Thesing the Vampire

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9 posts. Alias of LegionCultist.


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Overall - It is "Must Instead..." - So you either choose to double all the damage or you choose not to as the others have stated above.

So it's an "Either / OR" situation, there is no forcing a players hand with this, because you would get into situations where someone crit someone with non-lethal and you would be forced to kill the person, because you had to pay the cost doubling every single bit of damage.

I agree with the ones above who stated that Mythic breaks games and where it seems broken, it probably is, however that is how it was designed. To be epic characters that could destroy whatever they wish, etc.

Bottom line, because I was asked to review this thread. The player must pay a mythic power point to activate the ability, it does not matter if it is a Critical hit or not. Critical just makes it more expensive.


Christopher Van Horn wrote:
Question on slow firing weapons, can they be used with abilities that use only a single shot to some greater effect, such as Vital strike and the gunslingers Dead Shot deed?

Along the same lines as this ::

http://paizo.com/threads/rzs2rdwy?Slow-Firing-Weapons-Attacks-of-Opportunit y

How does Snap Shot and other Attack of Opportunity things work with this?

Currently using a gunslinger (Techslinger) with a Rail Gun, using Ricochet. But it did come up as "Full Round Action to use" but it isn't "1 round" as a spell, etc.

- Personally, there are a few deeds that do not work with Slow Firing (Dead Shot for example), however the Techslinger gives the ability to use Deeds with Heavy Weapons. Did they really think about this at all?


Calth wrote:
Aelryinth wrote:

I'd say you could use it for an AoO the same way a wizard could use an AoO while Monster Summoning, which is also a full round action.

i.e. You can't.

==Aelryinth

There is a difference between full-round casting and 1 round casting, the former allows AoOs and the second doesnt, this is the former.

That's my personal thoughts on the AoO's - but I'm looking for word of god sorta thing. Though I doubt that will happen.

Problem is that I don't think they gave it much thought.
Currently playing a Techslinger (Gunslinger Tech Archetype)
Using Ricochet deed, as well as Signature Deed (To negate charge use for Rail Gun)

Our DM is trying to figure out what is "Broken" and not playtested properly, etc. So I'm trying to plug gaps through play and just asking general consensus.


*le sigh*

I meant "Snap Shot" and other abilities that gave Attacks of Opportunity.


Hello Everyone,

Wanted to ask how this actually works. Gunslinger / Slow Weapons.

New Weapon type in the Iron Gods / Technology Guides ::
Slow-Firing: A slow-firing weapon requires a full-round action to use, and thus cannot be used to make iterative attacks.

- - - -

How does this work with Attacks of Opportunity? Point Blank Master Snap Shot, Combat Patrol, etc.

Also how do other feats work with this? Does it mean they cannot make attacks of opportunity or any other attack actions? Does this also mean that using it with "Pistol Whip" won't work either?

Just want to know, as I have one view on it, but that's because Slow Firing should have been more than two sentences long in my opinion.


Problem with all of this, is that Paizo needs to separate Non-Martial and Martial mounted combat users. There is no incentive to play a Martial Mounted Combat user, because a Non-martial can do it better and with less feats.

Where as a Mounted Combat Martial user will have so many flaws and negatives that effect their ability to play. (Paizo Modules included, try and play a mounted user that is Medium sized)If Paizo wanted this balanced, they should just use the same as an Animal companion for the Monstrous Mounted Feats, combat, etc. Fewer penalties, etc


The black raven wrote:

Way I see it :

A) The Life Force of the animal stays in its body, but the caster has control.

B) I would say the Life Force is forced out of the body and the spell ends : the old caster is back in his body next to the animal and the new caster is now in control.

C) Not a save or die : cf above

D) If the animal dies, same as B : the Life Force is forced out of the body and the spell ends : the old caster is back in his body next to the animal

The problem with the interpretation of B - Is that the spell does not state that the Old gets cast out with the New coming in. Otherwise it would be worded differently.

The Following are the only ways to get Life Force out of a Magic Jar - Note that Share Skin removes the need to Imprison Life Force in a Jar.

"If you are successful, your life force occupies the host body, and the host's life force is imprisoned in the magic jar. You keep your Intelligence, Wisdom, Charisma, level, class, base attack bonus, base save bonuses, alignment, and mental abilities. The body retains its Strength, Dexterity, Constitution, hit points, natural abilities, and automatic abilities. A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal. You can't choose to activate the body's extraordinary or supernatural abilities. The creature's spells and spell-like abilities do not stay with the body.

As a standard action, you can shift freely from a host to the magic jar if within range, sending the trapped soul back to its body. The spell ends when you shift from the jar to your own body.

If the host body is slain, you return to the magic jar, if within range, and the life force of the host departs (it is dead). If the host body is slain beyond the range of the spell, both you and the host die. Any life force with nowhere to go is treated as slain.

If the spell ends while you are in the magic jar, you return to your body (or die if your body is out of range or destroyed). If the spell ends while you are in a host, you return to your body (or die, if it is out of range of your current position), and the soul in the magic jar returns to its body (or dies if it is out of range). Destroying the receptacle ends the spell, and the spell can be dispelled at either the magic jar or the host's location."


Greetings All,

I've come to ask if anyone knows the spell Share Skin. It is a Druid / Witch 6th level spell that allows you to Magic Jar an Animal without a receptacle or leaving a body behind. The 8th level spell does the same with any "Creature" instead.

The Exact wording of the spell seems to be, "You can possess an animal's body in a manner that functions like magic jar, except as noted here. Your body vanishes while the effect lasts and you don't require a receptacle."

So the Questions are the following ::

(A) :-: What happens to the Life Force of the Animal you Inhabit?
There are two different interpretations that I've seen, One, As the spells name you Share the Host body with the Life Force. Or, Two, The Life Force Floats around the Host. (Which shouldn't be possible, as Share Skin functions like Magic Jar, Life Force without a host dies)

(B) :-: If the Life Force is Shared in the Host, what happens when Multiple Casters use Share Skin on a Single Animal?
The Two Interpretations are, One, As Magic Jar the Life Force is forced out into a receptacle (But there isn't a receptacle...)Or, Two, If the Life Force is not forced to leave the host, then this should allow multiple casters to share a host, with the Last Caster being the "Driver" of a ridiculous clown-animal.

(C) :-: If the Life Force is Forced Out without a Receptacle, does this make Share Skin (Also a Druid spell mind you) a Save or Die spell. As Magic Jar states "If the host body is slain, you return to the magic jar, if within range, and the life force of the host departs (it is dead). If the host body is slain beyond the range of the spell, both you and the host die. Any life force with nowhere to go is treated as slain."

(D) :-: With the Wording of that, does this mean that when the Host body Dies, that you get spat out and your body materializes next to the Host Corpse?

There are probably more Questions, but I find that the Paizo Forums hosts some of the best minds and min/maxers that I know. So have at you, Ladies and Gentlemen. Please pick this apart and let's see what happens and if this spell requires a very big errata or not.

Note - This spell Question came about due to the Idea of the Clown-Witch Encounter idea I had. Where an Aristocrat states that killing him would be a bad idea, once dead, his body spits forth dozens of witches capable of casting Greater Share Skin. I.e. the name Clown-Witch (See what I did there? hehe)

- - -

The Spell is Share Skin from the Pathfinder Player Companion: Blood of the Moon.

Good Luck.


Richter has no issues with such. Though the journey was arduous and he asked Thannard to bring him closer so he could hit the target. Not much to comment ^^