Through the miracles of priests and the weapons of crusaders, the deities of the Pathfinder Roleplaying Game command unrivaled influence over the lands of the Inner Sea. Tap into their incredible might with Pathfinder Campaign Setting: Inner Sea Gods! Inside you’ll discover the deepest secrets of an entire pantheon of incomparable beings, claim relics suited to both sinners and saints, and wield immortal might as a character of any background, race, or class. No longer does the favor of the gods belong to clerics, paladins, and other divine spellcasters alone—choose your faith and make holy power your own!
Massive articles on the most powerful deities of the Pathfinder campaign setting, revealing everything you need to know about the gods and their followers, temples, adventurers, holy days, otherworldly realms, divine minions, and more!
Details on nearly 300 deities from across the Inner Sea region and beyond.
New prestige classes to imbue you with the power of the gods! What’s more, each of these three classes is uniquely customized to make worshipers of all 20 core gods mechanically distinct from each other—that’s 60 different prestige class variations!
Tons of new feats to help optimize your character and make you a champion of the church.
More than 140 magic items tailored to religious characters of all classes! Unleash righteous wrath or spread divine corruption with sacred armor, weapons, altars, holy symbols, and other relics for every faith.
A library of spells and subdomains to help your caster sow destruction, spread divine love, or remake reality in your god’s name!
Character traits to help you get the most out of your character’s beliefs and backstory.
Dozens of monsters, including high-level heralds and divine servitors for Pathfinder’s most prominent deities.
ISBN-13: 978-1-60125-597-6
Other Resources: This product is also available on the following platforms:
While it looks like a cleric book at first sight this is way more.
Of course; clerics, inquisitors, oracles, warpriests and (anti)paladins wil benefit the most, but now you can also make a fighter a soldier of god by taking the sentinel class, or make a Desna rogue and gain access to the feats. The feats, traits, spells and boons make the difference between the gods a lot greater, witch also adds more flavor. In the corebook the weapon and domains where the only stats of a deity, but the fire domain didn't give a character more Asmodues feel, because a Sarenrea priest could take it to. With these Deity specific feats, boon etc. it can become a big deal witch you choose.
The 3 archetypes are all good, divine casters can go exalted, martials can take sentinel classes and everyone can go evangelist.
Now the big deal for me:
As a GM you can at so much flavor:
Example: giving the bad guys in your torture chamber Zon-Kuthon feats, prestige classes and spells.
Product- Pathfinder Campaign Setting: Inner Sea Gods
Producer-Paizo
System-Pathfinder
Price-~$30
TL; DR-If you want to know about the main Golarion gods, get this book. 90%
Basics- Inner Sea Gods is the first hard cover book discussing Golarion in a long time from Paizo, and as the name suggests, it focuses on the gods of the inner sea region. Chapter one discusses the big 20-the top gods of the setting. Each god gets a few pages discussing important stats for this god and prestige classes for characters of this god, the gods beliefs, the priesthood, the church, temples and shrines, a priest's role in the world, how adventures see the god, clothing of worshipers, holy texts, holidays, aphorisms, relations between religions, the gods realm, planar allies, and a sidebar for characters of this god for different items, archetypes and character options. Each god also gets a picture of a worshiper and the god itself. After the main deities' chapter, the second string of deities gets a chapter with each deity getting half a page followed by a section on race specific pantheons. Next is a chapter on character options including three new prestige classes, feats, traits, domains spells, and items. The book finishes with new monsters and quick stat tables on the gods.
Theme or fluff- I liked and didn't like this one. What was here was great, but what wasn't was what really made this disappointing. The first chapter of the book is amazing! The write up on each god is an excellent resource for anyone who wants to learn about the gods of this world. However, I would have gladly traded any items and spells in this book for more page space on the second string deities. That was what I really wanted from this book. Gods like Besmara already have a deity write up that could have been copy/pasted from the Adventure Paths (AP) right in this book! And that's the assumed default god of the second highest selling AP! Heck, some gods don't even get the half page as some race deities get less than a paragraph in the pantheons. Now, I know this is kind of nit-picking as +90% of players will pick a main god and use that, but those minor god details are important to me. 4/5
Mechanics or Crunch-This was done well even if I wanted more fluff in the book. Instead of making an ungodly (ha puns!) number of different prestige classes, Paizo made three, BUT each god gives different powers depending on the god the character serves. That right there, along with CMB/CMD, is the smartest thing Paizo has added to the 3.X system! I don't need a book with three classes per god (basically the standard Paizo three: skill monkey, fighter, and caster); I can have two pages explaining each class and 1/2 a page per god giving each god's specific powers for those three. That frees up page space that was much better used and solved a problem in a smart way. The feats, items, monsters, and powers provided by the book are also well done too. Like any large book, there are winners and losers for all the options provided, but overall it's not bad. I think the alters and item are far overpriced for the bonus you get though. As above, since the non-core gods don't get much more than half a page, you can't out of the box play the new prestige classes with the obscured gods. But, those are minor problems. 4.5/5
Execution- It's not a bad book. I might have problems with content, but Paizo knows how to really put a bunch in each book. The art helps keep the reader from getting bored since you are in essence reading at least 150 pages of fake theology textbook. Item, spell, power, class layout is as great as ever. I find nothing to complain about here. 5/5
Summary- If you play Pathfinder and are a cleric, then this book is a no brainer. If you run a Pathfinder game and will use ANY gods at all, then this book is a no brainer. I have my problems with what didn't make the cut for this book as opposed to what did. However, if you are the vast majority of people out there who pretend to worship some fantasy god in this system, then this book is for you. If you want to worship some obscure god, you have a bit of work on your hands. Since I love clerics in my 3.5 games, this a well done book I'm glad is part of my collection but not completely what I wanted. 90%
I think Inner Sea Gods is a great addition to my Pathfinder collection. While a fair amount of the content is recycled from previous products, it’s really fantastic to have everything in one place, especially in such a beautiful, well-designed volume. I’d consider it a must-buy for fans of the core Golarion deities. For those looking for more options related to the non-core deities, this title is probably not going to help you a great deal.
I'm a big fan of giving back story to the world around us, and this helps. Added in the fact it is Reynolds best covers, and the interior matched it was just outstanding. I do agree some of this is a repeat, but I also think this may be one of those that we will see have an update. Maybe new gods added, some deaths, feats better explained, etc. Needs work, but I still love it. Worth the buy.
The Inner Sea World Guide PDF is priced low for those who owned the last version and those entering the setting. The 9.99 price doesn't apply to Campaign Setting PDFs which are typically 13.99 for the softcovers.
I just noticed that the Title is in inverted colors from the typical campaign setting book and lacking the red. Is this a change for all future books in the setting line or just the hardcovers?
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
In regards to the why be a god and have worshippers discussion:
From what I have seen, Pathfinder's take on deities is to make the PCs the focus of the stories told and not their gods. As such deities are limited in a vague manner as to how much they can directly involve themselves in events—thus allowing GMs to bring them in when appropriate for the story and keep them out when it would overshadow the players' actions.
Given this mysterious—and occasionally not there—block, deities need worshippers in order to influence events on Golarion in any consistent way. This creates cults and secret religious plots for the PCs to be involved with/thwart in adventures. This also puts a burden on a god that if they want to still be a part of the world, they need to foster and build a religious movement and followers in their name.
And yes, some beings do avoid ascending to godhood in spite of the obvious benefits because of these large drawbacks. Perhaps the most noteworthy being to reject apotheosis is Baba Yaga, who doesn't want to be bothered with worshippers and likes being able to do as she will at anytime, anywhere.
EDIT: And in regards to the book itself, I suspect that some of the gods from outside the Inner Sea region—such as Tian Xia and Vudran deities—will be given some coverage with that many gods.
Any reason that you're not following the usual practice of offering the PDF of a hardcover for $9.99?
Rules hardcover PDFs are $9.99 since most of the content is going straight to the PRD and d20pfsrd within a month or two anyway. Adventures and Golarion setting books (like this book) won't be ported over (beyond maybe their crunch) so the PDF follows the normal campaign setting release pricing guidelines.
The non-rules oriented Golarion specific hardcover Inner Sea World Guide is $9.99.
Darn. At a $28 pdf price point I will probably keep on using my existing Gods and Magic instead of getting this immediately like I was planning.
Any reason that you're not following the usual practice of offering the PDF of a hardcover for $9.99?
Rules hardcover PDFs are $9.99 since most of the content is going straight to the PRD and d20pfsrd within a month or two anyway. Adventures and Golarion setting books (like this book) won't be ported over (beyond maybe their crunch) so the PDF follows the normal campaign setting release pricing guidelines.
The non-rules oriented Golarion specific hardcover Inner Sea World Guide is $9.99.
Darn. At a $28 pdf price point I will probably keep on using my existing Gods and Magic instead of getting this immediately like I was planning.
The ISWG PDF was so cheap since it's the core setting book.
EDIT: And in regards to the book itself, I suspect that some of the gods from outside the Inner Sea region—such as Tian Xia and Vudran deities—will be given some coverage with that many gods.
They've already said that this book won't cover Tian Xia or Vudran deities at all.
I'm hoping for some cool feats for followers of the various deities. Some of the feats given in the "Faits of" series were a bit lacking. For example, Calistria's let you study an opponent that hurt you as a standard action to let you deal 1 bleed damage on your next attacks... which explicitly doesn't stack. Eesh.
EDIT: And in regards to the book itself, I suspect that some of the gods from outside the Inner Sea region—such as Tian Xia and Vudran deities—will be given some coverage with that many gods.
They've already said that this book won't cover Tian Xia or Vudran deities at all.
Aaaw... even though it's the Inner Sea Gods, it would have been nice to get.
Lots of discussion comments. Anyone know if Besmara will appear in this product? Running Skull & Shackles, and if there's any Besmaran-specific stuff (Prestige Classes, Feats, etc.), I might mention it to my players.
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Besmara should be in this considering this book details of all the gods major and minor in the inner sea region. Though the major gods will probably have more stuff in this book then the minor ones.
Also, I think I saw earlier in the thread that this book contains three fairly generic prestige classes that can be customized according to various characteristics of a character's patron deity.
EDIT: And in regards to the book itself, I suspect that some of the gods from outside the Inner Sea region—such as Tian Xia and Vudran deities—will be given some coverage with that many gods.
They've already said that this book won't cover Tian Xia or Vudran deities at all.
Aaaw... even though it's the Inner Sea Gods, it would have been nice to get.
I'm hoping that there are enough people asking about the Tian Xia gods that Paizo is considering making a smaller book on them.
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Matrix Dragon wrote:
JiCi wrote:
The Block Knight wrote:
Feros wrote:
EDIT: And in regards to the book itself, I suspect that some of the gods from outside the Inner Sea region—such as Tian Xia and Vudran deities—will be given some coverage with that many gods.
They've already said that this book won't cover Tian Xia or Vudran deities at all.
Aaaw... even though it's the Inner Sea Gods, it would have been nice to get.
I'm hoping that there are enough people asking about the Tian Xia gods that Paizo is considering making a smaller book on them.
EDIT: And in regards to the book itself, I suspect that some of the gods from outside the Inner Sea region—such as Tian Xia and Vudran deities—will be given some coverage with that many gods.
They've already said that this book won't cover Tian Xia or Vudran deities at all.
Aaaw... even though it's the Inner Sea Gods, it would have been nice to get.
I'm hoping that there are enough people asking about the Tian Xia gods that Paizo is considering making a smaller book on them.
That actually would be nice.
James Jacobs will probably have me silenced for this but...
I've been dropping that image on him every now and then for the last 2 years now ;) - and no obviously neither he nor Paizo are in any way obligated to it
I already have my excuse ready for why it's not here when we get to 2015, in fact!
Spoiler Alert: Adventure Path after Iron Gods is the Kaiju Adventure Path and in Book One Tian Xia is destroyed forever. Mendev, eat your heart out!
Why should Mendev eat it's heart out? And also, how do you know that Tian Xia is going to be destroyed forever? That seems a little bit too extreme for Paizo to do, given that people are still going to want to go Tian Xia.
I AM HORGUS GWERM, AND WHATEVER A GWERM SAYS, YOU OBEY!!!!
I would be interested if there was a bit about the Axiomite Godmind. It seems like an extremely powerful conglomerate entity and I would not be surprised if it had the ability to grant spells like Shyka the Many can as an Eldest.
Also I really like interactions sections of the deity write ups. If those are included/expanded it would make roleplaying between followers a lot more interesting.
Any news on whether or not we'll be seeing new Oracle Curses/Mysteries? Will the Divine Heralds be getting new artwork and new stats (for the ones released in the D&D 3.5 edition manuals)?
So, are we going to see stats for any new demon lords, archdevils, and (oh please be yes) the horsemen of the apocalypse in this book? Either way y'all will be getting my money. This book just looks to glorious to pass up.
Just letting you all know that this Wednesday at 8:30 EST / 5:30 PST, Know Direction will be sitting down with Wes Schneider to talk a bit about this book live!
I'm not sure if this has been asked or not, but will this book have alternate options for summon monster for each of the main deities?
Since this books is compiling and revising the various deity articles that have appeared in the Adventure Paths over the past years, I think the summon monster options from those articles are assumed to be part of the content. Each such article added a handful of thematic choices over the various levels (typically 3 or 4 choices).
If you mean totally customized summon monster lists per deity, that I think is not going to be there.. Paizo's staff feels it is easier for developers to design consistently if the spells remain mostly unchanged. Significant new sets of options are better presented as new spells.