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3.30/5 (based on 9 ratings)

A series of six Quests designed for 1st-level characters. ... When the daring half-orc scholar Ulisha enrages a noble family in the River Kingdoms, she contacts the PCs with a special deal: she will sell them a unique and ancient druidic relic at a steep discount to secure the gold she needs to...

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2.90/5 (based on 22 ratings)

A Pathfinder Society Scenario designed for levels 3-7. ... The failure of Mendev's wardstones set in motion not only a new crusade but also catalyzed a change in the Pathfinder Society's various factions. As the Pathfinders prepare to march on the Sky Citadel Jormurdun, members of the various...

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3.80/5 (based on 12 ratings)

A Pathfinder Society Scenario designed for levels 1-11. ... At long last, the Pathfinders have reached the lost Sky Citadel Jormurdun only to find it already occupied by fiends and subterranean foes. The Society must mount an epic offense to explore the immense subterranean city while...

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2.90/5 (based on 43 ratings)

A Pathfinder Society Scenario designed for levels 1-5. ... More than a millennium has passed since the machine mage Karamoss's failed siege of Absalom, and for years the Pathfinder Society has used upper reaches of his subterranean siege tower as a training ground for initiates. During a routine...

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2.70/5 (based on 39 ratings)

A Pathfinder Society Scenario designed for levels 3-7. ... The esteemed Blakros family—famous for their museum in Absalom—receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its stolen property. When they request the help of...

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4.20/5 (based on 26 ratings)

A Pathfinder Society Scenario designed for levels 5-9. ... When the Pathfinder Society acquires a copy of A Thread of Silver, a written survey of some of Numeria's most closely guarded sites, the Technic League dispatches its own agents to the Pathfinder lodge in Nantambu to recover the text and...

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4.30/5 (based on 21 ratings)

A Pathfinder Society Scenario designed for levels 7-11. ... Thousands of years ago, a defeated order of Osirian sages sought refuge in the perilous Pillars of the Sun in central Osirian. Until recently they were presumed lost, but recent exploration has uncovered the fortress sanctum they left...

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4.40/5 (based on 28 ratings)

A Pathfinder Society Scenario designed for levels 1-5. ... The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder...

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4.00/5 (based on 32 ratings)

A Pathfinder Society Scenario designed for levels 1-5. ... Shrouded in thick fog, the shifting Gloomspires north of the Shackles have long frustrated explorers. However, a recent discovery by the Pathfinder Society has revealed a brief opportunity to navigate the columns safely and search for the...

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3.80/5 (based on 25 ratings)

A Pathfinder Society Scenario designed for levels 5–9. ... For years a Pathfinder team has surveyed Qadira’s Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange...

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4.60/5 (based on 16 ratings)

A Pathfinder Society Scenario designed for levels 1–5. ... Rumors of a lost shrine in the Segang Jungle draw the Pathfinder Society’s attention, but the prohibitive cost of sending a team into the wilds of Jalmeray threatens to shut down the expedition before it even begins. Fortunately, a...

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3.90/5 (based on 15 ratings)

A Pathfinder Society Scenario designed for levels 3–7. ... For centuries the city of Bloodcove has controlled access to the invaluable Vanji River, and for nearly as long, the Aspis Consortium has controlled Bloodcove. If the Pathfinder Society is to move the equipment and personnel it needs into...

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4.30/5 (based on 28 ratings)

A Pathfinder Society Scenario designed for levels 1–2. ... More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding...

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4.00/5 (based on 11 ratings)

A Pathfinder Society Scenario designed for levels 3–7. ... An elusive enemy of the Society has launched a campaign of espionage and intrigue from Stonespine Island, the homeport of the infamous Okeno pirates. The Society must sneak a team of agents through one of the largest slave markets on the...

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3.50/5 (based on 26 ratings)

A Pathfinder Society Scenario designed for levels 1–5. ... Weeks have passed since Venture-Captain Nieford Sharrowsmith departed for the Bandu Hills, and having not heard from him since but learned of an Aspis Consortium expedition bound for the same destination, the Society and local allies have...

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3.80/5 (based on 13 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... When imperial Lung Wa collapsed over a century ago, it shattered not only the political ties that united the successor states but also the philanthropic order known as the Way of the Kirin. Today, despite having allied itself with...

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4.50/5 (based on 17 ratings)

A Pathfinder Society Scenario designed for levels 1–5. ... A powerful guardian stands vigil over the ancient ruins where Venture-Captain Nieford Sharrowsmith disappeared recently, yet the beast has a weakness: a prophesied talisman now in the possession of an elusive grippli tribe deep in the...

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4.40/5 (based on 28 ratings)

A Pathfinder Society Scenario designed for levels 1–5. ... Beneath the Grand Lodge of Absalom lie the vaults, a series of storerooms and libraries that contain much of the Society’s findings from the past centuries. Cataloguing the sundry relics and texts takes time, and finds requiring closer...

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4.00/5 (based on 12 ratings)

A Pathfinder Society Scenario designed for levels 1–5. ... Having bested the Aspis Consortium and recovered a powerful weapon, the PCs return to the Bandu Hills to delve into its ruins, confront the ancient guardian within, and find their missing venture-captain. Even greater secrets lie below,...

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4.40/5 (based on 8 ratings)

A Pathfinder Society Scenario designed for levels 5–9. ... A Pathfinder expedition has uncovered hitherto unknown levels in the Red Redoubt, a millennium-old siege fortress created by the machine-mage Karamoss. A source of Numerian technology in its own backyard piques the Society’s interest, yet...

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4.50/5 (based on 20 ratings)

A Pathfinder Society Scenario designed for levels 1–5. ... Rumors of an ancient settlement and its priceless treasure locked beneath Irrisen’s perpetual ice have reached the Society’s ears. The Pathfinders set out to the Land of the Linnorm Kings with a precious cargo of trade goods to buy their...

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3.70/5 (based on 10 ratings)

A Pathfinder Society Scenario designed for levels 3–7. ... The Iroran monastery of Tar Kuata nestled in Osirion’s Barrier Wall Mountains is famous both for its extensive history and its curious order of dwarven monks known as the Ouat. When the Society uncovers a dusty field report that...

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4.20/5 (based on 12 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... Part of a Numerian relic once thought scattered to the winds has found its way back to the savage land of super-science, and the Pathfinder Society must track down the component if they are to unlock the device’s secrets. Clues point to...

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3.40/5 (based on 8 ratings)

A Pathfinder Society Scenario designed for levels 5–9. ... A simple retrieval mission takes an unexpected turn when the Pathfinder Society learns a valuable treasure was under its nose—within the curious demiplane connected to the Hao Jin Tapestry. The descendants of the original owners have...

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2.50/5 (based on 25 ratings)

A Pathfinder Society Scenario designed for levels 1–5. ... Several years ago, rebellion in the seaside town of Pezzack resulted in a Chelish blockade to slowly starve the rioters into submission. Since then few have entered or left, trapping the increasingly desperate citizens with little with...

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2.30/5 (based on 16 ratings)

A Pathfinder Society Scenario designed for levels 7–11. ... The occasional unexplained disappearance is common enough in Ustalav, yet a rash of unexplained abductions has led to fearful speculation on the verge of panic in the streets. Hoping to improve the Pathfinder Society’s reputation in...

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3.90/5 (based on 7 ratings)

A Pathfinder Society Scenario designed for levels 1-11. ... The Pathfinder Society has opened its gates to visitors from across the world in anticipation of the Grand Convocation, a magnificent festival in which Pathfinders share tales of their exploits, show off their findings, and celebrate the...

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4.50/5 (based on 15 ratings)

A Pathfinder Society Scenario designed for 7th-level pregenerated characters. ... Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium's most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several...

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4.50/5 (based on 15 ratings)

A Pathfinder Society Scenario designed for 4th-level pregenerated characters. ... For several years, the Pathfinder Society has enjoyed a mutually beneficial alliance with the Sewer Dragons, the dominant tribe of kobolds living beneath Absalom. When an elite patrol discovers a wounded member of...

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3.50/5 (based on 13 ratings)

A Pathfinder Society Scenario designed for levels 1-11. ... At long last, the Pathfinder Society has reassembled the Numerian device known as the Sky Key. Initial tests suggest it is capable of projecting a location's past into the present, allowing Society agents to peruse books from destroyed...