A Pathfinder Society Scenario designed for levels 1-5.
The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom’s darkest industries.
Content in “Slave Ships of Absalom” also contributes directly to the ongoing storylines of the Liberty’s Edge and Sovereign Court factions.
Written by Mark Garringer.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
Product Availability
Fulfilled immediately.
Are there errors or omissions in this product information? Got corrections? Let us know at
store@paizo.com.
Great, great scenario. It does so many things right that I recommend it without any reservations, yet it still isn't amazing. It somehow fails to leave a lasting impression, which is a shame, because this scenario deserves it.
Combats are great. Enemies put up a good fight and are tough customers. The only downside is that the combat maps are pretty small, and my players had difficulty moving around. There's a good chance of enemies bottlenecking entrances, leaving team members with not much to do.
But that's just one half of the story. The other half is the excellent roleplay. A lot of care has gone into making these NPCs memorable, and maybe a little too much care. Each box text has little affectations the characters keep doing, and it sort of distracted the group from the main objective. I do like how they're more realistic than most other NPCs who spout their information and are never seen again, but maybe a little more character building would've been appreciated. Others won't need it, but I personally need a little more to flesh a character out. The gestures help inform, but listing some keywords would've been nice (Lawyer: weaselly, slick; Majordomo: haughty, professional, and so on). One final problem, though: there are too many NPCs and names in this scenario. There's a little too much worldbuilding for a four-hour adventure. Some spoilers:
Major NPCs:
The players are introduced to two noblehouses, a lawyer, a protection racket, the Harbourmaster's Grange and two NPCs, a band of pirates, the slave that started the adventure and a slave that turns out to be a Pathfinder, and several districts and customs of Absalom. It's a bit much.
My players liked the worldbuilding, but I could sense they'd had enough at some point, and couldn't discern between the NPCs anymore at one point and kept referring to them by their role in the plot, rather than by their actual name. It's especially vexing since some names sound very similar (the noble ladies both end in -ana, for instance), and having to ask "wait, who was <X> again?" really takes you out of the adventure. Also, for me as a GM it was pretty difficult, since I had to leaf through multiple pages to find the relevant information. I marked it in the scenario, but it's still pretty hard to find in the moment. Paizo could still improve on its formatting, I feel.
Still, apart from this, really great scenario. It does nothing extraordinarily well, but its dedication to roleplay does make it a recommendation for me.
One of my favorite, combines well with roleplay and combat
One of my friends described the scenario as a level 1-5 scenario with tough, dangerous fights. I thought at first he was kidding, but little did I know he was spot on. The fights are indeed harsh and can easily kill characters. Especially near the end, when you can trigger everything to happen at the same time, has the potential for a TPK written all over it. You really don't want to fool around in this scenario, for it will cost you dearly.
Other than the fights, the investigating and role-play elements in the first part were pretty fun. They didn't exactly stand out from other similar situations, which is neither a problem or a necessity. It's just a calm before the storm, one could say. They were an adequate way of slowly improving the pace of the scenario.
However, one thing really did bother me in this scenario: the names of the various characters. One of the most important rules a writer should remember, is to add variety to the names. No two names should start with the same letter and, unless used to help deliberately deceive the reader, should they sound the same. The majority of the names in this scenario were far too similar to eachother, which made the game at times more confusing than necessary, ruining the flow somewhat.
Sounds good. Not really a great deal to be a sequel too, story-wise, but it sounds like it could work very well for a follow-up scenario, doing the two close to together.
I'm counting on a visit to Misery Row. And possibly to a certain drug den to yet again pouch their profits for the good of society.
Also, I'm hoping on running this ASAP, possibly on Friday (GMT+2...) so if Paizo releases this on Thursday afternoon (say, 5pm), I'll have maybe 15 hours before I'm supposed to run it.
It is worth noting that Slave Ships of Absalom references a particular Chronicle sheet that the player might have earned, even if her PC did not. Having this Chronicle sheet on hand can influence a minor element of the adventure, and there are alternative means to accomplish that feature.
Virtually non-spoiler detail that is spoiler-ed just for spoilers' sake:
Pathfinder Society Scenario #5–03: The Hellknight's Feast
Deussu wrote:
I'm counting on a visit to Misery Row. And possibly to a certain drug den to yet again pouch their profits for the good of society.
Also, I'm hoping on running this ASAP, possibly on Friday (GMT+2...) so if Paizo releases this on Thursday afternoon (say, 5pm), I'll have maybe 15 hours before I'm supposed to run it.
That's a side effect of our production schedule and differing time zones. As always, we're striving to get a quality adventure into GMs' hands in a timely fashion, and the last Wednesday of each month is our target for…9 months out of each year (conventions actually push up the June–August schedule).
Curious as I am, would it be advisable for the GM to know what happens in that particular scenario? As a matter of fact I belive most of the players coming to play Slave Ships of Absalom have played Hellknight's Feast whereas I have not.
The Chronicle sheet has a boon that explains in broad terms how the PC earned it, and this should provide a basis for the GM to provide roleplaying context in addition to the mechanical benefit presented in #6–05. It is not essential to have read or played #5–03 to implement the feature, yet knowing more can't hurt.
Hey there, just wondering if there is a likely release time for this? I'd like to block out some time for making the first in-scenario post on a PbP I'm running. Really looking forward to this - we've been bar-fighting on the forums just to pass the time. ;-)
It was announced as now available... has anyone had any success of adding it to their cart? It is still showing up as "will be available today" for me too.
Not sure if Paizo ever does re-prints of Scenarios, but there is a typo on page 3: "She magically the spell back to its source...". Presumably the word "tracked" or something similar is missing.
Not sure if Paizo ever does re-prints of Scenarios, but there is a typo on page 3: "She magically the spell back to its source...". Presumably the word "tracked" or something similar is missing.
"Traced" or "tracked" would be the correct word. I'm surprised it disappeared.
Not sure if Paizo ever does re-prints of Scenarios, but there is a typo on page 3: "She magically the spell back to its source...". Presumably the word "tracked" or something similar is missing.
"Traced" or "tracked" would be the correct word. I'm surprised it disappeared.
Not sure if Paizo ever does re-prints of Scenarios, but there is a typo on page 3: "She magically the spell back to its source...". Presumably the word "tracked" or something similar is missing.
"Traced" or "tracked" would be the correct word. I'm surprised it disappeared.
Probably because there wasn't a tracker on it. :D
I'm going to have to ask you to reTRACt that statement. *rimshot*
Not sure if Paizo ever does re-prints of Scenarios, but there is a typo on page 3: "She magically the spell back to its source...". Presumably the word "tracked" or something similar is missing.
"Traced" or "tracked" would be the correct word. I'm surprised it disappeared.
Probably because there wasn't a tracker on it. :D
I'm going to have to ask you to reTRACt that statement. *rimshot*
Every time someone tells a pun that bad, Grandmaster Torch betrays a kitten.
A grief I have on this, is with the treatment of slavery.
It's OK for the rich to own slaves. In fact, we should help them be compensated for getting a 'bad' slave.
It's OK to be the middle man and negotiate a good price. We can intimidate them for a better price, but not beat them up.
It's BAD to be the people capturing and selling them. Those people we can beat up and kill.
Because slavery will only end if we stop all the people from capturing and selling them.
NOT IF WE STOP BUYING THEM.
This is the flawed morality that allowed slavery to persist for so long.
Speaking of that, when are we going to get a season where Liberty's Edge and Silver Crusade finally get to end slavery?
I'm getting tired of explaining that slavery is OK in Pathfinder.
Not sure if Paizo ever does re-prints of Scenarios, but there is a typo on page 3: "She magically the spell back to its source...". Presumably the word "tracked" or something similar is missing.
"Traced" or "tracked" would be the correct word. I'm surprised it disappeared.
Probably because there wasn't a tracker on it. :D
I'm going to have to ask you to reTRACt that statement. *rimshot*
Every time someone tells a pun that bad, Grandmaster Torch betrays a kitten.