now.
xevious573 |
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So far, using the new dirty trick feats and other feats, I've been able to make a Kitsune Swashbuckler(Mysterious Avenger)12/Fighter(Lore Warden) 4 who will be able to inflict Blind, Shaken, Sickened, Pinned, and Prone over the course of a single full-attack which also happened to have been a pounce attack thanks to Vulpine Pounce.
Very, very feat intensive but looks like it could be fun.
Fox Shape (Mysterious Avenger, might as well come out of hiding as a fox)
Swift Kitsune Shapechanger
Vulpine Pounce
Combat Expertise (Lore Warden Bonus)
Improved and Greater Dirty Trick
Quick Dirty Trick (See Vulpine Pounce)
Dirty Trick Master
Dastardly Trick
Improved and Greater Trip (The AoO from Greater Trip is important later)
Kitsune Style (There is some overlap between this and Quick Dirty Trick =/)
Kitsune Tricks (2 Status conditions for 1 action? Seems good.)
Kitsune Vengeance (Remember that Greater Trip AoO? Using Dirty Trick Master, we should be able to upgrade Grappled to Pinned and Kitsune Tricks should let me apply another condition)
Finally Swashbucklers with Dastardly Trick can make it so a saving throw (DC = 10+ 1/2 character level + Charisma Modifier [note the penalties from Shaken and Sickened]) must be made in order to be able to spend the Std Action to remove the conditions. Oh and they can make a swift action intimidate check with a point of panache.
Luis Loza Rule and Lore Creative Director |
So far, using the new dirty trick feats and other feats, I've been able to make a Kitsune Swashbuckler(Mysterious Avenger)12/Fighter(Lore Warden) 4 who will be able to inflict Blind, Shaken, Sickened, Pinned, and Prone over the course of a single full-attack which also happened to have been a pounce attack thanks to Vulpine Pounce.
Very, very feat intensive but looks like it could be fun.
Fox Shape (Mysterious Avenger, might as well come out of hiding as a fox)
Swift Kitsune Shapechanger
Vulpine Pounce
Combat Expertise (Lore Warden Bonus)
Improved and Greater Dirty Trick
Quick Dirty Trick (See Vulpine Pounce)
Dirty Trick Master
Dastardly Trick
Improved and Greater Trip (The AoO from Greater Trip is important later)
Kitsune Style (There is some overlap between this and Quick Dirty Trick =/)
Kitsune Tricks (2 Status conditions for 1 action? Seems good.)
Kitsune Vengeance (Remember that Greater Trip AoO? Using Dirty Trick Master, we should be able to upgrade Grappled to Pinned and Kitsune Tricks should let me apply another condition)Finally Swashbucklers with Dastardly Trick can make it so a saving throw (DC = 10+ 1/2 character level + Charisma Modifier [note the penalties from Shaken and Sickened]) must be made in order to be able to spend the Std Action to remove the conditions. Oh and they can make a swift action intimidate check with a point of panache.
Throw Superior Dirty Trick on there for good measure! Make that blind cost a full-round action to remove. ;)
xevious573 |
Kitsune Style allows you to use a dirty trick "in place of an attack at the end of a charge."
Kitsune Tricks makes it so you apply two different conditions on a single dirty trick.
Kitsune Vengeance allows you to perform a dirty trick manuever in place of an melee attack when an enemy provokes an AoO.
Eric B. Ives |
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Just to echo some of the praise given above, this is a really interesting book with a lot of potential to make the game better as a whole. I am really excited about Dirty Fighting, as it will decrease the need to dip into Lore Warden or Brawler as often, and will give melee builds with fewer feats, like Cavalier, a chance to do something besides hit.
The archetypes, while quite specific, are really flavorful and make me want to jump in and play the characters. As do the new race-specific options.
Now I'm looking forwards to hearing Alex's complete breakdown of it on the Know Direction Podcast.
zergtitan |
Asmodean Advocate (Cleric) - Very flavorful and has its own associated feat. Hell's lawyer, essentially, provides a use for Profession: Barrister.
Extremely fitting for the upcoming Hells Vengeance AP.
Kraken Caller (Druid) - Restricted to Besmarans, gives multiple abilities relating to aquatic combat. Lets you grow tentacles!
Am I the only one with this image in my head?
"Yar, Hand over all your Japanese Schoolgirls."
Alexander Augunas Contributor |
1 person marked this as a favorite. |
Just to echo some of the praise given above, this is a really interesting book with a lot of potential to make the game better as a whole. I am really excited about Dirty Fighting, as it will decrease the need to dip into Lore Warden or Brawler as often, and will give melee builds with fewer feats, like Cavalier, a chance to do something besides hit.
I like Dirty Fighting because its actually a pretty strong alternative to both lore warden and brawler, like you said. Lore warden has a choice between it and Improved Unarmed Strike, which the archetype is fairly ambient towards because it gets Combat Expertise for free and promotes having a decent Intelligence as-is. Brawler ignores the Intelligence prerequisite entirely and gets Improved Unarmed Strike for free.
So yeah, Dirty Fighting is almost like a third route towards being a combat maneuver specialist, and its one that's available to all characters, regardless of class.
The archetypes, while quite specific, are really flavorful and make me want to jump in and play the characters. As do the new race-specific options.
Rather than just throwing racial-themed stuff on the pages, I tried to sit down and think about what members of each race would actually gravitate towards, given their racial abilities, quirks, and overall design space in the game. For example, the Among Humans racial trait was a direct result of my discovering that there are less than one handful of traits that grant Disguise as a class skill, and I felt that being able to disguise yourself as a human effectively was an important quality for kitsune to have. Same with the jungle-stalking catfolk options and the ratfolk baubles-and-swarm-fighting options. (Though I do admit that the tiefling class option was merely a result of my desire to be able to create Ursala the Sea Witch in the Pathfinder Roleplaying Game. ;-P)
Generally speaking, I LOVE non-human races because I find it fascinating to conteplate what an entire group of people would act like both on an individual and a societal level if they all had a particular way of thinking or quirk. For example, I find gnomish society to be utterly fascinating. An entire civilization completely and utterly devoted to experiencing new things lest they come down with a fatal illness? That would be like humans getting brain cancer if they didn't take sufficient means to broaden their horizons. I imagine that's why gnomes are so affable; they don't have the luxury that humans have of being able to live inside their own, personal bubble (so to speak). It would be a race without comfort zones because to stay within one's comforts could ultimately prove fatal.
As always, if you (or anyone else reading this) want to see more of anything new that we freelancers tried in this Player Companion, such as prestige class support, multiclassing support, or racial options for non-humans, you need to speak up about it. Almost all of the Paizo staff, including the people who outline, assign, and develop Paizo's products, read the forums. All of the freelancers are forum-goers and/or community members. When people want something and its A) something that's a genuine need for the game and B) people are polite about it, designers, all of the people who make the products you love take notice and take note. ;-)
Now I'm looking forwards to hearing Alex's complete breakdown of it on the Know Direction Podcast.
I typically don't review products on Guidance anymore. (I have to take my professionalism into consideration now, and abstinence is often the best cure where the Internet is involved.) That said, if you want me to actually come on Know Direction and talk about freelancing in general, you'd have to put in a request to Perram and Ryan about it; that's completely outside of my department. (Though not willingness to do so. I actually spoke a teeny tiny bit about it for literally a minute when they pulled me on Know Direction to talk about the ACG Errata on the show.)