Pathfinder Society Scenario #6–05: Slave Ships of Absalom (PFRPG) PDF

4.40/5 (based on 28 ratings)

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A Pathfinder Society Scenario designed for levels 1-5.

The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom’s darkest industries.

Content in “Slave Ships of Absalom” also contributes directly to the ongoing storylines of the Liberty’s Edge and Sovereign Court factions.

Written by Mark Garringer.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPSS0605E


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4.40/5 (based on 28 ratings)

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Fun, but those names doh

3/5

This is a fun scenrio that takes part in many places in Absalom.

The names of all the NPCS are WAY WAY to simular, I have never ever been so confused reading a scenrio. Way to many double takes and confsuion. (Lady, Darchana / Dimora too simualr / again Mahdi / Mezuk very simuler) Please consider using different Names for a more easier read and experence.

Besides that it is a decent investiagtion scenrio.


Nice Roleplay Scenario

4/5

This scenario is interesting, investigative scenario. It depends too heavily on social skills though. I particularily like that it has easter eggs about other scenarios, but are not game changing and if players haven't played those scenario it doesn't affect the story. This story's bread and butter is in the roleplay potential. I had very different experiences from running and playing this.

Playing:
It was the last slot of a three day con and the GMd already commented that this scenario should only take 2.5 hours. He didn't get into the roleplay and had a monotone voice. We were rushed through the roleplay and didn't get to REALLY experience the scenario. We enjoyed that combats though and it was interesting because the party was nothing but arcane casters and a counterfeit mage rogue. On the boat, we split the party and had all the combats going at once.We won with flying colors. Slaves freed, paperwork saved, boat saved, Capt dead. It lasted ~2.5 hours.

GMing:
I had a fairly balanced party (1 veteran, 2 new players, and 2 players that are something in between). The 2 new players didn't get into the roleplaying, but the others really got into it. The veteran was playing a bard and had a blast. The combats were a little touch and go, but in the players defense I was rolling pretty baller. In the end, they freed the slaves, saved the boat, killed the capt, and only found the signature "Pasha". One of the players stated this scenario is easily within his top 5 favorite scenarios. It lasted 3.5 hours.

This scenario depends heavily on the roleplay. A party of players who are just murder hobos and don't want to talk probably wont enjoy this.


A great adventure with intriguing metaplot

4/5

I played this in a low tier online game this weekend, and it was rather enjoyable. There was an apparent mix of role-play and combat encounters that made it seem as though a variety of approaches could have worked. My group, we just kinda murderhobo'd it. The combats were challenging, but not overwhelming, especially considering we triggered three combats at once. I also liked the revelations at the end of the adventure, which feels a lot more interesting than some of the stuff in earlier season 6 scenarios.

What kept it from being a five star, for me, was table issues. I feel as though if you didn't drop the key words, you were stonewalled.


Investigation with Extreme Prejudice

3/5

I first ran this scenario in Oct at my FLGS. Then I played it in Nov at another local venue. At both games, I was very surprised that the party had an overly aggressive attitude towards almost all the NPCs.

When I ran it, I had a table with a lot of new-ish players. So I wrote off that experience as "murderhobos being murderhobos." But, I played with experienced players and an experienced GM, and the table (as a whole) was still very aggressive and distrusting. (And I like the GM who ran it. They're good--really good. They're always prepared. They don't let tables get out of control.)

I can understand PCs disliking some of the NPCs; the very idea of slavery is disdainful. But to have such mistrust for all the NPCs... It seemed so arbitrary that I simply can't wrap my head around it.

I like the story, and I like what the author presented. But, given how it ran at two different tables at two different venues with two very different sets of players, I was... disappointed... I wanted to like this scenario more than I did. But I didn't enjoy the pervasive mistrust.

The combats were a bit on the easy side. (I ran and played it at tier 4-5.) Trying to present the flavor of the NPCs was challenging since the parties conducted their investigations with "extreme prejudice."

I'm pretty sure I'm going to run this scenario again; I may change/update my rating based on how those future games go. For now I give it: 3 out of 5 stars.


Very Enjoyable

5/5

Played through this and found it exceptionally enjoyable to play through, particularly enjoyed the espionage and mystique of the mission, as well as the nice balance between combat and roleplay opportunities that gave all classes something to take part in.

Particularly enjoyed certain hidden nods to other scenarios, but found the entire thing very well written. Highly Recommended.


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Webstore Gninja Minion

Announced!


1 person marked this as a favorite.

Congratulations Mark! Can't wait to run this a few times at FlatCon now.

Liberty's Edge

Other than the name, does this scenario have a link back to #8: Slave Pits of Absalom?

Grand Lodge

5 people marked this as a favorite.

*eep!* That's my name up there! :D

Scarab Sages

1 person marked this as a favorite.

Congratulations, Mark!

Looking forward to playing (and hopefully running) this one.


1 person marked this as a favorite.

Congratulations Mark! I'm looking forward to playing this one!

Shadow Lodge

Paz wrote:
Other than the name, does this scenario have a link back to #8: Slave Pits of Absalom?

I've been wondering, too, but I'm starting to think since it hasn't been really answered or mentioned, probably not related at all.

Grand Lodge

I was kind of leaving it for an official answer. :)

Paizo Employee Developer

1 person marked this as a favorite.
DM Beckett wrote:
Paz wrote:
Other than the name, does this scenario have a link back to #8: Slave Pits of Absalom?
I've been wondering, too, but I'm starting to think since it hasn't been really answered or mentioned, probably not related at all.

There are some significant thematic ties, but I think it's just a bit to much of a stretch to call this a true sequel.

Shadow Lodge

Sounds good. Not really a great deal to be a sequel too, story-wise, but it sounds like it could work very well for a follow-up scenario, doing the two close to together.

Sovereign Court

1 person marked this as a favorite.

I'm counting on a visit to Misery Row. And possibly to a certain drug den to yet again pouch their profits for the good of society.

Also, I'm hoping on running this ASAP, possibly on Friday (GMT+2...) so if Paizo releases this on Thursday afternoon (say, 5pm), I'll have maybe 15 hours before I'm supposed to run it.

Paizo Employee Developer

It is worth noting that Slave Ships of Absalom references a particular Chronicle sheet that the player might have earned, even if her PC did not. Having this Chronicle sheet on hand can influence a minor element of the adventure, and there are alternative means to accomplish that feature.

Virtually non-spoiler detail that is spoiler-ed just for spoilers' sake:

Pathfinder Society Scenario #5–03: The Hellknight's Feast

Deussu wrote:

I'm counting on a visit to Misery Row. And possibly to a certain drug den to yet again pouch their profits for the good of society.

Also, I'm hoping on running this ASAP, possibly on Friday (GMT+2...) so if Paizo releases this on Thursday afternoon (say, 5pm), I'll have maybe 15 hours before I'm supposed to run it.

That's a side effect of our production schedule and differing time zones. As always, we're striving to get a quality adventure into GMs' hands in a timely fashion, and the last Wednesday of each month is our target for…9 months out of each year (conventions actually push up the June–August schedule).

Sovereign Court

Regarding stuff John Compton just wrote:
Curious as I am, would it be advisable for the GM to know what happens in that particular scenario? As a matter of fact I belive most of the players coming to play Slave Ships of Absalom have played Hellknight's Feast whereas I have not.

Paizo Employee Developer

Deussu wrote:
** spoiler omitted **

In Response:
The Chronicle sheet has a boon that explains in broad terms how the PC earned it, and this should provide a basis for the GM to provide roleplaying context in addition to the mechanical benefit presented in #6–05. It is not essential to have read or played #5–03 to implement the feature, yet knowing more can't hurt.
Contributor

2 people marked this as a favorite.

Who's this Garringer fellow?


Hey there, just wondering if there is a likely release time for this? I'd like to block out some time for making the first in-scenario post on a PbP I'm running. Really looking forward to this - we've been bar-fighting on the forums just to pass the time. ;-)

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

New products are usually posted for purchase at close of business in the Pacific timezone. Hopefully this isn't delayed or anything!


Pathfinder Card Game Subscriber

New products will always have a release/ship date of "Soon."

Paizo Glitterati Robot

Hey guys, this one has been pushed out to tomorrow afternoon. #6-04 is available tonight, however.

Grand Lodge

I missed the previous scenario tie-in until now! Very much looking forward to running these back to back over the next month :)

Sovereign Court

Chris Lambertz wrote:
Hey guys, this one has been pushed out to tomorrow afternoon. #6-04 is available tonight, however.

I noticed, and actually I'm surprised #6-04 got released one day early!

Lantern Lodge

Chris Lambertz wrote:
Hey guys, this one has been pushed out to tomorrow afternoon. #6-04 is available tonight, however.

Ooohh! Wonder what is reason the delay? :S

Set to run #6-05, the following week.
While #0-8 Slave Pits is set for next week in my area.


Pathfinder Card Game Subscriber

"Soon". (All in good natured fun)

;)


Afternoon PDT has officially become evening PDT... we're hanging out, man! I'm wearing out the refresh key.

Paizo Glitterati Robot

Now available!


Pathfinder Card Game Subscriber

Woot. Thanks Chris


Yay!

Dark Archive

Pathfinder Adventure Path, Rulebook, Starfinder Society Subscriber

Will be available today still.

Grand Lodge

It was announced as now available... has anyone had any success of adding it to their cart? It is still showing up as "will be available today" for me too.

Grand Lodge

I was able to download it! :D


Pathfinder Card Game Subscriber

Clear your cache. It showed up for me.


Got it. Yeah, browser caches are your enemy. Got my first post up on the PbP. Looks good. Anyone else notice that the cover changed... is that normal?


Not sure if Paizo ever does re-prints of Scenarios, but there is a typo on page 3: "She magically the spell back to its source...". Presumably the word "tracked" or something similar is missing.

Paizo Employee Developer

jmclaus wrote:
Not sure if Paizo ever does re-prints of Scenarios, but there is a typo on page 3: "She magically the spell back to its source...". Presumably the word "tracked" or something similar is missing.

"Traced" or "tracked" would be the correct word. I'm surprised it disappeared.

Webstore Gninja Minion

John Compton wrote:
jmclaus wrote:
Not sure if Paizo ever does re-prints of Scenarios, but there is a typo on page 3: "She magically the spell back to its source...". Presumably the word "tracked" or something similar is missing.
"Traced" or "tracked" would be the correct word. I'm surprised it disappeared.

Probably because there wasn't a tracker on it. :D


Liz Courts wrote:
John Compton wrote:
jmclaus wrote:
Not sure if Paizo ever does re-prints of Scenarios, but there is a typo on page 3: "She magically the spell back to its source...". Presumably the word "tracked" or something similar is missing.
"Traced" or "tracked" would be the correct word. I'm surprised it disappeared.
Probably because there wasn't a tracker on it. :D

I'm going to have to ask you to reTRACt that statement. *rimshot*

Paizo Employee Developer

2 people marked this as a favorite.
bugleyman wrote:
Liz Courts wrote:
John Compton wrote:
jmclaus wrote:
Not sure if Paizo ever does re-prints of Scenarios, but there is a typo on page 3: "She magically the spell back to its source...". Presumably the word "tracked" or something similar is missing.
"Traced" or "tracked" would be the correct word. I'm surprised it disappeared.
Probably because there wasn't a tracker on it. :D
I'm going to have to ask you to reTRACt that statement. *rimshot*

Every time someone tells a pun that bad, Grandmaster Torch betrays a kitten.

Shadow Lodge

I should add an entry for him here.

Sovereign Court

Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

Man this was a hard read. The simular names make it way way to confusing.

Silver Crusade

My local player pool has a lot of Silver Crusade and Liberty's Edge players. This thing right here? This is gonna be fuuuuuuun. >:)

Scarab Sages

A grief I have on this, is with the treatment of slavery.

It's OK for the rich to own slaves. In fact, we should help them be compensated for getting a 'bad' slave.
It's OK to be the middle man and negotiate a good price. We can intimidate them for a better price, but not beat them up.
It's BAD to be the people capturing and selling them. Those people we can beat up and kill.

Because slavery will only end if we stop all the people from capturing and selling them.
NOT IF WE STOP BUYING THEM.

This is the flawed morality that allowed slavery to persist for so long.
Speaking of that, when are we going to get a season where Liberty's Edge and Silver Crusade finally get to end slavery?
I'm getting tired of explaining that slavery is OK in Pathfinder.

Shadow Lodge

John Compton wrote:
bugleyman wrote:
Liz Courts wrote:
John Compton wrote:
jmclaus wrote:
Not sure if Paizo ever does re-prints of Scenarios, but there is a typo on page 3: "She magically the spell back to its source...". Presumably the word "tracked" or something similar is missing.
"Traced" or "tracked" would be the correct word. I'm surprised it disappeared.
Probably because there wasn't a tracker on it. :D
I'm going to have to ask you to reTRACt that statement. *rimshot*
Every time someone tells a pun that bad, Grandmaster Torch betrays a kitten.

Yeah guys, it really burns him up.

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