keftiu |
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If anyone needs help remembering the colors of the Riders' horses, some roaring 1970s prog rock has you covered.
Steven T. Helt RPG Superstar 2013 |
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some things
With respect, my friend, all are welcome here and I hope there are no hard feelings. I'm sorry if you felt mocked and it's totally reasonable you didn't detect I was working a bit. No one reads every single post and it was for sure a minute since I was a daily commenter. I miss those old superstar contest days when there were thousands of us pouring over all the entries!
I look forward to reading your favorite parts of the book!
Steven T. Helt RPG Superstar 2013 |
2 people marked this as a favorite. |
If anyone needs help remembering the colors of the Riders' horses, some roaring 1970s prog rock has you covered.
I am very much a prog rock snob and I am grateful you shared this.
Michael Sayre Design Manager |
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Is this book designed to be a supplement to Gods &Magic, or will it work fine standalone with just the Core rules?
Is Gods & Magic considered Legacy content now? Or is it (or will it be) fully errataed?
This book isn't particularly related to Gods & Magic beyond the shared setting.
Divine Mysteries is our new 320-page release which has much of the content from the 128-page Gods & Magic as well as a huge amount of entirely new material.
WWHsmackdown |
3 people marked this as a favorite. |
The Diplomat wrote:Is this book designed to be a supplement to Gods &Magic, or will it work fine standalone with just the Core rules?
Is Gods & Magic considered Legacy content now? Or is it (or will it be) fully errataed?
This book isn't particularly related to Gods & Magic beyond the shared setting.
Divine Mysteries is our new 320-page release which has much of the content from the 128-page Gods & Magic as well as a huge amount of entirely new material.
That bad boy is a holy TOME. I had to do a double take when I saw the page count in the product description
Elfteiroh |
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Cori Marie wrote:"Go Beyond Legendary!" seems to imply an additional level of proficiency...I agree. I am interested to see if they do Mythic as a extension of levels after 20 or if it is like a special archetype, with a new bucket of Mythic only feats.
They did say it wasn't "extra levels". I don't remember where, but it was one of the first things said.
Ezekieru |
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Kelseus wrote:They did say it wasn't "extra levels". I don't remember where, but it was one of the first things said.Cori Marie wrote:"Go Beyond Legendary!" seems to imply an additional level of proficiency...I agree. I am interested to see if they do Mythic as a extension of levels after 20 or if it is like a special archetype, with a new bucket of Mythic only feats.
Jason Bulmahn said so in the WoI Playtest blog back in September:
Mythic rules are categorically NOT an extension of the game past 20th level.
Link to the post found HERE!
magnuskn |
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Aside from all the other stuff, I'm very interested to see what the Bloodrager archetype will look like. Will it be a wavecaster? Will it interact with bloodline abilities from the Sorcerer?
An Android |
Aside from all the other stuff, I'm very interested to see what the Bloodrager archetype will look like. Will it be a wavecaster? Will it interact with bloodline abilities from the Sorcerer?
If I had to guess you'll hopefully be able to cast some spells while raging and get access to bloodline spells. Which I guess leads to the question how much better will this be than taking moment of clarity and the sorcerer dedication. Being a wavecaster would be one improvement.
Kelseus |
I could see the bloodrager getting focus spells or feats that have magical effects that have the Rage trait, and the bloodrager can cast spells with the rage trait while raging.
This will allow them to use their abilities, but prevent a workaround to allow a barbarian to cast any spell they want (say from multiclassing).
JoelF847 RPG Superstar 2008 Top 32, 2011 Top 16 |
I don't have a horse in this race, but I'm pretty surprised they're doing PF2e mythic and only using part of a hardcover to do it. Considering that they had the entire book for PF1E and it didn't work out, I'd be concerned that there isn't enough page count to fully flesh out PF2E mythic. 8 monsters definitely doesn't seem like enough.
Michael Sayre Design Manager |
12 people marked this as a favorite. |
I don't have a horse in this race, but I'm pretty surprised they're doing PF2e mythic and only using part of a hardcover to do it. Considering that they had the entire book for PF1E and it didn't work out, I'd be concerned that there isn't enough page count to fully flesh out PF2E mythic. 8 monsters definitely doesn't seem like enough.
Mythic Adventures had a lot of "basic monster with template applied" that just wasn't a terribly efficient use of space.
For War of Immortals, we introduced half a dozen easy-to-apply templates and a single example monster for each, then did 8 robust and fully fleshed out 6-page monsters with world lore, supporting mechanics, and other elements that will provide a much stronger example of how to deploy mythic rules and enemies in adventures, as well as serving as launching points for adventures at various level ranges or across entire campaigns.
We'll talk about this more as we get closer to the release!
Irnk, Dead-Eye's Prodigal |
I'm selfishly hoping this Bloodrager can use Sorcerer bloodlines, because a few of my 1e favorites (hello, Nanite Sorcerers!) never crossed over.
Given that Nanite Sorcerers relied pretty heavily on the High Technology rules to be really that unique, it might be more accurate to say it hasn't been brought over yet. The technology guide wasn't published until 2015, which was a lot longer after PF1E than right now is after PF2E...
Wei Ji the Learner |
keftiu wrote:I'm selfishly hoping this Bloodrager can use Sorcerer bloodlines, because a few of my 1e favorites (hello, Nanite Sorcerers!) never crossed over.Given that Nanite Sorcerers relied pretty heavily on the High Technology rules to be really that unique, it might be more accurate to say it hasn't been brought over yet. The technology guide wasn't published until 2015, which was a lot longer after PF1E than right now is after PF2E...
In addition, the game is a lot more 'flexible' to adjust to such in PF2 (I would submit even moreso after ReMaster) than it was in PF1.
There have already been androids as an Ancestry published, along with their Feats which should help lay a roadmap.
Cori Marie |
4 people marked this as a favorite. |
JoelF847 wrote:I don't have a horse in this race, but I'm pretty surprised they're doing PF2e mythic and only using part of a hardcover to do it. Considering that they had the entire book for PF1E and it didn't work out, I'd be concerned that there isn't enough page count to fully flesh out PF2E mythic. 8 monsters definitely doesn't seem like enough.Mythic Adventures had a lot of "basic monster with template applied" that just wasn't a terribly efficient use of space.
For War of Immortals, we introduced half a dozen easy-to-apply templates and a single example monster for each, then did 8 robust and fully fleshed out 6-page monsters with world lore, supporting mechanics, and other elements that will provide a much stronger example of how to deploy mythic rules and enemies in adventures, as well as serving as launching points for adventures at various level ranges or across entire campaigns.
We'll talk about this more as we get closer to the release!
This has me SO hyped as someone who's painstakingly running a conversion of Wrath by hand. I can not wait for this book.
Iron_Matt17 |
Michael Sayre wrote:This has me SO hyped as someone who's painstakingly running a conversion of Wrath by hand. I can not wait for this book.JoelF847 wrote:I don't have a horse in this race, but I'm pretty surprised they're doing PF2e mythic and only using part of a hardcover to do it. Considering that they had the entire book for PF1E and it didn't work out, I'd be concerned that there isn't enough page count to fully flesh out PF2E mythic. 8 monsters definitely doesn't seem like enough.Mythic Adventures had a lot of "basic monster with template applied" that just wasn't a terribly efficient use of space.
For War of Immortals, we introduced half a dozen easy-to-apply templates and a single example monster for each, then did 8 robust and fully fleshed out 6-page monsters with world lore, supporting mechanics, and other elements that will provide a much stronger example of how to deploy mythic rules and enemies in adventures, as well as serving as launching points for adventures at various level ranges or across entire campaigns.
We'll talk about this more as we get closer to the release!
I’m in the same boat. (Converting Wrath by hand) I’m waiting for the Mythic rules before I convert book 2 and onwards…