Pathfinder War of Immortals

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Preorder expected October 2024

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Go Beyond Legendary!

A god has been slain and nothing shall ever be the same again! As war and destruction spread across the world, new heroes must rise to the occasion and take arms to protect its mortal inhabitants. Two brand new classes provide new ways to engage with mythic themes—lay claim to your own spark of divinity and charge into battle as a mighty exemplar, or call upon the power of spiritual allies as a wise animist. Alongside these new classes are rules for running mythic games, archetypes for playing legendary characters, and a wide array of new items, spells, and monsters to tell stories straight out of myth and legend—but which fit perfectly into the remastered Pathfinder rules! Claim the power of the gods and battle the Universe’s most fearsome foes with War of Immortals!

The ideal resource for players and GMs looking to take a legendary step beyond the core rules, Pathfinder War of Immortals includes:

  • Two new classes, the spiritual animist and the deific exemplar
  • New feats and lineages for nephilim characters
  • 5 new class archetypes including the avenger rogue archetype and the bloodrager barbarian archetype
  • Rules for mythic play
  • 9 mythic destinies, including the fearsome apocalypse rider and the undying eternal legend
  • New weapons, items, and spells for mythic characters
  • 8 terrifying new mythic monsters and rules for creating mythic threats of your own!

Written by: James Case, Liane Merciel, and Michael Sayre.
Additional writing by Jessica Catalan, Matt Chapmond, Steven Hammond, Steven Helt, Brent Holtsberry, Jason Keeley, Michelle Y. Kim, Luis Loza, Erik Mona, AJ Neuro, JK Saavedra, Tony Saunders, Andrew Stoeckle, Greg A. Vaughan and Ruvaid Virk.

ISBN-13: 978-1-64078-619-6

Available Formats

The Pathfinder War of Immortals is also available as:

Note: This product is part of the Pathfinder Rulebook Subscription.

Product Availability

Preorder, expected approximately 23 Oct 2024

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO12006-HC


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51 to 79 of 79 << first < prev | 1 | 2 | next > last >>

5 people marked this as a favorite.

If anyone needs help remembering the colors of the Riders' horses, some roaring 1970s prog rock has you covered.


1 person marked this as a favorite.

Yes thank you Paizo for réintroduction of mythic rules becoming a good woûd please me

Scarab Sages RPG Superstar 2013

6 people marked this as a favorite.
Quote:
some things

With respect, my friend, all are welcome here and I hope there are no hard feelings. I'm sorry if you felt mocked and it's totally reasonable you didn't detect I was working a bit. No one reads every single post and it was for sure a minute since I was a daily commenter. I miss those old superstar contest days when there were thousands of us pouring over all the entries!

I look forward to reading your favorite parts of the book!

Scarab Sages RPG Superstar 2013

2 people marked this as a favorite.
keftiu wrote:
If anyone needs help remembering the colors of the Riders' horses, some roaring 1970s prog rock has you covered.

I am very much a prog rock snob and I am grateful you shared this.

Sovereign Court

Is this book designed to be a supplement to Gods &Magic, or will it work fine standalone with just the Core rules?

Is Gods & Magic considered Legacy content now? Or is it (or will it be) fully errataed?

Paizo Employee Design Manager

5 people marked this as a favorite.
The Diplomat wrote:

Is this book designed to be a supplement to Gods &Magic, or will it work fine standalone with just the Core rules?

Is Gods & Magic considered Legacy content now? Or is it (or will it be) fully errataed?

This book isn't particularly related to Gods & Magic beyond the shared setting.

Divine Mysteries is our new 320-page release which has much of the content from the 128-page Gods & Magic as well as a huge amount of entirely new material.


3 people marked this as a favorite.
Michael Sayre wrote:
The Diplomat wrote:

Is this book designed to be a supplement to Gods &Magic, or will it work fine standalone with just the Core rules?

Is Gods & Magic considered Legacy content now? Or is it (or will it be) fully errataed?

This book isn't particularly related to Gods & Magic beyond the shared setting.

Divine Mysteries is our new 320-page release which has much of the content from the 128-page Gods & Magic as well as a huge amount of entirely new material.

That bad boy is a holy TOME. I had to do a double take when I saw the page count in the product description

Silver Crusade

3 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

"Go Beyond Legendary!" seems to imply an additional level of proficiency...


1 person marked this as a favorite.
Cori Marie wrote:
"Go Beyond Legendary!" seems to imply an additional level of proficiency...

I agree. I am interested to see if they do Mythic as a extension of levels after 20 or if it is like a special archetype, with a new bucket of Mythic only feats.

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Kelseus wrote:
Cori Marie wrote:
"Go Beyond Legendary!" seems to imply an additional level of proficiency...
I agree. I am interested to see if they do Mythic as a extension of levels after 20 or if it is like a special archetype, with a new bucket of Mythic only feats.

They did say it wasn't "extra levels". I don't remember where, but it was one of the first things said.


1 person marked this as a favorite.
Elfteiroh wrote:
Kelseus wrote:
Cori Marie wrote:
"Go Beyond Legendary!" seems to imply an additional level of proficiency...
I agree. I am interested to see if they do Mythic as a extension of levels after 20 or if it is like a special archetype, with a new bucket of Mythic only feats.
They did say it wasn't "extra levels". I don't remember where, but it was one of the first things said.

Jason Bulmahn said so in the WoI Playtest blog back in September:

Jason Bulmahn wrote:
Mythic rules are categorically NOT an extension of the game past 20th level.

Link to the post found HERE!


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Aside from all the other stuff, I'm very interested to see what the Bloodrager archetype will look like. Will it be a wavecaster? Will it interact with bloodline abilities from the Sorcerer?

Dark Archive

magnuskn wrote:
Aside from all the other stuff, I'm very interested to see what the Bloodrager archetype will look like. Will it be a wavecaster? Will it interact with bloodline abilities from the Sorcerer?

If I had to guess you'll hopefully be able to cast some spells while raging and get access to bloodline spells. Which I guess leads to the question how much better will this be than taking moment of clarity and the sorcerer dedication. Being a wavecaster would be one improvement.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Getting some bloodline abilities while raging would be thematic with the old Bloodrager as well.


4 people marked this as a favorite.

I'm selfishly hoping this Bloodrager can use Sorcerer bloodlines, because a few of my 1e favorites (hello, Nanite Sorcerers!) never crossed over.


I could see the bloodrager getting focus spells or feats that have magical effects that have the Rage trait, and the bloodrager can cast spells with the rage trait while raging.

This will allow them to use their abilities, but prevent a workaround to allow a barbarian to cast any spell they want (say from multiclassing).

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

I don't have a horse in this race, but I'm pretty surprised they're doing PF2e mythic and only using part of a hardcover to do it. Considering that they had the entire book for PF1E and it didn't work out, I'd be concerned that there isn't enough page count to fully flesh out PF2E mythic. 8 monsters definitely doesn't seem like enough.

Paizo Employee Design Manager

12 people marked this as a favorite.
JoelF847 wrote:
I don't have a horse in this race, but I'm pretty surprised they're doing PF2e mythic and only using part of a hardcover to do it. Considering that they had the entire book for PF1E and it didn't work out, I'd be concerned that there isn't enough page count to fully flesh out PF2E mythic. 8 monsters definitely doesn't seem like enough.

Mythic Adventures had a lot of "basic monster with template applied" that just wasn't a terribly efficient use of space.

For War of Immortals, we introduced half a dozen easy-to-apply templates and a single example monster for each, then did 8 robust and fully fleshed out 6-page monsters with world lore, supporting mechanics, and other elements that will provide a much stronger example of how to deploy mythic rules and enemies in adventures, as well as serving as launching points for adventures at various level ranges or across entire campaigns.

We'll talk about this more as we get closer to the release!


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
keftiu wrote:
I'm selfishly hoping this Bloodrager can use Sorcerer bloodlines, because a few of my 1e favorites (hello, Nanite Sorcerers!) never crossed over.

Given that Nanite Sorcerers relied pretty heavily on the High Technology rules to be really that unique, it might be more accurate to say it hasn't been brought over yet. The technology guide wasn't published until 2015, which was a lot longer after PF1E than right now is after PF2E...


Pathfinder Starfinder Roleplaying Game Subscriber
Irnk, Dead-Eye's Prodigal wrote:
keftiu wrote:
I'm selfishly hoping this Bloodrager can use Sorcerer bloodlines, because a few of my 1e favorites (hello, Nanite Sorcerers!) never crossed over.
Given that Nanite Sorcerers relied pretty heavily on the High Technology rules to be really that unique, it might be more accurate to say it hasn't been brought over yet. The technology guide wasn't published until 2015, which was a lot longer after PF1E than right now is after PF2E...

In addition, the game is a lot more 'flexible' to adjust to such in PF2 (I would submit even moreso after ReMaster) than it was in PF1.

There have already been androids as an Ancestry published, along with their Feats which should help lay a roadmap.

Silver Crusade

4 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Michael Sayre wrote:
JoelF847 wrote:
I don't have a horse in this race, but I'm pretty surprised they're doing PF2e mythic and only using part of a hardcover to do it. Considering that they had the entire book for PF1E and it didn't work out, I'd be concerned that there isn't enough page count to fully flesh out PF2E mythic. 8 monsters definitely doesn't seem like enough.

Mythic Adventures had a lot of "basic monster with template applied" that just wasn't a terribly efficient use of space.

For War of Immortals, we introduced half a dozen easy-to-apply templates and a single example monster for each, then did 8 robust and fully fleshed out 6-page monsters with world lore, supporting mechanics, and other elements that will provide a much stronger example of how to deploy mythic rules and enemies in adventures, as well as serving as launching points for adventures at various level ranges or across entire campaigns.

We'll talk about this more as we get closer to the release!

This has me SO hyped as someone who's painstakingly running a conversion of Wrath by hand. I can not wait for this book.


Cori Marie wrote:
Michael Sayre wrote:
JoelF847 wrote:
I don't have a horse in this race, but I'm pretty surprised they're doing PF2e mythic and only using part of a hardcover to do it. Considering that they had the entire book for PF1E and it didn't work out, I'd be concerned that there isn't enough page count to fully flesh out PF2E mythic. 8 monsters definitely doesn't seem like enough.

Mythic Adventures had a lot of "basic monster with template applied" that just wasn't a terribly efficient use of space.

For War of Immortals, we introduced half a dozen easy-to-apply templates and a single example monster for each, then did 8 robust and fully fleshed out 6-page monsters with world lore, supporting mechanics, and other elements that will provide a much stronger example of how to deploy mythic rules and enemies in adventures, as well as serving as launching points for adventures at various level ranges or across entire campaigns.

We'll talk about this more as we get closer to the release!

This has me SO hyped as someone who's painstakingly running a conversion of Wrath by hand. I can not wait for this book.

I’m in the same boat. (Converting Wrath by hand) I’m waiting for the Mythic rules before I convert book 2 and onwards…

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