Pathfinder Society Scenario #6–05: Slave Ships of Absalom (PFRPG) PDF

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A Pathfinder Society Scenario designed for levels 1-5.

The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom’s darkest industries.

Content in “Slave Ships of Absalom” also contributes directly to the ongoing storylines of the Liberty’s Edge and Sovereign Court factions.

Written by Mark Garringer.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Ring Side Report-RPG Review of Pathfinder Society Scenario #6–05: Slave Ships of

4/5

Originally posted at Throat Punch Games, a new idea, everyday!

Product- Pathfinder Society Scenario #6–05: Slave Ships of Absalom
System- Pathfinder
Producer- Paizo
Price- ~$4 here http://paizo.com/products/btpy9985?Pathfinder-Society-Scenario-6-05-Slave-S hips-of-Absalom
TL; DR- Some problems hurt a good story that's part of this year's metaplot. 83%

Basics-Someone is selling tainted slaves in the Inner Sea! A slave at a party had a spell cast upon her that allowed someone to eavesdrop on the guest. Can you and the rest of the Pathfinder Society make some friends by discreetly finding out who is behind this?

Mechanics or Crunch- This is a reasonable short adventure as it's designed for Pathfinder Society play. However, some major missteps happen over the course of this story. One is the players can fail a few rolls and be completely out of luck when it comes to the mystery. In addition, like most PFS modules, there are some roleplaying and 2-to-3 fights. However, one of these fights is pretty tough and can easily wipe most parties if the GM doesn't pull a few punches. This isn't a bad module, but some of the Pathfinder mechanics work against the fun your players could have. 3/5

Theme or Fluff-Overall, I liked the story of this one. There is a decent amount of roleplaying that can happen while still having the combat that some players crave. However, some of the story seems off. A character won't help the players even after the players save that person's life! That kind of seems out of the realm of believably even with magic and elves about. Also, this module is about slavery, so some players won't like working for NPC's who openly own slaves. 4.5/5

Execution- This is done by Paizo. They know how to layout a book. It's easy and quick to read. The art is good, but as always I'd like a bit more. What is here is well done. 5/5

Summary- This is a short, fun adventure that isn't without its faults. I enjoyed running this for my players, and they enjoyed playing this adventure. It has the standard problems that can plague a Pathfinder game: combats based on CR alone and rolls killing investigation/roleplay. Those are some problems that can really gum up this adventure's gears. Also, this is a module that deals with slavery. If you're players are not comfortable with that, then this will not be fun for them. If you want a module set in Absalom where you have a decent mix of investigation and combat, this is a better than average module. Also, if you want to get deeper into the Year of the Sky Key, then this an good start to the metaplot. 83%


This is obviously the female of the species

3/5

It's more deadly than the male.

Folk have been saying that murder hobos need not apply... I don't know. We took a party of five into this, 4 level ones and a level 4. The party was reasonably balanced, level one fighter, level one cleric, level one rogue and a level one sorcerer. The level 4 was a bits and pieces character, mostly cleric.

Neither the fighter nor the level one cleric survived.

Talky, squishy characters should avoid this.


good time

4/5

I quite enjoyed this, although I found Tier 1-2 a little more challenging than I might have otherwise preferred. I had to flex a little to avoid killing a table of newbs, but they didn't see it happen, so they all had a good time.


Awesome if you like your RP

4/5

GMed this for the higher tier.

Espionage, intrigue, and a connection to an earlier scenario that I hope gets fleshed out for a follow up.

This scenario is nicely roleplay heavy which my players and I greatly enjoyed. It makes a nice change. There are plenty of NPCs to get involved with and the players have options as to which path they wish to follow.

The combat however is far too easy and I knew that the party would just breeze through, which they did. Otherwise I may well have given this 5 stars.

If you like your roleplay or you have a party of new players, this is a good scenario to choose.


Great oportunity to Role Play

5/5

I have gm'ed this escenario in lower tier. My players have plenty of oportunities to role playin his characters. This scenario makes shine characters with good social skills. Also more combat oriented ones have their opportunity to shine.

This scenario puts characters trying to clarify a espionage case. The escenario offers two clues to folow than directs players to two different encounters, that give players the opportunity to choose wich act they want to play. If they fail one of them, they have the other to continue this scenario.

On the weak side, a full combat oriented party can fail to follow clues can fail trying to follow that clues, but the scenario offers some ideas to GM's about how keep the history on.

In my opinion it's a great scenario to introduce new players to the world of pathfinder society and the amazing city of Absalom


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Webstore Gninja Minion

Announced!


1 person marked this as a favorite.

Congratulations Mark! Can't wait to run this a few times at FlatCon now.

Liberty's Edge

Other than the name, does this scenario have a link back to #8: Slave Pits of Absalom?

Grand Lodge

5 people marked this as a favorite.

*eep!* That's my name up there! :D

Scarab Sages

1 person marked this as a favorite.

Congratulations, Mark!

Looking forward to playing (and hopefully running) this one.


1 person marked this as a favorite.

Congratulations Mark! I'm looking forward to playing this one!

Shadow Lodge

Paz wrote:
Other than the name, does this scenario have a link back to #8: Slave Pits of Absalom?

I've been wondering, too, but I'm starting to think since it hasn't been really answered or mentioned, probably not related at all.

Grand Lodge

I was kind of leaving it for an official answer. :)

Paizo Employee Developer

1 person marked this as a favorite.
DM Beckett wrote:
Paz wrote:
Other than the name, does this scenario have a link back to #8: Slave Pits of Absalom?
I've been wondering, too, but I'm starting to think since it hasn't been really answered or mentioned, probably not related at all.

There are some significant thematic ties, but I think it's just a bit to much of a stretch to call this a true sequel.

Shadow Lodge

Sounds good. Not really a great deal to be a sequel too, story-wise, but it sounds like it could work very well for a follow-up scenario, doing the two close to together.

Sovereign Court

1 person marked this as a favorite.

I'm counting on a visit to Misery Row. And possibly to a certain drug den to yet again pouch their profits for the good of society.

Also, I'm hoping on running this ASAP, possibly on Friday (GMT+2...) so if Paizo releases this on Thursday afternoon (say, 5pm), I'll have maybe 15 hours before I'm supposed to run it.

Paizo Employee Developer

It is worth noting that Slave Ships of Absalom references a particular Chronicle sheet that the player might have earned, even if her PC did not. Having this Chronicle sheet on hand can influence a minor element of the adventure, and there are alternative means to accomplish that feature.

Virtually non-spoiler detail that is spoiler-ed just for spoilers' sake:

Pathfinder Society Scenario #5–03: The Hellknight's Feast

Deussu wrote:

I'm counting on a visit to Misery Row. And possibly to a certain drug den to yet again pouch their profits for the good of society.

Also, I'm hoping on running this ASAP, possibly on Friday (GMT+2...) so if Paizo releases this on Thursday afternoon (say, 5pm), I'll have maybe 15 hours before I'm supposed to run it.

That's a side effect of our production schedule and differing time zones. As always, we're striving to get a quality adventure into GMs' hands in a timely fashion, and the last Wednesday of each month is our target for…9 months out of each year (conventions actually push up the June–August schedule).

Sovereign Court

Regarding stuff John Compton just wrote:
Curious as I am, would it be advisable for the GM to know what happens in that particular scenario? As a matter of fact I belive most of the players coming to play Slave Ships of Absalom have played Hellknight's Feast whereas I have not.

Paizo Employee Developer

Deussu wrote:
** spoiler omitted **

In Response:
The Chronicle sheet has a boon that explains in broad terms how the PC earned it, and this should provide a basis for the GM to provide roleplaying context in addition to the mechanical benefit presented in #6–05. It is not essential to have read or played #5–03 to implement the feature, yet knowing more can't hurt.
Contributor

2 people marked this as a favorite.

Who's this Garringer fellow?


Hey there, just wondering if there is a likely release time for this? I'd like to block out some time for making the first in-scenario post on a PbP I'm running. Really looking forward to this - we've been bar-fighting on the forums just to pass the time. ;-)

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

New products are usually posted for purchase at close of business in the Pacific timezone. Hopefully this isn't delayed or anything!


Pathfinder Card Game Subscriber

New products will always have a release/ship date of "Soon."

Paizo Glitterati Robot

Hey guys, this one has been pushed out to tomorrow afternoon. #6-04 is available tonight, however.

Grand Lodge

I missed the previous scenario tie-in until now! Very much looking forward to running these back to back over the next month :)

Sovereign Court

Chris Lambertz wrote:
Hey guys, this one has been pushed out to tomorrow afternoon. #6-04 is available tonight, however.

I noticed, and actually I'm surprised #6-04 got released one day early!

Lantern Lodge

Chris Lambertz wrote:
Hey guys, this one has been pushed out to tomorrow afternoon. #6-04 is available tonight, however.

Ooohh! Wonder what is reason the delay? :S

Set to run #6-05, the following week.
While #0-8 Slave Pits is set for next week in my area.


Pathfinder Card Game Subscriber

"Soon". (All in good natured fun)

;)


Afternoon PDT has officially become evening PDT... we're hanging out, man! I'm wearing out the refresh key.

Paizo Glitterati Robot

Now available!


Pathfinder Card Game Subscriber

Woot. Thanks Chris


Yay!

Dark Archive

Pathfinder Adventure Path, Rulebook, Starfinder Society Subscriber

Will be available today still.

Grand Lodge

It was announced as now available... has anyone had any success of adding it to their cart? It is still showing up as "will be available today" for me too.

Grand Lodge

I was able to download it! :D


Pathfinder Card Game Subscriber

Clear your cache. It showed up for me.


Got it. Yeah, browser caches are your enemy. Got my first post up on the PbP. Looks good. Anyone else notice that the cover changed... is that normal?


Not sure if Paizo ever does re-prints of Scenarios, but there is a typo on page 3: "She magically the spell back to its source...". Presumably the word "tracked" or something similar is missing.

Paizo Employee Developer

jmclaus wrote:
Not sure if Paizo ever does re-prints of Scenarios, but there is a typo on page 3: "She magically the spell back to its source...". Presumably the word "tracked" or something similar is missing.

"Traced" or "tracked" would be the correct word. I'm surprised it disappeared.

Webstore Gninja Minion

John Compton wrote:
jmclaus wrote:
Not sure if Paizo ever does re-prints of Scenarios, but there is a typo on page 3: "She magically the spell back to its source...". Presumably the word "tracked" or something similar is missing.
"Traced" or "tracked" would be the correct word. I'm surprised it disappeared.

Probably because there wasn't a tracker on it. :D


Liz Courts wrote:
John Compton wrote:
jmclaus wrote:
Not sure if Paizo ever does re-prints of Scenarios, but there is a typo on page 3: "She magically the spell back to its source...". Presumably the word "tracked" or something similar is missing.
"Traced" or "tracked" would be the correct word. I'm surprised it disappeared.
Probably because there wasn't a tracker on it. :D

I'm going to have to ask you to reTRACt that statement. *rimshot*

Paizo Employee Developer

2 people marked this as a favorite.
bugleyman wrote:
Liz Courts wrote:
John Compton wrote:
jmclaus wrote:
Not sure if Paizo ever does re-prints of Scenarios, but there is a typo on page 3: "She magically the spell back to its source...". Presumably the word "tracked" or something similar is missing.
"Traced" or "tracked" would be the correct word. I'm surprised it disappeared.
Probably because there wasn't a tracker on it. :D
I'm going to have to ask you to reTRACt that statement. *rimshot*

Every time someone tells a pun that bad, Grandmaster Torch betrays a kitten.

Shadow Lodge

I should add an entry for him here.

Sovereign Court

Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber

Man this was a hard read. The simular names make it way way to confusing.

Silver Crusade

My local player pool has a lot of Silver Crusade and Liberty's Edge players. This thing right here? This is gonna be fuuuuuuun. >:)

Scarab Sages

A grief I have on this, is with the treatment of slavery.

It's OK for the rich to own slaves. In fact, we should help them be compensated for getting a 'bad' slave.
It's OK to be the middle man and negotiate a good price. We can intimidate them for a better price, but not beat them up.
It's BAD to be the people capturing and selling them. Those people we can beat up and kill.

Because slavery will only end if we stop all the people from capturing and selling them.
NOT IF WE STOP BUYING THEM.

This is the flawed morality that allowed slavery to persist for so long.
Speaking of that, when are we going to get a season where Liberty's Edge and Silver Crusade finally get to end slavery?
I'm getting tired of explaining that slavery is OK in Pathfinder.

Shadow Lodge

John Compton wrote:
bugleyman wrote:
Liz Courts wrote:
John Compton wrote:
jmclaus wrote:
Not sure if Paizo ever does re-prints of Scenarios, but there is a typo on page 3: "She magically the spell back to its source...". Presumably the word "tracked" or something similar is missing.
"Traced" or "tracked" would be the correct word. I'm surprised it disappeared.
Probably because there wasn't a tracker on it. :D
I'm going to have to ask you to reTRACt that statement. *rimshot*
Every time someone tells a pun that bad, Grandmaster Torch betrays a kitten.

Yeah guys, it really burns him up.

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