
Tarius_Merlot |
Tarius_Merlot wrote:Firstly i'd like to thank the paizo staff for great products. Secondly I was wondering if there will be any radiation stuff for the alchemist at any time, discoveries or alchemy i'd really love to see something like that especially like a radiation bomb discovery!From Paizo? Dunno, but it could easily show up in an "Treasures" section of one of the Iron Gods AP volumes.
From a 3PP? I'm certain at least one of them has such stuff in development. {whistles innocently}
Class acts does but i was asking because the group i play in equally agrees not to use 3PP (normally...some rare occasions it is; with that stated are there any other source?)

Poldaran |

Once you have the laser pistol, you can make it a +1 laser pistol using Master Craftsman.
An inferno pistol can't deal "weapon damage." It deals fire damage, and any additions to that from Deadly Aim or sneak attack or whatever is the same type of damage as the type generated by the weapon.
So in this case it's all fire damage.
Is the possibility of a +1 Flaming Laser negated by the fact that it's not technically a projectile weapon(ditto for the other elemental enchants and the other technological beam type weapons)? Because if not, I could actually see sometimes using the elemental enchants now.

Malwing |

Speaking of third parties, I'm hoping that someone will pick up on this and create things that are somewhat missing. Like beam swords, technological weapon enhancements, space ships, non artifact power suits, bigger batteries (perhaps one that eats an item slot and needs a power cable)and prices on generators and labs.

Tels |

Despite the disappointing lack of energy blades in this book, I'm still looking forward to reading it. Especially since I had some interesting ideas for technology weapons last night as I was half-asleep. Once I get this book, I'll see if the idea is compatible, or if it should remain firmly in the homebrew territory.

RJGrady |

Errata:
p. 12 Cybersoldier, under Cybernetic combat says, "This damage bonus increases by 1 for every 4 levels gained." The ability does not grant a damage bonus.
The Iron Priest is described as being powerless over undead. Their channel energy ability is modified to affect constructs; however, it is not modified as not affecting undead.
Question:
Does an automatic weapon's line extend to its range, as stated, or its maximum range?

dorgrim |
Typo: Page 3, 2nd column, 3rd line -- print version
"...on page xxx of this book."
Same page and column, 10th line
"...on page xxx for the robojack."
Same page and column, 2nd to last line in first paragraph
"...dermal plating (see page xxx)..."
*sigh*
Sure, this will eventually get fixed in the pdf but it's pretty bad since I'll have to pay extra if I ever want a corrected print copy.

Troodos |

Can you get more cybernetic arms than you originally had? The book doesn't say one way or the other. Also, The Rocket launcher's entry on the table sits it as a one shot disposable item, but the description makes it sound like a multi-use weapon: "A newly created rocket launcher contains its entire load of rockets and energy charges" This seems to indicate that the launcher is loaded with multiple rockets, but does not specify the amount.

Graeme Lewis |

Can you get more cybernetic arms than you originally had? The book doesn't say one way or the other. Also, The Rocket launcher's entry on the table sits it as a one shot disposable item, but the description makes it sound like a multi-use weapon: "A newly created rocket launcher contains its entire load of rockets and energy charges" This seems to indicate that the launcher is loaded with multiple rockets, but does not specify the amount.
The table just above the entry notes that it's (1) disposable and (2) capable of firing ten times before it's useless.

Troodos |

Troodos wrote:Can you get more cybernetic arms than you originally had? The book doesn't say one way or the other. Also, The Rocket launcher's entry on the table sits it as a one shot disposable item, but the description makes it sound like a multi-use weapon: "A newly created rocket launcher contains its entire load of rockets and energy charges" This seems to indicate that the launcher is loaded with multiple rockets, but does not specify the amount.The table just above the entry notes that it's (1) disposable and (2) capable of firing ten times before it's useless.
The table says that it has ten charges and expends ten charges per use. The description indicates that it can be recharged, but not reloaded.

Tels |
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Troodos wrote:Can you get more cybernetic arms than you originally had?And NOW I'm interested.
Please fill me in, so that my dream of Mecha-Kali can come to fruition!
Mecha-Marilith?
How about Alchemist 2 + Extra Discovery = 2 Vestigial Arms. Now replace them with cybernetic arms.

Cthulhudrew |
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Poldaran wrote:I just want to know why UPS is holding my package in a small town in Arizona for this long.The natives opened up the contents, and set them up as objects of worship.
More likely they burned them as heretical. This is Arizona we're talking about.
(Hey! I can joke! I lived there 1/3 of my life!) :D

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A semi-automatic weapon normally fires one shot as an attack. However, the user can take a full-attack action to fire twice
Does that mean a semi-automatic cannot make more than one attack per round by default, unless one uses this ability? Or is this just an extremely poorly worded way of saying that a semi comes with built-in Rapid Shot that sort of stacks with actual Rapid Shot?

jimibones83 |

Graeme Lewis wrote:The table says that it has ten charges and expends ten charges per use. The description indicates that it can be recharged, but not reloaded.Troodos wrote:Can you get more cybernetic arms than you originally had? The book doesn't say one way or the other. Also, The Rocket launcher's entry on the table sits it as a one shot disposable item, but the description makes it sound like a multi-use weapon: "A newly created rocket launcher contains its entire load of rockets and energy charges" This seems to indicate that the launcher is loaded with multiple rockets, but does not specify the amount.The table just above the entry notes that it's (1) disposable and (2) capable of firing ten times before it's useless.
Neongelion wrote:This book rustles my jimmies, and mostly in a good way. But...
The rocket launcher only has 10 charges, and it uses 10 charges per use. And when all charges are depleted, it's permanently useless from then on? Also, it seems like quite a lot of items have a woefully low amount of charges in comparison to the amount of power generators and batteries that exist in Golarion.
That is also a typo.
It should use 1 charge per use.
And the fact that there are not many power generators or batteries is one of the ways we built in limitations for how far these items spread out of Numeria—they can, but they run out of juice.
There will be PLENTY of opportunities to recharge items in the Iron Gods AP, though.

Alexander Augunas Contributor |
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So basically, if I'm reading this right, a semi-automatic weapon can make one extra attack during a full-round action as if you were using Rapid Shot, and if you actually have Rapid Shot it can instead make two extra attacks, abet at a –6 penalty on all attack rolls made during the round.
Sound about right to anyone?

Tels |
1 person marked this as a favorite. |

So basically, if I'm reading this right, a semi-automatic weapon can make one extra attack during a full-round action as if you were using Rapid Shot, and if you actually have Rapid Shot it can instead make two extra attacks, abet at a –6 penalty on all attack rolls made during the round.
Sound about right to anyone?
Sounds about right to me. I'm just curious if you can still make iterative attacks, or if you're locked in to making only 3 attacks.
Mmmm... find some way of making a Laser Longbow on a Sohei Monk... NaStY!!!

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Can you get more cybernetic arms than you originally had? The book doesn't say one way or the other.
It does say, in that "A cybernetic arm completely replaces a normal arm, from the shoulder to the hand." An additional arm wouldn't be replacing your normal arm, and would need new rules / GM approval.

Alexander Augunas Contributor |

Alexander Augunas wrote:So basically, if I'm reading this right, a semi-automatic weapon can make one extra attack during a full-round action as if you were using Rapid Shot, and if you actually have Rapid Shot it can instead make two extra attacks, abet at a –6 penalty on all attack rolls made during the round.
Sound about right to anyone?
Sounds about right to me. I'm just curious if you can still make iterative attacks, or if you're locked in to making only 3 attacks.
Mmmm... find some way of making a Laser Longbow on a Sohei Monk... NaStY!!!
From what I can see, the answer would be "No." It does not replace the weapon's ability to attack with iterative attacks because it doesn't say that it does. When using the attack action, all weapons can only make one attack after all.

Steven "Troll" O'Neal |

I can't say I like how the rocket launcher functions by dealing automatic damage to the intended target with no save, like some kind of rocket propelled magic missile.
You still have hit them for that to be true. If you miss they then get a save. It's sort of like a splash weapon mixed with a AoE spell.

Sauce987654321 |

Sauce987654321 wrote:I can't say I like how the rocket launcher functions by dealing automatic damage to the intended target with no save, like some kind of rocket propelled magic missile.You still have hit them for that to be true. If you miss they then get a save. It's sort of like a splash weapon mixed with a AoE spell.
What, really? It didn't mention an attack roll or anything. Maybe I missed something.

Tels |

You still have to make a ranged attack to hit someone "directly."
rocket launcher wrote:A creature that takes a direct hit from a rocket cannot attempt a saving throw to reduce the damage taken.Also the rocket launcher is not a touch attack like most of the other high tech weapons,
That makes no sense.
Armor doesn't work on bullets because bullets pierce armor.
But rocket launchers? Yeah, that chain shirt stops it.

Sauce987654321 |

brad2411 wrote:You still have to make a ranged attack to hit someone "directly."
rocket launcher wrote:A creature that takes a direct hit from a rocket cannot attempt a saving throw to reduce the damage taken.Also the rocket launcher is not a touch attack like most of the other high tech weapons,That makes no sense.
Armor doesn't work on bullets because bullets pierce armor.
But rocket launchers? Yeah, that chain shirt stops it.
as far as making sense goes, you're pretty late on that. Cannons and other direct siege firearms target normal AC, and has been for awhile.

Troodos |

Troodos, from another discussion I had with James Jacobs on the ask James Jacobs thread about multi-armed PC races James told me that the basic combat rules would have yo be rewritten for multi-armed races so I would have to say no.
Guess I'll have to house rule it in, whats the point of getting to be a cyborg if you can't be General Grievous? Speaking of which, I need to stat up Darth Vader as a Cybersoldier/Psionic Warrior

Tels |
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Poldaran wrote:Yeah, but Grievous started as a Kaleesh, which have the normal number of limbsTroodos wrote:Guess I'll have to house rule it in, whats the point of getting to be a cyborg if you can't be General Grievous?You could just start out with a Kasatha to get the required number of limbs.
Play it off as the cybernetic equivalent of a Reincarnate spell, only into body of a cybernetic Kasatha.

Drakol |

Question on slow firing weapons, can they be used with abilities that use only a single shot to some greater effect, such as Vital strike and the gunslingers Dead Shot deed?
Along the same lines as this ::
http://paizo.com/threads/rzs2rdwy?Slow-Firing-Weapons-Attacks-of-Opportunit yHow does Snap Shot and other Attack of Opportunity things work with this?
Currently using a gunslinger (Techslinger) with a Rail Gun, using Ricochet. But it did come up as "Full Round Action to use" but it isn't "1 round" as a spell, etc.
- Personally, there are a few deeds that do not work with Slow Firing (Dead Shot for example), however the Techslinger gives the ability to use Deeds with Heavy Weapons. Did they really think about this at all?

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brad2411 wrote:You still have to make a ranged attack to hit someone "directly."
rocket launcher wrote:A creature that takes a direct hit from a rocket cannot attempt a saving throw to reduce the damage taken.Also the rocket launcher is not a touch attack like most of the other high tech weapons,That makes no sense.
Armor doesn't work on bullets because bullets pierce armor.
But rocket launchers? Yeah, that chain shirt stops it.
Actually...rocket launchers (like most explosives) tend to do most of their damage via either compression wave or shrapnel. Armor should actually help vs. both of those, speaking logically. Not, y'know, a lot, but that's covered by the fact that it still does damage on a miss unless you save.

Tels |

Tels wrote:Actually...rocket launchers (like most explosives) tend to do most of their damage via either compression wave or shrapnel. Armor should actually help vs. both of those, speaking logically. Not, y'know, a lot, but that's covered by the fact that it still does damage on a miss unless you save.brad2411 wrote:You still have to make a ranged attack to hit someone "directly."
rocket launcher wrote:A creature that takes a direct hit from a rocket cannot attempt a saving throw to reduce the damage taken.Also the rocket launcher is not a touch attack like most of the other high tech weapons,That makes no sense.
Armor doesn't work on bullets because bullets pierce armor.
But rocket launchers? Yeah, that chain shirt stops it.
Well, I know that. I also know that most explosions are simply a bright flash, a loud noise and a pressure wave.
Doesn't mean I don't picture them as these massive plumes of roiling flames consuming the area with a roaring noise and shattering windows. :)

Poldaran |

- Personally, there are a few deeds that do not work with Slow Firing (Dead Shot for example), however the Techslinger gives the ability to use Deeds with Heavy Weapons. Did they really think about this at all?
Some deeds will work with slow firing weapons and others won't, I'd imagine. Also, I could have sworn that at least one heavy weapon wasn't slow firing.

Steven "Troll" O'Neal |

Drakol wrote:- Personally, there are a few deeds that do not work with Slow Firing (Dead Shot for example), however the Techslinger gives the ability to use Deeds with Heavy Weapons. Did they really think about this at all?Some deeds will work with slow firing weapons and others won't, I'd imagine. Also, I could have sworn that at least one heavy weapon wasn't slow firing.
Both the Plasmathrower and X-laser don't have the slow-firing quality.
EDIT: Technically the Plasmathrower has both the automatic and slow-firing qualities, depending on how it's used.

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StarMartyr365 wrote:There's always plasma donation. And it would be a fun kind of coincidence to buy a book with rules for donating plasma with extreme prejudice by donating plasma at a clinic.I may have to do questionable things to get this and the ACG now because waiting until payday next week is out of the question. I put a bunch of campaign development on hold until this came out so I could follow Piazo's lead and not reinvent the wheel.
SM
/sigh
I actually did this for gaming material, more than once, when I was younger.